EverydayBeast
thinks Halo Infinite is a new graphical benchmark
When I first started this game I had the impression it was a soft RPG, and finding out it's a temple ridden game, with sharp gameplay that's respected a great deal by the gaming community and I never heard I bad thing about it and you got to remember it's a game from the 90s.
I remember playing the N64 version growing up, it had the best soundtrack, weapons and one of the most underrated open worlds in gaming.
To me the game gave Nintendo so many punches, and it's Ocarina of Time, and than every other Zelda, you can choose your second, third, forth best Zelda.
Zelda and Link's relationship isn't perfect but that's because the other characters (Impa, Owl, rest of the sages etc) set everyone else up.
The temples (Light, Forest, Fire, Water, Shadow, Spirit) couldn't have been better, all they want you to do is solve puzzles, beat bosses and having freedom doing so, it is as close to perfect as you can get.
The success of Ocarina of Time spawn a sequel (Majora's Mask, maybe the more interesting game) but talk to me about the Triforce, how saving the princess plays out, and not having a controversial time sequence that scared off gamers from playing the game.
What Link went through to get to Ganondorf I just think it played out perfectly.
The Zelda format has changed over the years and I'm buying the fact that Nintendo is still true to the original format. Link is still the franchise, the format is too good and adding motion controls, or shrines isn't an issue when your foundation is so good.