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LTTP: Splinter Cell: BLACKLIST - aka Splinter Cell Conviction Theory

It's funny how much praise this game gets from GAF. At its reveal GAF shitted all over Blacklist. At its inital showing the game didn't even look bad; it seemed obvious to me that there would be other gameplay mechanics besides guns blazing. But GAF shitted on it because of silly reasons like it was in daylight and had airstrikes and shit. And then there were gifs like this that were circulated even after Ubi showcased the stealth options avaliable:

splintercell.gif

%D0%B3%D0%B8%D1%84%D0%BA%D0%B8-Stealth-Splinter-Cell-668367.gif


It was evident to me that it was the player's prerogative to throw out guns and slam through doors but these gifs circulated, parroting the idea that the only way to play this game was to kill everything loudly.

In retrospect Ubisoft didn't have the best initial showing of the game but I wish people would have given it more of a fair shake at first. It's a great game and one of the best Splinter Cells.

The whole ''Middle Eastern'' theme was probably one too many at the time. That plus the acidic and pessimistic reception of the 'hardcore gamer' crowd to its reveal didn't help build hype.

I have a feeling we won't be getting one for a long time. It was probably put in the freezer right next to Prince of Persia.
 

Raysoul

Member
wow this game is REALLY fucking good.

I am on the third mission at the moment and fucking loving it. Way better than MGS GZ or any other stealth game from the past two years.

But I get strange frame drops for no reasons though, game drops to 30 fps in a linear environment and open levels run at 60 fps :/

highly enjoyable, ubisoft toronto needs to make more games

I agree with you with this. I played GZ and felt something is amiss on the stealth mechanics. SC just gives you plenty of options to attack, whether loud/silent or automatic/manual.
 

spuckthew

Member
Game didn't click with me, though I probably didn't give it a fair shot before giving up. I enjoyed Conviction, but...I don't know.

I didn't realise that Blacklist was so well liked by the public, so there must be something going for it. I'll give it a second chance when my backlog starts running dry.
 
I agree with you with this. I played GZ and felt something is amiss on the stealth mechanics. SC just gives you plenty of options to attack, whether loud/silent or automatic/manual.

Eh, I don't agree with this. Ground Zeroes map feels like a real army base that you infiltrate by using your surroundings and small amount of tools and not a zillion different gadgets, obvious chest-high cover spots, and level checkpoints that close off the enemies behind you (regardless of whether they were in alert). Splinter Cell Blacklist felt extremely arcadey and gamey like a Mario game. I don't really understand anyone who says it's better than Chaos Theory.
 

prag16

Banned
I agree with you with this. I played GZ and felt something is amiss on the stealth mechanics. SC just gives you plenty of options to attack, whether loud/silent or automatic/manual.

I agree. Playing Ground Zeroes after I had played Blacklist, GZ really fell flat for me. The mechanics just felt like crap by comparison.

Eh, I don't agree with this. Ground Zeroes map feels like a real army base that you infiltrate by using your surroundings and small amount of tools and not a zillion different gadgets, obvious chest-high cover spots, and level checkpoints that close off the enemies behind you (regardless of whether they were in alert). Splinter Cell Blacklist felt extremely arcadey and gamey like a Mario game. I don't really understand anyone who says it's better than Chaos Theory.

The mechanics are definitely different, and I could agree with an argument that SC:B was more "video gamey" in how it worked. But it was fun. The mechanics in GZ just weren't much fun to me. Though neither were past MGS games, so maybe I'm not the right guy to make the comparison.
 

Taker34

Banned
For some reason I can't stand Blacklist. I also hate the cover system and level design with a passion (especially the first levels are so dreadful). Two feet tall walls everywhere, no matter if those structures fit in these levels or not. Something about the gameplay is just so off. Loved SC1 until Chaos Theory, even Double Agent was absolutely decent on PS2. Wish they'd do a better digital trilogy HD port on PS4/Xb.
 

MAX PAYMENT

Member
For some reason I can't stand Blacklist. I also hate the cover system and level design with a passion (especially the first levels are so dreadful). Two feet tall walls everywhere, no matter if those structures fit in these levels or not. Something about the gameplay is just so off. Loved SC1 until Chaos Theory, even Double Agent was absolutely decent on PS2. Wish they'd do a better digital trilogy HD port on PS4/Xb.

