Media Create Sales: Week 07, 2011 (Feb 14 - Feb 20)

Brazil

Living in the shadow of Amaz
May 27, 2009
26,841
1
0
São Paulo, Brasil
uol.com.br
FINALFANTASYDOG said:
Obviously it's in no way going to be the system saver, but as just dance is being promoted and distributed by Nintendo it should be interesting to watch.

(If they added Arashi to it and had arashi do the tv advertisements, it'd be an easy at least a million)
Is the Arashi fever still going on there? It's been years.
 

Stumpokapow

listen to the mad man
May 21, 2006
17,232
3
0
ItWasMeantToBe19 said:
You can look at Nintendo's developer list and see that they won't have anything ready. NSMB team? On 3DS. Mario Kart team? On 3DS. Smash Bros team? On 3DS. 3D Mario team? Just released a game. Retro? Just released a game. Zelda team? Still making a game with a late 2011 launch date.
Nintendo doesn't and didn't have a Smash Bros. team for Brawl. The director of Smash Bros is working on 3DS, the staff from Nintendo who worked on Smash Bros are working on several projects, including one for the Wii and for the OG DS, the external staff at Game Arts aren't necessarily doing anything for Nintendo at all.
 
Jun 10, 2004
1,840
1
1,255
Graphics Horse said:
Why no mention of Wii Sports Team?
...Excite Truck Team?
um.. Zelda porting team?
They don't look any busier than they did before the DS launched.
Wii Sports team (EAD 2) is making Animal Crossing 3DS
Excite Truck team (Monster Games) is not part of Nintendo
Zelda porting team? Not sure what that is
 
Jun 11, 2006
9,238
0
0
I'm so torn about the successor to the Wii anymore. There is only one given:

Nintendo needs to have it in the hands of developers a year before release.

Then there are the things that it should be. I've ranked them in some sort of loose order:

0) It should play Wii 1 games.
1) It should be out before MS and Sony put out their new consoles.
2) It should be more capable than the PS3 and 360. (1.5-2x RAM and 2-3x CPU and GPU minimum)
3) It should pack in a CCPRO2 (or whatever - it should have as many buttons as the PS360 controllers)

Then there's the maybes:

A) Will they stick with PPC/ATI? We know that in order to reach item #2, it needs to drop the gamecube chipset and go with something more modern. That might mean another PowerPC from a modern family and another ATI chip so that there are no licensing issues and they can use ATI staff to work on item #0. The argument against is that PowerPC development seems to have been all server class parts anymore. Do they have something suited for a Wii2? Would it be better to move over to an ARM processor instead? What happens to backwards compatibility? Could they sell compatibility on a cartridge? Maybe as a pre-installed pack-in on early systems?
B) When can they bring it to market? At the time of this writing, I firmly believe that they've had the system in heavy r&d since 2008 or 2009. 2011 is out because of the 3DS. 2012? Will they have enough titles for a launch in 2012? 2013 and they risk releasing the same year as the XBox1080p60. A one year lead is good. A two year lead is better.
 
Jun 7, 2004
31,867
1
1,520
Tokyo
www.twitter.com
FINALFANTASYDOG said:
Unclairty make me upset so I decided to call them to confirm about same-day sales you are right, according to the random clerk on the phone same-day sales(launch day sales) are limited to only thoese with reservations(generally stores that large, still have extras anyway, but obviously not enough to accomdate people lining up) .

(everytime I doubt the cvx it just makes me look silly in the end, need to learn here)
Thanks for calling in and checking for everyone!
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
From get-6:

Initail shipment for 3DS will be 400k, 200k for each color. Retailers are not taking preorders for this shipment anymore as it's almost sold out.

Next shipment will be 300k, followed from another 250k, meaning Nintendo will ship 1 million 3DS in 2 weeks.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Famitsu handheld openings

