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Media Create Sales: May 17-23

cvxfreak

Member
Road said:
I just checked three places and they say 2006-12 for Japan (2007-01 for the rest of the world).

My fault. I thought it said 2006-01. Been a long day. Just remembered that LP was indeed end of 2006 in Japan and the month after everywhere else.
 

Chris1964

Sales-Age Genius
Road said:
Chris, I was cross-checking LTDs for hardware and I see you put DSL as 4,026 this week, but I'm seeing 3,921 in other places. Did MC correct the number or something?
I always doublecheck hardware numbers from m-create.com. I don't think I did such a mistake. I'll keep an eye on this if we get updated LTD sales.
 

Shirokun

Member
schuelma said:
Yeah I thought Galaxy 2 would have a better opening. Obviously its really really really early, but I agree that the odds are it won't get to the first ones sales.

The problem again right now is advertising. Nintendo has been advertising the heck out of NSMBWii and Mario Kart, but I haven't seen ANY advertising for Mario Galaxy outside of the game stores. In fact, I stopped by the Sofmap stores in Akihabara today, and could hardly tell that the game was on sale(I actually had to check to make sure it was already out). There weren't any huge displays or anything. EVA 2.0 by comparison, had a much bigger stand outside.

I have no doubts that SMG2 will have legs, but I guess Nintendo just assumed they could ride the success of NSMB with out actually promoting the darn game.
 

donny2112

Member
Bebpo said:
SMG2 seems really overshipped.

:lol

Oh, Bebpo. You're so funny!

cvxfreak said:
Too bad for Galaxy 2, but it's not surprising.

The what, the huh? SMG doubled first day. Most of Nintendo's games do similar. Mario always have legs. This actually puts it on a good track to 1 million! :lol Edit: Or very close to it.

schuelma said:
Yeah I thought Galaxy 2 would have a better opening. Obviously its really really really early, but I agree that the odds are it won't get to the first ones sales.

smh. What has happened to the MC regulars!?!
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
donny2112 said:
smh. What has happened to the MC regulars!?!


I think it needed to open bigger to have a shot to get to a million. It's not going to get the holiday bump the first one got and with no real multiplayer I don't see it having great legs. I realize its early to be making conclusions, but if 1st week is "only" 280-290k I don't think it will get particularly close.
 
donny2112 said:
smh. What has happened to the MC regulars!?!

Dunno why everyone is being so pessimistic - it's a sequel that opened with better (albeit only slightly) first day numbers than the original. Perhaps it will collapse over the week, or perhaps it will fizzle out a good couple of hundred thousand below SMG, but right now all we have is a solid first day.

schuelma said:
I think it needed to open bigger to have a shot to get to a million. It's not going to get the holiday bump the first one got and with no real multiplayer I don't see it having great legs. I realize its early to be making conclusions, but if 1st week is "only" 280-290k I don't think it will get particularly close.

Fair point, I suppose, although I don't recall how much of a bump SMG got - is it possible you're overstating the importance of that?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Cosmonaut X said:
Fair point, I suppose, although I don't recall how much of a bump SMG got - is it possible you're overstating the importance of that?


I'm at work so I can't get to Josh's site, but IIRC it got a very very nice bump in December.
 

Spiegel

Member
November (five weeks) - ~450k (256+78+43+37+36)
December (five weeks) - ~356k (48+70+109+67+62)
January (four weeks) - ~50k (17+16+9+7)
 

donny2112

Member
Spiegel said:
November (five weeks) - ~450k
December (five weeks) - ~360k
January (four weeks) - ~50k

Super Mario Sunshine opened in July in Japan. It has the current highest opening for a 3-D Mario game (281K), and also the worst legs. It was so front-loaded as to sell a whopping 35% of its LTD its first week. Wii is so screwed compared to GameCube?

Edit:
It isn't like this hasn't been mentioned/discussed tons of times in MC threads. It's the reaction of the MC regulars to the first day numbers that has me so perplexed. Do we not learn from past "jump to conclusions based on first day numbers for a game with likely very good legs" episodes?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
donny2112 said:
Edit:
It isn't like this hasn't been mentioned/discussed tons of times in MC threads. It's the reaction of the MC regulars to the first day numbers that has me so perplexed. Do we not learn from past "jump to conclusions based on first day numbers for a game with likely very good legs" episodes?


Well, that is why I tried to couch my opinion in extremely preliminary terms. And I could absolutely be wrong about its legs- just don't think so because I think Galaxy's legs were inflated by the holiday bump.
 

donny2112

Member
schuelma said:
And I could absolutely be wrong about its legs- just don't think so because I think Galaxy's legs were inflated by the holiday bump.

SMG - 256K / 977K (26.2%)

So inflated. I mean without the holiday, it might've only had 30% first-week percentage. A 280K opening SMG2 with a 30% first-week percentage would sell a lousy 930K. Pathetic.

This is Mario on a Nintendo system. Mario. Nintendo system. These don't historically have bad or even "regular" legs. You'd have to think that with the highest home console install base for a Nintendo console in Japan since the SNES, that Mario would have the worst legs ever for one its 3-D iterations.

Seriously?