Random wall high cover pieces that make no sense are in plenty of high profile games. The last of us, mass effect, gears of war, etc are al horrible offenders of this.
 
Random wall high cover pieces that make no sense are in plenty of high profile games. The last of us, mass effect, gears of war, etc are al horrible offenders of this.

Yeah but they weren't that prevalent in Splinter Cell before Conviction. And only one of those games you mentioned is a stealth game. Chest-high cover everywhere makes these kind of games feel rote to me.
 
It's funny how much praise this game gets from GAF. At its reveal GAF shitted all over Blacklist. At its inital showing the game didn't even look bad; it seemed obvious to me that there would be other gameplay mechanics besides guns blazing. But GAF shitted on it because of silly reasons like it was in daylight and had airstrikes and shit.
i remember it clearly.

Not long after the unveil there was interviews with developers specifilly pointing out there were multiple play styles. Remembering pointing this out myself many times. People looked the other way and presented as evidence A: "Conviction." And procede to kick the game in the floor in every instance possible.

And for the love of all that's holy! How long the rants about the main voice actor been substituted went on and on and on...
I can imagine Ubi looking at The Phantom Pain, and swapping out Blacklist's Mass Effect style hub, to make the next Splinter Cell more open world.
i always thought that Ubisoft passed the oportunity to make Splinter Cell open world more due to having other games that worked like that. Not because they needed to find inspiration in other places. After all they have a ton more experience in open world games than Kojima Productions.

But since the Phantom Pain will be a commercial success maybe they' ll chose to ride that open world wave with this series.
Significant changes were made to the game's design in response to all of the negative feedback from the reveal. They took out the interactive torture sequences, forced assault sequences, and the airstrikes (as shown in the reveal). The three play-style structure was probably still in place, but I think the story missions were going to be much closer to Conviction originally.
i don't see that been the case. Significan't changes to the game would have taken quite some time to implement.

The torture sequence was removed due to that outcry when some vocal people got offended, aslo this aspect wouldn't have much impact on the stealth part of the game anyways. Forced assault sequences are still present in some missions.

The "3 play sytle structure" is the significant change in relation to Conviction. If they had this since the begining as you point out, then there's not much change Ubi Montreal did after the unveil.
 

Sojgat

Member
I actually think Blacklist did a better job of making all the chest-high walls feel like a natural part of the environment, than any other cover based third-person shooter I've ever played.

Only areas where the placement felt unnatural was a couple of the Charlie missions, and they were very assault focused by design.
 

RBK

Banned
I'll take a PS4/XB1 port since I didn't finish it. Spent a good bulk of my time playing Spies vs Mercs at launch.

Suck I don't have PC capable of gaming.
 

Sojgat

Member
i don't see that been the case. Significan't changes to the game would have taken quite some time to implement.

The torture sequence was removed due to that outcry when some vocal people got offended, aslo this aspect wouldn't have much impact on the stealth part of the game anyways. Forced assault sequences are still present in some missions.

The "3 play sytle structure" is the significant change in relation to Conviction. If they had this since the begining as you point out, then there's not much change Ubi Montreal did after the unveil.

There's the Airstrip, which is basically a Conviction mission, where you have to clear out all the attackers, but besides that, the only other forced assault sequence is the train at the end of Transit Yards. The E3 gameplay reveal alone had two, and it was only like six minutes long. The Insurgent Stronghold mission was dramatically different in the finished game. Either that's a good indication of a change in overall direction or that one mission was super combat heavy, so was altered.

I believe it's the former, but it could easily be the latter. The missions are all pretty varied after all.

Note: Ok, so there's also the two drone sequences, but they're almost like mini-games (not played from the standard third-person perspective).
 
There's the Airstrip, which is basically a Conviction mission, where you have to clear out all the attackers, but besides that, the only other forced assault sequence is the train at the end of Transit Yards. The E3 gameplay reveal alone had two, and it was only like six minutes long. The Insurgent Stronghold mission was dramatically different in the finished game. Either that's a good indication of a change in overall direction or that one mission was super combat heavy, so was altered.

