I was always a Jessica man, I even posted the bromides on Page 1. But I loved Mia, too. And Luna.^Sorry, I was firmly in Camp Mia.
I'm a video game character womanizer.
I was always a Jessica man, I even posted the bromides on Page 1. But I loved Mia, too. And Luna.^Sorry, I was firmly in Camp Mia.
^Sorry, I was firmly in Camp Mia.
Well, you'd need a Sega CD. The Saturn version is basically the same as the PS1 version.
SCD's was the original, and they're night and day.
You're in for a treat. Silver Star is amazing, but Eternal Blue easily tops it in every regard.Tomorrow, I begin a new LTTP for Lunar II: Eternal Blue Complete.
Phew. Beat the game today! Nice happy ending that concluded the story well. I really loved the touch after the final battle of going back to the city and having a chance to wrap things up with the characters. So many RPG's miss out on giving the players closure!
I actually did really well in the final dungeon and I beat the two sisters and Ghaleon on the first try each time! They were certainly difficult battles, and Ghaleon almost wiped me a couple times, but I pulled through. I'm glad I saved after the Ghaleon battle, though, cause I totally didn't know about usingand kept dying lol.Alex's flute
Oh and after the credits, thewere hilarious and really funny to listen to.VO bloopers
Anyway, I've updated the OP with all the links to the VOD's detailing my journey through Lunar Silver Star Story Complete. Tomorrow, I begin a new LTTP for Lunar II: Eternal Blue Complete.
I was always a Jessica man, I even posted the bromides on Page 1. But I loved Mia, too. And Luna.
I'm a video game character womanizer.
You're in for a treat. Silver Star is amazing, but Eternal Blue easily tops it in every regard.
On a side note....I wish the composer got more work. I wonder what happened to him? Silver Star and Eternal Blue had amazing soundtracks.
The woman that voiced Jessica for our version was really great for the character. In the scene near the endWe only had to do her part of that scene once.where Jessica cries as everyone things Alex and Luna are dead, she really worked herself into actual crying. Took her a bit to recover after it.
She also did a great job in Popful Mail. Great energy.
That's pretty awesome. I gotta say, it's really pretty amazing to sit here after finishing this game and being able to chat on a forum with someone that worked on this back in the day. Thanks for your added feedback and info in this thread. It's been really appreciated and I hope you'll contribute in my new one once it's up too. I really enjoy these tidbits.
Vic - you're the man.
SSSC holds a special place in my heart. Pre-teen chaoticprout woke up an hour before school for 2 weeks trying to beat Ghaleon. So good.
Would have been substantially better than what we actually got in the US. Grandia is notable for having some of the worst voice acting in all of the PS1.It sucks that Working Designs didn't localize Grandia. seems like it would have been a perfect fit.
It sucks that Working Designs didn't localize Grandia. seems like it would have been a perfect fit.
Would have been substantially better than what we actually got in the US. Grandia is notable for having some of the worst voice acting in all of the PS1.
People criticize the voice actors of Lunar for "trying too hard", but I always thought it was good.
Alex's "I won't give you up. You musn't give up either, regardless of how hopeless things may seem." was cringe-worthy, but overall there is real emotion in the PS1 scene.Harmony is the very definition of anime-dub trying-too-hard performances. Passable in certain areas, but completely ruined the scene where, for example. Compare the two scenes. Harmony is all shouting and cold dialogue. Emotional impact is just gone.Alex saves Luna
PS1 (jump to 5 minutes):
http://www.youtube.com/watch?v=sVp_TY0CdGc
PSP (jump to 4 minutes):
http://www.youtube.com/watch?v=gfvnDBbi6rA
Oh god I would love to see both lunar games make it to PSN. I would buy them both in an instant.
Is there anything that fans can do to help the process?
Just believe. (Positive energy, FTW)
It's happening...just very slowly.
Just believe. (Positive energy, FTW)
It's happening...just very slowly.
Sony saw our success with LUNAR and WAY outbid us on the "next gen" RPG with Game Arts. It was hilarious when Game Arts asked for our help to give Sony assistance selling the game after it launched and seriously undeperformed expectations. I was like...uh, it's a little late for that.