Edit:
\/\/\/
That there's a nice .gif. :lol
 

Chris1964

Sales-Age Genius
I was revisiting the pre Mario Galaxy thread to see the reactions after first day numbers http://www.neogaf.com/forum/showthread.php?t=204500 (after page 11) and I found this gif.

bird.gif


Edit: The Mario table I post every week shows Galaxy weekly sales and the bump it had at holidays.
 

fernoca

Member
Yeah..the first galaxy opened to around 250k sales on "it's first week"..and recently got to 1 million....so it did quite well over the course of this 2 years

Most titles that debut with 250k; end with around 500k...similar to movies/box office charts; those releases tend to end with twice the amount of what they did when they debuted...or in many other cases get their big number at debut then completely go down..just look at those "big sellers" that open with like 1.5 million first week sales and end with under 2.0 million total.
 

Chris1964

Sales-Age Genius
Every Mario title there is arranged by first week to LTD ratio

14/02/04 [GBA] Famicom Mini: Super Mario Bros. (Nintendo) - 63.894 / 1.280.158 / 4,99%
08/12/05 [NDS] Mario Kart DS (Nintendo) - 224.411 / 3.611.630 / 6,21%
14/12/96 [N64] Mario Kart 64 (Nintendo) - 160.363 / 1.711.661 / 9,37%
23/06/96 [N64] Super Mario 64 (Nintendo) - 162.111 / 1.639.921 / 9,89%
02/12/04 [NDS] Super Mario 64 DS (Nintendo) - 120.062 / 1.162.478 / 10,33%
19/11/09 [NDS] Mario & Sonic at the Olympic Winter Games (Nintendo) - 25.663 / 238.300 / 10,77%
22/11/07 [WII] Mario & Sonic at the Olympic Games (Nintendo) - 67.054 / 594.157 / 11,29%
14/12/01 [GBA] Super Mario Advance 2: Super Mario World (Nintendo) - 113.183 / 919.234 / 12,31%
08/11/07 [NDS] Mario Party DS (Nintendo) - 242.195 / 1.941.735 / 12,47%
05/11/09 [WII] Mario & Sonic at the Olympic Winter Games (Nintendo) - 24.476 / 180.400 / 13,57%
28/11/03 [GCN] Mario Party 5 (Nintendo) - 100.565 / 697.462 / 14,42%
10/08/04 [GBA] Famicom Mini: Super Mario Bros. 2 (Nintendo) - 52.705 / 365.456 / 14,42%
20/09/07 [WII] Mario Strikers: Charged (Nintendo) - 32.725 / 225.556 / 14,51%
21/11/03 [GBA] Mario & Luigi: Superstar Saga (Nintendo) - 63.839 / 438.781 / 14,55%
11/07/03 [GBA] Super Mario Advance 4: Super Mario Bros. 3 (Nintendo) - 105.813 / 718.207 / 14,73%
17/12/99 [N64] Mario Party 2 (Nintendo) - 131.155 / 884.249 / 14,83%
25/05/06 [NDS] New Super Mario Bros. (Nintendo) - 865.024 / 5.819.137 / 14,87%
10/11/05 [GCN] Mario Party 7 (Nintendo) - 81.626 / 454.261 / 17,97%
18/11/04 [GCN] Mario Party 6 (Nintendo) - 96.707 / 527.132 / 18,35%
20/09/02 [GBA] Super Mario Advance 3: Yoshi's Island (Nintendo) - 95.596 / 515.633 / 18,54%
21/05/04 [GBA] Famicom Mini: Dr. Mario (Nintendo) - 24.300 / 125.108 / 19,42%
08/11/02 [GCN] Mario Party 4 (Nintendo) - 177.605 / 902.348 / 19,68%
21/05/04 [GBA] Famicom Mini: Mario Bros. (Nintendo) - 18.673 / 92.521 / 20,18%
26/07/07 [WII] Mario Party 8 (Nintendo) - 282.389 / 1.396.911 / 20,22%
27/07/06 [NDS] Mario Hoops 3-on-3 (Nintendo) - 103.866 / 498.021 / 20,86%
07/11/03 [GCN] Mario Kart: Double Dash!! (Nintendo) - 179.230 / 825.894 / 21,70%
18/12/98 [N64] Mario Party (Nintendo) - 153.858 / 706.663 / 21,77%
10/04/08 [WII] Mario Kart Wii (Nintendo) - 608.147 / 2.719.556 / 22,36%
17/01/08 [NDS] Mario & Sonic at the Olympic Games (Nintendo) - 90.793 / 376.632 / 24,11%
03/12/09 [WII] New Super Mario Bros. Wii (Nintendo) - 936.734 / 3.826.530 / 24,48%
13/09/05 [GBA] Dr. Mario & Panel de Pon (Nintendo) - 30.206 / 122.937 / 24,57%
21/03/01 [GBA] Super Mario Advance: Super Mario Bros. (Nintendo) - 219.551 / 887.505 / 24,74%
21/07/00 [N64] Mario Tennis 64 (Nintendo) - 213.422 / 833.908 / 25,59%
15/01/09 [WII] New Play Control! Mario Power Tennis (Nintendo) - 55.391 / 216.069 / 25,64%
07/12/00 [N64] Mario Party 3 (Nintendo) - 221.240 / 845.143 / 26,18%
01/11/07 [WII] Super Mario Galaxy (Nintendo) - 256.341 / 977.178 / 26,23%
21/07/05 [GCN] Super Mario Baseball (Nintendo) - 61.137 / 229.754 / 26,61%
