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Limited time item events are pushing me AWAY from those games, not towards them. Destiny, Black Ops 4, Fortnite, and Apex Legends.

Destiny 2:

When I decided to stop playing Destiny 2, I made this statement:

New pinnacle weapons have been announced for the upcoming season, and I think they're having the averse effect of pushing me away from the game. Seasons in general are making me rethink my time with Destiny.

After playing loads of PVP (close to more than I wanted to, really) I still have a lot more progress to accomplish before I'd unlock the current pinnacle crucible weapon. I didn't realize it when I started the quest, but I essentially only had three months to "prestige" five times in Destiny 2 PVP. That is, reset my rank and start from the beginning, and do that five times. Now all that progress is about to be taken from me, and I think I'm just done.

Destiny is a fine hobby, but it's a bit more demanding than I want from a product that I paid for. I completed so many other quest steps, and now it's all just going to be gone because I wanted to play Red Dead Redemption 2 and Black Ops 4. Meanwhile, there are other games I'd like to play as well, and it downright angers me that I can't just play Destiny 2 when I want to play it, and reach every goal at my own pace.

That the rewards associated with seasonal quests are some of the most effective weapons in the game sours me on the experience even more. I'm done, and I'll remember this when Destiny 3 launches, if they continue this nonsense of resetting your progress for certain goals because you dare want to play other games.

Black Ops 4:

When Black Ops 4 reworked their tiered loot stream system, I made this statement:

The new specialist (character class) "Zero" is available for completing tier 1. The new "Secret Santa" melee weapon is available at tier 25. The new "Daemon 3XB" SMG is available at tier 50. And the new "SWAT RFT" assault rifle is available at tier 100. The other tiers all include cosmetic DLC, a lot of which looks just as good as the handful of exclusive paid cosmetic DLC that is also now available. Some of these include new gun models, animated "reactive cammos" for certain guns, and even some animated skins, all for free. The new guns are also free. You just have to reach the tier associated with each unlock, and then that item is instantly yours.

The event lasts about 70 days, and each tier takes a little under one hour to complete, so play the game for 100 hours in the next two months and some change, and all the new contraband supply stream items will be yours. There are also several ways to speed up the process. Once a day, your first mutliplayer win, OR your first Blackout merit, OR you first Zombies game to reach level 15 will award you with a daily tier skip. There should also be at least one or two "double tier XP" events, if the previous season is anything to go by.

It's 100 points or 1 dollar to skip a tier. Or you could just play the game that you bought. I prefer option B. 100 hours in 70 days, plus a daily tier skip, plus double tier XP events is completely doable.

But "doable" and "enjoyable" are two very different things, as I learned. The reality for me was very different. At first, I played every day. I got my daily skip, and leveled a bit more. But life continues. Some days I don't want to play video games, some days I don't want to devote the time, and some days I'd rather play another video game.

I used to play COD because it's fun, and you're always moving towards a goal, even if it's ultimately a meaningless one for a banner, or an XP challenge. But after getting invested in a couple other games, even the idea of going back to COD felt like I'd would OWE time to the game that would now be harder to pay back. It felt like instead of working towards continual progress, I would instead be working to get out of some sort of gameplay debt.

It's a horrible feeling, and if COD doesn't eliminate these timed events to earn game-altering content, I'm likely going to be done with the series.

But then we have free-to-play games, where all of this is at least a bit more understandable.

Fortnite:

I've not really played much Fortnite Battle Royale, and when I did the game was still pretty new, so I'm not entirely sure how their battle pass system works. I think you pay money and then can level up to earn unlockable cosmetic items, and I think there are seasons for each battle pass, but I'm not sure what happens if you don't finish your pass. You just forfeit all those items that you already paid to earn?

If that's the case, then the specific goal here is getting you to not play any other games, or forcing you to buy tier skips at the end of a season to access the content you already paid to earn. I almost can't even think of a more anti-consumer practice than that.

