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LTTP: Banjo Kazooie, Tooie, and Nuts & Bolts

Aeqvitas

Member
Recently I decided to play through the three main Banjo Kazooie games as part of a recent bender on collecting stamps in Rare Replay. As some background, I never really played much of them when I was a kid, as I grew up console-less and only got to play at friends and family, and much of that time would naturally have been spent play split-screen games such as Perfect Dark during all night sleep overs. When Nuts & Bolts came out, I didn't pay any attention to it as I was not really familiar with the franchise.

So after playing through all 3 and getting all my stamps, I wanted to come here and share my impressions, and invite others to share their experiences with the games. I am going to admit upfront that I relied on guides for the original N64 titles as working in law has left my gaming time much shorter than I would otherwise like.

Banjo Kazooie

Originally released in 1998, the premise is rather simple: Banjo the bear must save his sister from the evil witch Gruntilda, with the help of his feathered companion Kazooie. You platform and collectathon your way through a series of different worlds linked by the hub world of Gruntilda's lair.

The controls were a little troublesome, mostly as a result of having been designed for the N64 paddle, but outside of frustration trying to ever aim ranged attacks, it was still playable. Much of the difficultly in platforming came from the general lack of good camera controls, many a fall was due to the controls changing when the camera view would suddenly shift. The final boss was multi-stage with no checkpoints, and even after collecting every note to get the bonuses, it was still frustrating due to the controls (you have to quickly aim a series of attacks while avoiding a near constant stream of fireball attacks in the last phase).

The graphics held up about on par for what you would expect from games of that gen, and the overall upgrades for the Xbox 360 port did help. What really holds it up is the charm from the art design. Every level looks and feels unique. The music is even better.

I was surprised how much I found myself enjoying it, especially the cleverness of one of the last levels which is split into 4 different seasons, changing the layout in each season. When I played Nuts and Bolts later, I noticed there were some seeds of it even in the first game (there are several races).

Besides the last battle, nothing was too hard, although it would have taken a much longer time to find every jiggy without a guide. The board game near the end can be frustrating if you have a poor memory and didn't write down some random clues along the way that I believe are randomized in every playthrough.

Banjo Tooie

The follow up sequel builds on the first in almost every way. Grunty is back for revenge, and the game immediately has some darker tones (a character is killed by her). It has a different style of hub world, and the worlds are larger and more complicated.

The biggest surprise was that a lot of new gameplay was added. I imagine some of it must have been controversial, such as some FPS styled challenges, but I actually enjoyed them. Running around with Kazooie as a gun shooting enemies with eggs gave me a good chuckle on multiple occasions.

The music was just as great in my opinion, and I liked the new, varied designs for the levels. I found the controls and camera much better as well.

Nuts & Bolts

What little I knew of this game was mostly from negative online discussion. From what I was expecting, after I found I enjoyed the first two, I was supposed to expect massive disappointment. At best, it was supposed to be a good game, but not a good Banjo game.

I was surprised then, to find that I thought it was my favorite of all the games, but also that after having immediately played the preceding entries, I thought it was faithful to the series. Each game was really a hub world with a series of worlds in which you complete a variety of challenges. A lot of the challenges in the previous two games were not strictly even platforming challenges. Each had some variety.

I will say the Nuts & Bolts did change the focus to being about using a variety of vehicles that you design yourself to overcome the challenges, but I could see how Rare was still in the spirit of the series. At first I thought it would be just a series of races, but as I unlocked more worlds and areas, it was actually so much more. There are physics based puzzles, shooting and action, and a good amount of other types of challenges. You start to realize the genius once you actually start trying to create and build your own vehicles to solve the more complex ones.

I thought the music was the best of the series. It has throwbacks to previous songs, but the recording quality was much better not being limited by N64 hardware. I found myself humming along in many of the worlds.

