MisterAnderson said:Thought it might be nice to show you guys a little bit of what I've been working on since the last pics I've shown were very early on. Here's some of the enemies I've come up with, please let me know if you guys like the direction I went with it. I was going for more "sackboy" proportion enemies as opposed to realistic, while trying my best to retain the look of them.
Orz said:I've played through your level, MA, and it's pretty cool. Love the intro, captures the feel pretty well, but I ran into a few issues:
- The exploding bridge usually kills me when I try to cross it
- When it doesn't kill me, a lot of the time when I fall off of it I fall to the bottom of the 'water' and can't get back up
- The spawn vehicle always gets left way behind
- The spike-swinging room seems very finicky and tricky
- The boss keeps shooting me through the floor of the level, driving me all the way to the ground outside of the level.
I'm sure you're working on these, but just thought I'd share.
MisterAnderson said:-The spawn vehicle needs to be sped up for sure, lol.
EL Beefo said:Try increasing the awareness radius of the spawn. I know when I was running through it quickly I would get to far from it and it would stop. I'm not sure if you need to make it faster though, because once you add more enemies it will force the player to slow down, allowing the spawn to keep up.
MisterAnderson said:-I currently have the bridge rigged to kill the player if they just simply run across it.
MisterAnderson said:-The issue of falling in the water is puzzling...since the "traversable" water layer is 1 solid piece all the way across the bottom section
MisterAnderson said:-"finicky and tricky" - Please elaborate on what exactly you think would improve it? I was going for tricky Is the timing too difficult?
MisterAnderson said:-I'm not quite sure what you mean about the boss shooting you through the floor... that has never happened to me but I'll check it out.
Orz said:Yeah, but that didn't kill you in Contra.
orz said:It happened really consistently, about half the time. Is that solid piece 1 layer thick, or 3 layers? I don't think it's 3 layers, since I can walk to the end of the 'lake' on the bottom.
orz said:It took me a while to figure out where to go. I couldn't jump to the 2nd level without using the retracting spike wall as a springboard, which tended to crush me. It's a neat element, but not sure how 'Contra' it is.
orz said:I was minding my own business, fighting the boss, when some nasty red thing pops out of it and hits me on the noggin. Oddly, I don't die, even though it explodes. I fall straight down through the entirety of the planet, till I hit the sunny grassy bottom. A switch starts talking to me. I then shoot the exposed rear end of the boss, and waltz over to the a level-end platform sitting in the grass. The end.
If the spawn really is at the highest awareness radius then you'll definitely have to add something to slow the player down, maybe more pop-up turrets or something. As it is now, I can easily get to far away from it so it doesn't follow me anymore.MisterAnderson said:Trust me the radius is all the way up, as is the speed. And I am not so sure about more enemies making a difference since most of them are the runners that are easy to run through shooting, and with the race addition after beating the stage the player getting out of range of the radius would be even more of an issue. I know of a way to speed it up that I will try implementing soon, in the meantime I think I'll add normal checkpoints in the level just so that testing is easier (don't know why I haven't done this already lol).
El Beefo: What do you think about the enemies in the pics earlier (or if you want to see them in action they are in my current publish)? Is that a look that you would be willing to commit to and put in your level? Since no one really volunteered to make enemies for the group I thought I might give it a shot, but feel free to let me know if you don't like them.
Jaeyden said:I've found an awesome creator for the Snow Field. NinjaMicWZ
Shoogoo said:This sounds awesome. Don't forget to put youtube videos for those of us who don't own a PS3
I think I got it, but I'll check when I get back on. And it went pretty well. T'was fun talking with her.MisterAnderson said:It's cool man! I got you're message back. How did the interview go?
Also I'm not sure if any of us sent you the sticker to access our locked levels, I'll send it to you the next time I get on.
MisterAnderson said:Got some new pics for you guys. Again, sorry for the quality, my camera is giving me issues so I had to use the in-game picture option:
And yeah I just want to also agree with Jaeyden on the fact that Snowfield looks really amazing so far, glad to have Ninja on board!
And Orz: Please do me a favor when you have a chance and check out the spike area in my level and let me know what you think of the change I made.
A.R.K said:Awesome job guys!!!
Got any youtube video preview?
MisterAnderson said:When we are all at a place where we feel comfortable showing our levels off we are going to take Teknoman through each and he is going to make a montage video preview of the project, assuming he is still interested in doing that for us
Lord Error said:I love the look of this! Can't believe you even made proper looking explosions MisterAnderson!
MisterAnderson said:Yeah I really wish I had the equipment to allow me to capture video game footage. I love editing and would love to edit us a heavy duty trailer. Do you think if I can't get my hands on some equipment you could send me some footage at some point after running you through the levels?
HomerSimpson-Man said:Holy cow!
That's amazing work MisterAnderson.
MisterAnderson said:And Orz: Please do me a favor when you have a chance and check out the spike area in my level and let me know what you think of the change I made.
Orz said:Will do shortly. Can you send me the explosion effect you made? It rocks, and I want to steal / incorporate it.
I'm gonna check that out after the Laker game. Thanks for looking out with that.MisterAnderson said:Edit: Donkey Show I'm sure you've tried this already assuming you bought the pack, but the valentines day "rose" material kind of resembles flesh and would probably be a pretty good Alien's Lair material. If you're still having trouble getting the look you want you might want to try that.
Jaeyden said:Ooooh! I do hope you mentioned this project... Anyway, super cool! Can't wait to see it.