11/06/99 [N64] Mario Golf 64 (Nintendo) - 126.108 / 470.778 / 26,79%
12/04/07 [NDS] Mario Vs. Donkey Kong 2: March of the Minis (Nintendo) - 83.517 / 306.176 / 27,28%
11/08/00 [N64] Paper Mario (Nintendo) - 118.322 / 425.609 / 27,80%
21/07/01 [GBA] Mario Kart: Super Circuit (Nintendo) - 261.797 / 938.175 / 27,90%
19/06/08 [WII] Super Mario Stadium: Family Baseball (Nintendo) - 58.612 / 204.553 / 28,65%
11/02/09 [NDS] Mario & Luigi: Bowser's Inside Story (Nintendo) - 220.055 / 740.508 / 29,72%
01/03/00 [NGB] Super Mario Bros. Deluxe (Nintendo) - 24.234 / 81.056 / 29,90%
13/01/05 [GBA] Mario Party Advance (Nintendo) - 73.115 / 241.721 / 30,25%
01/11/00 [NGB] Mario Tennis GB (Nintendo) - 108.870 / 357.983 / 30,41%
10/06/04 [GBA] Mario Vs. Donkey Kong (Nintendo) - 54.170 / 177.657 / 30,49%
09/03/96 [SFC] Super Mario RPG: Legend of the Seven Stars (Nintendo) - 335.872 / 1.089.795 / 30,82%
19/04/07 [WII] Super Paper Mario (Nintendo) - 156.055 / 506.298 / 30,82%
26/08/04 [GBA] Mario Pinball (Nintendo) - 31.680 / 101.237 / 31,29%
26/05/05 [GCN] NBA Street V3: Mario de Dunk (Electronic Arts) - 6.596 / 20.991 / 31,42%
13/09/05 [GBA] Mario Tennis: Power Tour (Nintendo) - 42.857 / 135.815 / 31,56%
29/12/05 [NDS] Mario & Luigi: Partners in Time (Nintendo) - 133.229 / 417.391 / 31,92%
22/04/04 [GBA] Mario Golf: Advance Tour (Nintendo) - 28.581 / 88.904 / 32,15%
05/09/03 [GCN] Mario Golf: Toadstool Tour (Nintendo) - 63.263 / 192.802 / 32,81%
21/06/07 [NDS] Itadaki Street DS: Dragon Quest & Super Mario (Square Enix) - 140.560 / 424.948 / 33,08%
22/07/04 [GCN] Paper Mario: The Thousand-Year Door (Nintendo) - 137.750 / 409.600 / 33,63%
19/07/02 [GCN] Super Mario Sunshine (Nintendo) - 280.610 / 789.989 / 35,52%
19/01/06 [GCN] Mario Strikers (Nintendo) - 69.691 / 194.451 / 35,84%
28/10/04 [GCN] Mario Power Tennis (Nintendo) - 139.826 / 377.172 / 37,07%
14/07/05 [GCN] Dance Dance Revolution: Mario Mix (Nintendo) - 22.629 / 59.922 / 37,76%
10/08/99 [NGB] Mario Golf GB (Nintendo) - 92.760 / 219.830 / 42,20%
18/07/97 [N64] Super Mario 64 (Rumble Pack Version) (Nintendo) - 6.644 / 6.644 / 100,00%
13/09/85 [NFC] Super Mario Bros. (Nintendo) - / 6.810.000
23/10/88 [NFC] Super Mario Bros. 3 (Nintendo) - / 3.840.000
03/06/86 [NFC] Super Mario Bros. 2 (Famicom Disc System) (Nintendo) - / 2.650.000
09/09/83 [NFC] Mario Bros. (Nintendo) - / 1.630.000
27/09/90 [NFC] Dr. Mario (Nintendo) - / 1.530.000
21/04/89 [NGB] Super Mario Land (Nintendo) - / 4.150.000
21/10/92 [NGB] Super Mario Land 2: Six Golden Coins (Nintendo) - / 2.630.000
27/07/90 [NGB] Dr. Mario (Nintendo) - / 2.080.000
21/01/94 [NGB] Super Mario Land 3: Wario Land (Nintendo) - / 1.560.000
27/08/92 [SFC] Super Mario Kart (Nintendo) - / 3.820.000
21/11/90 [SFC] Super Mario World (Nintendo) - / 3.550.000
14/07/93 [SFC] Super Mario All Stars (Nintendo) - / 2.120.000
05/08/95 [SFC] Super Mario World 2: Yoshi's Island (Nintendo) - / 1.770.000
 
V

Vilix

Unconfirmed Member
This may sound a bit off, but the iPad was released in Japan today. Maybe the reason game hardware and software is slow low this week is because everyone is lined up at the Apple Store???
 

Chris1964

Sales-Age Genius
Even if iPad had some impact this would show at next week's sales.
But accidently you gave an excuse for Galaxy 2.
iPad will have zero impact to Japanese video game market, it has nothing to do with low hardware and software numbers
 
Shirokun said:
The problem again right now is advertising. Nintendo has been advertising the heck out of NSMBWii and Mario Kart, but I haven't seen ANY advertising for Mario Galaxy outside of the game stores. In fact, I stopped by the Sofmap stores in Akihabara today, and could hardly tell that the game was on sale(I actually had to check to make sure it was already out). There weren't any huge displays or anything. EVA 2.0 by comparison, had a much bigger stand outside.

