Media Create Sales: Mar 15-21, 2010

neutralgamer02 said:
Did the PSPgo actual increase? Monster Hunter effect?

PSP total: 39,508
DS total: 38,974
I don't know, maybe 200 units more? :lol
I was thinking that if Sony can 'afford' to sell 50k PS3 units in a single week in Japan alone during a period of 'shortages' in more important and bigger markets, probably there's just high demand for the product but the current product supply isn't thin at all in absolute numbers.

ULTROS! said:
What does torne do?

Also, PSP very close to the DS is kinda surprising this year.
It's the japanese version of PlayTV. It seems it's a bigger success than expected, probably because PSP is popular in Japan and people want to record TV stuff on PS3 and than watch it on the PSP on the go.
 

Dash Kappei

Not actually that important
doicare said:
:lol Damn my Yakuza 4 prediction sucked, i was out by 1,000 again :lol
doicare said:
I'll get my prediction in nice and early so there won't be any bitchin :lol 385,000
Oh snap, you forgot to quote one part from last thread so I figured I'd help you out:

Kurosaki Ichigo said:
Super early dude, its not like the game is out already :lol
duckroll said:
Man, it must be so hard for doicare to make that prediction. It's not like there was an official announcement that the game has the highest initial shipment in the series history or anything. Nope.
 
Nirolak said:
Remember that ultimately, as a publicly traded company, one of Nintendo's main goals is to show growth every year. Being in this kind of position is very bad for them on that front, and I imagine a large part of the reason why we are getting the DS2 this year despite the DS1's still stellar sales overseas.
i understand what you are saying, and once i argued the same point... after nsmb wii it is obvious that nintendo does not care. While their sales are down compared to 2007/2008, same goes for every system that sold really well - such as PS2. Not only that - it makes me wonder if reason nintendo does not care is because in this case, what happens is that everyone buys their 1st party titles.... everyone. And even with 3-4 big releases throughout the year, they still sell a lot more than their competitors do (as holidays have shown).

So yes, more games would be great for Nintendo, but lets not fool anyone by thinking that Wii is going down or some stupid shit like that... because it is not. They might be saving things for holidays against Move and Natal, but right now, their hardware sales are healthy, and even this week they barely went down despite PS3 shooting up - clearly they have different audience, and that works for them.

So imho, yeah it would be great to have a lot more games coming up, but obviously they are still easy #1 and they have chosen to spend their resources elsewhere.
 

Dash Kappei

Not actually that important
spwolf said:
So yes, more games would be great for Nintendo, but lets not fool anyone by thinking that Wii is going down or some stupid shit like that... because it is not. They might be saving things for holidays against Move and Natal, but right now, their hardware sales are healthy, and even this week they barely went down despite PS3 shooting up - clearly they have different audience, and that works for them.

So imho, yeah it would be great to have a lot more games coming up, but obviously they are still easy #1 and they have chosen to spend their resources elsewhere.
But at some point the Wii 2 has to come out.
And this situation could come back biting them in the ass.
Something incredible happened with the Wii for Nintendo simply because of the situation the Gamecube had put them in. They can afford many things, but even if the place they're seating in now is not even comparable with that of back then, I dunno if they want to afford such a risk yet again for another home-console... and they shouldn't, imo.

How does that compare to Kenzan's and Y3's bumps?
 
Dash Kappei said:
But at some point the Wii 2 has to come out.
And this situation could come back biting them in the ass.
Something incredible happened with the Wii for Nintendo simply because of the situation the Gamecube had put them in. They can afford many things, but even if the place they're seating in now is not even comparable with that of back then, I dunno if they want to afford such a risk yet again for another home-console... and they shouldn't, imo.



How does that compare to Kenzan's and Y3's bumps?
Same bump. But weekly sales are higher this year than last year.
 

Dash Kappei

Not actually that important
doicare said:
Why would i quote those stupid posts?
For the same reason you came in here gloating to show off your "prediction" and quoting yourself with "I'll get my prediction in nice and early so there won't be any bitchin :lol "

But there's no bitching, just some slapping I guess

wizword said:
Same bump. But weekly sales are higher this year than last year.
Thanks.
Good PS3 numbers nontheless.
 