I believe it's the former, but it could easily be the latter. The missions are all pretty varied after all.

Note: Ok, so there's also the two drone sequences, but they're almost like mini-games (not played from the standard third-person perspective).

There were at least two more than that. One where you had to escort a dude and spies came in and one where Briggs was covering you and you had to take out the spies after Sam was hit by nerve gas.
 

Sojgat

Member
There was at least two more than that. One where you had to escort a dude and spies came in and one where Briggs was covering you and you had to take out the spies after Sam hit by nerve gas.

Shit, you're totally right.

I thought you could sneak past the spies (you can't inside, only once you get outside), but I completely forgot about that stupid sequence where you're fighting with Briggs. So much force walking in that part as well...
 

soultron

Banned
There were at least two more than that. One where you had to escort a dude and spies came in and one where Briggs was covering you and you had to take out the spies after Sam was hit by nerve gas.

When you find Nouri, and later when you're escorting him, you can use the environment and gadgets to non-lethally neutralize all threats without being seen. In the escort bit, if you do it without being detected, you actually avoid a firefight (a van will appear at the docks with Elites and Heavies in this firefight) before getting into the boat to finish the mission.

In London, after the bit where Briggs rescues Sam, you can again use the environment to get around all enemies, undetected, and can use hand-to-hand takedowns to non-lethally neutralize all enemies. The environment also has pipes you can use to bypass enemies or get behind/above them for a takedown. Also, if I remember correctly, Briggs can actually eliminate all of the threats himself if you wait long enough.

Sojgat said:
I thought you could sneak past the spies (you can't inside, only once you get outside), but I completely forgot about that stupid sequence where you're fighting with Briggs. So much force walking in that part as well...

You're thinking of the part where Sam is gassed and you're sneaking through the chemical lab to get to where you think Sadiq is located. Sam walks slower here, yeah, but you can still perform take downs (specific to his gassed animation set), and even sneak the entire way to the end of the lab, where you're knocked out and then captured. It's difficult to do this, which means most players will be detected and taken down by the NPCs patrolling the lab.
 

Taker34

Banned
Random wall high cover pieces that make no sense are in plenty of high profile games. The last of us, mass effect, gears of war, etc are al horrible offenders of this.

Of course but the early Splinter Cell titles didn't do it that excessively before. I always felt the first games weren't so heavily relying on this mechanic.
 

Sojgat

Member
When you find Nouri, and later when you're escorting him, you can use the environment and gadgets to non-lethally neutralize all threats without being seen. In the escort bit, if you do it without being detected, you actually avoid a firefight (a van will appear at the docks with Elites and Heavies in this firefight) before getting into the boat to finish the mission.

In London, after the bit where Briggs rescues Sam, you can again use the environment to get around all enemies, undetected, and can use hand-to-hand takedowns to non-lethally neutralize all enemies. The environment also has pipes you can use to bypass enemies or get behind/above them for a takedown. Also, if I remember correctly, Briggs can actually eliminate all of the threats himself if you wait long enough.

So the Private Estate sequence is basically forced "panther" then?

I didn't even know you could trigger a firefight at the end of the mission. I need to play the game again.
 

soultron

Banned
So the Private Estate sequence is basically forced "panther" then?

I didn't even know you could trigger a firefight at the end of the mission. I need to play the game again.

EDIT: Screaming Meat explains it better than I did.

The escort bit with Nouri mirrors that of the Safehouse mission (Kobin escort) in that, when you're escorting someone, there's a choice for sneaky players to use their weapons and gadgets to avoid detection and a resulting forced firefight.
 

3bdelilah

Banned
Shit story and great gameplay, I'd rate it a very solid 80. My second Splinter Cell after Conviction, which I didn't particularly like, but Blacklist pretty much bend over every gameplay flaw I had with Conviction.

I'm thinking of trying out the original trilogy on PC or I could find them pretty cheap on the GameCube, which of the two versions should I try?
 

Harmen

Member
I thought Conviction was a terrible game. I love cinematic games and such and do not mind simplified gamepay at all, but the game just could not get me excited.