1989.04.21 (Nintendo GameBoy) - unknown (3 days)
1990.10.06 (Sega GameGear) - unknown (2 days)
1995.07.21 (Nintendo VirtualBoy) - unknown (3 days)
1996.07.21 (Nintendo GameBoyPocket) - unknown (1 day)
1998.04.14 (Nintendo GameBoyLight) - unknown (6 days)
1998.10.21 (Nintendo GameBoyColor) - 155.774 (5 days)
1998.10.28 (SNK NeoGeoPocket) - 21.471 (5 days)
1999.03.04 (Bandai WonderSwan) - 102.655 (4 days)
1999.03.19 (SNK NeoGeoPocketColor) - 18.809 (3 days)
2000.12.09 (Bandai WonderSwanColor) - 145.975 (2 days)
2001.03.21 (Nintendo GameBoyAdvance) - 611.504 (5 days)
2002.07.12 (Bandai SwanCrystal) - 30.692 (3 days)
2003.02.14 (Nintendo GameBoyAdvance SP) - 117.859 (3 days)
2004.12.02 (Nintendo DS) - 441.485 (4 days)
2004.12.12 (Sony PSP-1000) - 166.074 (1 day)
2005.09.13 (Nintendo GameBoyMicro) - 148.117 (6 days)
2006.03.02 (Nintendo DS Lite) - 67.653 (4 days)
2007.09.20 (Sony PSP-2000) - 263.538 (4 days)
2008.10.16 (Sony PSP-3000) - 155.720 (4 days)
2008.11.01 (Nintendo DSi) - 170.779 (2 days)
2009.11.01 (Sony PSP Go) - 28.275 (1 day)
2009.11.21 (Nintendo DSi LL) - 103.524 (2 days)
2011.02.26 (Nintendo 3DS) - xxx.xxx (2 days)
 
Nov 9, 2010
7,784
0
0
Chris1964 said:
Famitsu handheld openings

1989.04.21 (Nintendo GameBoy) - unknown (3 days)
1990.10.06 (Sega GameGear) - unknown (2 days)
1995.07.21 (Nintendo VirtualBoy) - unknown (3 days)
1996.07.21 (Nintendo GameBoyPocket) - unknown (1 day)
1998.04.14 (Nintendo GameBoyLight) - unknown (6 days)
1998.10.21 (Nintendo GameBoyColor) - 155.774 (5 days)
1998.10.28 (SNK NeoGeoPocket) - 21.471 (5 days)
1999.03.04 (Bandai WonderSwan) - 102.655 (4 days)
1999.03.19 (SNK NeoGeoPocketColor) - 18.809 (3 days)
2000.12.09 (Bandai WonderSwanColor) - 145.975 (2 days)
2001.03.21 (Nintendo GameBoyAdvance) - 611.504 (5 days)
2002.07.12 (Bandai SwanCrystal) - 30.692 (3 days)
2003.02.14 (Nintendo GameBoyAdvance SP) - 117.859 (3 days)
2004.12.02 (Nintendo DS) - 441.485 (4 days)
2004.12.12 (Sony PSP-1000) - 166.074 (1 day)
2005.09.13 (Nintendo GameBoyMicro) - 148.117 (6 days)
2006.03.02 (Nintendo DS Lite) - 67.653 (4 days)
2007.09.20 (Sony PSP-2000) - 263.538 (4 days)
2008.10.16 (Sony PSP-3000) - 155.720 (4 days)
2008.11.01 (Nintendo DSi) - 170.779 (2 days)
2009.11.01 (Sony PSP Go) - 28.275 (1 day)
2009.11.21 (Nintendo DSi LL) - 103.524 (2 days)
2011.02.26 (Nintendo 3DS) - xxx.xxx (2 days)
Hmm.. Could the 3DS be the biggest handheld launch? Do you know when the second shipment arrives because I could see the 400K shipment being sold out rather quickly.

Osuwari said:
a second NSMBW for wii could be an easy way to squeeze some extra sales and profit out of the wii. most of the Wii ___ line has got sequels already and even SMG which sold far less got a sequel. the only other comparable game that doesn't have a second entry on Wii is Mario Kart but the new one is coming for 3DS already. 3DS mario proyects sound very far away in comparison.
I don't see Nintendo releasing another NSMB for the Wii. Like Animal Crossing, Mario Kart, SSB, Wii_, etc. These titles are evergreen and will continue selling throughout most of the generation. Sequels also don't make dramatic changes in hardware sales. I don't see nintendo making a sequel when NSMBWii is still selling great. There's no need for it and I don't see anything gameplay wise they could change to make it feel fresh. Nintendo released a sequel to Wii Sports due to the Motion plus which was a fresh new experience. Wii Fit plus was more like a rerelease with added content or an expansion pack. SMG was a fresh concept that had an abundance of creativity which is why they made a sequel to SMG. Games like NSMB or Mario Kart will likely never release more than one game per system unless a new peripheral or a fresh game concept could be applied or expanded on in another entry and the sales of the first game would've had to have dropped off.
 