I have no doubts that SMG2 will have legs, but I guess Nintendo just assumed they could ride the success of NSMB with out actually promoting the darn game.

Actually 3D Mario games have always been difficult to sell in the domestic market in comparison to 2D Mario games. Just look at the sales of Mario 64 (excluding Mario 64 DS), SMS, and SMG1. They have mentioned this before too. So the stance they appear to have taken is, fuck it. Why waste money advertising something that won't make any difference in sales.

They have even gone as far as conducting market research and finding the reason for lower sales. They have even resorted to asking questions on that Wii channel. The conclusion they have come to, is that the games are too complicated and difficult.
 

donny2112

Member
Chris1964 said:
Every Mario title there is arranged by first week to LTD ratio

14/02/04 [GBA] Famicom Mini: Super Mario Bros. (Nintendo) - 63.894 / 1.280.158 / 4,99%
23/06/96 [N64] Super Mario 64 (Nintendo) - 162.111 / 1.639.921 / 9,89%
02/12/04 [NDS] Super Mario 64 DS (Nintendo) - 120.062 / 1.162.478 / 10,33%
14/12/01 [GBA] Super Mario Advance 2: Super Mario World (Nintendo) - 113.183 / 919.234 / 12,31%
10/08/04 [GBA] Famicom Mini: Super Mario Bros. 2 (Nintendo) - 52.705 / 365.456 / 14,42%
11/07/03 [GBA] Super Mario Advance 4: Super Mario Bros. 3 (Nintendo) - 105.813 / 718.207 / 14,73%
25/05/06 [NDS] New Super Mario Bros. (Nintendo) - 865.024 / 5.819.137 / 14,87%
20/09/02 [GBA] Super Mario Advance 3: Yoshi's Island (Nintendo) - 95.596 / 515.633 / 18,54%
21/05/04 [GBA] Famicom Mini: Mario Bros. (Nintendo) - 18.673 / 92.521 / 20,18%
03/12/09 [WII] New Super Mario Bros. Wii (Nintendo) - 936.734 / 3.826.530 / 24,48%
21/03/01 [GBA] Super Mario Advance: Super Mario Bros. (Nintendo) - 219.551 / 887.505 / 24,74%
01/11/07 [WII] Super Mario Galaxy (Nintendo) - 256.341 / 977.178 / 26,23%
01/03/00 [NGB] Super Mario Bros. Deluxe (Nintendo) - 24.234 / 81.056 / 29,90%
19/07/02 [GCN] Super Mario Sunshine (Nintendo) - 280.610 / 789.989 / 35,52%
18/07/97 [N64] Super Mario 64 (Rumble Pack Version) (Nintendo) - 6.644 / 6.644 / 100,00%

Thanks, Chris1964! Reduced it down to the platformers with a first week number, in case anyone wanted to look at that subset.
 
V

Vilix

Unconfirmed Member
Chris1964 said:
Even if iPad had some impact this would show at next week's sales.
But accidently you gave an excuse for Galaxy 2.
iPad will have zero impact to Japanese video game market, it has nothing to do with low hardware and software numbers

You're right. Where's my brain?
 
donny2112 said:
It isn't like this hasn't been mentioned/discussed tons of times in MC threads. It's the reaction of the MC regulars to the first day numbers that has me so perplexed. Do we not learn from past "jump to conclusions based on first day numbers for a game with likely very good legs" episodes?

I'm not an MC regular, but I predicted that Galaxy 2 would sell less than Galaxy 1 before I saw first day sales. If anything, I was surprised by the uptick (however small). I would imagine it was caused by Galaxy fans jumping in early, but I don't think there's going to be any long term differences. 3D Mario sells the way it does in Japan. I don't see a direct sequel to a 3D Mario game (that failed to break the pattern) breaking that pattern.

the thoroughbred said:
They have even gone as far as conducting market research and finding the reason for lower sales. They have even resorted to asking questions on that Wii channel. The conclusion they have come to, is that the games are too complicated and difficult.

Which is stupid and condescending.
 

Road

Member
Since we're talking about the iPad, ASCIIMW did a research on intent to buy the thing: http://asciimw.jp/info/release/pdf/20100527.pdf

Percentage of the people who has reserved or intend to buy an iPad who also has one of these gaming systems:

WII - 58.8%
NDS - 52.9%
PS2 - 17.6%
PSP - 17.6%
PS3 - 11.8%
360 - 5.9%



...I think. haha

Also, among the people who had reserved, intend to buy or are considering buying an iPad, games were mentioned by 28.8% as one of the reasons (the 13th more mentioned).
 

donny2112

Member
kame-sennin said:
I'm not an MC regular, but I predicted that Galaxy 2 would sell less than Galaxy 1 before I saw first day sales.

Are you talking 5 units less or 200,000 less. Slight difference there.

kame-sennin said:
I don't see a direct sequel to a 3D Mario game (that failed to break the pattern) breaking that pattern.

One of us is confused.