I have this one in my collection though (collectors edition for PC was 10 euro's with statue and all, so why not), I guess I will try it out some time. Unfortunately, my gaming PC has given up on me, so it will have to wait.

Shit story and great gameplay, I'd rate it a very solid 80. My second Splinter Cell after Conviction, which I didn't particularly like, but Blacklist pretty much bend over every gameplay flaw I had with Conviction.

I'm thinking of trying out the original trilogy on PC or I could find them pretty cheap on the GameCube, which of the two versions should I try?

Stay away from the GC versions. Half assed ports from the ps2 versions. PC or ogXbox versions are good. HD collections are not that good either if I recall correctly.
 

Sojgat

Member
Shit story and great gameplay, I'd rate it a very solid 80. My second Splinter Cell after Conviction, which I didn't particularly like, but Blacklist pretty much bend over every gameplay flaw I had with Conviction.

I'm thinking of trying out the original trilogy on PC or I could find them pretty cheap on the GameCube, which of the two versions should I try?

I thought Conviction was a terrible game. I love cinematic games and such and do not mind simplified gamepay at all, but the game just could not get me excited.

I have this one in my collection though (collectors edition for PC was 10 euro's with statue and all, so why not), I guess I will try it out some time. Unfortunately, my gaming PC has given up on me, so it will have to wait.



Stay away from the GC versions. Half assed ports from the ps2 versions. PC or ogXbox versions are good. HD collections are not that good either if I recall correctly.

I'd also get the Xbox version of Double Agent (the forgotten Splinter Cell). It's different to the inferior 360/PS3/PC version. Great game, and it plays much closer to Chaos Theory. GameCube is the same version I believe, but probably still a PS2 port.
 

prag16

Banned
I'd also get the Xbox version of Double Agent (the forgotten Splinter Cell). It's different to the inferior 360/PS3/PC version. Great game, and it plays much closer to Chaos Theory. GameCube is the same version I believe, but probably still a PS2 port.

The Wii version of Double Agent (I think it was based on the xbox version, not the PS360 version) was pretty solid.

As for the HD collection, I have the trilogy on PS3 and the first two came out pretty shitty, but Chaos Theory came though looking pretty good.
 
I enjoyed SCC alot, but like OP said, it is totally different from Legacy SC titles, Chaos Theory still stands as the best SC title followed by SAR.

IMO SC needs to go back to the drawing board with a team who actually appreciate the old SC and forget about the whole new crap introduced, SC needs to refocus on espionage, Light and Shadow gameplay, realism, and being as Close as Ever to your enemies, otherwise it is a lost case.
TLDR: I can't help but feel bad for the studio with how much it looked like they really did their best to do the series justice, received critical success, and then lost ground when it came to getting it in the hands of players.

So, who else gave this one a shot? What do Chaos Theory fans think of it? I thought it was an ideal blend of Conviction's modern speed and the Tom Clancy core of Chaos Theory, landing it in a strong second place for me in the franchise.
Problem is, they screwed up more than did right in my opinion.
I actually really liked the new VA. He really fit the redesigned Sam Fisher anyway. NuSam is basically Shepherd from Mass Effect. He even does the brooding thing.
Which is a sad thing, Sam Fisher used to be a unique character, but the new Eric Fisher is as bad as it gets, I'd rather they just kill him off and introduce a new character, cause they totally screwed an iconic character.
i remember it clearly.

Not long after the unveil there was interviews with developers specifilly pointing out there were multiple play styles. Remembering pointing this out myself many times. People looked the other way and presented as evidence A: "Conviction." And procede to kick the game in the floor in every instance possible.

The "3 play sytle structure" is the significant change in relation to Conviction. If they had this since the begining as you point out, then there's not much change Ubi Montreal did after the unveil.
You realize that the worst part of Blacklist is the lack of focus, it tells you play the way you want, and then shove it down the toilet, every mission or so screwed your ''stealthy'' approach, heck Abandoned Mill which is considered a good level ended in an awful way, and Special Missions HQ which would have been a great homage to SC1 CIA level was reduced to a forgettable level.

Compare Blacklist so called freedom of play to Dishonored, you will see Blacklist freedom is merely an illusion.
 