Mar 22, 2007
23,613
2
1,000
Lord_Byron28 said:
Hmm.. Could the 3DS be the biggest handheld launch? Do you know when the second shipment arrives because I could see the 400K shipment being sold out rather quickly.
If days are taken into account, i think so. If only "1st week" is taken into account regardless of how many days of sales there were, then i dont think that the 3DS will outsell GBA's 1st week.
 
Nov 9, 2010
7,784
0
0
jeremy1456 said:
Tell that to MHP3.
I meant usually. There are those rare cases but usually not. Monster Hunter, DQ and Pokemon are the exception not the rule.

test_account said:
If days are taken into account, i think so. If only "1st week" is taken into account regardless of how many days of sales there were, then i dont think that the 3DS will outsell GBA's 1st week.
Oh I missed the part that 3DS will be only sold for 2 days in it's first sales week. I think it could definetly beat GBA's 5 days though. I'm not sure if it'll be able to beat the DS launch though with only two days.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Lord_Byron28 said:
Hmm.. Could the 3DS be the biggest handheld launch? Do you know when the second shipment arrives because I could see the 400K shipment being sold out rather quickly.
I don't think 3DS will get a second shipment at weekend.
 
Mar 22, 2007
23,613
2
1,000
Yeah, as Chris1964 says, i also dont think that the 3DS will get a 2nd shipment on Sunday, so the first week sales will probably be somewhere around 400k. If it had gotten a big 2nd shipment on Sunday, then maybe it would have a good shot of outselling GBA's 1st week indeed =)
 
Jun 26, 2006
6,265
0
0
In a Dream
BMF said:
I'm so torn about the successor to the Wii anymore. There is only one given:

Nintendo needs to have it in the hands of developers a year before release.

Then there are the things that it should be. I've ranked them in some sort of loose order:

0) It should play Wii 1 games.
1) It should be out before MS and Sony put out their new consoles.
2) It should be more capable than the PS3 and 360. (1.5-2x RAM and 2-3x CPU and GPU minimum)
3) It should pack in a CCPRO2 (or whatever - it should have as many buttons as the PS360 controllers)

Then there's the maybes:

A) Will they stick with PPC/ATI? We know that in order to reach item #2, it needs to drop the gamecube chipset and go with something more modern. That might mean another PowerPC from a modern family and another ATI chip so that there are no licensing issues and they can use ATI staff to work on item #0. The argument against is that PowerPC development seems to have been all server class parts anymore. Do they have something suited for a Wii2? Would it be better to move over to an ARM processor instead? What happens to backwards compatibility? Could they sell compatibility on a cartridge? Maybe as a pre-installed pack-in on early systems?
B) When can they bring it to market? At the time of this writing, I firmly believe that they've had the system in heavy r&d since 2008 or 2009. 2011 is out because of the 3DS. 2012? Will they have enough titles for a launch in 2012? 2013 and they risk releasing the same year as the XBox1080p60. A one year lead is good. A two year lead is better.
I agree with all of your points about a Wii successor. Iwata has stated that he wants more third party support and hopefully he realizes that you have to be on the same level, hardware wise, with your competition and you have to provide the same control standards. Now I love motion controls, but I also know and realize that some genres are more suited to a tradition controller and hopefully they realize this also. Really the only reason why the hardware needs to be comparable to the competition is just for portability.

Same hardware levels = easy porting for third parties
Compromised control methods = having the best of both worlds
 
Feb 11, 2005
2,503
0
0
Wellington, New Zealand
BMF said:
I'm so torn about the successor to the Wii anymore. There is only one given:

Nintendo needs to have it in the hands of developers a year before release.

Then there are the things that it should be. I've ranked them in some sort of loose order:

0) It should play Wii 1 games.
1) It should be out before MS and Sony put out their new consoles.
2) It should be more capable than the PS3 and 360. (1.5-2x RAM and 2-3x CPU and GPU minimum)
3) It should pack in a CCPRO2 (or whatever - it should have as many buttons as the PS360 controllers)

Then there's the maybes:

