I'm curious about this as well.Saw you're prepping for a Kickstarter. Any pros/cons to pledging there versus your site?
Will definitely be supporting your project! :>
I'm curious about this as well.Saw you're prepping for a Kickstarter. Any pros/cons to pledging there versus your site?
Sorry it's been so long since I stopped by. I wanted to update you with the latest snapshot news. The Hexapod legs teased in the Kickstarter are now done and in the game!
Caught a bit of the VFX stream, excited to see this get some polish and hopefully I'll have more time to spend playing it.Nothing like reviving a year old thread.
I am doing twitch broadcasts of the development of M.A.V., 3 times a week. Come and watch the progress get made! twitch.tv/cyberdogs7
I am in the middle of a massive update to bring polish to the whole current game. Here is an example of this as it relates to sounds.
https://www.youtube.com/watch?v=arpNg0J_-3k
I hope it catches on with a small group.... bringing back Chromehounds' online experience is kinda the point of this.
Well it users an account system so I hope we could get cross platform play.Oh I know and I loved Chromehounds online. But I also know that the *vast* majority of online focused indie games go nowhere.
I mean hopefully it takes off like Chivalry or Rocket League, but I'm not holding my breath.
How much (if any) single player content is this going to have when it's done? It looks really cool but I get the feeling that it's not going to have much of a long term online community.
What did you think of the performance in this version? That's the one improvement in really looking forward too.YES - time to go for a another whirl