jett said:So FF13 was completely useless for hardware sales in the long term.
You're surprised how? :lol
jett said:So FF13 was completely useless for hardware sales in the long term.
jett said:So FF13 was completely useless for hardware sales in the long term.
Thank you very much for taking the time to do this weekly, really appreciate itking zell said:it's a Mad World in Japan
http://www.true-gaming.net/home/?p=8088
REGINLEIV hits Japan (first ever D rated game from Nintendo)
http://www.true-gaming.net/home/?p=8143
this week releases
http://www.true-gaming.net/home/?p=8141
That's not difficult to find. Visit old Media Create threads 2-3 weeks before its release. You'll see some predictions that it could become PS3's FFVII.cvxfreak said:I would personally like to know who thought it would.
Sgt. Killjoy said:It is so good to see PSPgo fail.
KongRudi said:What good can come from that?
KongRudi said:What good can come from that?
KongRudi said:What good can come from that?
Chris1964 said:45. / 50. [WII] Super Smash Bros. Brawl (Nintendo)
46. / 37. [PS3] Final Fantasy XIII (Square Enix)
It's interesting to note that not only is SSBB just ahead of FFXIII for the week, but LTD as well. That is, at least with the numbers I've got in Garaph (Famitsu versions, of course) nothing is between them.Dalthien said:Mark down another franchise that has overtaken Final Fantasy this gen.
You are right, I hadn't noticed it.JoshuaJSlone said:It's interesting to note that not only is SSBB just ahead of FFXIII for the week, but LTD as well. That is, at least with the numbers I've got in Garaph (Famitsu versions, of course) nothing is between them.
KongRudi said:What good can come from that?
charlequin said:Firmly establish that overpriced hardware and anti-consumer DD software platforms are not particularly desirable from an end-user standpoint?
In Japan it is.jcm said:And yet the iphone sells zillions. I think Sony just didn't execute well, not that the DD idea is undesirable.
Chris1964 said:In Japan it is.
oldie-newbie said:Perhaps Sony will be more aware of consumer desires and not of what Sony wants for consumers :lol
If that were true, cell phone games wouldn't sell so well there, and neither would ipod touches or iphones. Sony's inability to tap the market doesn't mean the market doesn't exist.Chris1964 said:In Japan it is.
jcm said:If that were true, cell phone games wouldn't sell so well there, and neither would ipod touches or iphones. Sony's inability to tap the market doesn't mean the market doesn't exist.
duckroll said:The biggest barrier for the PSP Go is how Japanese consumers view transactions, and the buying habits of consumers - in particular people who invest a lot of money into their hobbies (like core gamers). Credit cards are not popular in Japan for most purchases, it's a very cash driven economy. Along with that, gamers in particular like being able to sell games they no longer want, and also buy used games of stuff they don't need immediately. For games, recommended retail price is something which doesn't really exist beyond a concept in Japan itself. Retailers are highly competitive and price slashing is common, even at launch. Amazon Japan also has great discounts for preorders of games.
Japanese gamers are also very much into collecting stuff they like. Pre-order bonuses like soundtrack CDs and artbooks, or telephone cards go over well with fans. They like having physical copies of stuff, with nice cover artworks, bonus freebies, or limited editions. This is something PSN can never offer in the same way.
While Japanese are not against digital downloads at all, it should be understood what sort of "digital downloads" appeal to them. Pretty much every single Japanese person has a cellphone. They use many services and games on their cellphones as well. But everything they buy on their phones is not something they buy with a credit card or a point card, it is simply billed to their account and they settle it monthly. And with how their phone services work, they can access them off their phone without the need of having a wireless router, or a broadband internet connection at home or in the office. The same connect be said of how consoles and portables support digital downloads.