A) Will they stick with PPC/ATI? We know that in order to reach item #2, it needs to drop the gamecube chipset and go with something more modern. That might mean another PowerPC from a modern family and another ATI chip so that there are no licensing issues and they can use ATI staff to work on item #0. The argument against is that PowerPC development seems to have been all server class parts anymore. Do they have something suited for a Wii2? Would it be better to move over to an ARM processor instead? What happens to backwards compatibility? Could they sell compatibility on a cartridge? Maybe as a pre-installed pack-in on early systems?
B) When can they bring it to market? At the time of this writing, I firmly believe that they've had the system in heavy r&d since 2008 or 2009. 2011 is out because of the 3DS. 2012? Will they have enough titles for a launch in 2012? 2013 and they risk releasing the same year as the XBox1080p60. A one year lead is good. A two year lead is better.
I don't think that is the way Nintendo will move. If there is something we learned this generation, then it is, Hardware Power does not equal Sales (and even less Profits). In fact I think Wii 2 might be as powerfull as a PS3 / 360, the PS3 / 720 (or whatever) will be just slight improvements on their predecessors (in order to be profitable day 1). ALL of them will focus on alternative controllers (Wiimote, Move, Kinect). The hardcore gamers will be an afterthought, button controllers will be an optional extra to buy (and also optional in games).

Only when that strategy crashes (and it will crash at some point in my opinion, a typical hardcore gamer will game for 10-15 years maybe (some shorter, some longer), a casual gamer will game for 2 years maybe and then occasionally later on) will we see another shift (or perhaps the end of console gaming and just onlive or something like that directly in your TV).

I don't think a Wii 2 will be as successfull as a Wii 1 if it just adds HD and more CPU/graphics power. They need a new gimmick. Without it I see the Wii 2 between the Wii and the Gamecube in sales.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
21. / 05. [PS3] LittleBigPlanet 2 (SCE) {2011.02.10}
22. / 21. [WII] Wii Fit Plus (Nintendo) {2009.10.01}
23. / 18. [PS3] World Soccer Winning Eleven 2011 (Konami) {2010.10.28}
24. / 22. [NDS] Inazuma Eleven 3: World Challenge!! The Ogre (Level 5) {2010.12.16}
25. / 17. [PSP] Valkyria Chronicles 3 (Sega) {2011.01.27}
26. / 23. [WII] Wii Sports Resort (w/ Remote Plus) (Nintendo) {2010.11.11}
27. / 10. [PSP] White Knight Chronicles Episode Portable: Dogma Wars (SCE) {2011.02.03}
28. / 31. [NDS] Magician's Quest: The Merchant’s Store of Sorcery (Konami) {2010.11.11}
29. / 24. [WII] Mario Kart Wii (Nintendo) {2008.04.10}
30. / 26. [WII] New Super Mario Bros. Wii (Nintendo) {2009.12.03}
31. / 14. [WII] The Last Story (Nintendo) {2011.01.27}
32. / 25. [WII] Momotaro Railway 2010: Sengoku Ishin no Hero Daishuugou! no Maki [Everyone's Recommendation Selection] (Hudson) {2011.01.20}
33. / 15. [PSP] Macross: Triangle Frontier (Bandai Namco) {2011.02.03}
34. / 39. [PSP] AKB1/48: If I loved an Idol (Bandai Namco) {2010.12.23}
35. / 12. [NDS] Dragon Ball: Ultimate Fighter (Bandai Namco) {2011.02.03}
36. / 32. [WII] Taiko Drum Master Wii 3 (Bandai Namco) {2010.12.02}
37. / 29. [WII] Mario Sports Mix (Nintendo) {2010.11.25}
38. / 37. [WII] Super Mario All-Stars (Nintendo) {2010.10.21}
39. / 36. [NDS] New Super Mario Bros. (Nintendo) {2006.05.25}
40. / 40. [NDS] Friend Collection (Nintendo) {2009.06.18}
41. / 35. [NDS] Super Fossil Fighters (Nintendo) {2010.11.18}
42. / 30. [PSP] Kingdom Hearts: Birth by Sleep - Final Mix (Square Enix) {2011.01.20}
43. / 33. [PSP] My Little Sister Can't Be This Cute Portable (Bandai Namco) {2011.01.27}
44. / 43. [PS3] Resident Evil 5: Gold Edition [PlayStation 3 the Best] (Capcom) {2010.11.11}
45. / 41. [PS3] Call of Duty: Black Ops (Dubbed Edition) (Square Enix) {2010.12.16}
46. / 38. [PSP] Toaru Majutsu no Index (ASCII Media Works) {2011.01.27}
47. / 44. [NDS] Mario Vs. Donkey Kong: Miniland Mayhem (Nintendo) {2010.12.02}
48. / 42. [NDS] One Piece: Gigant Battle (Bandai Namco) {2010.09.09}
49. / 00. [NDS] Eigo de Tabisuru: Little Charo (Nintendo) {2011.01.20}
50. / 46. [WII] Super Smash Bros. Brawl (Nintendo) {2008.01.31}