[edit] As I admitted above, I wasn't really sure about Fortnite, and it now sounds like the Battle Pass might be considerably less time-monopolizing than I had originally feared. Here are two forum members with more experience with the game:

I can't speak to the other games, because I don't play them, but it's quite easy to max out the Fortnite battlepass just playing a few hours a week.
Fortnite seasons are like 60 days long. I play like 3 hours a week to do all the weekly challenges to level up my battle pass. If you're not playing that little every week why even bother buying it then?

I'll leave the rest of the post as it was when I wrote it, but it's thankfully sounding like much less of an issue when it comes to a Battle Pass. Destiny and Black Ops 4 I do have experience with, and my opinion on those games still stands.

And concerns for Apex Legends:

I didn't play much Fortnite, but I am playing Apex Legends, and I'm just saying now that I really hope they don't do this sort of thing. If a developer tries to compel me to play a lot of their game in a limited amount of time, it just has the opposite effect on me. While I can appreciate that everything is cosmetic, there's a good chance I won't buy a strictly cosmetic season pass that tries to incentivize me not to play other games.

Respawn absolutely deserves to make money on their free-to-play game, and I WANT to give them some money for the ability to earn cool-looking cosmetics. But they probably won't be getting my money if they also want to limit how I spend my time, because I now have an understanding of what that feels like, and I don't like it.



So GAF, what are your thoughts on the issue? If you have a limited time to earn something in a video game, does that help or harm your enjoyment and your desire to play? Would you be more or less likely to buy a battle pass if there was no deadline associated with it?
 
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D

Deleted member 738976

Unconfirmed Member
The only time it's done right is when you have a chance to get what you want from the event the next year they have it. Overwatch and maybe some other games do that.
 

Alexios

Cores, shaders and BIOS oh my!
Don't mind it in these online games, it's to keep existing players engaged with the game and each other as a community. I mind it in Hitman where the elusive targets add to the mission variety and there's no reason to make those an one time thing.
 
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888

Member
Didn’t hitman have something that was timed called the elusive kills or something?
 
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DunDunDunpachi

Patient MembeR
Yeah, I felt this way about the MHW timed events. I don't mind the DLC quests which were also in previous MH titles, but those are available in a big list and can be played at any time, as long as you've downloaded them.

Timed content tells me, the customer: "if you want this content, you'll have to play this when we say so", and I'm not all about that life.
 

levyjl1988

Banned
Well I missed out on event exclusive skins like the Kerrigan skin for Widowmaker. That marked the end for Overwatch for me. I was a completionist. But after that I decided to cut ties. GTA V had certain event t-shirts I wanted. Missed out on those and I’m like fuck that. I abandoned quite a few games because of it. I also abandoned Destiny 2, the game became too demanding and it became really unhealthy. I’m done with games as a service personally.
 
As far as Destiny, PvP exists for me as just another means to get loot for PvE and Gambit.

I'll do it when I enjoy it, but I regularly skip the ridiculous Crucible grinds.

For a more PvP-focused gamer, I can definitely see how Bungie's crappy approach to a loot grind would turn you off.
 

ViolentP

Member
Publishers are capitalizing on the completionist mentality a lot of us carry. But if you really ask yourself what the value of these timed items are, most often it's very little. It's the fear of missing out that gets us.
 

Codes 208

Member
At the end of a battle pass you keep your unlocks in fortnite. Including the v-bucks you’ve earned.

And the items in the store will recycle over time. I’ve seen the sun wukong skins several times since I’ve started playing.
 

Shin

Banned
I didn't read all that, but it sounds like developers are bringing MMO traits more and more into the console space.
With MMO it's basically a 2nd job where you have to grind every day/week in order to keep up.
 
