Medal of Honor: Warfighter Open Beta for X360 starts this Friday

Victrix

*beard*
  • Demolitions class MIGHT be OP. Extra armor AND grenade launchers/SMAWs? Ugh. Yesterday, a fireteam made up of demos were consistently just destroying on the scoreboard. Something needs to be toned down with them
  • It's very easy to camp the Blackhawk spawn. Very easy to shoot the gunner out, leaving it vulnerable

EDIT: Oh, and I have a love-hate relationship with how useless hip-firing is in this game.

Figured I'd hit these three:

1) Take the um, Spec Ops? class. Whichever has the kill mags. They can cut through the boosted armor fast.

However, I kind of agree with you, because you need proactive Spec Ops classes using their single magazine to take down Demo players who can switch on armor and engage before you have your (one) mag ready.

That said, using the Demo's armor ability prevents running completely, cuts your fov, and I think it may dampen sound - you also CANNOT go prone with armor on, it cancels instantly, so you're pretty much always a target. Also once the armor is shot off, it's gone for that spawn completely.

And if is literally their entire team using Demo, you could run a majority of Spec Ops and all equip killmags immediately. LMGs also rip through them.

2) You can change your spawn, don't have to spawn at the Blackhawk (or a fireteam buddy)

The ability to do that *mostly* fixes spawning issues.

3) I kind of like it actually. The buddy system encourages healing your partner because it takes awhile to recover from damage, and if combat was cod lethal always, you'd rarely get to back off and heal.

Once I got used to aiming for the head in ADS at all times, I was reliably downing players more often in 1v1 heads up situations, and taking players down more quickly in general.
 
Figured I'd hit these three:

1) Take the um, Spec Ops? class. Whichever has the kill mags. They can cut through the boosted armor fast.

However, I kind of agree with you, because you need proactive Spec Ops classes using their single magazine to take down Demo players who can switch on armor and engage before you have your (one) mag ready.

That said, using the Demo's armor ability prevents running completely, cuts your fov, and I think it may dampen sound - you also CANNOT go prone with armor on, it cancels instantly, so you're pretty much always a target. Also once the armor is shot off, it's gone for that spawn completely.

And if is literally their entire team using Demo, you could run a majority of Spec Ops and all equip killmags immediately.

I think you're referring to Pointman, not Spec Ops? I'll have to give that a shot, but it stinks that the best counter to them is using a specific class and ammo. Again, I'm not used to consoles, so that's probably playing into my frustration, too.

2) You can change your spawn, don't have to spawn at the Blackhawk (or a fireteam buddy)

The ability to do that *mostly* fixes spawning issues.

Yeah, I'm aware of the spawn selection, but now anytime I have the option to spawn off the Blackhawk (which, conceptually, is a cool ability), I worry about getting killed on the way down. Guess it's an appropriate risk, given the advantage of the spawn location.

It's satisfying to call in mortars right on a Blackhawk...bwahahaha.

3) I kind of like it actually. The buddy system encourages healing your partner because it takes awhile to recover from damage, and if combat was cod lethal always, you'd rarely get to back off and heal.

Once I got used to aiming for the head in ADS at all times, I was reliably downing players more often in 1v1 heads up situations, and taking players down more quickly in general.

Me too, hence "love-hate". Firing from the hip is far more useless here than in other games, even with the "run-n-gun" Spec Ops class. Now that I'm getting better, I really like/appreciate it.

Wait, only your buddy can heal/resupply you? If so, that's kinda genius.
 

BlazinAm

Junior Member
Anybody running into a situation where you can't spawn when your teammate is in a active firefight, it was a glitch in one server where the counter for spawning kept resetting. Also the UI is really busy like really busy.
 

Falifax

Member
Single player will be (hopefully) good but judging from the beta the community is going to be dead in a month. There is so much weapon customization that it's chaotic so I always grab the default gun anyway.
 

VariantX

Member
I have to say that the support actions(killstreaks) in this game are way more fair than in CoD. None of the ones I've used so far feel like they shut down the whole map from the other team and give you free kills for 20 seconds.
 
Anybody running into a situation where you can't spawn when your teammate is in a active firefight, it was a glitch in one server where the counter for spawning kept resetting. Also the UI is really busy like really busy.

If your buddy is spotted by an enemy, the spawn counter resets and adds 2 secs (from 2 sec wait to 4, I think?). It's an interesting way to force coordination, but super frustrating when your buddy just runs around aimlessly.
 