Now with all that in mind, let's look at what the PSP Go offers to the average Japanese gamer:
- No ability to buy games for a discounted price at your favorite retailer
- No ability to sell your games
- No ability to buy used games later at a low low price
- No pre-order bonuses
- No bonus artwork
- No limited editions
- Requires broadband connection to download large games
- Requires PSN Point card or credit card to purchase games
- Unable to borrow games from friends or play the games you might already own from a previous PSP
- More expensive than the PSP-3000
- Several major Japanese games are not available on PSN
That looks really crappy doesn't it? :lol
AranhaHunter said:I'm pretty sure the iphone/itouch is not nearly as popular in Japan as you think it is.
AranhaHunter said:I'm pretty sure the iphone/itouch is not nearly as popular in Japan as you think it is.
swerve said:Because Nintendo's text-to-speech works on Japanese phonemes, which simply cannot work with the unpredictability and random pronunciations of European languages, a western release would require a massive cartridge, thousands of pre-recorded lines of speech, and significant cultural revisions. And all to make an inferior product (it still wouldn't even be able to read out the player names).
I could imagine them doing an Animal Crossing type 'read letters fast' language, but this would still eliminate the singing, the news reports, etc. So it'd be a shadow of its original version.
So, don't get your hopes up.
Hardware | This Week | Last Week | YTD | LTD
------------------------------------------------------------
NDS | 50,447 | 66,544 | 508,360 | 29,473,065
PSP | 42,238 | 45,831 | 488,383 | 13,877,775
WII | 32,728 | 38,234 | 412,858 | 9,958,294
PS3 | 24,011 | 29,534 | 278,794 | 4,763,942
360 | 3,191 | 4,365 | 33,695 | 1,242,350
PS2 | 1,991 | 2,019 | 15,022 |
------------------------------------------------------------
Total | 154,606 | 186,527 | 1,737,112 |
Chris1964 said:It sold way less from what it sold in Japan. For such a big seller and accessible genre (rhythm) I think that even Nintendo expected more.
Somnid said:According to Nintendo IR Q&A, Style Savvy doesn't seem to be doing that bad. It started really slow but has been fairly consistent seller. Apparently it picked up in the holiday season but because retailers were iffy about re-stocking due to slow initial sales they started running out of stock. Nintendo internally tracks it at about 300k in Europe and the US. Plus Nintendo's doing a new ad campaign with Beyonce showing off her new clothing line which is a downloadable in the game. I could easily see the Layton effect here.
gkrykewy said:Fewer hardware iterations that remove critical functionality but launch at a 40% cost premium?
jcm said:And yet the iphone sells zillions. I think Sony just didn't execute well, not that the DD idea is undesirable.
KongRudi said:Well, I seem to recall that before the PSP Go launched, everyone were complaining about the UMD, it only sucked battery, and it were inconvenient, so Sony launched a Digital Download device in addition to the regular one.
Vinci said:I haven't been to Japan in years, but dude, that country dug the iPod. In fact, they loved virtually anything to do with Apple. So I'd be remarkably surprised if the iPhone / iPod Touch aren't selling well over there. The Japanese really love clean design, and Apple excels to stupid levels at that.
KongRudi said:It's dumb that the Go didn't become a success, more games would be made available for download market. And consumers would be less dependant on various stores, for getting the right pre-order bonuses.
Especially it's dumb for a device like the PSP, wich don't got much retail-space anyway, and you are dependant on ordering games via mail.
Tiktaalik said:That is pretty good because man Style Savvy, for all the sales potential that title has, was the definition of zero marketing. I've never seen Nintendo try less to support a title. It simply arrived on the shelf one day.
That ad campaign is new to me. That's something they should have had before xmas.
Certainly sounds like it could be a layton effect late seller if they're just getting around to advertising it now.
edit: Sorry to bring in the NA sales discussion.
KongRudi said:the PSP, wich don't got much retail-space anyway,
Sony prices the PSP Go higher for two main reasons:Mojo said:I'm amazed PSPgo is selling even 1 unit a week, I don't see any reason to buy it at that price at all. Profit margin on that thing has got to be through the roof though. Also, even if it was cheaper than the 3000, there's a whole bunch of titles that aren't available from the online store.