I for one stay away from multiplayer only, or even heavily focussed games, they are often made in a manipulative way. In the same manner that web sites like YouTube and Facebook are designed to "keep you engaged" these games are designed to hook you in, to the detriment of your life and to do stuff you could actually enjoy (they feel too much like a second job, and/or gambling).
 

radewagon

Member
Yeah I'm more or less the same. I want to play games on my schedule, not theirs.

It's kinda funny, really. In a time when TV streaming is gaining so much popularity because it lets consumers choose how and when to watch, we are getting game companies doing the exact opposite. It's like they're trying to remove one of the key benefits of gaming vs. traditional media.

I get why they're doing it. Limited exclusives can drive user engagement, but I wonder where the trade off is. At what point do they lose more players than they gain?

Meh... I'll just be here playing some Kingdom Hearts III.
 
It’s the Can’t Catch ‘Em All phenomenon. Basically, if there is even one Pokémon you can’t catch, you won’t have a complete collection. And what’s the point of going to a lot of trouble to have a collection you’ll never complete? Nobody goes, hey, check out my 149 Pokémon. From the point you can’t catch ‘em all, catching any suddenly feels like a waste of time. It is literally the moment when you decide you are okay missing one that the spell is broken.
 

Dr. Claus

Vincit qui se vincit
It’s the Can’t Catch ‘Em All phenomenon. Basically, if there is even one Pokémon you can’t catch, you won’t have a complete collection. And what’s the point of going to a lot of trouble to have a collection you’ll never complete? Nobody goes, hey, check out my 149 Pokémon. From the point you can’t catch ‘em all, catching any suddenly feels like a waste of time. It is literally the moment when you decide you are okay missing one that the spell is broken.

This is one of the reasons I have been playing less and less World of Warcraft over the years. I love collecting mounts, transmogs, and titles - but there are so many that are hidden behind incredibly grindy limited events that you basically have to choose one or the other. Do you want the PvP mount? Well you better be playing mostly PvP as you won't have enough time if you try to raid in the high end. Do you want to beat Mythic raids and get those titles/mounts? Well you better spend all your time grinding gear to help out your raid team as you won't have time to PvP.

They have since made a few things slightly easier as you can still get the occasional title and mount in raiding, it will just be a random drop once the raid is not longer "current'. You can also now get the PvP mounts, but you still have to grind all those wins at a set pvp "rank" (which can be anywhere between 50-150+) to get a "saddle" that you can use to purchase a mount - but that is only *after* you spend all the time getting the mount for that season.

I like being able to take my time and enjoy the game. Let me earn (at a slower pace) tokens in non-ranked PvP to buy that cool transmog or mount. Let me buy it with Honor. Don't hide them behind seasonal rewards as I just lose want to play if I didn't have the time to dedicate to such grindy experiences.
 

Susurrus

Member
It’s the Can’t Catch ‘Em All phenomenon. Basically, if there is even one Pokémon you can’t catch, you won’t have a complete collection. And what’s the point of going to a lot of trouble to have a collection you’ll never complete? Nobody goes, hey, check out my 149 Pokémon. From the point you can’t catch ‘em all, catching any suddenly feels like a waste of time. It is literally the moment when you decide you are okay missing one that the spell is broken.

Yep. Missing out on mythical pokemon is what turned me off of trying to catch them all back in the day. Sorry, we can't all get to Toys R Us in certain locations. Now there are so many mythical pokemon, the gaps would be huge without them. The hell with that.
 

VertigoOA

Banned
The Redrix grind sucks. I won’t even bother trying to reset 5x this season. I could do it easier in rumble during those double and triple xp weeks, like this week... but I don’t want to.

Why? Because I’ve been grinding luna’s Howl instead... an overall prefer playing comp. I do think Comp ranks shouldn’t be reset with each season tho. I don’t spend much time doing it... just a few games on weekends. I may never get it and I’m okay with that.

Most other pinnacle weapons are easy but I never stress not getting everything. Don’t care that much... I just pursue whatever I’m closest to getting or what’s left but I pace myself ... over the course of many months

I’d also argue that the pvp weapons are particularly difficult to get because they’re essentially legendary exotics and free up a slot. Still I’m not crazy about seasonal resets for the quest. Im hoping they change that at some point.
 
