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Media Create Sales: Week 15, 2015 (Apr 06 - Apr 12)

Shinriji

Member
Dengeki Bishoujo Consumer Games - February 2015

33af4519-s.jpg


SAO Hollow Fragment should crossed the 300k with digital.
 
It had shortages in a few places but not enough to really make a difference.

Xenoblade did decent, remember its only on the n3DS.

I think you mean the NX on that last part ;)

There are 1.8 million N3DSes. Type-0 HD did twice as well on a much lower install base(1.35M).

Xenoblade may not be a total bomba, but given that XBX is about half of the WiiU line-up for this year, it probably means that there is little that will move units until and except for Splatoon.
 

sörine

Banned
There are 1.8 million N3DSes. Type-0 HD did twice as well on a much lower install base(1.35M).

Xenoblade may not be a total bomba, but given that XBX is about half of the WiiU line-up for this year, it probably means that there is little that will move units until and except for Splatoon.
Type-0 is a game that sold over 700k, Xenoblade did under 200k. Why shouldn't Type-0 HD sell twice as much as Xenoblade 3D?
 

ZSaberLink

Media Create Maven
There are 1.8 million N3DSes. Type-0 HD did twice as well on a much lower install base(1.35M).

Xenoblade may not be a total bomba, but given that XBX is about half of the WiiU line-up for this year, it probably means that there is little that will move units until and except for Splatoon.

Type-0 HD = upported game + FFXV demo. Xeno3D = portable port of console game that looks worse than the original - kind of apples & oranges to compare them if you ask me apart from them being RPGs.
 

Jinfash

needs 2 extra inches
No.1 game selling 20k
eWjRQPV.png

Is this the slowest week in recent history? If not, please share worse weeks for shits and giggles.
 

Road

Member
No.1 game selling 20k
eWjRQPV.png

Is this the slowest week in recent history? If not, please share worse weeks for shits and giggles.

Famitsu, there's only one week that is worse since 1997, and these are all were the no. 1 is below 20k

2003-05-12 [GBA] Fire Emblem: Rekka no Ken - 15,426 / 190,904
2015-04-06 [PS4] Dark Souls II: Scholar of the First Sin - 16,047 / 16,047
2011-05-09 [NDS] Dragon Quest Monsters: Joker 2 Professional - 17,995 / 400,736
2000-05-15 [N64] Kirby 64: The Crystal Shards - 18,571 / 542,443

Looking forward to this year's May.

At this point I'm just wondering how low the PS4 can possibly go. 13k, 11k?

There's five months until PS4 gets a new game, so it'll probably be close to 5k in July/August.
 

hiska-kun

Member
A little life in that dead market

This week's releases {2015.04.16}

[3DS] Style Savvy 3: Kira Kira Code <ETC> (Nintendo) (¥5.076)

[PS4] Dying Light <ADV> (Warner Entertainment Japan) (¥8.208)

[3DS] Future Card Buddy Fight: Yuujou no Jounetsu Fight! <TBL> (FuRyu) (¥5.378)

[PS4] Saints Row IV: Re-Elected <ACT> (Spike Chunsoft) (¥6.264)
[PS3] Saints Row IV: Ultra Full Version <ACT> (Spike Chunsoft) (¥4.298)

 

Vena

Member
It still confuses me why people were proclaiming the PS4 was going to have such a good year.

The 3DS will merge with the PS4, creating the ultimate 4SD3, the 4 Super Dimensional 3, the ultimate gaming console to not exist tangibly in 3-dimensional space!

Also, MC threads sure are slow (aside from us usual suspects) when everything hits the bottom of the barrel, and that optimism shrinks away.
 

cafemomo

Member
Oh and poor DQ Thretagsjh, we thought it would be a good idea, but as soon as I watched the trailer I knew it was nothing special. Dragon Quest may be bigger than Final Fantasy in Japan, but not for its characters/music.

Well, the Japanese can only play so many renditions of overture.
 

Kasper

Member
I expect Style Savvy 3 to be the big seller of the week, but how is Dying Light expected to be doing? About the same as Dead Island, or more like Dead Island: Riptide?
 

hiska-kun

Member
I expect Style Savvy 3 to be the big seller of the week, but how is Dying Light expected to be doing? About the same as Dead Island, or more like Dead Island: Riptide?