I'm seeing people express surprise and disappointment that SMG2 didn't open up much higher than SMG1, when expecting it to open much higher (when none of the other 3-D Marios have with Sunshine being the highest) didn't seem particularly logical. Mario games (yes, even the 3-D ones) have legs where they typically triple the first week sales or more. No one who is a regular MCer would likely have been expecting NSMBWii sales out of SMG2. SMG1 sales, though, yes. Again, we're talking about 3-D Mario in Japan.

You seem to be under the impression that we/I were expecting something much higher. Eh?
 
donny2112 said:
Are you talking 5 units less or 200,000 less. Slight difference there.

More than Sunshine, but less than Galaxy 1. That's not a very specific prediction, but my main point is that I don't think SMG2 will surpass SMG.

donny2112 said:
One of us is confused.

I'm seeing people express surprise and disappointment that SMG2 didn't open up much higher than SMG1, when expecting it to open much higher (when none of the other 3-D Marios have with Sunshine being the highest) didn't seem particularly logical. Mario games (yes, even the 3-D ones) have legs where they typically triple the first week sales or more. No one who is a regular MCer would likely have been expecting NSMBWii sales out of SMG2. SMG1 sales, though, yes. Again, we're talking about 3-D Mario in Japan.

You seem to be under the impression that we/I were expecting something much higher. Eh?

I think we're in agreement, I just used a comment you made as a springboard to make a point about the general gaf reaction. I agree that there's no reason to be shocked by SMG2's opening numbers. It will definitely have better legs than the average game, but it was never going to dramatically outpace SMG.
 

Chris1964

Sales-Age Genius
Super Mario Galaxy 2 (Wii) – 143,200 (28%)
Super Robot Taisen OG Saga: Masou Kishin – The Lord of Elemental (DS) – 64,600 (66%)
Soccer Tsuku DS: World Challenge 2010 (DS) – 29,100 (36%)
Medarot DS: Kabuto (DS) – 25,200 (57%)
Medarot DS: Kuwagata (DS) – 20,800 (49%)
DeathSmiles IIX (360/Limited Edition) – 9,000 (58%)
Blaze Union: Story to Reach the Future (PSP) – 7,100 (42%)
Alan Wake (360/Limited Edition) – 6,900 (74%)
Alan Wake (360/Normal Edition) – 4,900 (50%)
Death Smiles (360/Normal Edition) – 2,800 (34%)
Pachitte Chonmage Tatsujin 16: Pachinko Hissatsu Shigotojin III (PS2) – 2,300 (27%)
Yumeiro Patisserie: My Sweets Cooking (DS) – 1,300 (17%)
Suzunone Seven: Rebirth Knot (PS2/Normal Edition) – 1,600 (50%)
Kunio-Kun no Chou Nekketsu! Soccer League Plus World Hyper Cup Hen (DS) – 1,100 (8%)
Suzunone Seven: Rebirth Knot (PS2/Limited Edition) – 1,000 (57%)
Sekai no Hate Made Itte Q! Chinjuu Hunter Mono no Daibouken (DS) – 800 (9%)
Desert Kingdom (PS2/Limited Edition) – 700 (45%)
Desert Kingdom (PS2/Normal Edition) – 700 (30%)
Strike Witches: Anata to Dekiru Koto – A Little Peaceful Days (PS3PS2/Limited Edition) – 700 (40%)
Red Steel 2 (Wii) – 500 (9%)

Some more Famitsu comparisons. Mario and Medarot are already posted.

28/06/07 [PS2] Super Robot Wars OG: Original Generations (Banpresto) - 332.373 / 435.411
27/12/07 [PS2] Super Robot Wars OG Gaiden (Banpresto) - 198.539 / 295.961
29/05/08 [NDS] Super Robot Wars OG Saga: Endless Frontier (Bandai Namco) - 90.248 / 120.556
25/02/10 [NDS] Super Robot Wars OG Saga: Endless Frontier Exceed (Bandai Namco) - 78.773 / 91.200

23/02/96 [SAT] J-League Pro Soccer Club o Tsukurou (Sega) - 104.850 / 228.304
20/11/97 [SAT] J-League Pro Soccer Club o Tsukurou 2 (Sega) - 173.310 / 431.883
30/09/99 [SDC] J-League Pro Soccer Club! (Sega) - 159.725 / 305.336
22/12/00 [SDC] Soccer Tsuku Tokudai Gou: J-League Pro Soccer Club o Tsukurou (Sega) - 85.991 / 171.920
13/12/01 [SDC] Soccer Tsuku Tokudai Gou 2: J-League Pro Soccer Club o Tsukurou (Sega) - 31.436 / 61.187
07/03/02 [PS2] J-League Pro Soccer Club! 2002 (Sega) - 216.416 / 532.060
05/09/02 [GBA] J-League Pro Soccer Club! Advance (Sega) - 9.509 / 13.568
05/06/03 [PS2] J-League Pro Soccer Club! 3 (Sega) - 258.309 / 507.873
24/06/04 [PS2] J-League Pro Soccer Club! 4 (Sega) - 194.275 / 351.403
29/03/06 [PS2] J-League Pro Soccer Club! European Championship (Sega) - 153.906 / 247.931
01/02/07 [PS2] J-League Pro Soccer Club! 5 (Sega) - 108.334 / 174.906
20/11/08 [NDS] Let's Make a Pro Soccer Club! DS Touch and Direct (Sega) - 72.530 / 137.051
12/11/09 [PSP] J-League Pro Soccer Club! 6: Pride of J (Sega) - 90.250 / 146.371