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Fitzchiv

Member
I don't mind games where people are rewarded for their time, as that's their choice and I can respect it when I'm bumbling along at level 10 having played a couple of evenings a week. I do mind games that try to dictate when that time is invested.

So yeh I'm with you. There are whole games I will just swerve on that basis, it's the 'got left behind' phenomenon for me.
 
I can't speak to the other games, because I don't play them, but it's quite easy to max out the Fortnite battlepass just playing a few hours a week.
 

brap

Banned
Fortnite seasons are like 60 days long. I play like 3 hours a week to do all the weekly challenges to level up my battle pass. If you're not playing that little every week why even bother buying it then?
 
I can't speak to the other games, because I don't play them, but it's quite easy to max out the Fortnite battlepass just playing a few hours a week.
Fortnite seasons are like 60 days long. I play like 3 hours a week to do all the weekly challenges to level up my battle pass. If you're not playing that little every week why even bother buying it then?

As admitted, I wasn't really sure about Fortnite. I'll add this to the OP. Thank you both.
 

zeorhymer

Member
I don't care for timed events. I know that there are people who fall into the pressure of getting it or else they'll have to wait for the next year. The shady part which I don't like is when Bethesda decided to put a sale on a timed exclusive item. You can't put a discount on an item if it was never put on sale in the first place. They did 2 different pressure sales tactics; time availability and the sale price.
 
Timed events are okay if they are seasonal and recurring with always a possibility to get past items.

Otherwise this literally means you're investing time and money in an incomplete game you are guaranteed to never be able to complete, which is absolutely beyond fucking degenerate.
 

Arkage

Banned
With you on Destiny 2. Got waaaaay too grindy for me. Yes they need grindy as shit things for the super hardcore to do, but there was very little there for the medium-core audience like myself. I haven't even bothered with the forges due to the lvl grinding and severe lack of new content (a few horde modes really don't count IMO). Also, the limited time events are the only fast way to level up quickly and avoid substantially longer grind times. I missed the last one, so ain't no way I'm going to try to jump into any of the new expansion pass content as it'll inevitably demand even higher light entry levels with even longer grind times. Never again, Bungie.
 
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I had some Paladins tournament steaming on my computer for pretty much two straight days, so I could unlock a skin I wanted. Fear of missing out is real.
 

GenericUser

Member
I always ignore these events, unless I'm in the mood to play the game anyway of course. Timed events feel like the devs are trying to treat me like a circus animal. I'm not playing their game more just because they want me to. I play the game when I feel like playing it. But honestly, I find it very easy to ignore this stuff alltogether.
 

angelic

Banned
I ignore them myself, I skip past the shitty opening news on BLOPS4 every time, offering me 3 days left to do some Zero mission, or whatever the hell it is right now. The one time I did actually dip in there, it wanted quite a lot of COD points to sell me a mission, something I used to do for free in BLOPS3. They can utterly fuck off, its finalised this being my last ever COD.

Now the Rocket League ones that give free stuff..I like.

Oh and if I may make another quick point, as someone who keeps a lot of game stuff, I find it funny to go through them and see what I considered essential at the time, gathering dust. Dont get me wrong, most of what I keep is the tip top stuff, but those steelbooks I obsessively paid full price for not to miss out on look rather ordinary, stripped of the hype and FOMO urges. Save files I carefully curated, organised, maxed out...load them up now and I barely remember what I did, never mind care.

tldr. These so called battle passes, timed missions, game saves/accounts full of seemingly important items right now are going to look pretty unimportant in a year, and laughably irrelevant in 5.
 