UrbanRats

Member
I can imagine Ubi looking at The Phantom Pain, and swapping out Blacklist's Mass Effect style hub, to make the next Splinter Cell more open world.

If they replace all their usual towers with Grim missions, and have Chaos Theory style story missions, I can almost see it working.

As long as it's polished and not a jank fest like Assassin's Creed Unity.

Metal Gear seems *very* polished for an open world game, and to me a Stealth has to be polished to work, because of how punishing it needs to be.
 

prag16

Banned
I enjoyed SCC alot, but like OP said, it is totally different from Legacy SC titles, Chaos Theory still stands as the best SC title followed by SAR.

IMO SC needs to go back to the drawing board with a team who actually appreciate the old SC and forget about the whole new crap introduced, SC needs to refocus on espionage, Light and Shadow gameplay, realism, and being as Close as Ever to your enemies, otherwise it is a lost case.

Problem is, they screwed up more than did right in my opinion.

Which is a sad thing, Sam Fisher used to be a unique character, but the new Eric Fisher is as bad as it gets, I'd rather they just kill him off and introduce a new character, cause they totally screwed an iconic character.

You realize that the worst part of Blacklist is the lack of focus, it tells you play the way you want, and then shove it down the toilet, every mission or so screwed your ''stealthy'' approach, heck Abandoned Mill which is considered a good level ended in an awful way, and Special Missions HQ which would have been a great homage to SC1 CIA level was reduced to a forgettable level.

Compare Blacklist so called freedom of play to Dishonored, you will see Blacklist freedom is merely an illusion.
Eh, I dunno. I feel like we kind of didn't play the same game. Which is cool. And I felt the stealth mechanics in Dishonored not to be as satisfying. I actually think Blacklist is my favorite of the series. Conviction one of the weaker ones. I'm due to replay Chaos Theory though. Will be interesting to compare again since I've now played Blacklist.
 
How was the wii u port? This is £6.49 on the eshop at the moment, and for that price I'm tempted. Hopefully not actually worse in places than the last gen consoles like a certain recent ubi game has managed to be.
 

Zemm

Member
How was the wii u port? This is £6.49 on the eshop at the moment, and for that price I'm tempted. Hopefully not actually worse in places than the last gen consoles like a certain recentubi game has managed to be.

I would also like to know this.
 
How was the wii u port? This is £6.49 on the eshop at the moment, and for that price I'm tempted. Hopefully not actually worse in places than the last gen consoles like a certain recent ubi game has managed to be.

I would also like to know this.
It's worth that price and even more.

The biggest issue are the load times between missions. Once the level is loaded the retries load super fast so you won't be losing much time in case of failing the mission.

The other issue is the texture work as it uses the lower quality textures of the Xbox 360 version withouth the install option.

The plus side is that the Wii U version doesn't tear like the PS3/360 ones. It also has pretty good use of the Gamepad: Item shortcuts, mic for chatting and sub screen for controlling some gadgets.

IN SHORT BUY THE GAME AT THAT PRICE.
 

Alienous

Member
It's a super solid game that didn't deserve to do as badly as it did.

But Splinter Cell abandoned it's core audience, and as such that core audience wasn't there for Blacklist, so I'm not too heartbroken over its critical failure.
 

bathsalts

Member
Got Blacklist bundled with my 780 last year and enjoyed it, I stepped out of the franchise after Chaos Theory based on the direction they took. Even playing on perfectionist I think it was pretty action oriented type game, there isn't anything that lives up to the brilliance of the CIA level in the original or the bank in CT.

I wish they would reboot it back to being a more pure stealth game, ditch the flashy gimmicks and solely focus on the tight level design and writing that made the series so enchanting and really gave the og xbox an alternative to mgs before exclusivity ended. I suppose I think that it plays too much like mgs now, when quite frankly the original's stealth gameplay ran circles around mgs.
 

prag16

Banned
It's worth that price and even more.

The biggest issue are the load times between missions. Once the level is loaded the retries load super fast so you won't be losing much time in case of failing the mission.

The other issue is the texture work as it uses the lower quality textures of the Xbox 360 version withouth the install option.