Dying Light probably will sell like Dark Souls 2 this week, or slightly above. Enough to be the second best selling game next week lol
 

ZSaberLink

Media Create Maven
I guess in the West, the big game for PS4 (and XB1) is Arkham Knight in June, but without that, the next big game for PS4 (and unfortunately PS3) is MGSV? Do you think the PS4 would have done better if some of the games that released this past month were spread out more? Like releasing OPW3, Disgaea, and potentially some of the other games a bit later?
 

Kikujiro

Member
I guess in the West, the big game for PS4 (and XB1) is Arkham Knight in June, but without that, the next big game for PS4 (and unfortunately PS3) is MGSV? Do you think the PS4 would have done better if some of the games that released this past month were spread out more? Like releasing OPW3, Disgaea, and potentially some of the other games a bit later?

Nah, it needs way more games. It's clear that the Japanese game industry can't support the home console systems. There's no coming back, Japanese companies are still investing in the PS4 because of the Western markets and maybe the other growing Asian markets.
 
This is certainly true. There's a reason why the NX is something they're actively developing.

That said, Wii/DS -> Wii U/3DS was also a catastrophic failure with tremendous revenue/profit decline, yet they're still around and making money, so this is hard for me to see as anything but a potential positive for their business. Even if it fails, it's unlikely to cost a fortune, and the potential upside has a very high cap.

To use a similar example from merchandizing, Amiibos can't even begin to compare to the money Skylanders make, but they're still a good source of income worth investing in.

...in the short term. The problem with this type of businesses is that it is still hard to assess whether the long term impact will be positive or not. As already discussed, for example, fidelization is pretty low in the mobile market (and this is because of inherent different entry barriers for consumers), and the quality of the experience is typically a secondary element. This might be dangerous for a company as Nintendo, which always relied on characters and the quality of their games. Same goes for amiibo: in the short term, they seem a good stream of revenues, but will they be in a few years? Will they be able to help the company, or will they be deemed as useles money-maker?


As it stands Nintendo's core business is still inexorably linked to their hardware and traditional device software, so barring huge breakout success, successes and failures in that arena will determine most of their revenue.

It takes a long time to ramp up other businesses, so maybe that won't be true in 5-10 years, but year if we're discussing the short term or even the mid-term, I agree they have to have success with their next platform if they're going to have even remotely good results.

So far, no one of them has shown that it can rely almost completely on the mobile market. That's why everyone is still actively developing in the traditional market, or the PC sector, such as Sega; having one or two hits might seem good in the short term, but will it be in the long term? Hard to say. For example, once Sega cannot exploit Sonic anymore (because of reasons), will they be able to run solely on mobile games?
 

small44

Member
PS4 Schedule until MGS5 from Famitsu

16 April
Saints Row 4
Dying light

23 April
Tropico 5
Blazblue Chronophantasma Extends
Shin Jigen Game Neptune VII
Toukiden: Kiwami

14 May
FINAL FANTASY X/X-2 HD Remaster
Borderlands: The Handsome Collection

21 May 2015
The Witcher 3: Wild Hunt

28 May
Wolfenstein: The Old Blood

4 June
Natsuiro High school

11 June
Alien&#65306; Isolation
World soccer winning eleven 2015

18 June
Devil May Cry remaster

23 June
Final Fantasy XIV

25 June 2015
Ride
Watch dogs
Assassin's Creed IV: Black Flag
Chaos Child
Hotline Miami: Collected Edition

16 July
Batman: Arkham Knight
Sengoku Basara 4: Sumeragi
 

hiska-kun

Member
Thanks a lot for the pics, as usual.

***

Yup, May is not gonna be pretty this year... and I'm sure GW will be even worse than the past 2 years. Well, maybe not for the 3DS which has a better line-up than last year.

Software wise, this Golden Week looks far better than last year.
 

L~A

Member
Software wise, this Golden Week looks far better than last year.

Really? Any reason why? (Serious question).

Based on the current "sales climate", things don't look too hot... but then again, I don't remember too well the line-up for everything except the 3DS, so.... yeah.
 