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This is one of the reasons I have been playing less and less World of Warcraft over the years. I love collecting mounts, transmogs, and titles - but there are so many that are hidden behind incredibly grindy limited events that you basically have to choose one or the other. Do you want the PvP mount? Well you better be playing mostly PvP as you won't have enough time if you try to raid in the high end. Do you want to beat Mythic raids and get those titles/mounts? Well you better spend all your time grinding gear to help out your raid team as you won't have time to PvP.

They have since made a few things slightly easier as you can still get the occasional title and mount in raiding, it will just be a random drop once the raid is not longer "current'. You can also now get the PvP mounts, but you still have to grind all those wins at a set pvp "rank" (which can be anywhere between 50-150+) to get a "saddle" that you can use to purchase a mount - but that is only *after* you spend all the time getting the mount for that season.

I like being able to take my time and enjoy the game. Let me earn (at a slower pace) tokens in non-ranked PvP to buy that cool transmog or mount. Let me buy it with Honor. Don't hide them behind seasonal rewards as I just lose want to play if I didn't have the time to dedicate to such grindy experiences.

I HATE arena, but I really like the mounts you get from doing hundreds of arena matches. Wish there was an alternative way to get them.
 

Zaffo

Member
Me and you brother, i just want to buy a videogame and have access to the full experience, whenever the fuck i have time and desire to play.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Do you want the PvP mount? Well you better be playing mostly PvP as you won't have enough time if you try to raid in the high end. Do you want to beat Mythic raids and get those titles/mounts? Well you better spend all your time grinding gear to help out your raid team as you won't have time to PvP.

But that's exactly how it should be. If everyone was able to easily get all the titles and mounts, what would be the point in them? They're cosmetic rewards for excelling in a particular aspect of the game. Some should also absolutely be time locked; a person soloing old raid content shouldn't be able to the challenge titles/mounts that people who actually did it properly earned.
 

zenspider

Member
I don't think it's an issue with timed events, so much as how these titles are implementing them.

Splatoon 2 is the prime example, as even the modes and maps are somewhat timed events. The argument against is the same -and I understand it keenly as Smash Ultimate has taken over as my go-to multiplayer - I want to play what I want on my schedule. I haven't played Tower Control, my favorite mode, in months.

There are benefits to participating in Splatfests, but it's general currency you get by playing anyway, so progress doesn't feel tied to them, and still appropriate for how much time you put into the game, which is fair.

The philosophy feels like Splatoon 2 wants to be 'a place you go to', not 'a thing you do', and I think it works brilliantly. There's a 'live-ness' to the whole atmosphere that is very fun, even if it means I don't always get to do specifically what I want to.
 

db1416

Member
I tend to agree with this. I just don’t have time to play a game at a specific time all the time and I miss out. I get discouraged and do t even wanna bother.
 

DanielJr82

Member
I pick and choose which goal to pursue; if it is doable with my schedule and worth the time then I go for it. Otherwise, I honestly don't even think about it. Lots of carrots to chase, but little time. You have to be more selective. The sooner you let go of the Pokemon "Gotta catch them all" mentality the sooner you'll find peace and enjoyment in these type of games.
 
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DunDunDunpachi

Patient MembeR
I don't think it's an issue with timed events, so much as how these titles are implementing them.

Splatoon 2 is the prime example, as even the modes and maps are somewhat timed events. The argument against is the same -and I understand it keenly as Smash Ultimate has taken over as my go-to multiplayer - I want to play what I want on my schedule. I haven't played Tower Control, my favorite mode, in months.

There are benefits to participating in Splatfests, but it's general currency you get by playing anyway, so progress doesn't feel tied to them, and still appropriate for how much time you put into the game, which is fair.

The philosophy feels like Splatoon 2 wants to be 'a place you go to', not 'a thing you do', and I think it works brilliantly. There's a 'live-ness' to the whole atmosphere that is very fun, even if it means I don't always get to do specifically what I want to.
Hmm, this is a sharp defense of the 'timed events' idea. I like your phrasing: "a place to go, not a thing you do". That is a great description of how these games are handled by their devs/publishers.
 

