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LTTP: Killzone

Dead Man

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Aug 24, 2007
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Searched, lock if old etc.

So. Killzone. Been reading all about how KZ2 will be the mother of all FPS's on PS3 and thought I better check out the first one. I found it for A$20 at JB's so I snaffled it. And if you can't be bothered reading the rest it was worth $20 but probably no more.

So I start playing this game, and it's ok. The manual is short but excellent, with a nice news paper feel that adds some immersion to the game, and provides some cool background information. The voice acting is a bit wooden, the unskippable tutorial first level is a bit boring, and the palate is uninspired to say the least, but it had good basics. Gun sounds were nice I thought, and the weapons themselves may be archetypal but they are done well. The philosophical differences between the Humans and Helghast carry through to their weapons which is nice.

The characters are pretty one dimensional but inoffensive. There is the requisite love complication, the angry heavy weapons guy, and the team bonding you expect in these things. The 4 characters all had some slightly different abilities, but I found myself playing exclusively as Hakha as soon as he was available. He was just a good all rounder. The AI is very simplistic, and some of the elite troops are just cheap bullet sponges. Templar is the main character and he is about as generic a character as you will find. Only a golden facemask would make him more forgettable. Angry heavy weapons is an angry heavy weapons guy. Luger is a slightly more interesting character, a special ops sniper/assassin who seems to have an interesting backstory but it is never really developed. Her primary weapon is a bit underpowered as well. Hakha is a Helghast/Human hybrid which also could provide some great tension in the team but it comes off as more clichés.

The level design was initially interesting, but quickly devolved into a corridor shooter with large corridors. Invisible walls were a bit problematic in the later levels, and the jungle/swamp levels were just a pain. It became walking... AMBUSH! over and over again. The park level was great though, and the docks were well laid out. There are some clipping and rendering issues in the later levels as well, and I sometimes became stuck on stairs. There was also some freaky sparkle from edges in the later levels. So it was alright in it's raw gameplay elements. About what I expected since I had heard it was rushed a bit.

But my god the story is atrocious. I really wanted to like this game. Truly. I wanted to be all keyed up like everyone else for KZ2. But the lame predictable story. It is set in utterly black and white terms. There is no suspense. I think they may have been trying the anti red herring strategy of not having any plot twists even when they seem to be leading up to them. It fails. Miserably. I would have liked some more development of the Helghast instead of the one dimensional treatment they are given here. Hakha helped somewhat in that sense but it was a pretty token effort. It was very much a good vs evil story, but with no real justification for it. The intention was probably to keep a soldiers eye view of it, and not have politics interfere, but the story involves the team directly in the larger outcome of the war so this seems a bit ridiculous.

So in summary it was a solid game I would not have wanted to pay full price for, but nothing very interesting apart from the cool factor of the Helghast design.

Right. That's me done then. It is all just my opinion, feel free to disagree.
 

samratty

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Aug 3, 2007
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I think the game is largely mediocre to poor, with some impressive flourishes here and there. But in the end it really had nothing that interesting going on.
At the same time I think it was crippled somewhat by it's aspirations, so I give more hope to Killzone 2 being much much better given that they seem to have had more time and resources on a much more capible console.
 

dark10x

Digital Foundry pixel pusher
Jun 9, 2004
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Ctrl-F
"framerate"
No result

How do you give impressions for Killzone without mentioning the god awful framerate? I can think of precious few last generation games that ran as poorly as Killzone. It was nearly unplayable.
 

Shinblade

Banned
Apr 23, 2007
712
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!
Darunia said:
Killzone 2 will be the shit though


OH FFS STFU.

When the game's had some real previews... then judge it... so far, it's done nothing wrong.

 

ZeroTolerance

Junior Member
May 23, 2007
1,951
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Shinblade said:
OH FFS STFU.

When the game's had some real previews... then judge it... so far, it's done nothing wrong.


I think he meant that in a good way...

As in it will be 'teh awesome'.
 

Creamium

shut uuuuuuuuuuuuuuup
Mar 10, 2005
19,205
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1,640
Shinblade said:
OH FFS STFU.

When the game's had some real previews... then judge it... so far, it's done nothing wrong.


christ :lol

go back and check the Killzone 2 reveal thread around the time the trailer came out

man oh man, this forum is really something else lately
 

VonGak!

Banned
Mar 27, 2007
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A correction, Luger's main weapon is the most powerful in the game plus while playing as her one get to see the levels from a much more interesting perspective.

About the poor AI, it's not so much the AI as bad level design. Try out the battlefields (though they have a few level design issues too) and witness the AI bloom.
 

Dead Man

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Aug 24, 2007
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dark10x said:
Ctrl-F
"framerate"
No result

How do you give impressions for Killzone without mentioning the god awful framerate? I can think of precious few last generation games that ran as poorly as Killzone. It was nearly unplayable.
Hah, I knew I was forgetting something. Probably because it is something that has effected a lot of the games I have played lately, I didn't pay as much attention to it as I would normally. It was pretty woeful in spots, but I wouldn't go so far as to say unplayable.