Chris1964 said:
Media Create Yakuza openings

[PS2] Yakuza (Sega) - 134.521
[PS2] Yakuza 2 (Sega) - 274.822
[PS3] Yakuza: Kenzan! (Sega) - 181.189
[PS3] Yakuza 3 (Sega) - 372.301
[PS3] Yakuza 4: Densetsu o Tsugumono (Sega) - 384.000
Holy shit. Growing with each installment. That's quite an achievement.
 
cvxfreak said:
Very good number, ignoring the lulz-worthy 1 million predictions that seem to be floating around.
I dunno, it seems most people here were expecting it to not do well at all. The idea that it could sell close to 500k in the first week or more, depending on the sell through of the shipment, is something no one here believed could happen! I would say for Koei's expectation to sell 1 million of the game domestically, shipping 500k on the first 2 days of release is a very good start to that.
 
duckroll said:
I dunno, it seems most people here were expecting it to not do well at all. The idea that it could sell close to 500k in the first week or more, depending on the sell through of the shipment, is something no one here believed could happen! I would say for Koei's expectation to sell 1 million of the game domestically, shipping 500k on the first 2 days of release is a very good start to that.
I think that's surprising. One cannot underestimate the Hotoku no Ken brand really, even though it's quite an old brand. Just look at those Pachinko games on the PS2! I certainly expected the game to sell almost a million LTD.
 

Chris1964

Sales-Age Genius
31. / 08. [NDS] RPG Maker DS (Enterbrain)
32. / 00. [PS3] Darksiders (Konami)
33. / 34. [WII] One Piece: Unlimited Cruise 1 - The Treasure Beneath the Waves (Everyone's Recommendation Selection) (Namco Bandai)
34. / 29. [PS3] Demon's Souls (Playstation 3 the Best) (SCE)
35. / 39. [PS3] Yakuza 3 (PlayStation 3 the Best) (Sega)
36. / 30. [NDS] Dragon Quest V: Hand of the Heavenly Bride (Ultimate Hits) (Square Enix)
37. / 41. [WII] Taiko Drum Master Wii 2 (Namco Bandai)
38. / 14. [360] Battlefield: Bad Company 2 (Electronic Arts)
39. / 00. [PSP] Dante's Inferno (Electronic Arts)
40. / 31. [NDS] Keroro RPG: The Knight, Warrior and Legendary Pirate (Namco Bandai)
41. / 33. [PS3] Star Ocean: The Last Hope - International (Square Enix)
42. / 28. [PSP] Grand Theft Auto: Chinatown Wars (CyberFront)
43. / 00. [NDS] Cute Puppy DS 3 (MTO)
44. / 50. [WII] Super Smash Bros. Brawl (Nintendo)
45. / 36. [PSP] Power Pro Success Legends (Konami)
46. / 40. [NDS] Dragon Quest IV: Chapters of the Chosen (Ultimate Hits) (Square Enix)
47. / 42. [PSP] Pop 'n Music Portable (Konami)
48. / 32. [NDS] Super Robot Wars OG Saga: Endless Frontier Exceed (Namco Bandai)
49. / 44. [NDS] Yu-Gi-Oh! 5D’s World Championship 2010: Reverse of Arcadia (Konami)
50. / 00. [WII] Muramasa: The Demon Blade (Everyone's Recommendation Selection) (Marvelous Entertainment)

00. / 00. [ALL] Weekly Software Sales (All Publishers) - 1.227.612 / 15.800.407 (+33%)



NDS - 19
PSP - 13
PS3 - 9
WII - 8
360 - 1
PS2 - 0


HARDWARE

Code:
__________________________________________________________________
|System |  This Week  |  Last Week  |        YTD  |         LTD  |
------------------------------------------------------------------
|  PS3  |     50.164  |     26.481  |    488.135  |   4.875.134  |
|  PSP  |     39.508  |     40.316  |    767.047  |  14.373.321  |
|  NDS  |     38.974  |     39.105  |    781.094  |  29.879.682  |
|  WII  |     31.101  |     31.460  |    623.436  |  10.064.780  |
|  360  |      2.419  |      2.668  |     44.286  |   1.247.080  |
|  PS2  |      1.711  |      1.825  |     27.051  |  21.633.205  |
------------------------------------------------------------------
| DSiLL |     20.765  |     21.604  |    375.843  |     812.107  |
|  DSi  |     14.256  |     13.581  |    326.105  |   4.572.590  |
|  DSL  |      3.953  |      3.920  |     79.146  |  17.909.514  |
------------------------------------------------------------------
|  PSP  |     38.017  |     39.125  |    745.103  |  14.279.525  |
| PSPgo |      1.491  |      1.191  |     21.944  |      93.796  |
------------------------------------------------------------------
 
