Fbh
Member
This is one of those games that didn't quite interest me enough to get at launch and then I sort of forgot about in between other releases. But it was on sale for $7 or $8 not so long ago and it seemed like a good chance to pick it up. After 50 hours of open world in Assassins Creed I was looking forward to a short cinematic experience so it was the perfect time to finally play this.
Going into it I wasn't sure what to expect. I like Chloe but wasn't a big fan of Nadine in U4, also a lot of talk pre release was about the more open level design which I had my doubts about on top of it focusing on a single location which I wasn't too excited about either.
Overall it was really fun. It definitely feels like a lower scale release with a lot of recycled elements from Uncharted 4 but the pacing was much better with a more balanced mix of exploration, shooting and puzzle solving on top of the usual amazing presentation and cool setpiece moments. ND continues to make some of the absolute best looking games in the market.
The whole area inside the "old city" was visually amazing and I was surprised that they went with a train section for the end since it implied they were going to try and top the U2 train section which is one of the best moments in the franchise..... and they sort of did. Visually it's not as memorable (the surroundings aren't as nice) but in terms of gameplay with the swinging, better gunplay and the jeep sections I definitely liked it more
The story is the usual Uncharted stuff, nothing amazing but enjoyable. I still don't like Nadine though, with her being angry for like half of the story I don't think the game makes a very good case for her being a part of the main cast and the usual banter was a bit less enjoyable because of it
I was glad they brought in Sam towards the end even though he is mostly used as comedic relief
Finally, the more open part of the game was fairly enjoyable and felt like a good break from the usual linear design. I really liked how it was designed so you could go to a bunch of locations instead of there being one specific place or order.
But I think ND still struggle with actually having things to fill the world with. The collectable treasures continue to be completely worthless for people who don't care about trophies and while they had some side activities in the open area it was really disappointing for the reward for doing it all to be even more useless treasures. I still think they should give some small passive buffs or something
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