Stumpokapow said:
Nah, it wasn't FF3 that was released in cardboard boxes. I didn't explain well enough. I was talking about two separate events:
1) Nintendo had a production capacity issue when FF3 was released so the initial print run was smaller and the restock took longer than expected. If you check the threads back then, you'll see how FF3 sales were "AWESOME AWESOME AWESOME ... uh... where is it?... guys? what happened to FF3?" and then it totally crawled to a million.
2) Dragon Quest Monsters Joker was ALSO released during a production capacity problem. During that time, Nintendo actually had a plastic shortage. They were cutting print run size for a lot of people. The cardboard box thing was basically that they used boxes the shape of a DS box and the same material as a GBA box (so pretty flimsy). Inside the box with the normal stuff was a little letter from Nintendo saying "sorry, plastic shortage! Get a hold of us in a month or two and you'll get a plastic case".
They (fortunately) didn't package any 3rd party games like that. It was just first party stuff. It affected Nintendogs, Mario Kart DS, Animal Crossing DS, Tetris DS, New Super Mario Bros, and Super Mario 64 DS from around the mid-point of September 2006 to around the end of December 2006. I don't think it affected Brain Training or anything either probably because Nintendo was still trying to build the brand.
Actually, it was so bad that a bunch of Nintendo of Europe branches (I think the Benelux [Belgium, Netherlands, Luxembourg] branch was the big one) said they were considering doing it too!
Can you imagine? You're selling so much stuff that you don't have enough plastic to cover one and a half major regions!?
Ah ok. Ye, i think i remember something about FF3, wasnt it something that it sold poorer because of this, due to that when they restocked there were already alot of used copies avalible? Or maybe i'm mixing it up with another game. These cartboard games, do you know if there were large batches of them or just for a short while? If it was only small batch it might be kinda hard to find today, no? I collect games and i love to get rare/"obscure" things like this
Hehe ye, it sounds pretty crazy, plastic of all things, its probly one of the world most produced materials and they dont have enough, which is pretty crazy indeed
Stumpokapow said:
Yeah. I was really surprised to see 7 digit advertising budgets for some major games. I had always thought that advertising was about a million bucks for high profile titles, but then when I started tracking down some numbers, I was blown away.
Ye, 3-7 million dollars just for adverticing a game is alot. I would never have guessed that this amout of money was used on adverticing just one game.
Stumpokapow said:
Exactly! The initial licence fee is HUGE, and that's why a company's first project on a new engine almost always loses money because the licence fee is so high and it takes a long time to train people in. Especially since during the PS2 era a lot of games used the RenderWare middleware but now that's not around anymore, so a lot of people needed to "recalibrate" to some of the new tools...
... but once you've got it, you save SO MUCH money on future projects. It's pretty obvious it must be a good move, given that Square Enix has sort of half-ditched or at least toned down the White Engine / Crystal Tools and have since licenced UE3!
RenderWare, i think i remember that logo, but i never knew it was an game engine. Cool to know, thanks for the info
Ye, thats true, i never really thought about that SE used the UE3 engine for a game. Maybe it takes too long to finish the White Engine that it was cheaper to license the UE3 engine instead, but thats just a guess from my side.