duckroll said:
I dunno, it seems most people here were expecting it to not do well at all. The idea that it could sell close to 500k in the first week or more, depending on the sell through of the shipment, is something no one here believed could happen! I would say for Koei's expectation to sell 1 million of the game domestically, shipping 500k on the first 2 days of release is a very good start to that.
If that happens, then it's a surprise hit as far as the overall expectations of this forum go. But I also cannot imagine this game having long legs, so 500K could very well satisfy as much as 80% of the demand we can expect. Shall be interesting to see how this game does. :p
 
cvxfreak said:
If that happens, then it's a surprise hit as far as the overall expectations of this forum go. But I also cannot imagine this game having long legs, so 500K could very well satisfy as much as 80% of the demand we can expect. Shall be interesting to see how this game does. :p
Well, for what it's worth, pretty much every single remotely successful Musou game (over 100k) doubled what they did in the first week of release. So if it sells 300k or so in the first week, I would say 600k+ for LTD is expected. If it actually sells 500k in the first week, then I'll say there's actually a chance it'll get very near to a million. In any case, unless it was massively overshipped, this will be the best opening for any Musou game since 2007 (Orochi on PS2), and if it does 400k or more in the first week it will be the best opening since 2005 (SSM5 on PS2).
 
duckroll said:
Well, for what it's worth, pretty much every single remotely successful Musou game (over 100k) doubled what they did in the first week of release. So if it sells 300k or so in the first week, I would say 600k+ for LTD is expected. If it actually sells 500k in the first week, then I'll say there's actually a chance it'll get very near to a million. In any case, unless it was massively overshipped, this will be the best opening for any Musou game since 2007 (Orochi on PS2), and if it does 400k or more in the first week it will be the best opening since 2005 (SSM5 on PS2).
i agree with your analisys but i didn't understand if your numbers are PS360 or only PS3.

anyway, i think 100k LTD on 360 could be a good result
 
duckroll said:
Well, for what it's worth, pretty much every single remotely successful Musou game (over 100k) doubled what they did in the first week of release. So if it sells 300k or so in the first week, I would say 600k+ for LTD is expected. If it actually sells 500k in the first week, then I'll say there's actually a chance it'll get very near to a million. In any case, unless it was massively overshipped, this will be the best opening for any Musou game since 2007 (Orochi on PS2), and if it does 400k or more in the first week it will be the best opening since 2005 (SSM5 on PS2).
I decided to check out some media on the game and compare it to my experience with recent Musou game demos, and I have to say, this definitely seems like a large quality increase for the series.

I mean, I wasn't exactly being bowled over, but the game looked surprisingly playable and like it actually had quite a lot of effort behind it for a Musou game.

If the game is as playable as the trailers suggest, I could see it having some pretty healthy legs on positive word of mouth.
 
Omiee said:
nice for yakuza although i expected more since the install base is bigger now
Sales don't really scale to userbase with games like this. I doubt it would have sold much more even if the PS3 had a PS2 size userbase.
 
Moor-Angol said:
i agree with your analisys but i didn't understand if your numbers are PS360 or only PS3.

anyway, i think 100k LTD on 360 could be a good result
PS360. Although I expect the majority of sales to be from the PS3 version.
 
kpop100 said:
Sales don't really scale to userbase with games like this. I doubt it would have sold much more even if the PS3 had a PS2 size userbase.
I think it's more of a matter of the series establishing itself on the PS3, so that each sequel will be continually more front loaded. I wouldn't be surprised if it ends up about dead-even with Yakuza 3. If it does end up ahead by a bit, it's probably due to the recent influx of new PS3 owners looking for another game.
 

Stumpokapow

listen to the mad man
Road said:
If I'm reading this right, Media-Create's 2010 Game White Paper will contain a 2009 Top 1000 instead of a top 500.

*salivating*
not to sound crazy or anything, but didn't we map out that the top 500 per year got us something like 93% of all sales?

top 1000 has gotta go down to something like 500 units sold. i can't imagine a single game that wouldn't fall into the the top 1000.
 
Dash Kappei said:
For the same reason you came in here gloating to show off your "prediction" and quoting yourself with "I'll get my prediction in nice and early so there won't be any bitchin :lol "

But there's no bitching, just some slapping I guess
Erm nope, other people posting stupid posts = other people posting stupid posts.

