Honestly, I just see this as further proof that Nintendo had an August Direct planned that they scrapped due to the circumstances. Still, with an E3 reveal, this still seems pretty fast.
I'm not too excited for this since I realized it's just Mario & Luigi 5 instead of Paper Mario 3, but at the same time, we barely know anything. So who knows? Maybe this means we'll get a trailer soon, on par with the 2nd 3D World trailer?
That is Nintendo's usual marketing plan. We'll see plenty of things for it in November, and if there's a Direct soon we'll probably get a trailer. At least it's a Mario game and not a relatively new IP, those games are hurt by Nintendo's marketing a lot more than these games are.
Dream Team took me 55 hours and I still didn't manage to 100% it yet (but I did beat it). Wonderful game and woefully under-appreciated. The tutorials are quick and really not that bad. There are a lot of game mechanics to learn.
The moves were insanely fun, and the graphics extremely impressive in motion and on a 3DS.
Anyway, I am eager for the game. Extremely eager. It was my biggest, most excited surprise of E3. I didn't think it was coming till Q1 2016 in JP even, so I'm hoping for a March release WW now. I imagine this is a heftier game to localize, though, so maybe it will take a bit longer than that.
P.S. Dream Team has one of the best OSTs of any recent game. Incredible tunes.
From what we've seen looks like it's just the Paper characters running around the M&L world. I wouldn't expect much more than a shoutout to the partners and Bowser inevitably teaming up with Paper Bowser for double shenanigans.
I wish they release M&L and a Paper Mario amiibo, would be cool.
Also it seems the game is more a M&L with a Paper Mario character on it that a full on crossover, I hope we are wrong, since the recent Mario games did have 2D like leves that reminded me of Paper Mario Overworld. We´ll see.
Oh, right, here is a post I wrote a while back espousing the glory of Dream Team's boss battles:
Mario & Luigi: Dream Team
I recently finished up this game. As a big fan of the previous entries in the series that I've played, I really didn't mind the much-maligned tutorials much, and I found the game to be a lengthy and wholly charming adventure. Two of the Giant Luigi boss battles in particular stuck out to me.
The first of these is the epic struggle against the Zeekeeper.
These Giant battles consist of stylus attacks and dodges and gyroscope sections. When the Zeekeeper attacks, you have to dodge out of the way or send his attacks back at him. The real fun starts though when he rips open a tear in the dimensional fabric (!) and you have to dodge his attacks using the gyroscope and hit him when he's dazed. It doesn't hurt that the music in this battle is epic.
The Giant Bowser battle is even more epic in some ways.
God DAMN, this battle was a real nail-biter for me. Unlike the non-Giant battles, there's no leveling up for Giant Luigi, so the battles increasingly put your skills to the test and there's no grinding to be done to help you increase your stats and give you a better chance in these battles. You fight Giant Bowser in the middle of a volcano (of course!) and he starts out charging against you. If you dodge him, he falls into lava. The goal is to keep knocking him into the lava, but it's not very easy to do so. You also can jump away from his attacks, onto his airship, and charge into him, and an army of Shy Guys will try to poke at your feet and serve up delicious, regenerating meat to Bowser. There's also a second phase requiring traversal on a massive Star across a gyroscopic obstacle course to deliver a finishing blow. Oh, and of course if you dodge an attack successfully, you get to execute that ultra-satisfying Bowser tail spin, a la Mario 64. The whole game is bursting with creativity--truly the Mario 3D World of RPGs--and these battles are an excellent example of this.
Hey Sly Soul, you're going to need these hammers to help collect the 10 doodads in this thread.
What's that? you already know how they work because you've played one of the other games? ahaha, nah we better brush up on the basics.
Press the R button to switch to the hammer symbol, actually we locked out all the buttons except R so it's all you can do, we really need to make sure you know its the R button that makes the switch.
In fact lets just pan the camera slowly up to the symbol and watch a little demonstration of what tapping R will do before putting it into practice, witness the symbol change from jump to hammer, amazing right!
Moving on to swinging the hammer...
*5 minutes later*
Now if you hit Luigi with the hammer he'll go underground, please watch us random characters demonstrate this ourselves first because we don't trust you to figure out how it works with the complications of involving two or maybe even three button presses...
Well, Dream Team came out a few days earlier in the EU than in Japan if I'm not mistaken, so who knows. It's unlikely though.
But man, that would be awesome. I'm insanely excited for this game. Loved every M&L game so far and Paper Mario 2 is my favourite game of all time, so there's hardly any chance that I'll not like this.
I'd really like some confirmation that this game's gonna have some original characters and enemies. The fact that we've just seen platformer veterans like basic Toads, Koopas, Bowser and Petey Piranha has me a little concerned. I'm sure it'll still be great, but Sticker Star had no original characters besides the talking crown and the M&L games usually have a great cast. Even Dream Team's mediocre villain had an awesome design.