VonGak! said:
A correction, Luger's main weapon is the most powerful in the game plus while playing as her one get to see the levels from a much more interesting perspective.

About the poor AI, it's not so much the AI as bad level design. Try out the battlefields (though they have a few level design issues too) and witness the AI bloom.

Really? The silenced submachine gun thing? I remember it as having a short range and not being all that silent. I recall trying for headshots and just getting slaughtered so I gave up pretty quickly I will admit.
 

Kestastrophe

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Aug 15, 2007
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I really enjoyed the first Killzone. The problem is that it was compared to Halo at the time of its release and it simply did not stack up. However, taken on its own it is a very fun shooter with a competent universe and decent gameplay. If you aren't expecting Halo when you go into the game, then you will have a decent time with it.
 

Blunty

Member
Nov 4, 2006
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Now go play Liberation :) Much more than a solid game I assure you. Is seriously awesome.

Shinblade said:
When the game's had some real previews... then judge it... so far, it's done nothing wrong.

There were play tests when the trailer was revealed last year, weren't there? They all seemed to make out it was the shit. Certainly a lot more positive than any Killzone 1 previews were...
 

VonGak!

Banned
Mar 27, 2007
2,625
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idahoblue said:
Hah, I knew I was forgetting something. Probably because it is something that has effected a lot of the games I have played lately, I didn't pay as much attention to it as I would normally. It was pretty woeful in spots, but I wouldn't go so far as to say unplayable.



Really? The silenced submachine gun thing? I remember it as having a short range and not being all that silent. I recall trying for headshots and just getting slaughtered so I gave up pretty quickly I will admit.
Use the alternative fire, for some reason the bullets become a lot more powerful (1-2 bullets for a kill) and the enemy is a lot slower to react.

I dropped playing as her because it felt like cheating.
 

Dead Man

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Aug 24, 2007
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Blunty said:
Now go play Liberation :) Much more than a solid game I assure you. Is seriously awesome.
Alas I have no PSP.
VonGak! said:
Use the alternative fire, for some reason the bullets become a lot more powerful (1-2 bullets for a kill) and the enemy is a lot slower to react.

I dropped playing as her because it felt like cheating.
Cool, I'll have to give that a try.
 

Clinton514

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May 29, 2007
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I'll agree with the one dimensional characters. I think it was a mistake to make 4 playable characters rather than develop one strong one. There is a backstory for each one of them, just not in that game.

What I enjoyed was the war torn atmosphere and the feel of the weapons. The AI was hit and miss. Sometimes it would do some really cool cover and flank techniques, other times they'd sit around and wait for you to come to them.

Like someone mentioned, now Play Killzone: Liberation, but I see you have no PSP. There were some great improvements in terms of gameplay and storyline.
 

-viper-

Banned
Jul 7, 2007
10,351
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Killzone was okay but like almost all other FPSs on the PS2, controlling the gun felt very unnatural and aiming was pretty difficult (especially if you compare this with PS3 games - i.e. Resistance).

Two-player and online was fun though.
 

FirewalkR

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May 22, 2006
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Haha, I love it how a misunderstanding of the meaning of the word "shit" in that context turned this thread into, well, shit.
 

Firewire

Banned
Apr 14, 2007
13,013
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I liked Killzone, it was a good game but like most games out there it does have it flaws. Killzone Liberation was a great PSP game, I'm really looking forward to Killzone2.
 

neight

Banned
Dec 30, 2007
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Shinblade said:
OH FFS STFU.

When the game's had some real previews... then judge it... so far, it's done nothing wrong.

omg the gore. my sensibilities are offended.
 

zoukka

Member
Nov 18, 2006
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Looking at the first videos of this game made me really believe this could be something special. The way the characters moved and the weapon-animations looked unreal. The short videos never showed the games flaws of course which were horrible level-design, no AI and stupid hit detection. Audio was sometimes great (distant booming etc) but the voices still echo in my head.... SCATTTAAAA!

A crappy game with good production values but outside Timesplitters there really wasn't anything else on PS2 so naturally the game has some followers.
 

Rainy Dog

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Apr 30, 2008
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It's been awhile but I remember enjoying the first Killzone. Yeah, it was pretty run of the mill and obviously more ambitious than the tech allowed for but I don't recall the framerate ever making the game outright unplayable or anything. The premise was interesting, environments and weapons were varied and felt well designed...I liked it. I hadn't played a Halo or many other console FPS's since Perfect Dark at the time either, so it fit the bill nicely as an enjoyable PS2 shooter that stacked up well against XIII (massively underrated imo), Timesplitters and eventually Black, giving the PS2 a decent FPS line-up without flooding the genre like this gen.