Me laughing that for two predictions in a row i was off by exactly 1000 units is just that, me laughing about it. If you think my intentions were to 'gloat or show off' then you are sadly mistaken.

Right time to piss a few more people off with my predictions for next week:
god of war 3 - 35k
Shin Hokuto - 280k (ps3 only)
 
Dengeki Sales, Mar. 15 - 21:

01 / 00 [PS3] Ryuu Ga Gotoku 4: Densetsu wo Tsugumono (Sega) - 386.883 / NEW
02 / 00 [PSP] Gundam Assault Survive (Bandai Namco Games) - 93.549 / NEW
03 / 01 [NDS] Pokemon Ranger: Path of Light (Pokemon) - 49.406 / 274.985
04 / 02 [WII] New Super Mario Bros. Wii (Nintendo) - 35.642 / 3.530.581
05 / 03 [NDS] Tomodachi Collection (Nintendo) - 32.729 / 2.928.825
06 / 09 [WII] Wii Fit Plus (Nintendo) - 19.806 / 1.765.884
07 / 05 [PSP] Yuusha no Kuse ni Namaikida 3D (SCE) - 16.832 / 51.446
08 / 04 [PSP] Shin Sangoku Musou: Multi Raid 2 (Koei) - 16.270 / 51.470
09 / 10 [PSP] God Eater (Bandai Namco Games) - 15.774 / 600.485
10 / 18 [PSP] Monster Hunter Portable 2nd G (PSP the Best Reprint) (Capcom) - 15.159 / 215.322
11 / 12 [NDS] Dragon Quest IX: Sentinels of the Starry Sky (Ultimate Hits) (Square Enix) - 13.717 / 63.597
12 / 00 [NDS] Crayon Shin-Chan: Obaka Daininden Susume! Kasukabe Ninja Tai (Bandai Namco Games) - 12.571 / NEW
13 / 11 [PSP] Kenka Bancho 4: Ichinen Sensou (Spike) - 12.551 / 140.305
14 / 00 [PS3] God of War Collection (Capcom) - 12.425 / NEW
15 / 06 [PS3] Battlefield: Bad Company 2 (Electronic Arts) - 11.663 / 43.057
16 / 13 [PS3] Resident Evil 5: Alternative Edition (Capcom) - 10.525 / 264.607
17 / 00 [NDS] Nettou! Powerful Koushien (Konami) - 10.125 / NEW
18 / 19 [WII] Wii Sports Resort (Nintendo) - 9.781 / 1.822.658
19 / 15 [PS3] Nobunaga no Yabou: Tendou (Koei) - 9.413 / 61.950
20 / 00 [NDS] Hakuoki DS (Idea Factory) - 9.237 / NEW


Other software (FW / LTD):
[PS3] Final Fantasy XIII (Square Enix) - 1.455.505 / 1.854.813
[PS3] Metal Gear Solid 4: Guns of the Patriots (Konami) - 473.469 / 701.606
[PS3] Resident Evil 5 (Capcom) - 360.546 / 559.142
[PS3] Yakuza 3 (Sega) - 355.516 / 528.995

[PSP] Gundam Battle Royale (Bandai Namco Games) - 57.000 / 129.000
[PSP] Gundam Battle Chronicle (Bandai Namco Games) - 86.000 / 247.000
[PSP] Gundam Battle Universe (Bandai Namco Games) - 145.000 / 273.000


Code:
Hardware |  This Week |  Last Week |    YTD     |    LTD
------------------------------------------------------------
PS3      |     44.829 |     26.441 |    461.112	 |  4.945.810
PSP      |     41.218 |     46.415 |    753.966	 | 14.143.358
NDS      |     36.925 |     40.174 |    769.219	 | 29.733.924
WII      |     28.005 |     29.417 |    595.135	 | 10.140.571
360      |     	3.857 |      4.291 |     58.403	 |  1.267.058
PS2      |     	1.589 |      1.687 |     25.576	 | 	
------------------------------------------------------------
Total    |    156.423 |    148.425 |  2.663.411	 |
http://ascii.jp/elem/000/000/509/509912/
http://news.dengeki.com/elem/000/000/248/248686/
http://dps.dengeki.com/2010/03/29/p15636/

Mar. 8 - 14


EDIT:
Stumpokapow said:
not to sound crazy or anything, but didn't we map out that the top 500 per year got us something like 93% of all sales?

top 1000 has gotta go down to something like 500 units sold. i can't imagine a single game that wouldn't fall into the the top 1000.
Probably. I might have missed that analysis.