The story breaks the 4th wall with gaming quite a bit, and you can even sense some sadness as LogBox declares that gamers no longer wanted a game just like the old ones. The final video where your nemesis is banished to a warehouse with stacks of Rares poor selling games (so many Grabbed by Ghoulies boxes, another gem I discovered in the excellent Rare Replay) is a bit bittersweet as you say goodbye to the loveable cast. I believe there were some remarks from Kazooie about there probably not being another game in the next 10 years.

Final Thoughts

I really enjoyed each and every game. I felt like I was getting a second stab at some childhood nostalgia I never had, and at the end I wished I had know about and played all these games earlier.

I am glad Rare Replay gave people like me a chance to experience them, warts and all, for the first time.

I invite anyone else to share their experiences and feelings on these games. What did you like? Favorite moments? Do you think Yooka-Laylee will fill the gap in your heart? Or are some things best left done?
 
Nuts and Bolts is my all time Underrated classic.

Best Banjo Game of the franchise without hesitation.

If you liked N&Bs vehicle crafting, you should check out Besiege on steam, it's basically the N&B's vehicle crafting mechanics with a few extras.
 
Im just gonna be the first one to say it cause i know theres gonna be a few people here posting how great N&B is and that its the best Banjo game.

N&B is an empty, repetitive, mindless excursion where the only thing keeping me going was the fact that it was a Banjo title. The music is genius, the graphics are beautiful and the humor is on point.

What does any of that matter when the vehicle creation and multiplayer are arguably the best gameplay portions? The bosses are extremely lackluster offering no challenge or tension. The worlds are vapid wastelands where you simply go from one mission to the next with barely any creative scenarios. When i got to the Terranium of Terror i seriously wanted to stop playing because i wasnt enjoying the game itself. Rather i was enjoying the expertly crafted shell surrounding it.

The hub is fun to explore and is the closest feeling i ever had to playing Banjo Kazooie. Making vehicles and showing them off to your friends was enjoyable. Hell you know what i actually like the multiplayer modes.

But the constant jokes that the game throws at Rare fans feel more insulting than funny. Like we COULD have gotten Banjo Threeie but they decided that wouldnt be popular as evidenced by the Rare Replay interview for N&B. I see all these references to the Kazooie and Tooie and it makes my heart sink. Not to mention the DLC Logs Lost Challenges is pitifully lazy and not worth 5 dollars.

All in all i feel the same way Grant Kirkhope felt in the Guest Grumps video, "We should have just made Banjo Threeie". Dont buy a game from a franchise you love solely based on its name is the lesson i learned.
 
No thanks to Nuts and Bolts.

Tooie has its faults in how overly complicated and intricit it was. The level design was almost too large and the overall performance of the N64 suffered, however it was still a great game.

Kazooie on the other hand was the best 3D Mario game ever created.
 
I recently played Banjo-Kazooie for the first time last year and really enjoyed it. Started to play Tooie immediately after and was bored within a few hours...maybe I was suffering collectathon fatigue but I just wasn't having fun and the levels/world didn't feel as well designed.

Nuts and Bolts was my first Banjo game and I can't say I remember much about it from the handful of hours I played. I know I didn't enjoy the vehicle creation aspect at all.
 
This is one of my all-time favorite game series. I probably did 10 playthroughs of Banjo-Kazooie as a kid. It just tugs on your mind to explore every single inch of a level and find every secret. Playing the original again on Rare Replay did start to show its age, but I think it aged better than any Rare game from that era. Banjo-Tooie was just as incredible the first two times but it really started to feel way too sluggish after that. It wasn't DK64 level, but it was getting close there with the complexity of the game design. Terrydactland is a good example where you have 5 different "characters" in that level. (B-K, Banjo, Kazooie, Mumbo, little T-Rex, big T-Rex)

I have lots of thoughts on Nuts & Bolts. I will say at its core that its a very good game. I love the Showdown Town hub and I think the vehicle creator is genius. I'm also happy that we got another Banjo game at all even though I was pretty upset that after an 8 year wait the new game wasn't Banjo-Threeie. I think my biggest problem with the game though is that the challenges never felt as fun and thoughtful as the system that Rare built for making vehicles.
 