Victrix

*beard*
Yeah this probably can't be emphasized enough: If you want to have fun with this demo, play it with a friend.

With the fireteam system, you can spawn on your buddy, you can refill his ammo and heal him, you get a few seconds of xray on anyone who kills him, and if YOU kill his killer immediately after he dies, he respawns instantly (as long as you're not in danger).

That last one is genius, I love it. It turns a 'FUCK!' moment into 'Thanks!' as you pop right back in beside your friend.

As for the xray vision, be damn sure you're ready for a second target if you kill a lone enemy, especially if you're in a quiet part of the battlefield, because if he has a fireteam partner who isn't terrible, he'll be on you soon.

A game I was in last night, I kept getting killed by this one guy and it was pissing me off - I didn't notice until later that despite his overall k/d being pretty negative, he was paired with one of the best players on the other team, and he was constantly revenge killing me for taking down his buddy.

On top of the fireteam system, if you have a platoon of 4-6 guys, you can play in the ranked platoon playlist against other (semi)organized teams.

Also tomahawking a bitch is plain fun :V Being more used to the spawns and the flow of the map, I constantly ran around behind the enemy team last night tomahawking fireteams. At one point I hatcheted a dude in the back and mowed down his fireteam partner and a second fireteam squad from behind :V

Axe kills are fun, but you can actually be killed out of the animation, so don't try it if you're near a firefight :p
 
So is this thread just a bunch of twitch ADHD COD players complaining? Or is it for good reason?

I need to find out if I need to be excited about this game as a tactical, team oriented player.
 
Oh shit, didn't know about the revenge-revive mechanic. That's pretty cool.

It's amazing it's taken companies so long to develop compelling perks for sticking around your teammate.

So is this thread just a bunch of twitch ADHD COD players complaining? Or is it for good reason?

I need to find out if I need to be excited about this game as a tactical, team oriented player.

There are some legit complaints to be made, but this really doesn't feel ANYTHING like CoD, and it doesn't feel like the devs are trying for it, either...at least with this game mode. It certainly isn't as fast-paced as CoD, overall, which isn't necessarily a bad thing.

The graphics are rough, the controls maybe need some tweaking, the UI/menus needs an overhaul, but there are a lot of good ideas. Give a chance, play with a friend--you might have fun.

The map has a decent flow to it, now that I'm used to it. I can't help but wonder if there was a better/prettier map to show off, though.
 

excaliburps

Press - MP1st.com
I like it. I think the bad impressions here are pretty exaggerated, but I'm also a console noob, so I can't give reliable feedback on how the shooting feels, especially compared to other console shooters.

Haha, I liked MoH 2010's MP, too. The maps were what disappointed, but it had some good ideas.

On MoH:W:

  • Yeah, the menus are horrible. How come the weapon options I change/save when out of the game, don't carry over to in-game? They really need a "universal" filter for modifying weapons. It is super tedious to have to select a class, then select a weapon.
  • Lots of crashes after rounds end
  • Not sure if it's hit detection or lag, or me just sucking, but I feel like, on occasion, my shots just completely miss even though I am aiming dead-on. At other times, I'll shoot BEHIND someone who is running, and kill them
  • Demolitions class MIGHT be OP. Extra armor AND grenade launchers/SMAWs? Ugh. Yesterday, a fireteam made up of demos were consistently just destroying on the scoreboard. Something needs to be toned down with them
  • The amount of weapon customization is great, but I'm a sucker for this stuff
  • Audio seems pretty good, but my TV has super shitty speakers. IMO, the guns sound great
  • I like the buddy system as a compromise between BF's squads and straight lone-wolfing. It's great to work with your buddy, earn extra points for helping them, etc.
  • I don't know how I feel about the red outline around your killer. It feels very gamey and unfair. Does it still show up if you kill someone with a suppressed weapon? Seems detrimental to sneaky gameplay.
  • Some of the pistols are ridiculous. One dude was destroying with the G23 yesterday--it's literally all he used.
  • Graphics are rough. No getting around it. Hope the HD texture pack helps
  • It's very easy to camp the Blackhawk spawn. Very easy to shoot the gunner out, leaving it vulnerable
  • Scorestreaks are great
  • I like the six different classes. Seems to be a lot of different styles to play with, though I wish there could be a bit more customization to them

Not sold on it, but it has some cool ideas. Will wait for reviews.

EDIT: Oh, and I have a love-hate relationship with how useless hip-firing is in this game.