Dengeki Sales: Week 15, 2015 (Apr 06 - Apr 12)

01./00. [PS4] Dark Souls II: Scholar of the First Sin (From Software) {2015.04.09} - 18.053 / NEW <70%>
02./02. [PS3] 3rd Super Robot Wars Z: Tengoku-Hen (Bandai Namco Entertainment) {2015.04.02} - 14.144 / 111.933 (-86%)
03./08. [PSV] Minecraft: PlayStation Vita Edition (Sony Computer Entertainment) {2015.03.19} - 13.624 / 97.281 (-22%)
04./01. [PSV] 3rd Super Robot Wars Z: Tengoku-Hen (Bandai Namco Entertainment) {2015.04.02} - 13.000 / 124.600 (-88%)
05./06. [PS3] One Piece: Pirate Warriors 3 (Bandai Namco Entertainment) {2015.03.26} - 11.645 / 120.670 (-49%)
06./03. [3DS] Xenoblade Chronicles (Nintendo) {2015.04.02} - 10.756 / 57.723 (-77%)
07./05. [PS4] Bloodborne (Sony Computer Entertainment) {2015.03.26} - 10.281 / 180.599 (-57%)
08./09. [WIU] Mario Party 10 (Nintendo) {2015.03.12} - 9.328 / 114.747 (-37%)
09./14. [3DS] Yo-kai Watch 2: Shin Uchi (Level 5) {2014.12.13} - 9.256 / 2.609.575 (-24%)
10./04. [PSV] Sword Art Online: Lost Song (Bandai Namco Entertainment) {2015.03.26} - 9.205 / 164.632 (-62%)
11./47. [3DS] Ansatsu Kyoushitsu: Korosensei Daihouimou!! (Bandai Namco Entertainment) {2015.03.12} - 8.778 / 43.857 (+254%)
12./07. [PS4] Earth Defense Force 2025.1: The Shadow of New Despair  (D3 Publisher) {2015.04.02} - 6.611 / 27.955 (-69%)
13./10. [PSV] One Piece: Pirate Warriors 3 (Bandai Namco Entertainment) {2015.03.26} - 6.548 / 70.890 (-53%)
14./11. [PS3] Professional Baseball Spirits 2015 (Konami) {2015.03.26} - 6.420 / 76.285 (-54%)
15./13. [PS3] Sword Art Online: Lost Song (Bandai Namco Entertainment) {2015.03.26} - 5.817 / 67.868 (-52%)
16./16. [PSV] Professional Baseball Spirits 2015 (Konami) {2015.03.26} - 5.561 / 56.698 (-47%)
17./18. [PS3] Resident Evil: Revelations 2 (Capcom) {2015.03.19} - 5.205 / 103.740 (-42%)
18./15. [PS4] One Piece: Pirate Warriors 3 (Bandai Namco Entertainment) {2015.03.26} - 5.061 / 54.906 (-52%)
19./12. [3DS] Theatrhythm Dragon Quest (Square Enix) {2015.03.26} - 5.044 / 87.761 (-59%)
20./20. [PS4] Battlefield: Hardline (Electronic Arts) {2015.03.19} - 4.994 / 96.705 (-40%)
21./24. [PSV] Digimon Story: Cyber Sleuth (Bandai Namco Entertainment) {2015.03.12} - 4.961 / 121.786 (-35%)
22./23. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 4.578 / 2.213.978 (-41%)
23./21. [PS3] Yakuza 0 (Sega) {2015.03.12} - 4.511 / 207.069 (-46%)
24./22. [3DS] The Legend of Zelda: Majora Mask 3D (Nintendo) {2015.02.14} - 4.494 / 421.993 (-45%)
25./33. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} - 4.125 / 944.703 (-6%)
26./26. [PS3] Battlefield: Hardline (Electronic Arts) {2015.03.19} - 3.721 / 48.534 (-36%)
27./19. [PSV] Senran Kagura Estival Versus (Marvelous) {2015.03.26} - 3.472 / 54.358 (-61%)
28./35. [3DS] LEGO City Undercover: The Chase Begins  (Nintendo) {2015.03.05} - 2.944 / 35.899 (-30%)
29./30. [3DS] Mario Vs. Donkey Kong: Tipping Stars  (Nintendo) {2015.03.19} - 2.828 / 20.428 (-36%)
30./34. [3DS] Animal Crossing: New Leaf (Nintendo) {2012.11.08} - 2.828 / 3.833.184 (-33%)
31./28. [PS4] Final Fantasy Type-0 HD (Square Enix) {2015.03.19} - 2.789 / 110.613 (-42%)
32./32. [PS3] Dragon Quest Heroes (Square Enix) {2015.02.26} - 2.689 / 448.003 (-39%)
33./45. [3DS] Pokemon Alpha Sapphire (Pokemon) {2014.11.21} - 2.656 / 1.471.470 (+2%)
34./38. [WIU] Super Smash Bros. for Wii U (Nintendo) {2014.12.06} - 2.500 / 635.087 (-29%)
35./31. [PS4] Resident Evil: Revelations 2 (Capcom) {2015.03.19} - 2.489 / 55.639 (-43%)
36./00. [PSV] Hyakka Elixir ~ Record Of Torenia Revival ~ (Kaga Create) {2015.04.09} - 2.484 / NEW
37./36. [3DS] Monster Hunter 4G (Capcom) {2014.10.11} - 2.467 / 2.541.380 (-33%)
38./25. [3DS] Kuroko's Basketball: Ties to the Future (Bandai Namco Entertainment) {2015.03.26} - 2.433 / 42.397 (-64%)
39./37. [PS4] Yakuza 0 (Sega) {2015.03.12} - 2.378 / 123.371 (-34%)
40./41. [PSV] God Eater 2: Rage Burst (Bandai Namco Entertainment) {2015.02.19} - 2.361 / 312.834 (-25%)
41./27. [PS4] Senran Kagura Estival Versus (Marvelous) {2015.03.26} - 2.194 / 37.168 (-54%)
42./43. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 2.082 / 2.391.047 (-26%)
43./51. [3DS] Pokemon Omega Ruby (Pokemon) {2014.11.21} - 2.056 / 1.282.146
44./29. [PS4] Disgaea 5 (Nippon Ichi Software) {2015.03.26} - 2.017 / 32.073 (-55%)
45./42. [3DS] Etrian Mystery Dungeon (Atlus) {2015.03.05} - 2.017 / 87.087 (-29%)
46./46. [3DS] Doraemon: Nobita no Uchuu Eiyuuki (FuRyu) {2015.03.05} - 1.783 / 18.631 (-30%)
47./48. [3DS] Kirby: Triple Deluxe (Nintendo) {2014.01.11} - 1.672 / 677.222 (-32%)
48./54. [3DS] Tomodachi Collection: New Life (Nintendo) {2013.04.18} - 1.539 / 1.759.101
49./50. [PS4] Dragon Quest Heroes (Square Enix) {2015.02.26} - 1.529 / 314.067 (-35%)
50./00. [PSV] Xblaze Lost: Memories (Arc System Works) {2015.04.09} - 1.522 / NEW


