Well, I completely underestimated SS' impact on Vita hardware. Predicted a significant drop this week, but at least I said I wasn't terribly confident in that prediction.
I still don't see any significant lasting impact on Vita's weekly baseline due to the release schedule from here on out, but it might take a bit longer to revert than I had predicted (<15k by end of March, <10K by mid-April).
Very good opening for Soul Sacrifice, 92k copies in the regular edition and 44k copies in the double pack (22k sold, but there are two copies in each pack). Then there is probably a few thousand in digital download sales on top of that. So around 140k maybe?
SS isn't a proven franchise so I'm a little surprised here.
One of the reasons Senran Kagura did well last week was there's TV series being aired right know.
SS didn't have such "media" backup (I don't think kids want to see people's spine ripped off on TV).
Am I the only one to think those Vita numbers are a bit underwhelming ? I mean, sure, those numbers sounds good... But the console price droped last week + it had 2 new bundles/colors + Soul Sacrifice, aka the biggest game on Vita for Japan this year.
I wasn't convinced SS would sell that well beyond Vita's existing userbase, and thought that most of whatever pent-up demand there was for the hardware would be reflected in last week's numbers. *shrug*
Vita is holding decently for a second week, it'll be fun to see how long the charade can last before it collapses again. Unless Sony has some killer announcements real soon that is.
Soul Sacrifice did about as well as it can given how unappealing and dead the Vita platform is honestly. For an IP of this sort, in a normal healthy platform, I think the reasonable expectation would have been 250-300k for the launch to be considered a solid success in Japan, but as it is, I guess it's not too bad.
Tales of Heart R proves once again that the only people in Japan still buying the terrible looking ports and spinoffs and whatever in the series are likely the same handful of really hardcore fans which number about 50k. The audience for proper Tales games is much larger, but it's interesting to see there are even 50k of these super hardcore people who literally buy anything from the franchise.
Metal Gear Rising looks to eventually break 400k, but it probably won't make it to 500k. The question is whether it can sell out the initial shipment (I think it was 450k or something?), otherwise it's going to be really cheap in Japan really soon. Still, great sales for the title regardless.
Layton 6 is looking to struggle to ever get to 300k, which is really bad for the series. Decline, decline, decline, decline. Time to shake things up. The next game should feature Luke as a professor wandering the world solving mysteries by talking to animals! YES!!!
Personally I'm happy that it's doing well for now but it's by no means impressive by general standards. I hope it keeps going but I did expect a bit more of a bump - it begs the question how long these numbers will stay if it was only kept slightly on par with last week's numbers.
That's an exceedingly good point. This is around when MH4 was originally intended for release.
I am glad the Vita has jumped up as it is a nice bit of hardware. The question is, will it stay this way? I don't see it. It doesn't have the compelling software to carry it through the year while the 3DS has Monster Hunter and Pokémon, among others, as the year continues.