Huh. That's interesting to me. The Hammerhead felt super smooth and simple to control to me.
At least turning left on the Hammerhead actually makes it go left(and you could fly to avoid any obstacles).
With the Mako, you never know unless it's a perfectly flat ground. I doubt you enjoyed going in every directions when trying to climb a mountain filled with bumps and pits.
I knew there was a reason I always collected that thing in the earlier games!http://i.imgur.com/JZWNMY9.gif
That's right.So its only the 3 out of 6 right now?
I've been doing a trilogy replay, and I am on ME2 at the moment. The Hammerhead is so much easier to control than the Mako. I actually died on Noveria on my ME1 run because I was driving on the flat road and was suddenly launched sideways off a cliff for no apparent reason. I also skipped all of the planet sidequests because of how annoying the Mako was.
So its only the 3 out of 6 right now?
That's right.
B-but I need 3 MORE!?
It's ok... One day...
GIMME THAT HELMET NOWWW
The ship looks so nice 0_0
No main gun though is disappoint.
You had to build one of those yourself for the Normandy in ME2 if my memory is not failing.
And Garrus had to calibrate it, every.single.minute.of.the.day.
Also, I'm guessing this is going to be the loading screen for landing on a planet. Was hoping for seamless planetary landings Q_Q
Nah you had torpedo launchers if you didn't upgrade the gun. Thanix cannons if you did.
Its probably one of the better ways to do a loading screen.
You can go from smooth space to ground with the right transition too for that 'faux' feel of seamless landings.
No. Unique landing and exit sequences for each.Also, I'm guessing this is going to be the loading screen for landing on a planet. Was hoping for seamless planetary landings Q_Q
.
No. Unique landing and exit sequences for each.
The lack of guns and weapons on all their shit seems stupid.
I'm still not totally sold on the Tempest but I'm slowly starting to maybe eventually think it's not that bad.
Omg. So good. This is the stuff that is getting me beyond excited to play this game. This is the kind of video that makes you think, maybe someone actually understands why we loved Mass Effect.
It kinda makes sense if we think the tempest objective is not war but traveling great distances finding new planets (13 light years per day is really REALLY fast).
It's like sending a scout to explore, you are not sending a tank.
Does this game a lighter tone than the other games?
The greatest problem ME:A has is that everybody will compare EVERYTHING with ME1-3. It will be hard to play a ME game withouth Shepard, the Normandy, Joker, edi and a large etc.
It really doesn't make sense regardless of you being a scout or not. Sending someone into an unknown, hostile galaxy with no way of protecting yourself is really horrible planning.
Still think the Tempest is abysmally ugly. From an art background its just so lazy and uninspired, wouldnt everyone had rather have a new ship with its own identity and influences...rather than just a worse looking Normandy? The interior seems the same as the exterior, a superficial and desperate attempt at recapturing the charm of the first Mass Effects fantastic design. Its like they lack the confidence to show us something we've never seen before, so theyve doubled down on delivering the same old shit repackaged and diluted.
The design philosophy extends to everything we've seen from the game too, its so unoriginal it hurts, why are they afraid to show us something new for once?
Still think the Tempest is abysmally ugly. From an art background its just so lazy and uninspired, wouldnt everyone had rather have a new ship with its own identity and influences...rather than just a worse looking Normandy? The interior seems the same as the exterior, a superficial and desperate attempt at recapturing the charm of the first Mass Effects fantastic design. Its like they lack the confidence to show us something we've never seen before, so theyve doubled down on delivering the same old shit repackaged and diluted.
The design philosophy extends to everything we've seen from the game too, its so unoriginal it hurts, why are they afraid to show us something new for once?
You don't really need gun or armor if you can dodge/outrun everyone.
My worry is that everything is too similar to the original trilogy. The N7 day trailer especially made it look like a big nostalgia-fest, like "hey, remember Krogans?" etc.The aesthetic and design choice they've made on mostly everything so far I find soothing, and more so over time. Ship is really growing on me too.
What I'm worried about is the narrative and gameplay.
Assuming everyone and everything you encounter operates at the same speed and uses the same technology as Council ships in the Milky Way sure. Otherwise, no.
My worry is that everything is too similar to the original trilogy. The N7 day trailer especially made it look like a big nostalgia-fest, like "hey, remember Krogans?" etc.
It's a gamble. But who's to say the everyone else doesn't have far superior weaponry that wouldn't punch through any shields/armor you have anyway. If we're going by that merit. The Andromeda initiative isn't a military mission per say, it's a scouting/home finding mission. The ship is designed to travel as swiftly and to be as agile as possible to meet conditions. Putting massive weapons on it or heavily weighting it down, wouldn't really make sense from that perspective.
No that was a cool video: the Tempest looks amazing!
No main gun though is disappoint.
Well they gotta keep it similar while also innovating. I assume that's easier said than done, but I see your point.My worry is that everything is too similar to the original trilogy. The N7 day trailer especially made it look like a big nostalgia-fest, like "hey, remember Krogans?" etc.
Is a sequel supposed to reinvent the brand's visual identity? I'm not going to debate aesthetics with you (though, from and art background as well, I think you're flat wrong about the Tempest being ugly and uninspired), but what's the point of starting from scratch? The Normandy was always sort of the centerpiece of Mass Effect's visual identity (along with the Citadel), so I'd think it was appropriate for a sequel to riff on its design rather than throw it out entirely. From a cynical perspective, it's good for marketing because it shows continuity of brand (just look at all the people here saying this was the most Mass Effect trailer they've seen), but it does still show respect to the original art.Still think the Tempest is abysmally ugly. From an art background its just so lazy and uninspired, wouldnt everyone had rather have a new ship with its own identity and influences...rather than just a worse looking Normandy?
I think you'd need to play the game to tell if it were merely superficial. Charm obviously won't be found in a bunch of empty, expository screenshots. Though, I don't see how anyone would find the shots of the Tempest navigating the asteroid field and landing utterly vapid.The interior seems the same as the exterior, a superficial and desperate attempt at recapturing the charm of the first Mass Effects fantastic design.
Supposedly the real marketing push hasn't started yet, so we'll see how long it takes for EA's marketing department to show us the new stuff.Its like they lack the confidence to show us something we've never seen before, so theyve doubled down on delivering the same old shit repackaged and diluted.
The design philosophy extends to everything we've seen from the game too, its so unoriginal it hurts, why are they afraid to show us something new for once?