DonF

Member
FOMO at its finest. I like it when its cosmetic, like overwatch, I don't like what Battlefield V is doing. I feel like I'm missing important weapons and vehicles cause i'm having fun in other games.

I believe that its a double edge sword. I feel like I missed so much in Battlefield V that I have less motivation to play it.
 

Iorv3th

Member
FOMO at its finest. I like it when its cosmetic, like overwatch, I don't like what Battlefield V is doing. I feel like I'm missing important weapons and vehicles cause i'm having fun in other games.

I believe that its a double edge sword. I feel like I missed so much in Battlefield V that I have less motivation to play it.

Whats terrible about the way battlefield v is doing it is that they are forcing you to play specific game modes and do challenges that are sometimes bugged for people. Last weeks challenges where so damn boring and a game mode I hate (frontlines) I just quit. I did all the ones before that. But in BF1 it was always something you could do in any game mode. Reach a certain amount of xp or something.
 

zenspider

Member
Hmm, this is a sharp defense of the 'timed events' idea. I like your phrasing: "a place to go, not a thing you do". That is a great description of how these games are handled by their devs/publishers.

Thanks man. I sharpened it up in the Splatoon Defense Force, but I think it can apply to all GaaS/GaaS-ish games to the degrees they do it properly.
 
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DiscoJer

Member
This is something that annoys me in Forza Horizon 4. Every week they offer exclusive cars - some by winning races, others by spending Forzathon points (which are earned by doing challenges) that are only available for that week.

And MS just ended support for Forza Horizon 3 (which I was thinking about getting, since FH4 isn't really an upgrade apparently, so much as different map), meaning there are 100s of cars people can't ever get, despite there being assets for.
 

V4skunk

Banned
Whats terrible about the way battlefield v is doing it is that they are forcing you to play specific game modes and do challenges that are sometimes bugged for people. Last weeks challenges where so damn boring and a game mode I hate (frontlines) I just quit. I did all the ones before that. But in BF1 it was always something you could do in any game mode. Reach a certain amount of xp or something.
But in BF5 the timed event unlocks can be purchased for in game currency...Roughly 1200 gold for the weapon.
 
I don't like that Fortnite Battle Pass items go away forever, but I'm pretty sure I noticed alternates in the store after a while. Like skins for the other gender.
On the other hand I don't really care about these items. I buy the pass because l like the carrot on a stick aspect. I don't have much time to play and it's nice to get rewards. The main objective is to earn enough coins for the next pass, and that's easy. Sometimes a skin looks neat and I might push myself to get it.
Last season I jumped in three days before it ended and I still made enough coins for the next pass. Playing late means you unlock stuff faster because there are many challenges available.
 
I think theres many types of gamers. And i think this type of BS drives many of a certain type away while driving another certain type towards it.
 

Dr. Claus

Vincit qui se vincit
I HATE arena, but I really like the mounts you get from doing hundreds of arena matches. Wish there was an alternative way to get them.

You can also get it through Rated Battlegrounds, but that takes even longer than Arenas.

But that's exactly how it should be. If everyone was able to easily get all the titles and mounts, what would be the point in them? They're cosmetic rewards for excelling in a particular aspect of the game. Some should also absolutely be time locked; a person soloing old raid content shouldn't be able to the challenge titles/mounts that people who actually did it properly earned.

Arena has that. They are the top end pvp titles. That I am fine with, but mounts, pets, and transmogs I am not. Especially with how much time and effort you need to put in to obtain them. This isn't the relatively short 50-100 hour grind per season like it was back in BC and Wrath. This is upwards of 120+ hours to get a single mount. Not even Mythic Raiding takes as much effort and that is, arguably, a far more difficult and skill based game design - even then you still have a chance to get the mounts solo in the next expansion or with a 5 man group (or two expansions later completely solo). The Arena rewards aren't even based on skill - simply a time sink.
 
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