Nice! Thanks for the info.Yeah, the UI definitely looks like it needs work. Interesting thing about weapons and weapon damage, some people say it's not enough, while others state everyone dies too fast. I've seen clips where someone mows down three people using one magazine.

Regarding the textures, is there a chance that they toned it down to make the download size more manageable? A lot of studios do that, right?
Figured I'd hit these three:

1) Take the um, Spec Ops? class. Whichever has the kill mags. They can cut through the boosted armor fast.

However, I kind of agree with you, because you need proactive Spec Ops classes using their single magazine to take down Demo players who can switch on armor and engage before you have your (one) mag ready.

That said, using the Demo's armor ability prevents running completely, cuts your fov, and I think it may dampen sound - you also CANNOT go prone with armor on, it cancels instantly, so you're pretty much always a target. Also once the armor is shot off, it's gone for that spawn completely.

And if is literally their entire team using Demo, you could run a majority of Spec Ops and all equip killmags immediately. LMGs also rip through them.

2) You can change your spawn, don't have to spawn at the Blackhawk (or a fireteam buddy)

The ability to do that *mostly* fixes spawning issues.

3) I kind of like it actually. The buddy system encourages healing your partner because it takes awhile to recover from damage, and if combat was cod lethal always, you'd rarely get to back off and heal.

Once I got used to aiming for the head in ADS at all times, I was reliably downing players more often in 1v1 heads up situations, and taking players down more quickly in general.

From what I'm seeing, the Spec Ops class and it's "wallhack" ability could be OP. I saw a video where someone uses it to know where the next objective is going to be and waited till the defenders got there, etc.

Also, yeah, a night time map was not a very good move by Danger Close, I think. Overall, though, I am kinda digging what I'm seeing. Again, I liked MoH 2010's MP. Might be a good breather to Black Ops 2. I saw the Support Actions being demoed and they were good. Nothing too OP. Even the Apache wasn't "flying Death" or anything.
 
From what I'm seeing, the Spec Ops class and it's "wallhack" ability could be OP. I saw a video where someone uses it to know where the next objective is going to be and waited till the defenders got there, etc.

Whoa, which video is that? I know it briefly lights up enemies, but didn't know it shows the objective. Only way I could see that working is trying to see where all of the defenders are running to.
 

Ah, yeah. He's just using it to see where the defenders are moving, not necessarily which objective it is. There are some rounds where the objective is randomized to be on the complete other side of the map, so watching where the defenders are isn't a surefire way.

I think it needs a slight nerf--maybe a range nerf or longer cooldown, but it's not too bad.
 

excaliburps

Press - MP1st.com
Ah, yeah. He's just using it to see where the defenders are moving, not necessarily which objective it is. There are some rounds where the objective is randomized to be on the complete other side of the map, so watching where the defenders are isn't a surefire way.

I think it needs a slight nerf--maybe a range nerf or longer cooldown, but it's not too bad.


Ah, I got it all wrong, then. :) Still looks kinda OP, though. I mean it's cooldown seems to be kinda fast and from what I understand, the class moves fast, too?!


Made me LOL! Yep, I'll write this up as a news post just for the funnies. How many times did you try that before getting the kill? XD
 

Haha, it really is great. The amount of recoil + shitty hipfire = skill required for a lot of the guns. There is still the occasional low recoil gun (Spec Ops weapons), but it's not prevalent. I hope Danger Close doesn't wuss out on this.

So do I really just not know how to use the menu system at all or can I not unlock anything for my guns in the beta?

You can unlock...but the menu system is absolutely horrid. If you check your Service Record, you can see what you've unlocked. For some reason, my unlocks have just STOPPED working--was supposed to unlocked the Navy SEAL Assaulter at Level 20 or 60,000, and now it says level 23 at 100,000+ points. Not sure if this is by design for the beta or what...

After you unlock a kit (which includes a weapon, character, and camo), using a gun for a while will eventually allow you to unlock additional accessories for it (scopes, for the most part, at least in the beta). You can to pick the Soldier, THEN go to My Guns and modify the weapon. Oh, and you have to do it in-game. When I modify my soldiers/guns from the main menu, it doesn't seem to carry into the game.

Ah, I got it all wrong, then. :) Still looks kinda OP, though. I mean it's cooldown seems to be kinda fast and from what I understand, the class moves fast, too?!

It's really not that bad, and like I said, you really have to trust that the defenders are running to the objective in order for it to be effective, which doesn't always happen. You can at least get an idea of where on the map the objective will be, but it's not OP.
 

dark10x

Digital Foundry pixel pusher
Gatdamn, this game is ugly as sin.

