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Locations in games you wanted to access but couldn't

Could be a room, a city, a planet, anything

The city of Hengsha form Deus Ex: Human Revolution comes to mind

gtdOH.jpg


The playable area is cool and there's a decent amount of stuff to do in it. Even still, i wanted to see more of the lower area and to run around Upper Hengsha too, since you only catch a glimpse of that from a skyscraper. The game's creators did a good job with the sense of scale in the city and made the city feel huge, even though the playable area is relatively tiny. I would've been fine with a few more districts the same size as the existing location.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
The stupid broken Archstone in Demon's Souls.
 

Iceblade

Member
I know this is the opposite of what the OP is asking, but one example of a location I love that you CAN go was Peach's Castle in Mario Kart 64. You'd never have thought they'd let you do that.

NINTENDO64--Mario%20Kart%2064_Dec1%2017_20_54.png
 
I know this is the opposite of what the OP is asking, but one example of a location I love that you CAN go was Peach's Castle in Mario Kart 64. You'd never have thought they'd let you do that.

NINTENDO64--Mario%20Kart%2064_Dec1%2017_20_54.png

I came to post about that, I always wished there was a secret track inside.
 
There's a chest in LOTR: The Return of the King (GBA) in one of the ghost path levels that nobody knows how to reach.

It just sits there; beyond your reach, taunting you with promises of rare items.
 
Several space systems in Freelancer - Alaska, Tohoku, Omicron Minor and Omicron Major. They were only accessible once during the story mode, once you completed the missions there, they became unavailable.
 

Converse

Banned
Wind Waker flooded world :(

Yes, sir.

Also, this thread reminds me of how much I love Xenoblade Chronicles. It really rewarded your curiosity -- many a time, I thought, "hm, I wonder if I can get over there." Every time, the answer was "yes, and it will be rad."
 

Semajer

Member
It's been a while since I played it, but when playing Metroid: Other M, and you reach Sector
Zero. You hear about how it was based on Tourian, had Mother Brain at the end, but was infested with freeze-resistant Metroids.
I was expecting an intense run-or-die sequence dodging Metroids, in a 3-D remake of the area followed by the boss. What I got was disappointing to say the least.
 

sugarless

Member
5K4Zq09.jpg


I always thought the Dark World background in Zelda III showed a cottage of some kind on a hill, and couldn't figure out where that was or how to get there. Years later I realised it was Death Mountain which you do go to. Shame…
 

Fandangox

Member
That area in Xenoblade where y- no wait, I can get there.


Actual answer: The areas that Luigi describes in his adventures in the Thousand Year Door
 
Akavir from The Elder Scrolls series. Yes, Tamriel is a giant continent that hasn't even been fully developed, but there's a whole other continent out there with its own lore, its own races, its own customs, etc. just waiting to be developed/explored.

I hope we see it in a non-mod fashion this generation.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
The rest of the slums in FFVII.
 
Carcer City in GTA3. My friend and I heard the game the be 100% and the roadblocked tunnel would open. Our young minds were greatly disappointed although we should have known it was too good to be true. At least I learned to fly the Dodo like a boss trying to reach the invisible city behind the mountain.

Also whoever posted Tavnazia; that as well.
 
I know this is the opposite of what the OP is asking, but one example of a location I love that you CAN go was Peach's Castle in Mario Kart 64. You'd never have thought they'd let you do that.

NINTENDO64--Mario%20Kart%2064_Dec1%2017_20_54.png

I came to post about that, I always wished there was a secret track inside.

This was great. I just played that level yesterday and drove off the road to explore. I remember doing it back in the day with a friend.

We used to joke about being able to get off your kart and being prompted to swap to the Mario 64 cartridge and continue playing.
 

Eusis

Member
The rest of Cocoon in FFXIII. If they went with either a standard overworld in there or a FFXII-style thing it might've been really interesting, but instead it's basically just a hallway and then you're dumped into a beautiful-but-less-interesting world that's only somewhat more open.

Wind Waker flooded world :(

Windwakers Hyrule field... damnnit!

GZLE01-105.png
This is what pisses me off the most about not getting a new console game with Wind Waker's design: as much as I've said I'd want to go to a new place and not Hyrule I'd LOVE to run around a Hyrule that looked like that, and that was kind of what I was expecting when Wind Waker was announced before it became clear it was primarily sea based. Instead there's not much to do there, and the backlash gets us grey-and-brown Twilight Hyrule.

Plus it reminded me of the NES artwork. It wouldn't REALLY be like playing a game with that actual art, but it'd get the feel at least.
 

Marvel

could never
Well it was Space in the Halo games until Reach gave me what I wanted... a space ship. So I'm good.
 

balohna

Member
A bunch of times in Ratchet and Clank games I'd jump at some ledge or building and find Ratchet just bounced off it and fell to the ground (or to his death). Always found the annoying and wished they just made that stuff out of reach.
 
D

Deleted member 102362

Unconfirmed Member
Could be a room, a city, a planet, anything

The city of Hengsha form Deus Ex: Human Revolution comes to mind

The playable area is cool and there's a decent amount of stuff to do in it. Even still, i wanted to see more of the lower area and to run around Upper Hengsha too, since you only catch a glimpse of that from a skyscraper. The game's creators did a good job with the sense of scale in the city and made the city feel huge, even though the playable area is relatively tiny. I would've been fine with a few more districts the same size as the existing location.

I wish I could've visited Upper Hengsha and Montreal from DX:HR. It hurts even more because they did work on both hubs. :(

Oh, and mainland Morrowind in Morrowind.
 
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