TOP50

3DS 18
PS4 11
Vita 10
PS3 8
Wii U 3

SOFTWARE

Code:
------------------------------------------------------
| Model | This Week | Week (%) |  FY 2015  | FY (%)  |
------------------------------------------------------
| 3DS   | 115.225   | 31.10%   | 315.851   | 27.70%  |
| Vita  | 80.369    | 21.70%   | 307.365   | 26.90%  |
| PS3   | 77.474    | 20.90%   | 278.179   | 24.40%  |
| PS4   | 67.721    | 18.30%   | 167.770   | 14.70%  |
| Wii U | 25.399    | 6.90%    | 63.797    | 5.60%   |
| PSP   | 3.555     | 1.00%    | 7.194     | 0.60%   |
| XB1   | 956       | 0.30%    | 1.534     | 0.10%   |
------------------------------------------------------
| Total | 370.699   | 100.00%  | 1.141.690 | 100.00% |
------------------------------------------------------

HARDWARE

Code:
----------------------------------------------------
| Model | This Week | Week (%) | FY 2015 | FY (%)  |
----------------------------------------------------
| 3DS   | 26.017    | 37.60%   | 59.098  | 37.00%  |
| PS4   | 16.987    | 24.50%   | 41.834  | 26.20%  |
| Vita  | 15.574    | 22.50%   | 35.826  | 22.40%  |
| Wii U | 5.977     | 8.60%    | 12.349  | 7.70%   |
| PS3   | 4.429     | 6.40%    | 10.316  | 6.50%   |
| XB1   | 216       | 0.30%    | 455     | 0.30%   |
----------------------------------------------------
| Total | 69.200    | 100.00%  | 159.878 | 100.00% |
----------------------------------------------------

*FY 2015 refers to the period from March 30, 2015 through March 31, 2016

Dengeki Sales: Week 14, 2015 (Mar 30 - Apr 05)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 

hiska-kun

Member
Really? Any reason why? (Serious question).

Based on the current "sales climate", things don't look too hot... but then again, I don't remember too well the line-up for everything except the 3DS, so.... yeah.