NDS - 13
WII - 13
PSP - 12
PS3 - 9
360 - 3
3DS - 0
PS2 - 0


SOFTWARE
Code:
-----------------------------------------------------------------------            
|System | This Week | Last Week | Last Year |        YTD |   Last YTD |            
-----------------------------------------------------------------------            
|  ALL  |   871.546 | 1.162.810 |   935.583 |  6.835.594 |  8.985.984 |       
-----------------------------------------------------------------------
 
Feb 20, 2007
7,957
0
970
Spain
The PSP adventure game Danganronpa has shipped 85k units (download version included). It sold 25k in the first week
http://www.andriasang.com/e/blog/2011/02/25/danganronpa_sales/

From the videos I've seen the game looks very interesting in a 999/Ghost Trick kind of way.

Too bad these Spike games such as Danganronpa, Kenka Banchou 4/5 or Gachitora (GTO meets Yakuza) don't have a planned english release.

Danganronpa: http://www.youtube.com/watch?v=a75CLjuz56Q
Gachitora: http://www.youtube.com/watch?v=0uq_GQEws1k
 
Dec 18, 2004
1,611
1
1,295
Spiegel said:
The PSP adventure game Danganronpa has shipped 85k units (download version included). It sold 25k in the first week
I've tried looking, but it seems to just have been hanging around in the 40's for a long time. Do we have any data at all where we can even attempt a horribly rough estimate at download sales?
 
Nov 9, 2010
7,784
0
0
boingball said:
I don't think that is the way Nintendo will move. If there is something we learned this generation, then it is, Hardware Power does not equal Sales (and even less Profits). In fact I think Wii 2 might be as powerfull as a PS3 / 360, the PS3 / 720 (or whatever) will be just slight improvements on their predecessors (in order to be profitable day 1). ALL of them will focus on alternative controllers (Wiimote, Move, Kinect). The hardcore gamers will be an afterthought, button controllers will be an optional extra to buy (and also optional in games).

Only when that strategy crashes (and it will crash at some point in my opinion, a typical hardcore gamer will game for 10-15 years maybe (some shorter, some longer), a casual gamer will game for 2 years maybe and then occasionally later on) will we see another shift (or perhaps the end of console gaming and just onlive or something like that directly in your TV).

I don't think a Wii 2 will be as successfull as a Wii 1 if it just adds HD and more CPU/graphics power. They need a new gimmick. Without it I see the Wii 2 between the Wii and the Gamecube in sales.
So u think it's going to sell in between their highest selling console and their lowest selling one if they just go for power?

I don't think they're going to add anything too drastic in terms of how you control your games but they will think of different ways to interact other people. Bringing family and friends together to play has been one of their biggest strategies and for the most part has worked out pretty well for them.
 
Feb 20, 2007
7,957
0
970
Spain
FINALFANTASYDOG said:
I've tried looking, but it seems to just have been hanging around in the 40's for a long time. Do we have any data at all where we can even attempt a horribly rough estimate at download sales?
I don't think so.

And it would be pretty hard to estimate considering the data includes shipped (boxed) and sold (download).
 
When is Zelda supposed to be released?

I think either 2011 holiday, or around this time next year Nintendo's next home console will be out.

They, from the beginning were aiming for a shorter life span than the other two. And I wouldn't at all be surprised if they have been working on it for quite some time. A lot of the peripherals have been giving clues as to the direction they are heading in. Things like the vitality sensor, Motion+ and balance board. I wouldn't be surprised if all these things are included, and Zelda could well end like Twilight Princess. Sad but possible.

EDIT: Perhaps that's why they are not announcing anything. So not to kill off anything in development. DQ and Zelda.
 
Sep 8, 2005
3,025
0
0
Spiegel said:
The PSP adventure game Danganronpa has shipped 85k units (download version included). It sold 25k in the first week
http://www.andriasang.com/e/blog/2011/02/25/danganronpa_sales/

From the videos I've seen the game looks very interesting in a 999/Ghost Trick kind of way.

Too bad these Spike games such as Danganronpa, Kenka Banchou 4/5 or Gachitora (GTO meets Yakuza) don't have a planned english release.