Tooie is better than Kazooie.

It got too complex and long, and Grunty Industries is an unforgivable sin, but it was still a massive improvement in every way. The writing was hysterical, the forms were cool, the minigames were fun and varied, and Tooie ultimately gave the series its own identity outside of just being a cutesy me-too platformer.
 
Nuts & Bolts was a great game. It was different and that's where the mob rage mentality came from.

imagine we go ten years without a Halo and one finally comes out and Microsoft teases it to look like a return to form but when it's finally released it's a fucking tower defense game. the ''mob rage mentality'' was justified imo.
 
Tooie is better than Kazooie.

It got too complex and long, and Grunty Industries is an unforgivable sin, but it was still a massive improvement in every way.

I think mechanically it is definitely the better game. The problem was that the developer's didn't have enough restraint from making the game too big. There were enough new features for like 3 sequels in Banjo-Tooie. lol

That's something I did love about old Rare though. I mean Tooie had an incredible list of things added to it. Splitting up Banjo and Kazooie, playable Mumbo, different egg types, FPS sections, local multiplayer, interconnected worlds, and almost a co-op mode!
 
imagine we go ten years without a Halo and one finally comes out and Microsoft teases it to look like a return to form but when it's finally released it's a fucking tower defense game. the ''mob rage mentality'' was justified imo.

Yeah its absolutely laughable that nobody can understand why N&B got the reception it did by fans. The original trailer is why i bought a 360. I did also want Crackdown and a few other titles but Banjo was the big one.
 
The graphics, music and hub world of nuts and bolts was terrific and the humour and references were pretty good. But I just found the actual challenges and levels/worlds really boring. Like every world just felt like a differently decorated box for you to do some more challenges that are pretty much exactly the same as the previous world's challenges.

It's a shame, since there was some great things going for it.

The first game is definitely the best in the series. The best, most tightly designed game of the bunch.
 
Nuts & Bolts is easily my favorite game on the 360 and in my top favorites of all time list. I'm always happy to see someone else give it a chance and enjoying it.
 
Kazooie is one of my favorite 3D platformers, it's pretty much pure bliss. I honestly can't even think of much more to add here lol, it's just a rock solid game from start to finish and it never lets up.

Not really much a fan of Tooie though. I'm in that camp that thinks it's way too big for it's own good. At several points the game starts feeling more like a chore for me to play with how much backtracking there is and how many things you need to look out for in each world and I almost feel overwhelmed with it all. I can definitely appreciate how ambitious it was though, and I really dug how the world settings are so much more out there and unique (and dreary) compared to Kazooie. I still think it's a fine game but it's not a favorite.

Even though N&B was different I still love the hell out of it. I enjoy it more than Tooie though Kazooie is still the king of the series. When it comes to "creative" type games I think I'd even say N&B is my favorite out of them all even to this day. I used to spend countless hours just creating shit and rebuilding stuff I saw online and messing around with all the different tools at my disposal. I loved replaying missions with different vehicles to see which one I was most effective with. Not to mention how perfect it's presentation is. It's a special game to me.
 
Tooie is better than Kazooie.

It got too complex and long, and Grunty Industries is an unforgivable sin, but it was still a massive improvement in every way.

Gonna have to disagree with you there. Kazooie was great in how pretty much every world was self-contained and tightly packed with immediate challenges, Tooie on the other hand has way too much pointless backtracking so it can feel bigger. Mumbo's segments are probably the most egregious example of this - you have to find a Glowbo, then run to Mumbo's hut to switch to him, then run to the Mumbo pad so you can activate some gimmick, then run back to his hut to switch to Banjo, then run back to the thing that got activated so you can actually use it. In Kazooie, there would have just been a object that Banjo can immediately interact with with no useless filler.
 