This year's Golden week goes from Wednesday 29th (byebye MC thread on that day) until Wednesday 6th (no MC thread either lol), both included.

Moderate releases 29-30th of April

[3DS] Puzzle & Dragons: Super Mario Edition
[WiiU] Xenoblade Cross
[WII] [WiiU] Dragon Quest X: Version 3

Plus
[3DS] Bravely Second (second week lol)
[3DS] Style Savvy 3 (legs)
[PSV] Minecraft (legs)

VS last year

[3DS] Mario Golf: Princess Tour

Plus
[PSV] Sword Art Online (second week)
[3DS] Theathrythm FF: Curtain Call (second week)
[3DS] Yo-kai Watch (legs)

There's no comparison
 
So far, no one of them has shown that it can rely almost completely on the mobile market. That's why everyone is still actively developing in the traditional market, or the PC sector, such as Sega; having one or two hits might seem good in the short term, but will it be in the long term? Hard to say. For example, once Sega cannot exploit Sonic anymore (because of reasons), will they be able to run solely on mobile games?
I'm not sure exactly what you're asking that doesn't have an exceedingly obvious answer. No traditional player has transitioned to rely solely on the mobile market; no traditional player is configured to do so. But there are players operating solely or predominantly in the mobile space successfully.

I'm going to assume you mean if and when they no longer have viable brands on dedicated platforms, since I don't even know whether Sonic is still considered a viable brand. Or the market conditions become [even more] untenable such they can't operate in that space at all. The answer is yes, or no.

Yes, they restructure whatever video game assets and resources they have towards producing mobile content, and do so successfully. They may need to restructure or reduce their workforce. They may need to develop competencies.

Or no, they fail to reorganise and divest from gaming completely.
 

Meier

Member
Haven't paid close attention to the charts lately -- interesting/surprising (to me) to see Playstation really dominating the software charts right now.
 

Nirolak

Mrgrgr
...in the short term. The problem with this type of businesses is that it is still hard to assess whether the long term impact will be positive or not. As already discussed, for example, fidelization is pretty low in the mobile market (and this is because of inherent different entry barriers for consumers), and the quality of the experience is typically a secondary element. This might be dangerous for a company as Nintendo, which always relied on characters and the quality of their games. Same goes for amiibo: in the short term, they seem a good stream of revenues, but will they be in a few years? Will they be able to help the company, or will they be deemed as useles money-maker?
Okay so let's start with this line:

"As already discussed, for example, fidelization is pretty low in the mobile market (and this is because of inherent different entry barriers for consumers), and the quality of the experience is typically a secondary element."

I see this claim forwarded a lot, but where exactly is the evidence of there being no brand loyalty on mobile? Let's go through some of the options.

Option 1: Sequels to paid apps don't do that well compared to the earlier games, especially in 2015.

Well, yes, it's a fundamentally outdated business model. Just look at the 60-80%+ gen over gen drops for the Wii U and associated games and we'll see that when your business model is viewed as archaic, you lose a bunch of customers. Now, are Nintendo's brands useless these days? No, a quick jump over to 3DS will show that much. The problem is that people in Japan don't want dedicated consoles, and we can look at the other two dedicated consoles in the market to help reinforce that. Now, if you're Idea Factory and only need a few sales to make a good business, then something like the PS4's audience size is fine. Similarly small indie games can do fine on the paid charts relative to costs. However, it isn't functional for large titles like Final Fantasy, Metal Gear, or Resident Evil, and the only reason titles like that even show up on dedicated consoles anymore is due to the West. On mobile, on one buys paid apps anywhere, so they've largely dried up along with their sales.

Option 2: There aren't sequels to things like Monster Strike and Puzzle & Dragons.

This is true. There also aren't sequels to League of Legends or World of Tanks because the f2p business model revolves around continually updating one game instead of making a series of games. There's no real benefit to making League of Legends 2 unless the base game becomes so incredibly outdated that it makes sense to replace it 10 years down the road, and even then it might make more sense to just replace the engine.

Option 3: Some branded titles don't do well.

Definitely true. There are also branded titles that do incredibly well. This is very similar to the console market where we have major hits like branded Musou games and anime tie-ins that sell 50K or less. People pay lots of money to use brands in mobile though because they're very helpful in user acquisition. DeNA and GREE floated their entire companies off of using other people's brands. Namco Bandai is the 5th largest mobile publisher in Japan by revenue and basically every last successful game they have is either based on a manga/anime brand like Dragon Ball, Gundam, One Piece, and Hunter x Hunter or video game brands like Tales and Idolmaster.

