- Demolitions class MIGHT be OP. Extra armor AND grenade launchers/SMAWs? Ugh. Yesterday, a fireteam made up of demos were consistently just destroying on the scoreboard. Something needs to be toned down with them
- It's very easy to camp the Blackhawk spawn. Very easy to shoot the gunner out, leaving it vulnerable
EDIT: Oh, and I have a love-hate relationship with how useless hip-firing is in this game.
Figured I'd hit these three:
1) Take the um, Spec Ops? class. Whichever has the kill mags. They can cut through the boosted armor fast.
However, I kind of agree with you, because you need proactive Spec Ops classes using their single magazine to take down Demo players who can switch on armor and engage before you have your (one) mag ready.
That said, using the Demo's armor ability prevents running completely, cuts your fov, and I think it may dampen sound - you also CANNOT go prone with armor on, it cancels instantly, so you're pretty much always a target. Also once the armor is shot off, it's gone for that spawn completely.
And if is literally their entire team using Demo, you could run a majority of Spec Ops and all equip killmags immediately. LMGs also rip through them.
2) You can change your spawn, don't have to spawn at the Blackhawk (or a fireteam buddy)
The ability to do that *mostly* fixes spawning issues.
3) I kind of like it actually. The buddy system encourages healing your partner because it takes awhile to recover from damage, and if combat was cod lethal always, you'd rarely get to back off and heal.
Once I got used to aiming for the head in ADS at all times, I was reliably downing players more often in 1v1 heads up situations, and taking players down more quickly in general.