Does it have a texture pack, like Battlefield 3 did?
The beta footage of multiplayer does look pretty bad.

The single player footage they've shown is insanely impressive, though, which makes the whole thing even more confusing.
 

dark10x

Digital Foundry pixel pusher
PC footage for single player vs. Console footage for beta.
Yeah, that explains it then. The PC footage has all been incredible.

I'm surprised, though, as the console versions of BF3 actually managed to come pretty close to the PC version. Textures weren't as sharp, image quality and performance weren't as smooth, but just about everything else was in tact. This looks just awful in comparison.
 

OrangeOak

Member
I don't think it's that bad technically. Some low res textures here and there but overall texture quality is pretty decent for a console game.There are some nice smoke effects, lighting looks ok and gun models are really nice.
It's hard to tell something more about IQ due to the night setting.
Foliage looks bad though and some particles are really low res.
I think the biggest problem here is art because this map is really bland looking.
 
So why does it seem like I've unlocked the Norwegian Demolition class about half a dozen times already?

Not sure--if you read my post a few posts up, the same thing is happening with me and the Navy SEAL Assaulter. I'm guessing it's a beta limitation--can only unlock 2 soldiers per class?

I thought that wasn't the case, as I saw people playing on Youtube as the Navy SEAL Assaulter, but I guess that's maybe because they selected that soldier as their first/starting soldier/nation?
 

excaliburps

Press - MP1st.com
Not sure--if you read my post a few posts up, the same thing is happening with me and the Navy SEAL Assaulter. I'm guessing it's a beta limitation--can only unlock 2 soldiers per class?

I thought that wasn't the case, as I saw people playing on Youtube as the Navy SEAL Assaulter, but I guess that's maybe because they selected that soldier as their first/starting soldier/nation?

Think this might help. :)

mohwmpbetaunlocks.jpg


For the beta only though. Not sure if the same things will be the same for the retail build.
Demo class is definitely a fun one. I also noticed it can defuse/arm bombs a lot faster than the rest.




A couple :p

Not sure if you care but here it is. :) I mentioned you, of course.
 

excaliburps

Press - MP1st.com
So what's the verdict here GAF? How's the net code, match making, weapon/class balance, map/s, etc ?

Depends on who you ask. Some of the people hate it, while others are okay with it, and some like it. Judging from FPS-centric communities I've read, they're generally favorable to it. But admit the UI, textures, etc. need work.

My best bet would be to wait till FPS GAF gets it and base your purchase then. :)

Speaking of the game, are these the multiplayer maps? Eight total but not sure if these are the correct ones or even MP-related.

http://www.mohhq.com/threads/moh-warfighter-multiplayer-maps-uncovered.1460/
 
So what's the verdict here GAF? How's the net code, match making, weapon/class balance, map/s, etc ?

It's certainly not as bad as people here have made it out to be, you just need to give it a few hours to get used to the mechanics. I like it, but will personally wait for reviews to see how it holds up.

EDIT: Ah yes, and I like the killcam, as killcams go. Like BF3's, but doesn't COMPLETELY expose long-range positions, and doesn't really telegraph where they're headed due to slow mo.
 

Why you using the inferior helm, brah? I forget which nationality, but the second demo unlock has a visor that lets you see more...not sure if it has a different armor rating.

It is a fun class. I do think they should nerf the SMAW against infantry, so its more specifically for vehicles.

The Mk 19 deployable grenade launcher for Support is fun too. The bipod "environment awareness" ability is a really interesting perk.
 
Why you using the inferior helm, brah? I forget which nationality, but the second demo unlock has a visor that lets you see more...not sure if it has a different armor rating.

It is a fun class. I do think they should nerf the SMAW against infantry, so its more specifically for vehicles.

I changed it in the main menu, but a bug kept it from being saved (had to switch while in-game for it to stick). Slipped my mind to go back in the options while recording lol

The Mk 19 deployable grenade launcher for Support is fun too. The bipod "environment awareness" ability is a really interesting perk.

Parking your rear on the ground to shoot the grenade launcher is hilarious. In an earlier match today I delayed my spawn just to watch a buddy go crazy with it. Think I'll upload a few clips of the Heavy Gunner class :D


That doesn't look OP at all. I mean, it looks totally balanced. Let's design a class around explosives, rocket launchers and armor. It's going to be perfect!

I agree!

:p
 
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