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Love Boat 2 [Mafia] |OT| Electric Boogalove

Palmer_v1

Member
Jan 15, 2010
8,385
0
0
Was the balance okay? This one was tough to gauge cause it's really hard to put a value on all the private chats.

Did the bookies not work out? I was mostly excited by that role.
 

nin1000

Banned
Feb 10, 2013
5,702
0
0
Was the balance okay? This one was tough to gauge cause it's really hard to put a value on all the private chats.

Did the bookies not work out? I was mostly excited by that role.

I was really excited but we got unlucky.
The role is something I would love to see come back.
 

CrimsonFist

Member
Jan 13, 2013
4,799
0
590
Was the balance okay? This one was tough to gauge cause it's really hard to put a value on all the private chats.

Did the bookies not work out? I was mostly excited by that role.

Not sure about the Town Hookers, but aside from that it seemed fine.
 

Karkador

Banned
Mar 3, 2010
8,599
0
0
Was the balance okay? This one was tough to gauge cause it's really hard to put a value on all the private chats.

Did the bookies not work out? I was mostly excited by that role.


Bookies, Priests, and Loved seemed to have no effect on the game. Hookers didn't know about Virgin, which was slightly bastardish, but I guess it worked out.

Trackers hit nothing, oh well.

Mailmen and Silencers worked out, but in rather odd and unintended (?) ways. It wasn't a huge boon for Town though.

3 seemed like the right number of scum, but scum was pretty short on powers. Thankfully, Town bought the Town Hooker claim, so our roleblocker lived a long life. We also didn't use the ninja shots up quickly. I think a less experienced scum team would have burned through the usefulness of their roles a lot quicker, so it was a game designed for more advanced players.

I guess balance wise, the fact that powers didn't really do a whole lot kept the balance of 3 scum / 12 town intact. In terms of roles, though, I'd say it could have been a bit more eventful and intruiging.
 

Xbro

Member
Jan 16, 2015
2,434
0
270
Silencers actually struck very true. Recall that the only time Scum was lynched was when their chat was silenced.
 

hey_monkey

Banned
Mar 14, 2007
6,544
0
0
We did, but scum played it very well.

I think the game felt well balanced. Certain roles not having an impact is just one of those things that can happen based on play.

Also HI PALMER <3
 

Ty4on

Member
Jun 22, 2011
11,588
0
790
Norway
Roles that are affected by the lynch target feel a bit counterproductive. I spent less time on the D1 lynch than I otherwise would because I had a stake with my role. If I hadn't focused on getting the command in I might have instead changed my vote.

It was an interesting concept to get a dead couple into the chat, but I feel like it'd be better to have a different way of activating it. Maybe limited shots and after the fact initialization instead of a penalty for lynching scum when activated.
 

Zippedpinhead

Member
Jun 27, 2012
5,098
0
680
Read through the end game and saw that Love boat 1 is canon! I found that really funny.

Congrats karkador and the rest of the scum team!