Incidentally, he mentioned that his personal estimate is that rendering at native 4K across the board would require a minimum of 8 teraFLOPS of computing power, and thats not something that can be achieved at a reasonable price this year. That said, users will be able to discern the difference between games on PS4 and the improved versions on PS4 pro at a glance.
Lock if Old.
http://av.watch.impress.co.jp/docs/series/rt/1026717.html Original Source from DS
http://www.dualshockers.com/2016/10/30/mark-cerny-ps4-pro-compatibility-require-1-additional-work-developers/ Article from DS