23/04/09 [360] DeathSmiles (Cave) - 20.302 / 27.630

25/11/99 [PS1] Pachitte Chonmage Tatsujin (Hackberry) - 8.337 / 8.337
18/04/02 [PS1] Pachitte Chonmage Tatsujin 3: Kyoraku Official Gladiator & Call-Chan (Hackberry) - 4.657 / 4.657
06/02/03 [PS2] Pachitte Chonmage Tatsujin 2 (Hackberry) - 2.471 / 2.471
29/05/03 [PS2] Pachitte Chonmage Tatsujin 4: Knockdown Kingdom (Hackberry) - 13.514 / 45.805
15/04/04 [PS2] Pachitte Chonmage Tatsujin 5: CR Kamen Rider (Hackberry) - 6.796 / 22.490
15/07/04 [PS2] Pachitte Chonmage Tatsujin 6: Ierokyabu (Hackberry) - 7.086 / 19.853
07/10/04 [PS2] Pachitte Chonmage Tatsujin 7: Dokaben (Hackberry) - 3.656 / 3.656
04/08/05 [PS2] Pachitte Chonmage Tatsujin 8: Ultra Seven (Hackberry) - 13.428 / 40.052
27/10/05 [PS2] Pachitte Chonmage Tatsujin 9: Mito Koumon (Hackberry) - 12.790 / 35.792
25/01/07 [PS2] Pachitte Chonmage Tatsujin 10: Winter Sonata (Hackberry) - 48.106 / 107.986
24/05/07 [PS2] Pachitte Chonmage Tatsujin 12: Ultra Man (Hackberry) - 17.677 / 47.871
22/11/07 [PS2] Pachitte Chonmage Tatsujin 13: Pachinko Hissatsu Shigotojin III (Hackberry) - 42.358 / 108.837
21/02/08 [PS2] Pachitte Chonmage Tatsujin 14: Pachinko Kamen Rider; Shocker Zenmetsu Daisakusen (Hackberry) - 13.550 / 26.625
25/12/08 [PS2] Pachitte Chonmage Tatsujin 15: Pachinko Fuyu no Sonata 2 (Hackberry) - 27.093 / 54.127

25/08/05 [GBA] Kunio-kun Nekketsu! Collection 1 (Atlus Co.) - / 17.166
04/02/10 [NDS] Kunio-kun Nekketsu! Daiundoukai (Arc System Works) - 8.681 / 11.500

26/11/09 [NDS] Strike Witches: Battle in the Blue Sky - The New Commander Fights! (Russel) - 7.795 / 7.795

02/12/06 [WII] Red Steel (Ubisoft) - 8.823 / 45.411
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Chris1964 said:
I was revisiting the pre Mario Galaxy thread to see the reactions after first day numbers http://www.neogaf.com/forum/showthread.php?t=204500 (after page 11) and I found this gif.

bird.gif


Edit: The Mario table I post every week shows Galaxy weekly sales and the bump it had at holidays.

I love visiting old threads.

Everyone is chit-chatting casually about how good SMG is going to sell:

Mithos Yggdrasill said:
First day numbers for Super Mario Galaxy ? I hope it will be at least 400k.

voodoojohn said:
I will be amazed if Galaxy's first week does not beat Sunshine's.

Smiles and Cries said:
SMG will sell 600k first week and this is without lines mark my words

Notorious_Roy said:
It's sell a couple of million copies, easily. Anyone thinking it (Super Mario Galaxy) won't is simply retarded.

SMG first day numbers (130k) posted.

GAF Meltdown!!
 

Chris1964

Sales-Age Genius
sinobi gives again first day sales.

Some additional information from what is already known.

Galaxy 1: 130k first week / 23% sellthrough -> 565k first shipment

Galaxy 2: It's possible it will get a boost once casual players pick up copies over the weekend.

Medarot DS: Rocket Company had a sales target of 100k for -> it will beat this target easily.
 

cvxfreak

Member
donny2112 said:
The what, the huh? SMG doubled first day. Most of Nintendo's games do similar. Mario always have legs. This actually puts it on a good track to 1 million! :lol Edit: Or very close to it.

Remember when duckroll made fun of you for using little except for history to dictate sales? Well, I need to echo that here right now. :lol :D

Now, I'm not always correct myself, but I do live in Japan, so I can sort of gauge interest in a product in a broad sense. Galaxy 2 has been a non-event in Japan. Aside from the usual kiosk monitors in game stores, Galaxy 2's release has just been like any other normal level game. It certainly pales in comparison to the launches of Joker 2 and Peace Walker. The first day sales just prove that even more.

Looking at it from a more specific sales age level, Galaxy 2 does not exist in a bubble. Hell, it's not even the only Mario game that's going to be in the Top 10 when it finally charts. I am convinced that in order for Galaxy 2 to sell 1 Million units, a good chunk of the original's owners will need to come back or a good amount of NSMB Wii and perhaps MK Wii owners will need to jump on board.