Option 4: Not every game in the same brand does well.

True, but again, I'd point to the console market. Compare how major Final Fantasy titles do relative to minor spin-offs, or if you prefer outside media brands, how One Piece Musou did compared to lower end titles. What matters is what the fundamental product is both in terms of quality and whether it reflects what fans of the brand want. I don't think it's a giant mystery why the Dragon Quest game that plays like Monsters or the Final Fantasy game with something resembling an ATB system are by far the most popular titles in their brand on mobile. The two titles I mentioned though? Huge hits.

Option 5: Not every brand from the same publisher does well.

I can't think of a market this isn't true in. No one expects Grand Theft Auto V and Rockstar Table Tennis to have sales within the same galaxy. I don't think it's hard to imagine why various mobile games would have different expectations and sales results, especially when they're only related by publisher.

Option 6: Not every hit is a hit forever.

Well, yes, that's also true. Some games burn out over time when people either get tired of them or feel there's nothing interesting left for them to do. It can be hard to run a great service. On the flip side, Puzzle & Dragons passed its third anniversary two months ago and is still on top of the top grossing charts. It's had a grand total of one real competitor for that spot in the form of Monster Strike, which has traded with it from time to time. That game has been around since August 2013.

Looking over that list, it's also self evident that the quality of the experience is important to people who play on mobile or we wouldn't have games that review differently from users or have vastly different lifetimes relating to how long they stick around. Hell, we're even halfway through OT3 on NeoGAF about Puzzle & Dragons, so this is even working among people who are really heavy core gamers.

Now let's skip over to this line:

"Same goes for amiibo: in the short term, they seem a good stream of revenues, but will they be in a few years? Will they be able to help the company, or will they be deemed as useles money-maker?"

This is true. You know what also might stop making them money? Video game hardware and traditional video games. Nintendo's relevance faded from the NES era all the way to the GameCube era until they revived themselves with the Wii, and now they're even worse off than the GameCube with the Wii U. The 3DS is not doing nearly as well as the DS either. There's serious decay here, and huge game over game declines in brand. They even lose money from time to time now, which was incredibly rare for them before. If this was some ragingly successful market for Nintendo, then yeah, maybe we'd sit here and go "Do these accessory businesses make sense?" the same way people sit around and tell Microsoft to stop working on Bing because Windows, Office, and Cloud Services make them all their money. With Nintendo however, the issue is that their core business is decaying and there's no obvious slam dunk revival coming for them to ever show generation over generation growth again. They're going to try a wide gamut of options until they find things that work because that's what you do when your business model isn't working anymore and you're not too bankrupt to try anything else.

So far, no one of them has shown that it can rely almost completely on the mobile market. That's why everyone is still actively developing in the traditional market, or the PC sector, such as Sega; having one or two hits might seem good in the short term, but will it be in the long term? Hard to say. For example, once Sega cannot exploit Sonic anymore (because of reasons), will they be able to run solely on mobile games?

Do you mean traditional publishers? There are tons of successful mobile only publishers in Japan. Assuming you mean traditional publishers, well yes, there's no incentive for them to drop the last few series that are working for them. Konami doesn't gain anything dumping Metal Gear off a cliff even if they spend almost all their other resources on mobile.

For Sega, Sonic is already largely dead. The last game shipped 490,000 copies between the Wii U and 3DS versions. This is an irrelevant part of their income even though they're a smaller company game wise. Even Football Manager does better these days. These days the company is acquiring mobile studios and signing new mobile contracts while having layoffs at their traditional games business. You're right, they didn't touch their PC stuff, as that's a functional and successful part of their digital strategy. Sega Networks itself (their mobile division) now exists as a separate entity from Sega Games however and is judged on its own P&L sheet, and they put out annual reports on their notably growing success. You can read that one here: https://www.segasammy.co.jp/english/pdf/release/sgn_presentation_e_20150220.pdf
 

casiopao

Member
This year's Golden week goes from Wednesday 29th (byebye MC thread on that day) until Wednesday 6th (no MC thread either lol), both included.