But I was told here multiple times that the N64 games didn't age well and are only remembered fondly because of rose tinted glasses. Clearly something abnormal happened if you enjoyed them playing for the first time 20 years after release. Right?
 
I played and enjoyed Nuts & Bolts back when it came out - and my daughter loves it too. It's not like the old games but it's enjoyable in its own right. It's just a shame the levels and missions aren't more interesting.

Kazooie was also pretty good, and I played it a bit after it originally released. Tooie I didn't get around to until the Rare collection, and I fired it up immediately after replaying Kazooie.

Couldn't finish it. Didn't even get that far before giving up - the levels were immediately offputting in terms of size and emptiness, although I realize I probably didn't give it the fairest shot. Part of it was probably due to fatigue after marathoning the first game, although I really enjoyed that experience the second time so who knows.
 
Banjo-Kazooie, I feel, is the best of the console games. It knows what it is and is enjoyable from start to finish.

Tooie just had too much. I also didn't like how I couldn't do certain things on so many levels until later in the game. I often can't remember too much from the various levels in Tooie, but I vividly remember all of them from the original game.

As a game in general, I really liked Nuts & Bolts. It was fun and the car making mechanic was great. But as a Banjo-Kazooie game, it's definitely the worst. The supporting characters felt so out of place with the game, and the new one's didn't bring much to the table. I was so close to 100%ing it once, but then my save just vanished. Tried to get back to where I was, but I just didn't have the drive anymore.
 
My children still play Nuts and Bolts to this day. They just love the sandbox nature of the world. What I'd do for a fleshed out sequel, but that'll never happen.
 
My children still play Nuts and Bolts to this day. They just love the sandbox nature of the world. What I'd do for a fleshed out sequel, but that'll never happen.

Besiege (PC) scratches a little of that itch. It's a little too one-note to really compare, but it's relatively fun.
 
Banjo-Kazooie is my favourite game of all time. Mumbo's Mountain, Treasure Trove Cove, Freezeezy Peak, Gobi's Valley, Mad Monster Mansion, etc. Are all great worlds, but Click Clock Woods is by far my favourite. It was a breath of fresh air having the last level of a platformer be a colourful nature level, with a really cool gimmick to it. It's one of those games I like to revisit every so often, and I'm rally glad BC on Xbox One lets me do so on a current gen platform.

When I first played Banjo-Tooie on the N64 as a kid, I didn't care for it as much. I felt the worlds were too big, and the colours felt duller than the first. However, replaying it last year on Rare Replay made me appreciate the game much more. The game really clicked with me when I first saw how the worlds were connected to each other. Unlike BK, you can't always complete a level on your first go. It has some Metroidvania aspects to it that make you return to older levels. It's really cool to see how the whole world is connected. While I still do have some problems with it, such as playable Mumbo feeling pretty pointless, and some worlds being overly large, I left feeling much more positive about it than the first time I played it.

Nuts & Bolts gets a lot of hate, but I love it. I get that people wanted a proper platformer, but I had a lot of fun with it. I think it also has the best writing of the series. The Spiral Mountain remix is pretty fantastic as well. It feels pretty bitter sweet.

I'm looking forward to Yooka-Laylee and Sea of Thieves, but I would love to see another Banjo someday.
 
The first game was the best one. Simple, charming, and a blast to play. The second game became way too complicated as worlds started to blend together and get unreasonably large. A side effect of the worlds being so large is that they felt empty. They also added a ton of unnecessary abilities. Looking at how both tooie and dk64 turned out, I understand why rare made n&b the way they did

Bk>n&b>bt
 
Banjo-Kazooie remains one of my favourite games of all time. I'd also say Tooie is one of them, though in my most recent playthrough I really started to feel just how packed that game really is. I loved that they did crazy stuff like connected worlds and other things, so I don't give the game too much flak for it, but it is quite a commitment compared to Kazooie.