Danganronpa: http://www.youtube.com/watch?v=a75CLjuz56Q
Gachitora: http://www.youtube.com/watch?v=0uq_GQEws1k
Hoorah! Great news
 
Jun 11, 2006
9,238
0
0
boingball said:
I don't think that is the way Nintendo will move. If there is something we learned this generation, then it is, Hardware Power does not equal Sales (and even less Profits). In fact I think Wii 2 might be as powerfull as a PS3 / 360, the PS3 / 720 (or whatever) will be just slight improvements on their predecessors (in order to be profitable day 1). ALL of them will focus on alternative controllers (Wiimote, Move, Kinect). The hardcore gamers will be an afterthought, button controllers will be an optional extra to buy (and also optional in games).

Only when that strategy crashes (and it will crash at some point in my opinion, a typical hardcore gamer will game for 10-15 years maybe (some shorter, some longer), a casual gamer will game for 2 years maybe and then occasionally later on) will we see another shift (or perhaps the end of console gaming and just onlive or something like that directly in your TV).

I don't think a Wii 2 will be as successfull as a Wii 1 if it just adds HD and more CPU/graphics power. They need a new gimmick. Without it I see the Wii 2 between the Wii and the Gamecube in sales.
The argument is that the manufacturing cost difference between a part that's equal in capability to the 360 vs one that's twice as capable may be very close by the time of manufacture. I'd like to think that since they're almost definitely tossing out the GC/Wii architecture for this new box, that they'll pick more capability over less capability if they're around the same price.

As far as controllers go, Sony and MS know that they have to target both types of players and make it ok for developers to require a dual analog setup or a motion setup. I'd like to think that Nintendo would do the same. I think that next generation we'll see both included in most boxes - especially if the motion controller is more expensive to make than the classic controller. What will be interesting is if Sony or MS decide that current Kinect or Move should be forward compatible - or their own joysticks for that matter. I doubt Nintendo will just given the age of their solution.

I don't know if the motion gaming strategy ever crashes. I think that it's attracted a lot of new gamers, some of whom will be in it for the long run - just like dual analog gaming has.
 
Oct 18, 2007
1,561
0
0
Lord_Byron28 said:
Hmm.. Could the 3DS be the biggest handheld launch? Do you know when the second shipment arrives because I could see the 400K shipment being sold out rather quickly.



I don't see Nintendo releasing another NSMB for the Wii. Like Animal Crossing, Mario Kart, SSB, Wii_, etc. These titles are evergreen and will continue selling throughout most of the generation. Sequels also don't make dramatic changes in hardware sales. I don't see nintendo making a sequel when NSMBWii is still selling great. There's no need for it and I don't see anything gameplay wise they could change to make it feel fresh. Nintendo released a sequel to Wii Sports due to the Motion plus which was a fresh new experience. Wii Fit plus was more like a rerelease with added content or an expansion pack. SMG was a fresh concept that had an abundance of creativity which is why they made a sequel to SMG. Games like NSMB or Mario Kart will likely never release more than one game per system unless a new peripheral or a fresh game concept could be applied or expanded on in another entry and the sales of the first game would've had to have dropped off.
why did the NES get 3 SMB games then? SMB1 was the best selling game ever for several years and Nintendo still released 2 sequels on the same system plus another sequel as a launch title of their next console. why can't they do that in this day and age? people never got tired of the mainline mario games, especially the 2D ones.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Media Create Sales (Nintendo): Jan 2011 (Jan 3 - Feb 6)