Oh, man, Suikoden II is SOOOOOOOO good.I think I might finally get around to playing this once I finish Suikoden II.
Harmony is the very definition of anime-dub trying-too-hard performances. Passable in certain areas, but completely ruined the scene where, for example. Compare the two scenes. Harmony is all shouting and cold dialogue. Emotional impact is just gone.Alex saves Luna
PS1 (jump to 5 minutes):
http://www.youtube.com/watch?v=sVp_TY0CdGc
PSP (jump to 4 minutes):
http://www.youtube.com/watch?v=gfvnDBbi6rA
Ugh, this kinda stuff bugs me to no end. The PSP version's actors sound so completely disconnected from one another, they're almost robotic -- especially Luna. I've always wondered if one of the main reasons for voice performances as stilted as these comes from the fact that actors are recorded individually, instead of being all together.
If both Lunar games comes out on PSN I'm so buying them. Love both games, SSSC is a bit more special to me. Sine it made me love jrpg. And I played it when things where really bad in my life, trouble with family and school and fighting severe depressions. This game more or less saved me, took me away from all the bad stuff. It helped me get the strenght I needed to fight my depressions and live.
Nope, that's the way it's almost always done. None of the actors I've used have ever been in the same room when recording. In fact, there's almost never 2 actors on-site at the same time. It's my job as a director to get the performances to "match" and to convey the right emotion (ie, to "direct" or guide the actor in the scene). If that doesn't happen, it falls squarely on the director as a failure since they didn't direct properly, or they hired bad actors and didn't have the sense to recast, or are working from an awful script and didn't demand/facilitate a rewrite that's more appropriate to the scene when played out.
Yeah, kinda figured as much. I'm guessing the major reasons for this are the sheer amount of dialog that needs to be recorded and coordinating schedules for the different actors?
And the cost. Actors are on the clock whether they're in the booth, in the lounge, or in the control room. You schedule them to be there. And having both or all of them at the same time doesn't mean you'll "get" the scene any faster. It can actually complicate things.
Why does Japan do it as group sessions, then? Always found that interesting.
Probably because they generally use seiyuu that are used to performing Japanese radio/live plays and the like where this group acting around a microphone is the norm. Since they're used to that environment, they can knock it out easier that way, I guess, but it's not the norm here, and it doesn't necessarily result in better voice acting. There's a mountain of crap Japanese voice work out there where it sounds like they invited their friends over to drink a lot and table read a play.
Perhaps that's why Japanese voice actors always sound more authentic to me. When I watch anime 100% of the time I watch it in Japanese with English subtitles, because the voice acting is just leagues above what the North American studios put out (in most cases)
I think I might start a play through of this tonight. I started playing it a few years ago, after beating Lunar 2, but for some reason I just stopped. I'm assuming another game came out or something. I had contemplated buying the Sega CD version, but decided on the PS1 version since I already owned it.
I found this on Youtube - a "HD version" of the Silver Star Story intro. Apparently the original source was the PC version and they put it through some filters. Nevertheless, it looks pretty damn good. I guess I'm not shocked the PC version's video quality was that much better than the console versions.
https://www.youtube.com/watch?v=M6wm03WiP6g
Damn, you were right. Those Synapse Guards are ANNOYING. They can kill any of my party in 2 hits. >:| I've been grinding in here - just got my guys to LVL 6.Enjoy the trip. Having played both Lunar 1 and Lunar 2 now (on PS1) the first one is by far the best. There's no bullshit or crazy long dungeons - it's just about 20 - 25 hours of delicious story with some overall fantastic voice overs (especially considering the time) and a great villain. The anime cut scenes are really awesome too. Plus, Luna is leagues above Lucia in both character and voice over. I think you'll really like her more.
Just save often, as the first dungeon is quite hard. After that the difficulty normalizes a bit, but I died at least 6 or 7 times in that first dungeon
Damn, you were right. Those Synapse Guards are ANNOYING. They can kill any of my party in 2 hits. >:| I've been grinding in here - just got my guys to LVL 6.