Moderate releases 29-30th of April

[3DS] Puzzle & Dragons: Super Mario Edition
[WiiU] Xenoblade Cross
[WII] [WiiU] Dragon Quest X: Version 3

Plus
[3DS] Bravely Second (second week lol)
[3DS] Style Savvy 3 (legs)
[PSV] Minecraft (legs)

VS last year

[3DS] Mario Golf: Princess Tour

Plus
[PSV] Sword Art Online (second week)
[3DS] Theathrythm FF: Curtain Call (second week)
[3DS] Yo-kai Watch (legs)

There's no comparison

Well, it seems 3DS is going to do much better than last year.^_^ And this time, Ninty is sure hoping that more woman is going to pick up N3DS(Normal one) for Style Savvy 3 with all the accesories and Amiibo compability.^_^
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Comgnet retail store chain: preorders stats / comparisons, as of April 16th, 2015 - pre-NPD Edition: "Interesting!" cut

[3DS] Puzzle & Dragons Z - 467pt*
[3DS] Puzzle & Dragons: Super Mario Bros. Edition - 115pt

[3DS] Style Savvy: Trendsetters - 64pt*
[3DS] Style Savvy 3 - 74pt

[Wii] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online - 54pt*
[WiiU] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online - 40*
[Wii] Dragon Quest X: Inishie no Ryuu no Denshou Online - 58pt
[WiiU] Dragon Quest X: Inishie no Ryuu no Denshou Online - 49pt

[3DS] Bravely Default: Flying Fairy - 54pt*
[3DS] Bravely Second: End Layer - 57pt

[Wii] Xenoblade Chronicles - 32pt
[WiiU] Xenoblade Chronicles X - 37pt

[PS3] Hyperdimension Neptunia - 28pt+19pt = 47pt**
[PS3] Hyperdimension Neptunia Mk2 - 70pt**
[PS3] Hyperdimension Neptunia Victory - 47pt + 35pt = 82pt*
[PSV] Hyperdimension Neptunia: PP - 28pt*
[PSV] Hyperdimension Neptunia Re;Birth 1 - 39pt*
[PSV] Hyperdimension Neptunia Re;Birth 2: Sisters Generation - 36pt + 16pt = 52pt
[PSV] Hyperdevotion Noire: Goddess Black Heart - 40pt + 26pt = 66pt
[PSV] Hyperdimension Neptunia U - 46pt+ 22pt = 68pt
[PSV] Hyperdimension Neptunia Re;Birth 3: V Generation - 41pt + 15pt = 56pt
[PS4] Hyperdimension Neptunia Victory II - 36pt+ 34pt = 70pt

[PS4] Dying Light - 32pt

* = Comg preorder pts from 2012/2013
** = Comg preorder pts up to 2010/2011

Note: Comgnet's ratio between actual sales and pts has grown overall in the past year / years, and older preorder points are not as reliable for comparisons as most recent ones, especially if they are from years and years ago
 

ZSaberLink

Media Create Maven
Hey Nirolak, since you seem to have a pretty good grasp of the gaming industry on mobile, I thought I'd ask you (and other knowledgeable folk) about this. In Japan, is the f2p model still basically funded by advertising and microtransactions? Secondly, is the money coming from microtransactions largely off the backs of a smaller %age of the players (aka the whales)? If not, personally I'd say that's great to hear (that essentially a large portion of the populace is essentially paying at least small amounts for a game/games). If so, I still believe it's only a matter of time that this business model changes/collapses. Making money off of advertisers (which I still don't quite understand why they pour so much money, because I never feel like they'd really get much returns...) and by preying off people w/ little to no self-control just doesn't seem very sustainable.
 

Aostia

El Capitan Todd
mpl90: which was the comgnet number fof xeno3d at this point?

huge gap between puzzle and dragon z and the mario edition, but it was also in the middle of the holidays, while I am surprised by the third DQ10 edition
 

Chris1964

Sales-Age Genius
new releases {2015.04.23}

[3DS] Bravely Second: End Layer <RPG> (Square Enix) (¥6.458)
[3DS] Minarai Majo to Mocomoco Friends <ACT> (Nippon Columbia) (¥5.184)