It's interesting because the cut-off in 2008 was 20k and many new games don't cross that. Even more useful in the case of MC, where we only get numbers for the top 10 (with Famitsu we have leaks here and there). But I guess it's more of a completist thing haha.

Hopefully Geimin will get a hold of it (and type it out for us).
 

Chris1964

Sales-Age Genius
onken said:
Wow, this may well end up being 2nd biggest PS3 game in Japan behind FF13.
This game has no chance to be close to MGS4.

Stumpokapow said:
not to sound crazy or anything, but didn't we map out that the top 500 per year got us something like 93% of all sales?

top 1000 has gotta go down to something like 500 units sold. i can't imagine a single game that wouldn't fall into the the top 1000.
I thought top 500 represented 80-85% of total sales. This year we already have total 2009 software sales from Media Create weekly reports and if we indeed take top 1000 (please be true) we will know exactly what top 500 and top 1000 represents.
 
Dash Kappei said:
Oh snap, you forgot to quote one part from last thread so I figured I'd help you out:
duckroll said:
Man, it must be so hard for doicare to make that prediction. It's not like there was an official announcement that the game has the highest initial shipment in the series history or anything. Nope.
Actually, I think it's fair to say he didn't make a high guess on the official announcement, since he actually lowered it from his earlier ballpark figure. A few weeks back doicare said he was thinking it likely it would start over 400K.
duckroll said:
Well, for what it's worth, pretty much every single remotely successful Musou game (over 100k) doubled what they did in the first week of release.
Just checking some of the biggest, Dynasty Warriors 4 and 5 didn't.
 

Chris1964

Sales-Age Genius
Next week releases

[NDS] Etrian Odyssey III: Caller of the Starry Seas (Atlus Co.) - 01/04/10
[NDS] Pet Shop Monogatari DS 2 (Taito Corporation) - 01/04/10
[NDS] Hudson x GReeeeN Live!? DeeeeS!? (Hudson) - 01/04/10
[NDS] Kodawari Saihai Simulation: Ocha no Ma Pro Yakyuu DS 2010 Nendohan (Now Production) - 01/04/10
[NDS] Nicola Kanshuu: Model Oshare Audition (Alchemist) - 01/04/10
[NDS] Spore Hero (Electronic Arts) - 01/04/10

[PSP] Pro Baseball Spirits 2010 (Konami) - 01/04/10
[PSP] Dead or Alive: Paradise (Tecmo) - 02/04/10

[WII] EA Sports Active: Personal Trainer - More Workouts (Electronic Arts) - 01/04/10
[WII] Spore Hero (Electronic Arts) - 01/04/10
[WII] Winning Post World 2010 (Koei) - 02/04/10

[PS3] Pro Baseball Spirits 2010 (Konami) - 01/04/10
[PS3] Winning Post World 2010 (Koei) - 02/04/10

[PS2] Pro Baseball Spirits 2010 (Konami) - 01/04/10
[PS2] Winning Post World 2010 (Koei) - 02/04/10

[360] Winning Post World 2010 (Koei) - 02/04/10
 
JoshuaJSlone said:
If Hokuto no Ken/Fist of the North Star is such a big deal, why has it barely been used beyond pachinko for the last decade?
Lots of things have tons of potential selling power, but aren't tapped into. It could be a variety of reasons: licensing agreements, interest from the right developers, etc. A proper One Piece RPG which follows the storyline of the manga, with high production values from a developer known for quality RPGs (say, an internal team within S-E ala KH) could very possibly sell over a million in Japan. A proper Evangelion action game from Capcom could do very well too. Any adventure game based on the Ghibli movies could be HUGE if it was from the right developer with the right marketing.

Lots of ifs there. Just because something is a popular brand doesn't mean it always gets the chance to be matched with the right genre, developer and marketing push to maximize the potential it has.
 

Chris1964

Sales-Age Genius
I'm afraid except for Famitsu leak we also lost Media Create leak. thedrill.no-blog has 3 weeks to update and we've left only with early estimates from uygioh5ds.

Next month I will finish Famitsu/Media Create database and I will make it available to everyone when both trackers publish 2009 top 500.

Is anyone having these data from oricon?