01. / 01. [WII] Donkey Kong Country Returns (Nintendo) {2010.12.09} - 152.081 / 790.386 (-76%)
02. / 00. [WII] The Last Story (Nintendo) {2011.01.27} - 133.900 / NEW
03. / 00. [NDS] Ace Attorney Investigations: Miles Edgeworth 2 (Capcom) {2011.02.03} - 132.266 / NEW
04. / 03. [WII] Wii Party (Nintendo) {2010.07.08} - 100.211 / 1.777.102 (-76%)
05. / 02. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} - 94.696 / 5.061.434 (-77%)
06. / 04. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 85.274 / 467.561 (-78%)
07. / 05. [WII] Mario Sports Mix (Nintendo) {2010.11.25} - 70.408 / 564.346 (-80%)
08. / 06. [NDS] Inazuma Eleven 3: World Challenge!! The Ogre (Level 5) {2010.12.16} - 57.102 / 395.515 (-83%)
09. / 09. [WII] Wii Sports Resort (w/ Remote Plus) (Nintendo) {2010.11.11} - 49.829 / 273.583 (-69%)
10. / 08. [NDS] Magician's Quest: The Merchant’s Store of Sorcery (Konami) {2010.11.11} - 47.902 / 325.401 (-71%)
11. / 00. [NDS] SaGa 3: Jikuu no Hasha - Shadow or Light (Square Enix) {2011.01.06} - 47.106 / NEW
12. / 13. [WII] New Super Mario Bros. Wii (Nintendo) {2009.12.03} - 47.005 / 4.224.589 (-61%)
13. / 15. [WII] Mario Kart Wii (Nintendo) {2008.04.10} - 46.204 / 3.155.770 (-57%)
14. / 20. [WII] Wii Fit Plus (Nintendo) {2009.10.01} - 43.647 / 2.249.463 (-39%)
15. / 14. [WII] Taiko Drum Master Wii 3 (Bandai Namco) {2010.12.02} - 39.207 / 179.496 (-65%)
16. / 12. [WII] Super Mario All-Stars (Nintendo) {2010.10.21} - 37.801 / 841.254 (-74%)
17. / 07. [NDS] Mario Vs. Donkey Kong: Miniland Mayhem (Nintendo) {2010.12.02} - 36.998 / 298.598 (-82%)
18. / 11. [NDS] Super Fossil Fighters (Nintendo) {2010.11.18} - 36.175 / 274.902 (-75%)
19. / 16. [NDS] Momotaro Railway: World (Hudson) {2010.12.02} - 32.198 / 159.435 (-61%)
20. / 17. [NDS] New Super Mario Bros. (Nintendo) {2006.05.25} - 31.294 / 6.139.092 (-59%)


NDS - 10
WII - 10


{2007.04.09 - 2007.12.30} 0087. [NDS] Mario Vs. Donkey Kong 2: March of the Minis (Nintendo) {2007.04.12} - 92.017 / 350.467
{2010.11.29 - 2011.02.06} 0101. [NDS] Mario Vs. Donkey Kong: Miniland Mayhem (Nintendo) {2010.12.02} - 57.474 / 298.598

{2008.04.14 - 2010.01.03} 0117. [NDS] Fossil Fighters (Nintendo) {2008.04.17} - 35.363 / 270.104
{2010.11.15 - 2011.02.06} 0113. [NDS] Super Fossil Fighters (Nintendo) {2010.11.18} - 42.829 / 274.902
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
We can't let Dissidia complained and not predict.

There is also this bundle coming out next week.


I don't think it was mentioned but last week pink PSP came out and had sellthrough bigger than 90%.
 
Apr 17, 2005
6,476
0
1,200
"Just how low will Dissidia go?"-edition. Usual rules and such.

Prediction League (Feb 28 - Mar 06)
[NDS] Digimon Story: Super Xros Wars (Bandai Namco) -
[PSP] Dissidia: 012 Final Fantasy (Square Enix) -
[PSP] Star Driver: Kagayaki no Takuto (Bandai Namco) -
[PS3] Way of the Samurai 4 (Spike) -
 
Nov 18, 2006
18,018
0
0
33
Germany (Bayern)
LOCK said:
I agree with all of your points about a Wii successor. Iwata has stated that he wants more third party support and hopefully he realizes that you have to be on the same level, hardware wise, with your competition and you have to provide the same control standards. Now I love motion controls, but I also know and realize that some genres are more suited to a tradition controller and hopefully they realize this also. Really the only reason why the hardware needs to be comparable to the competition is just for portability.

Same hardware levels = easy porting for third parties
Compromised control methods = having the best of both worlds
so in other words like gamecube
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Predictions

[NDS] Digimon Story: Super Xros Wars (Bandai Namco) - 23.456 45.678
[PSP] Dissidia: 012 Final Fantasy (Square Enix) - 321.098
[PSP] Star Driver: Kagayaki no Takuto (Bandai Namco) - 34.567
[PS3] Way of the Samurai 4 (Spike) - 65.432
 
Jan 16, 2007
3,476
0
0
Tokyo
farnham said:
so in other words like gamecube
Sony had all the 3rd party developers from the previous generation, as well as the mindshare. They were also first out of the gate.
Microsoft had online, as well as massive financial backing.
Nintendo had nothing with which to differentiate the GameCube. It was a successor to a dead system and Nintendo didn't really know who to market it to.