[PSV] Gakuen Heaven 2: Double Scramble! <ADV> (Prototype) (¥6.912)
[PSV] Shinsouhan Crimson Empire # <ADV> (QuinRose) (¥6.804)
[PSV] Shinsouhan Crimson Empire (Deluxe Edition) <ADV> (QuinRose) (¥9.504)
[PSV] Clock Zero: Shuuen no Ichibyou - ExTime # <ADV> (Idea Factory) (¥6.264)
[PSV] Clock Zero: Shuuen no Ichibyou - ExTime (Limited Edition) <ADV> (Idea Factory) (¥8.424)
[PSV] Yumi's Odd Odyssey: Chirari <ACT> (Agatsuma Entertainment) (¥5.184)
[PSV] Oreshika: Tainted Bloodlines [PlayStation Vita the Best] <RPG> (Sony Computer Entertainment) (¥3.672)
[PSV] Disgaea 4: A Promise Revisited [PlayStation Vita the Best] <SLG> (Nippon Ichi Software) (¥4.104)

[PSP] Gakuen Heaven 2: Double Scramble! <ADV> (Prototype) (¥6.912)
[PSP] Meiji Toukyou Renka: Twilight Kiss # <ADV> (Broccoli) (¥6.264)
[PSP] Meiji Toukyou Renka: Twilight Kiss (Limited Sparkling Mekino Rokumeikan Box) <ADV> (Broccoli) (¥9.504)

[PS4] BlazBlue: Chrono Phantasma Extend <FTG> (Arc System Works) (¥6.264)
[PS4] Hyperdimension Neptunia Victory II # <RPG> (Compile Heart) (¥7.538)
[PS4] Hyperdimension Neptunia Victory II (Dream Edition) <RPG> (Compile Heart) (¥10.778)
[PS4] Toukiden: Kiwami <ACT> (Koei Tecmo) (¥7.344)
[PS4] Tropico 5 <SLG> (Square Enix) (¥8.424)

[XB1] BlazBlue: Chrono Phantasma Extend <FTG> (Arc System Works) (¥6.264)
[XB1] Disney Fantasia: Music Evolved <ACT> (Microsoft Game Studios) (¥6.372)

[PS3] BlazBlue: Chrono Phantasma Extend <FTG> (Arc System Works) (¥6.264)
[PS3] TV Anime Idolm@ster: Cinderella Girls G4U! Pack Vol.1 <ETC> (Bandai Namco Games) (¥9.698)

[360] Tropico 5 <SLG> (Square Enix) (¥8.424)
[360] Disney Fantasia: Music Evolved <ACT> (Microsoft Game Studios) (¥6.372)
 

ZSaberLink

Media Create Maven
Dengeki Sales: Week 15, 2015 (Apr 06 - Apr 12)
11./47. [3DS] Ansatsu Kyoushitsu: Korosensei Daihouimou!! (Bandai Namco Entertainment) {2015.03.12} - 8.778 / 43.857 (+254%)

28./35. [3DS] LEGO City Undercover: The Chase Begins  (Nintendo) {2015.03.05} - 2.944 / 35.899 (-30%)
29./30. [3DS] Mario Vs. Donkey Kong: Tipping Stars  (Nintendo) {2015.03.19} - 2.828 / 20.428 (-36%)

30./34. [3DS] Animal Crossing: New Leaf (Nintendo) {2012.11.08} - 2.828 / 3.833.184 (-33%)
42./43. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 2.082 / 2.391.047 (-26%)
47./48. [3DS] Kirby: Triple Deluxe (Nintendo) {2014.01.11} - 1.672 / 677.222 (-32%)
48./54. [3DS] Tomodachi Collection: New Life (Nintendo) {2013.04.18} - 1.539 / 1.759.101
49./50. [PS4] Dragon Quest Heroes (Square Enix) {2015.02.26} - 1.529 / 314.067 (-35%)
[/b]

Nice to see Assassination Classroom shoot up like that. Clearly lack of stock before at least.

Seems like Lego City & Mario v. DK are having some legs? Cool.

The legs of Animal Crossing & Mario Kart 7 are still amazing. Kirby & Tomodachi also have a presence as well. Kind of interesting to see them already over PS4 DQHeroes, but I guess it is the PS4 and not the PS3 version.
 

Scum

Junior Member
Was it Iwata that said DeNA will be helping with backend/account system for Nintendo or did I dream that up?
 
Was it Iwata that said DeNA will be helping with backend/account system for Nintendo or did I dream that up?

He did say that I believe.
http://www.siliconera.com/2015/03/1...e-will-replace-club-nintendo-rewards-program/
In addition to developing smartphone games with Nintendo, DeNA will also help the company create its new membership service, Nintendo said today. This membership service will be compatible with Nintendo 3DS, Wii U, PC, and smart devices.
 
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