The plus side is that the Wii U version doesn't tear like the PS3/360 ones. It also has pretty good use of the Gamepad: Item shortcuts, mic for chatting and sub screen for controlling some gadgets.

IN SHORT BUY THE GAME AT THAT PRICE.
This. It's not perfect, but the lack of tearing is a huge plus. It's perfectly playable and the difference between hi res textures and standard is pretty subtle. At that price BUY BUY BUY.
 

Dimorphic

Member
I am still amazed that this didn't sell well. For me this is the best game in this series. A fantastic campaign with a well thought out mission "hub" and an engaging story that also included some excellent co-op gameplay.

Should've been a home run.
 

Miker

Member
Was the PC port any good?

It's okay. It has UPlay, which blows, but I didn't have any problems with it. It runs at ~50-60 fps on my old GPU (AMD 7850) with a setting or two turned down. I played with a controller, so I couldn't tell you how kb/m worked. I think the player base for multiplayer is almost nonexistent by now, but I only played classic Spies vs. Mercs, and things might be different in Blacklist, but I doubt it. I'd guess that console versions aren't that much more alive either.
 
Everyone who was on Nikita was in this game, expect Maggie Q of course.

The PS3 version was terribly choppy, but is eons better than the slideshow Double Agent PS3 port.

Miss Ironside but what can you do... The sacarsm/pessimism just doesn't come through when you have a younger voice.

Really? Who?
 

boltz

Member
I enjoyed both Conviction and Blacklist. My biggest complaint against Blacklist is what I felt like was a lack of variety in the environments - I felt like I was either always in some rundown industrial area or the Middle East. But it did build on Conviction in every other way and really liked how they put in enemies who would negate certain equipment/skills you had.

Hopefully, it gets a sequel, but I have a feeling that won't happen.
 

Kazerei

Banned
How was the wii u port? This is £6.49 on the eshop at the moment, and for that price I'm tempted. Hopefully not actually worse in places than the last gen consoles like a certain recent ubi game has managed to be.

It's a competent port, for the most part on par with the PS360 versions. Biggest omission to me is that the Wii U version has no local multiplayer. There's still online multiplayer, but it might be dead. Something to keep in mind.
 
You realize that the worst part of Blacklist is the lack of focus, it tells you play the way you want, and then shove it down the toilet, every mission or so screwed your ''stealthy'' approach, heck Abandoned Mill which is considered a good level ended in an awful way, and Special Missions HQ which would have been a great homage to SC1 CIA level was reduced to a forgettable level.

Compare Blacklist so called freedom of play to Dishonored, you will see Blacklist freedom is merely an illusion.
Saying: "every mission screwed your stealth aproach" is a bit of an exaggeration, some of them did had a segment that forced confrontation. Even with that aside there's the Grim missions with that old school Splinter Cell 1 flavor where a detection causes a mission fail. Kobin missions can be ghosted also, many of the Briggs one too.

i don't need to compare Black List to other franchises as there is plenty flavors within the Splinter Cell series and considering Black List as the 2nd best game is a pretty save opinion. SC1 & SC 2 where limited by their restricted level design and where too cemented in one play style. Double Agent while sharing the refinements made in Chaos Theory felt too uninspired in both level design and gameplay. Conviction focused the series on action elements creating the Panther Style of play and Black List tries to harmonize both the traditional and Conviction style of play, i would say succesfully mostly.
It's a super solid game that didn't deserve to do as badly as it did.

But Splinter Cell abandoned it's core audience, and as such that core audience wasn't there for Blacklist, so I'm not too heartbroken over its critical failure.
On one hand i understand this. But what you said should explain a poor performance at launch. i can't think of any valid reason that after the game proofs it's worth and after gathering positive worth of mouth that the fan base don't bother to give the game a chance. Specially when it can be had for a very accessible price in a lot of platforms.
 

Hodders

Neo Member
I loved this game.........until it crashed on the start of the 4th mission and refused to load anymore.

I then patched the game through UPlay but that made it worse! It then deleted my save and only will start the game 1 time out of 5.

Fucking Ubisoft!!

Might play it on 360 at some point if I can be bothered.
 
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