Wii had a game-changer which opened it up to a massive new market, as well as a string of successful brands couple with an understanding of how to successfully position existing brands (Mario and Donkey Kong, for instance).

Even if the Wii's successor offers nothing but the same as the other consoles in terms of power, at least they have the mindshare, which alone would be enough to make it somewhat successful.

For it to be a giant, it will indeed need to replicate these strong points and add further value.
 
Jan 21, 2008
7,602
0
0
Brazil
sites.google.com
Dengeki Sales, Feb 14 - 20, 2011:

01. / 00. [PS3] Catherine (Atlus) - 138,062 / 138,062
02. / 00. [PS3] Marvel vs. Capcom 3: Fate of Two Worlds (Capcom) - 68,844 / 68,844
03. / 01. [PS3] Samurai Warriors 3 Z (Koei Tecmo) - 49,974 / 268,954
04. / 02. [PSP] Tales of the World: Radiant Mythology 3 (Bandai Namco) - 33,053 / 250,721
05. / 03. [PSP] Monster Hunter Freedom 3 (Capcom) - 31,126 / 4,352,314
06. / 00. [PS3] Two Worlds II (Ubisoft) - 26,175 / 26,175
07. / 00. [NDS] Hakuoki: Zuisouroku DS (Idea Factory) - 16,612 / 16,612
08. / 00. [360] Catherine (Atlus) - 16,479 / 16,479
09. / 04. [NDS] Gyakuten Kenji 2 (Capcom) - 14,072 / 176,838
10. / 00. [360] Marvel vs. Capcom 3: Fate of Two Worlds (Capcom) - 13,994 / 13,994
11. / 08. [WII] Donkey Kong Country Returns (Nintendo) - 11,144 / 833,477
12. / 06. [PS3] Red Dead Redemption: Undead Nightmare (Take-Two Interactive) - 8,694 / 33,575
13. / 00. [360] Two Worlds II (Ubisoft) - 8,194 / 8,194
14. / 05. [WII] Samurai Warriors 3: Moushouden (Koei Tecom) - 8,140 / 33,401
15. / 09. [PSP] Kenka Banchou 5: Otoko no Housoku (Spike) - 7,839 / 109,922
16. / 13. [PSP] Pro Evolution Soccer 2011 (Konami) - 7,463 / ?
17. / 07. [PS3] LittleBigPlanet 2 (SCE) - 7,372 / 32,075
18. / 00. [PSP] DJMax Portable 3 (CyberFront) - 6,975 / 6,975
19. / 12. [WII] Wii Party (Nintendo) - 6,353 / 1,758,142
20. / 19. [NDS] Inazuma Eleven 3: Sekai e no Chousen! The Ogre (Level 5) - 5,689 / 406,499


Other software (first week / LTD):
2010-12-09 [NDS] Ni no Kuni: Shikkoku no Madoushi (Level 5) - 159,000 / 470,000
2008-07-10 [PS2] Shin Megami Tensei: Persona 4 (Atlus Co.) - 208,000 / 328,000


Sell-through
[PS3] Catherine ~75%
[PS3] Marvel vs. Capcom 3: Fate of Two Worlds ~70%


1) Last time the top 5 had only Sony systems was in July, 2005.


Code:
Hardware | This Week | Last Week |    YTD    |    LTD
----------------------------------------------------------
PSP      |    60,343 |   102,846 |   431,361 | 16,731,686
PS3      |    21,882 |    23,478 |   279,858 |  6,371,481
NDS      |    18,684 |    22,354 |   326,502 | 32,213,877
WII      |    11,606 |    14,188 |   228,478 | 11,502,605
360      |     2,527 |     2,217 |    24,357 |  1,469,937
PS2      |     1,408 |     1,278 |    12,422 | 	
---------------------------------------------------------
Total    |   116,450 |   166,361 | 1,302,978 |
http://news.dengeki.com/elem/000/000/349/349817/
http://ascii.jp/elem/000/000/591/591924/
http://research.ascii.jp/elem/000/000/066/66162/
http://megalodon.jp/2011-0228-0054-12/news.dengeki.com/soft/ranking/ranking.html

Week 7 - 02-07 ~ 02-13
Week 6 - 01-31 ~ 02-06
Week 5 - 01-24 ~ 01-30
Week 4 - 01-17 ~ 01-23
Week 3 - 01-10 ~ 01-16