As for Nuts and Bolts, I tried playing it and just couldn't get into it. I hold out hope that we'll one day get another Banjo game from Rare. Sure it won't be the original team or anything, but Rare giving an actual Banjo game another shot would be pretty great. I'll look to Yooka-Laylee for a TRUE successor, but I'd love whoever is at Rare now to try their hand at making a solid Banjo game.
 
Rather than go on the tirade I've already written several times in the past about how I find Tooie to be a thoroughly poor game, I'll talk a little Nuts & Bolts. I was surprised at how much I enjoyed the game when I played it (due to poor reception from the internet, yeah), as it's a really fun and goofy little game based around building crazy stuff. I really would love to see the idea given some serious polish, though, as the game certainly wasn't perfect. Like, if nothing else, I'd really like to see the challenges force you to stretch your creative muscles more. For example, things like folding wings were probably a little too good and made it too easy to make a "jack of all trades" vehicle, because flying is already pretty much the way to go most of the time, but with those you can even turn off the flight when you need to not use it. Just make it less easy to tackle a everything with a handful of designs, since tweaking to fit the challenge is one of the cooler parts of the game. I think what sums up both my joy and disappointment with the game may be the time where there was a mission to protect that jogging guy, and so my friends and I spent a large chunk of time building a vehicle that would drop a cage over him that he could push. And it actually worked... until the game decided that no, you had to do it the more direct way of taking care of enemies, so he teleported forward.

Also, I'd like to give a shoutout to Grunty's Revenge. It's not a mindblowing game, but it does a surprisingly good job of capturing the feel of a Banjo game within the constraints of an isometric GBA game. If nothing else, it's worth a look if you can get it for cheap like I did (found it for like $2 at a Gamestop a while back).
 
N&B is a decent game in it's own right, but I don't consider it a good Banjo game really. The series sort of took a downward spiral in quality in my opinion. With "Banjo Kazooie" being the best, "Banjo Tooie" a distant second, and "Nuts & Bolts" way at the back. Banjo Tooie had a problem of being way too big in scope for it's own good, levels felt like a chore to traverse at times and the way jiggies, collectables and challenges were spread out felt really counter-intuitive to the gameplay the original game had established. It was still a really good game, but certain parts of that game felt a tad tedious.

Nuts and Bolts on the other hand just feels outright incomplete. You look at all these huge, impressive looking and frankly gorgeous sandboxes in each level and it's so grand in scale, but then you actually get around to exploring the stages and they're all just so barren. The collectables feel like they were shoved into the stages as a complete afterthrought late in development, and outside of a few NPC's scattered around to talk to and engage in challenges with, there's not much else to do or interact with when just casually driving/flying about.

The concept of N&B is a great one, but the game built around it feels underdeveloped. A real shame.
 
Glad you had some fun with the originals but it honestly sounds like they really aren't your type of game based on what you described. Banjo Kazooie and Tooie Imo are the pinnacle of 3D platformers.


As for Nuts and Bolts I absolutely hate that game, it's such a bad game I put gasoline on it and lit it on fire after playing it for 2 hours. Irredeemable in my eyes, there's a reason it was priced 40$ at launch. Thankfully Yooka Laylee is a thing.
 
Banjo-Kazooie remains one of my favourite games of all time. I'd also say Tooie is one of them, though in my most recent playthrough I really started to feel just how packed that game really is. I loved that they did crazy stuff like connected worlds and other things, so I don't give the game too much flak for it, but it is quite a commitment compared to Kazooie.


As for Nuts and Bolts, I tried playing it and just couldn't get into it. I hold out hope that we'll one day get another Banjo game from Rare. Sure it won't be the original team or anything, but Rare giving an actual Banjo game another shot would be pretty great. I'll look to Yooka-Laylee for a TRUE successor, but I'd love whoever is at Rare now to try their hand at making a solid Banjo game.

