I'm playing the game not the reviews.
I don't give a fuck about scores if the game has something that's of interest to me, which this one has: history, cool locations, action that looks like 300, good graphics. I even got a good story on top of that.
Enjoyed this one, and with a bit of more work on the combat system & progression a sequel could've been great. Too bad Crytek was such a shitshow so it all went to hell. Even getting Ryse in the state it was in was a miracle, considering what a hell the development for that was.
Yeah this. The game doesn't overstay its welcome which at this point gains it a couple points by itself in a world where AC games are 40 hours and most games overstay their welcome in order to give perceived value.
I liked Ryse, but I also love almost anything in ancient Rome or Greece. It was amazing looking even on the Xbox One (I haven't seen it on PC but I'm sure it looks amazing), and while the gameplay was simple and a little repetitive it wasn't bad. It's not a system seller of course, but it's enjoyable.
The one are where I think doesn't get enough credit on is the in-combat sub menu. Is there a another action game that lets you cycle through your sub menu without freezing the action? I found it to be kind of slick.
Got it on Steam when it released and although I played a few hours I couldn't get myself to power through it. I remember I had read this book War at the Edge of the World (not utterly amazing but very decent read) and I thought why not, but alas the game kinda sucked
The problem is it was originally designed to be a game to showcase the Kinect and if I remember, they changed that late into the development and made it a normal game instead.
The foundations are solid. Amazing graphics, great voice-acting, top-tier production values, and honestly a solid battle system. The problem is the battle mechanics are too limited and you've seen it all within the first 30 minutes.
Given more time and polish, they could have deepened the combat and widened the levels into something truly special.
Yeah I think this hampered it loads. I remember the dev blogs showing how certain things were evolving, must have crushed them to have to basically rearchitect it. It was a salvage job with excellent graphics in the end. But the IP still has a lot of traction. We've seen first hand that IP's can be changed/remained into new genres like GOW, Darksiders Genesis etc. Would be a shame to let it die but you just can't tell with MS these days.
That final sequence was fantastic. I guessed early on that the game would close with you just decimating guys in a corridor in one long color coded combo and sho ‘nuff that’s how they closed it and I fuckin loved it.
This thread is kinda making me want to fire it up again and I already beat it on the hardest difficulty (which is the way to play)