Oh I definitely remember that.KongRudi said:Well, I seem to recall that before the PSP Go launched, everyone were complaining about the UMD, it only sucked battery, and it were inconvenient, so Sony launched a Digital Download device in addition to the regular one.
While after the launch everyone bitched and complained that they couldn't use UMD's, wich they complained on before the PSP-go released.
I do like the look of the device, and hope they keep that sort of design for the future. I don't get why publishers didn't put every PSP game they've made onto the service though, it's almost like free money for them.BoilersFan23 said:Personally, I think the PSP Go is a fantastic device (I own one). The size is perfect, having all games on a HDD is great, and not dealing with UMD slow loading (and load sounds) is really nice. I think its the best idea for a handheld yet, but it came a bit late when many publishers weren't willing to put all their UMD games as download.
Man God said:You're surprised how? :lol
amtentori said:FFIII effect was already factored into PS3 sales from the very beginning. PPL always new it was coming. PPL knew what to expect.
charlequin said:This is a really, really, really stupid argument, and it has been since the very first time it was offered up.
Let me analogize this for you. Let's say you ride the bus to work every day, and it's a lousy bus service: the buses smell, and they're usually late, and otherwise the experience is kind of lousy. So you complain about the bus. This bus service sucks!
So the city announces: great news! We've eliminated bus service! Now, instead, we have a taxi service. And, sure, the taxi service is faster, and it doesn't smell. But a single taxi ride costs like $15 for a route that cost $1 for a bus ticket, and the taxi service doesn't even cover as much ground -- they won't go outside the city limits, while the bus system ran into all the nearby towns, so it turns out this taxi service actually won't take you to your job two towns over at all!
For all the things that are better about the taxis, you're still much worse off: before you had the option of the crappy bus (that still did some things the taxis didn't) or paying extra for the taxi; now your only option is the expensive taxi rides that don't even do everything the buses did before. "But you hated the buses!" someone cries. Well, no shit, they were shitty buses! But while they were a lot worse than fixing the problems with the buses, they were a lot worse than just getting rid of them for no reason. :lol
Celine said:A little bit of info for Sale-agers.
In Edge issue 22, Enix's Futami revealed that Wonder Project J for the Super Famicom sold ( to retailer likely ) 1.3 million copies.
Impressive.
Tiktaalik said:To make matters worse Nintendo advertised this one pretty heavily as I recall. The advertisements had Beyonce in them!
It may have sold ok, but likely due to the high marketing expenses NoA probably considers it a failure (similar to what happened with Elite Beat Agents and Earthbound).
onken said:It's not. You can only get it with one supplier and you have to take out a fucking extortionate contract.
KongRudi said:You'r analogy would be reasonable, if Sony eliminated the UMD-option in the old PSP or stopped selling and making them, wich they didn't.
In this case they just gave you the option to use a taxi-service beside the bus-service. :-/
KongRudi said:But the buses is still going...
There's only a struggling Taxi-company for those who prefer the taxi, and don't need/or can't use the bus.
The bus dosn't need to come, when you called for a taxi, do it?
If a bus-passenger (Sgt. Killjoy) look at the crashed taxi with injured people lying around, and saying 'It's good to see the Taxi crashed', just because he is driving in the bus?
I bet every single person on the bus would scowl pretty badly towards him.
And that is why I asked him what were good about it..
All who enjoys games, should hope that the games and platforms succeeds, no matter wich delivery method they are using to get the games into consumer-hands.
Just like everyone should hope that everyone gets around safely in the traffic, in your hopeless analogy, no matter if they drive the bus or taxi.
oldie-newbie said:You are right about only one supplier and extortionate contract but you are wrong about success of Iphone...
http://www.mobilecrunch.com/2009/12/17/japans-smartphone-market-the-iphone-is-huge-the-blackberry-and-android-arent/