Gregg Mayles is still at Rare. He's basically the father of Banjo. Not all hope is lost. A new Banjo game from today's Rare has a chance of being good.
 
I stand by the notion that banjo kazooie is the best 3d platformer ever made. Tooie is too damn big and takes away from the first games tight level design. Nuts and bolts is a game i really enjoy but it certainly isnt without technical and pacing faults
 
I'm trying to think of something to say about how much I love these games, but I just can't. I don't have any words to describe it.

That said, Nuts and Bolts, too me personally, does not come remotely close to the first two in terms of quality. I still liked the game. In fact, it's why I got a 360 in the first place, but it just wasn't what Banjo needed.

Grunty's Revenge is the second best game in the series.
 
Nuts and Bolts is fantastic. One of my favourite games of last gen. The multiplayer was great too, real Wacky Races stuff.
 
Tooie makes me feel like I'm bad at games because of its world design. It's so complicated with little indication of where to go that you reach frequent roadblocks, and the massive backtracking does it no favors.

I've tried going back several times, but couldn't be troubled to slog through. N&B is great, but the performance is poor in Rare Replay.

Kazooie? Amazing.
 
Tooie makes me feel like I'm bad at games because of its world design. It's so complicated with little indication of where to go that you reach frequent roadblocks, and the massive backtracking does it no favors.

I've tried going back several times, but couldn't be troubled to slog through. N&B is great, but the performance is poor in Rare Replay.

Kazooie? Amazing.
You may have a bad memory. A world map would have helped fix a ton of forgetful people's complaints imo, I never had an issue tho..
 
I recently played Banjo-Kazooie for the first time last year and really enjoyed it. Started to play Tooie immediately after and was bored within a few hours...maybe I was suffering collectathon fatigue but I just wasn't having fun and the levels/world didn't feel as well designed.

Same thing happened to me a few years ago. I've had Banjo 1 since I was a kid but never buckled down to beat it until way later, went out and bought Tooie at a retro store the next day and couldn't get into it at all. Haven't touched it since.

Banjo as a whole is series I just can't get into as much as everyone else. I enjoyed the first game well enough but it isn't close to being an all-time favorite, Tooie was a drag (of what little I played) and I already know Nuts and Bolts isn't my thing. I'm glad others can enjoy it as much as they do though, and I'm kind of hoping Yooka Laylee will click with me in a way Banjo never did.
 
Im just gonna be the first one to say it cause i know theres gonna be a few people here posting how great N&B is and that its the best Banjo game.

N&B is an empty, repetitive, mindless excursion where the only thing keeping me going was the fact that it was a Banjo title.

How very bold of you.

Glad you were here to set the record straight and head off any positive attention the game might get for once after being shat on for nearly a decade
 
I could get behind this statement.

It's a seriously underrated game and it's a shame that it wasn't included in rare replay.

Tooie makes me feel like I'm bad at games because of its world design. It's so complicated with little indication of where to go that you reach frequent roadblocks, and the massive backtracking does it no favors.

I've tried going back several times, but couldn't be troubled to slog through. N&B is great, but the performance is poor in Rare Replay.

Kazooie? Amazing.

I think I would have to agree with you. Even now, after I've played it however many times, I can still get lost in the later levels of tooie.
 
Yeah, I really liked all three of them. But If I had to choose, I think I prefer the platform-adventure gameplay of the first two.
 
Nuts and Bolts wasn't a game for me because I wanted one vehicle to do everything. I would spend a bunch of time building vehicles and then they would be too dependent on power or something.

I realize that's the point of the game, but it was super frustrating to me. I'd just end up using blueprints and that takes away half the fun of the game right there.Oh, and don't you have to earn the parts you need to build the vehicles too? I remember being super frustrated by that aspect.
 
Banjo Kazooie: Federation Force.