The Sinobi post Chris quoted above mentions casual gamers who will buy the game during the weekend. But what if they opt to buy NSMB Wii instead, or even MK Wii? That is why I am so reluctant regarding Galaxy 2's sales. The selection of Mario games on the Wii has expanded considerably since the original Galaxy, and not fewer than two of them are Blue Ocean games. NSMB Wii may very well cannibalize Galaxy 2's sales within a month. We sort of saw this when Mario Party 8 tragically outsold Galaxy 1 back in 2007.

Even if we did look at sales history, the Wii provides little evidence of direct sequels even coming close to sales of their predecessors. Compare Wii Sports to Wii Sports Resort, Umbrella Chronicles to Darkside Chronicles, Taiko Wii to Taiko Wii 2, Deca Sporta to Deca Sporta 2, or Mario & Sonic in Beijing to Mario & Sonic in Vancouver. The only major series I can think of with consistent sales is Tales. :lol

So, in case my reasoning was not clear, hopefully it now is!
 

donny2112

Member
cvxfreak said:
So, in case my reasoning was not clear, hopefully it now is!

Thanks. We'll see what it does in coming weeks. Sunshine stayed pretty high for about the first five weeks after launch. With Galaxy 2, I'm considering 1) historical sales (it's a Mario game on a Nintendo platform), 2) the DVD and Super Guide mode in the main game (i.e. it's more geared toward a expanded audience than Galaxy one was in 2007, since Nintendo didn't know they needed to), and 3) expecting Nintendo to start ads after launch as has been their custom and as worked so well with Galaxy 1.

Remember how I told duckroll that to assume I'm only looking at historical sales was way oversimplifying my thinking? Well I need to echo that right here, too. :p
 
Shirokun said:
The problem again right now is advertising. Nintendo has been advertising the heck out of NSMBWii and Mario Kart, but I haven't seen ANY advertising for Mario Galaxy outside of the game stores. In fact, I stopped by the Sofmap stores in Akihabara today, and could hardly tell that the game was on sale(I actually had to check to make sure it was already out). There weren't any huge displays or anything. EVA 2.0 by comparison, had a much bigger stand outside.

I have no doubts that SMG2 will have legs, but I guess Nintendo just assumed they could ride the success of NSMB with out actually promoting the darn game.
How have you missed the TV ads with Arashi? I see them so often they're annoying me at this point.

Anyway, 3D Mario is never going to be as big as 2D Mario in a country where tons of people barf their lunch watching Avatar in 3D. That's pretty much the bottom line.
 

Takao

Banned
Chris1964 said:
Medarot DS: Rocket Company had a sales target of 100k for -> it will beat this target easily.

That's great news. I hope they don't screw it up like Natsume and Imagineer did. I'm really surprised it's doing this without a new anime or manga series.

I also hope that it doing well in Japan will encourage localization of the game.
 

cvxfreak

Member
donny2112 said:
Thanks. We'll see what it does in coming weeks. Sunshine stayed pretty high for about the first five weeks after launch. With Galaxy 2, I'm considering 1) historical sales (it's a Mario game on a Nintendo platform), 2) the DVD and Super Guide mode in the main game (i.e. it's more geared toward a expanded audience than Galaxy one was in 2007, since Nintendo didn't know they needed to), and 3) expecting Nintendo to start ads after launch as has been their custom and as worked so well with Galaxy 1.

Remember how I told duckroll that to assume I'm only looking at historical sales was way oversimplifying my thinking? Well I need to echo that right here, too. :p

I know you had more in mind than historical sales. You're a smart guy. I was being superfluous. ;)

The way I see it, Galaxy 2 sets yet another precedent for a 3D Mario game, rendering it very difficult to compare to the four 3D Mario games that came before it. It's the first same-system sequel since the Famicom era (I consider NSMB Wii the sequel to NSMB DS). Super Mario 64 and Super Mario 64 DS were launch titles with the legs to go with their systems. Sunshine was the first Mario since the Famicom era not to launch with the system, while Galaxy was the first 3D Mario on a high-selling console. Each 3D Mario has been released under different circumstances that undoubtedly influence their sales performance. Galaxy 2 has its own environment that so far has indicated that it won't be as favorable to its sales. The comparisons are so hard to make for this series.

I think the DVD is an interesting addition to the package, but will a DVD make a difference? I don't know. Why not skip the DVD uncertainty (it's not going to guarantee anything for the uncertain gamer) and buy NSMB Wii and an extra Wiimote instead for a little peace of mind? Seeing NSMB DS closing in on 6 Million copies, NSMB Wii clearly has a lot of life left in it. I see it being a huge liability for Galaxy 2.

But I do hope I'm wrong! :lol
 

Chris1964

Sales-Age Genius
Famitsu total software sales as of 27/12/09

Last year Wii passed PSP

[NDS] Total Software Sales (All Publishers) - 147.194.000
[WII] Total Software Sales (All Publishers) - 40.524.000
[PSP] Total Software Sales (All Publishers) - 37.735.000
[PS3] Total Software Sales (All Publishers) - 16.580.000
[360] Total Software Sales (All Publishers) - 6.310.000
 
Chris1964 said:
Famitsu total software sales as of 27/12/09

Last year Wii passed PSP

[NDS] Total Software Sales (All Publishers) - 147.194.000
[WII] Total Software Sales (All Publishers) - 40.524.000
[PSP] Total Software Sales (All Publishers) - 37.735.000
[PS3] Total Software Sales (All Publishers) - 16.580.000
[360] Total Software Sales (All Publishers) - 6.310.000
wow !!