Code:
2008	July            DS top10
2008	August	        PS2 top10, DS top10
2008	September	PS2 top10
2008	October	        PS2 top10
2008	November	PS2 top10
web.archive.org hasn't updated for months and I can't find them.
 
duckroll said:
Lots of things have tons of potential selling power, but aren't tapped into. It could be a variety of reasons: licensing agreements, interest from the right developers, etc. A proper One Piece RPG which follows the storyline of the manga, with high production values from a developer known for quality RPGs (say, an internal team within S-E ala KH) could very possibly sell over a million in Japan. A proper Evangelion action game from Capcom could do very well too. Any adventure game based on the Ghibli movies could be HUGE if it was from the right developer with the right marketing.

Lots of ifs there. Just because something is a popular brand doesn't mean it always gets the chance to be matched with the right genre, developer and marketing push to maximize the potential it has.
Yeah, the licensing part here is especially killer. Not only are you getting a lot less money per game due to licensing fees, but ultimately you're building a franchise that you don't own. Taking your Capcom Evangelion game for example, say they made three fantastic Evangelion games, but for one reason or another, the license got taken away. Suddenly all that effort Capcom made went to waste, whereas if they had made three games in an original IP, they would have not only kept their brand and had higher margins, but they could turn around and license that brand out to places like movie studios and toy companies to make even more money.

While they're not a Japanese company, EA is a great example of the problems with this. They spent all their money on licensed IPs, so when the licensed game market collapsed a few years back, they basically had to start over from scratch.

But yeah, in Koei's case, the Musou series has one foot in the grave and Koei basically has no other really useful brands left, so a licensed game with a popular franchise looks all kinds of great right now despite all the drawbacks.
 

Man God

Non-Canon Member
duckroll said:
Lots of things have tons of potential selling power, but aren't tapped into. It could be a variety of reasons: licensing agreements, interest from the right developers, etc. A proper One Piece RPG which follows the storyline of the manga, with high production values from a developer known for quality RPGs (say, an internal team within S-E ala KH) could very possibly sell over a million in Japan. A proper Evangelion action game from Capcom could do very well too. Any adventure game based on the Ghibli movies could be HUGE if it was from the right developer with the right marketing.

Lots of ifs there. Just because something is a popular brand doesn't mean it always gets the chance to be matched with the right genre, developer and marketing push to maximize the potential it has.
A great One Piece anything could sell. A lot of the games they've released with the license have been somewhere between ok and pretty good.

But you're right that a well done RPG that follows the story could do insanely well and at this point you could make a five or six game franchise out of it!
 

Dash Kappei

Not actually that important
Can't wait for HNK Musou hitting here, this is a Musou game that'll have a shot at doing pretty good numbers outside Asian shores and specifically in EU, at least in Italy, France and Spain, so I can see Koei's worldwide expectations being in the 1,500k ballpark. I think the series is pretty niche in the US, am I right?
If it'll be marketed (which I don't think it will, and by that I mean no tv commercials) it has a shot at #1 for Italy and maybe France. Dunno about Germany (and hey, censorship means they won't get it anyway, right?) but in the UK it doesn't have a particular following or anything.
If it won't be marketed but get good reviews it'll at least do good.

It's by far the strongest anime/manga license as far as Teen/Mature ratings go here (Italy), even stronger than Lupin The 3rd.

Duckroll, are you going to get it?
I don't remember if you despise the Musou franchise or not... I normally do, but I quite enjoyed Gundam 2 on the 360 and it seems a perfect match with the HNK license.
If it does a good job with story integration than it'll be glorious, graphically it seems a notch or two above previous games in the franchise.
It's basically the only anime license I care about at all now that I've got my Tatsunoko fix and knowing that I'll never get a proper Go Nagai's 70s robottos game (mainly Grendizer -Goldrake here- and Jeeg...).
 
uhm... i was browsing Famitsu site and just for curiosity i was looking at "Hakusho" page, Hakusho is Famitsu White Pages, the book we usually get yearly top500.

but... i didn't see anything releated to 2010 book, the last one showed is 2009...
No issue this year ???
Considering it's always published in May, it's strange there is no indication for an imminent release
 
bttb said:
http://news.dengeki.com/elem/000/000/249/249706

The Inazuma Eleven series has currently shipped a total of 1.57 million units.

Inazuma Eleven 3: Sekai e no Chousen!! Spark/Bomber will be released on July 1st, 2010.
Just before World Cup quarterfinals, not bad.


Two versions again. Not bad Level-5, you pass the proper milking test.


IE1 470k
IE2 1160k

I wonder whats Konami waiting for announcing a sooner-than-usual WE to exploit the WC, they did in 2002 and 2006...