Such a piece of shit game that's responsible for the death of the franchise.

Glad we have Yooka-Laylee to throw money at to prove that there is actually a demand for 3d Platformers.
 
I think N and B would have done better if it was introduced as a sub series of the B and K series. Not a bad game but I still yearn for a Banjo Threeie. L and Y is shaping up nicely but it's not the duo I know.
 
I love the original game so much. Tooie had its moments, but my lasting impression is frustration from how big and complicated it is. Nuts & Bolts was a lot of fun despite some major flaws, but not for the reasons I love the first game. I still strongly believe Nuts & Bolts should have been a new IP and they could have taken the concept a lot further.

The 20 year anniversary is coming up for the original game. I hope MS/Rare have a remake in mind that puts Scorpio to good use.
 
Banjo Kazooie: Federation Force.

Such a piece of shit game that's responsible for the death of the franchise.

Glad we have Yooka-Laylee to throw money at to prove that there is actually a demand for 3d Platformers.

How do you know B and K is dead? Be happy that L and Y is coming but that could easily be a dud on arrival.
 
Kazooie, to me, hits the sweetspot of what a Collecthaton 3D platformer should be like.

I quit on Tooie halfway through because I couldn't force myself to continue. It felt big for the sake of being big and the backtracking was just ridiculous (The Mumbo Jumbo back-and-forth in Tooie's FIRST WORLD was worse than ANYTHING in Kazooie). I still have the cart lying around. Maybe someday I'll pick it back up, but who knows...

Never played Nuts & Bolts and Grunty's Revenge.
 
Banjo Kazooie is probably my all time favourite game. Tooie however, I never finished, I think I just got fatigued and I've tried to do it like 5 times now but it's just so bloody big.

Nuts and Bolts I couldn't get into, I tried to look past the fact it's not a regular BK game and see it for what it is but I couldn't. The characters have been changed too much, I felt like the humour was trying way too hard, far too much fourth wall breaking, and I guess I was still bitter I wasn't getting another proper BK game...
 
Tooie is better than Kazooie.

It got too complex and long, and Grunty Industries is an unforgivable sin, but it was still a massive improvement in every way. The writing was hysterical, the forms were cool, the minigames were fun and varied, and Tooie ultimately gave the series its own identity outside of just being a cutesy me-too platformer.

Grunty industries is the best level in the game, fight me.
 
Kazooie is far and away my favorite but I had the toys r us VHS and played it day one in the middle of all the hype. I didn't play Tooie in its prime as I had sold my N64 for a Dreamcast back then, but eventually did come around and played it years later and just couldn't enjoy it. I might have more if I dedicated more time to it, but much of my time was spent running around not knowing what to do next. I'm not sure why that is, as I 100%ed BK several times and love the genre, but Tooie never clicked with me.

I too bought a 360 in large part to the first trailer that became N&B and I don't think I could ever have a unbiased opinion on it after what I saw was a massive bait and switch. I played it up until the final boss but don't think I ever finished it.
 
I think the secret of BK and what makes Tooie boring and repetitive is the world design itself (and I'm not talking only about the size).

In BK the worlds are designed in a way that requires you to navigate through them in a "platforming style": jumping, climbing, rolling, swiming, etc. Wherever you go the sense of verticality and the dynamism are present because the levels are like obstacle courses that have been built with platforming in mind. However, in Tooie most of the travelling is done just walking through plain roads, which feels flat and repetitive after a few hours. In addition, the excessive backtracking and the size of the worlds don't help to make the progress more entertaining.

Another important factor is that in BK you are constantly getting rewards for whatever you do. Getting Jiggys is fast and easy, which contributes to keep up the pace of the game, and during your travel you'll get most of the notes and collectibles you'll need without having to accomplish long tasks or missions. On the other hand, Tooie keeps you busy with endless quests and complex minigames that force you to go here and there before you can even smell a little reward.
 
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