I guess Monster Hunter is the only thing selling on PSP :D

Do you have numbers for PS1,PS2 and the Gameboy ?
 

Chris1964

Sales-Age Genius
From what you asked there are complete numbers only for PS2

[PS2] Total Software Sales (All Publishers) - 196.041.000
 
Chris1964 said:
From what you asked there are complete numbers only for PS2

[PS2] Total Software Sales (All Publishers) - 196.041.000

So is it the top platform SW wise in Japan or is their a chance for the gameboy ?
 

Chris1964

Sales-Age Genius
It's the top platform in Japan until now.

Edit: DS will sell 25-30M of software this year and PS2 1-2M. Unless there is the extreme scenario that 3DS will plummet DS software sales immediately DS will take the software record too.
 
So double-checking First day sales of what was released on Thursday any takers on the chance that PS3 will outsell Wii this week? Seems more then possible to me.

Wii's new-line up is selling to the base, I think PS2's DVD effect will finally grace ps3 this week though.
 

jcm

Member
Chris1964 said:
It's the top platform in Japan until now.

Edit: DS will sell 25-30M of software this year and PS2 1-2M. Unless there is the extreme scenario that 3DS will plummet DS software sales immediately DS will take the software record too.

Isn't DS 49M behind right now? Seems like it should take 1.5 years to catch it.
 

Chris1964

Sales-Age Genius
FINALFANTASYDOG said:
So double-checking First day sales of what was released on Thursday any takers on the chance that PS3 will outsell Wii this week? Seems more then possible to me.

Wii's new-line up is selling to the base, I think PS2's DVD effect will finally grace ps3 this week though.
I don't know, the week of Lost Planet 2 and WE2010, PS3 barely outsold Wii and it went down again. I will be surprised if at a week without releases with Wii having Galaxy 2 it outsells Wii again.

That's going by Media Create because Famitsu has Wii outselling PS3 the last 5 weeks.
 
Chris1964 said:
Famitsu total software sales as of 27/12/09

Last year Wii passed PSP

[NDS] Total Software Sales (All Publishers) - 147.194.000
[WII] Total Software Sales (All Publishers) - 40.524.000
[PSP] Total Software Sales (All Publishers) - 37.735.000
[PS3] Total Software Sales (All Publishers) - 16.580.000
[360] Total Software Sales (All Publishers) - 6.310.000

So... 2009 sales:

NDS: 28 020 000 (- 1%)
Wii: 17 100 000 (+ 24%)
PSP: 9 850 000 (+ 1%)
PS3: 8 020 000 (+ 56%)
PS2: 3 230 000 (- 55%)
360: 2 192 000 (+ 24%)

All: 68 412 000 (+ 4%)
 

Chris1964

Sales-Age Genius
[NDS] Total Software Sales (All Publishers) - 28.020.000
[WII] Total Software Sales (All Publishers) - 13.100.000
[PSP] Total Software Sales (All Publishers) - 9.850.000
[PS3] Total Software Sales (All Publishers) - 8.020.000
[PS2] Total Software Sales (All Publishers) - 3.230.000
[360] Total Software Sales (All Publishers) - 2.070.000
[OTH] Total Software Sales (All Publishers) - 130.000
[ALL] Total Software Sales (All Publishers) - 64.420.000
 

androvsky

Member
Segata Sanshiro said:
How have you missed the TV ads with Arashi? I see them so often they're annoying me at this point.

Anyway, 3D Mario is never going to be as big as 2D Mario in a country where tons of people barf their lunch watching Avatar in 3D. That's pretty much the bottom line.

I'd say it's a different kind of 3D, but when you put it that way, it just makes me really look forward to the 3DS launch. :)
 
TheThunder said:
PS3/Wii doing better this year so far but I think they wont do as much as last year in total (at least for PS3)
Perhaps, but I think both of them have a good chance of exceeding last year in total. Wii is ahead by a six-figure margin, and has no particularly huge week to deal with; slow and steady will see them through.

PS3 is further ahead of last year than Wii (~150k), but has the Slim launch period to deal with, so you're right that it's more iffy. It depends on their performance for the next quarter or so, which was very horrible for 2009 (~125k over the next four months!).
 
cvxfreak said:
Even if we did look at sales history, the Wii provides little evidence of direct sequels even coming close to sales of their predecessors. Compare Wii Sports to Wii Sports Resort, Umbrella Chronicles to Darkside Chronicles, Taiko Wii to Taiko Wii 2, Deca Sporta to Deca Sporta 2, or Mario & Sonic in Beijing to Mario & Sonic in Vancouver. The only major series I can think of with consistent sales is Tales. :lol

So, in case my reasoning was not clear, hopefully it now is!
I know I haven't updated Garaph software info in a few months, but this pair is preeetty consistent.
300
 

Kenka

Member
Chris1964 said:
Every Mario title there is arranged by first week to LTD ratio

09/03/96 [SFC] Super Mario RPG: Legend of the Seven Stars (Nintendo) - 335.872 / 1.089.795 / 30,82%

Now that would be great for SMG 2.
 
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