Media Create Sales: Week 16, 2014 (Apr 14 - Apr 20)

sörine

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Sep 1, 2013
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I'm pretty sure PS3 was actually supply constrained in Japan for a while, which would explain the better than PS4 numbers post-holiday.
PS4 was supply constrained for awhile in Japan too. At least that's what people kept telling me.
 

shinra-bansho

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Nov 13, 2011
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I'm really interested to hear more about the goose that shits golden eggs that is the Japanese handheld market. And all those lost software royalties from not making a multi-billion investment in a new system just to service that market. Because their Western product sales are clearly heavily reliant on Japanese publishers. And how it's better to make a marginal profit sticking in a declining market in which you've failed abysmally, than invest those resources into markets with more potential either within gaming, or completely different business segments like medical technologies/imaging.

lol
I doubt the tax hike has an effect of more than a week or two post price change. Is $5-12 really going to stop someone from buying a system that is $150-400 if they were otherwise ok with the price?
Hmm, not that I think it's the major culprit, but it seems worth noting that this isn't just a tax on games and gaming. An across the board increase in people's consumption expense will presumably dampen consumption, particularly in non-essential goods.
 
Mar 3, 2010
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How does this matter to Japan again?
Some third party games sold better on the Vita in Japan than PS3. Let´s see how you move your goal post now.

Smaller/cheap titles sell well on the Vita but I see no reason to believe that a Sony title would sell less on the PS4.
Except for the fact that some third party titles sold better on the Vita in Japan than they did on the much larger install base PS3. Hell some third party games sold better than he 3DS version. And lol at the bold, except the fact that Japan is a mobile nation and handheld games sell tonnes.
 

shinra-bansho

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Do you really not get that the market attractiveness of a single region market that in total is valued at ~$5B (2012) and shrinking, including all platforms software and hardware, with a strong, growing impact of substitute products is poor. And that the opportunity cost of investing into competing solely for that relatively low margin market isn't an efficient use of resources?

Do you not get that breakeven or marginal ROI is not the intent of investing resources?
 

Tripon

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May 24, 2013
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Some third party games sold better on the Vita in Japan than PS3. Let´s see how you move your goal post now.
Yeah, but not Guacamele. You haven't explained how western indie digital games positively impact the JP market. There's Terreria and that's it, and even Terreria got a retail release.
 

metalslimer

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Jun 9, 2012
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Do you really not get that the market attractiveness of a single region market that in total is valued at ~$5B (2012) and shrinking, including all platforms software and hardware, with a strong, growing impact of substitute products is poor. And that the opportunity cost of investing into competing solely for that relatively low margin market isn't an efficient use of resources?

Do you not get that breakeven or marginal ROI is not the intent of investing resources?
Hey but Nintendo can't have that market! And handheld gaming is the gateway to Japan which is the gateway to....er...
 

Psycho_Mantis

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Jul 28, 2012
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sörine;109292334 said:
PS4 was supply constrained for awhile in Japan too. At least that's what people kept telling me.
That was for one week. Even Famitsu said so and we still had delusional people not wanting to accept it.
 

Sandfox

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Jan 25, 2012
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Some third party games sold better on the Vita in Japan than PS3. Let´s see how you move your goal post now.


Except for the fact that some third party titles sold better on the Vita in Japan than they did on the much larger install base PS3. Hell some third party games sold better than he 3DS version. And lol at the bold, except the fact that Japan is a mobile nation and handheld games sell tonnes.
We were discussing Sony's resources so I wasn't talking about 3rd parties, and ignoring that, you used the sales Guacamelee and Retro City Rampage which sold well in the west as examples so I don't get the point of this post.
 

Celine

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Oct 4, 2009
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That'd be fucking weird.

To me, if any company goes fusion-ha with Nintendo, it'd be Sega, with the old guard joining in as icing on the cake like Ohshima at Arzest and Naka at Prope, they have Yasuhara rotting at NST, only matter of time BWAHAHAHA *ahem*. :p
Your dream is much weirder :)
A dream often contemplated by gamers 15 years ago but by now not much considered.

We were discussing Sony's resources so I wasn't talking about 3rd parties, and ignoring that, you used the sales Guacamelee and Retro City Rampage which sold well in the west as examples so I don't get the point of this post.
Not to say that in most case of PS3/Vita multiplatform games the PS3 version sold better (if I remember correctly).
 

OldKingDoran

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Jan 30, 2014
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Probably a little off-topic but Demon Gaze shipped over 180K worldwide (retail + digital sales). Also, Demon Gaze Global Edition will be released on July 3 for Vita. It's basically the original game with the option to switch to English voices and text.
http://www.4gamer.net/games/254/G025483/20140423061/
oh wow. thats pretty impressive. Though i think you should post this in the Demon Gaze OT or the PSN/Vita thread, they might appreciate it more there.
 

1st Course

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Aug 10, 2012
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Dengeki Sales: Week 16, 2014 (Apr 14 - Apr 20)

01./03. [3DS] Yokai Watch (LEVEL-5) {2013.07.11} - 40.722 / 727.474
02./00. [PS4] Final Fantasy XIV Online: A Real Reborn (Square Enix) {2014.04.14} - 28.220 / NEW
03./00. [3DS] Phoenix Wright: Ace Attorney 1-2-3: Naruhodo Selection (Capcom) {2014.04.17} - 22.907 / NEW
04./01. [PS3] 3rd Super Robot Wars Z: Jigoku-Hen (NAMCO BANDAI Games) {2014.04.10} - 21.289 / 176.465
05./04. [3DS] Mario Party Island tour (Nintendo) {2014.03.20} - 18.678 / 305.894
06./02. [PSV] 3rd Super Robot Wars Z: Jigoku-Hen (NAMCO BANDAI Games) {2014.04.10} - 17.235 / 147.635
07./00. [PSP] Jyuzaengi: Engetsu Sangokuden 2 (Idea Factory) {2014.04.17} - 14.738 / NEW
08./00. [3DS] Style Savvy: Trendsetters - Tokimeki Up!  (Nintendo) {2014.04.17} - 12.585 / NEW
09./00. [3DS] Detective Conan: Phantom Rapsody (NAMCO BANDAI Games) {2014.04.17} - 8.653 / NEW
10./09. [PS3] Metal Gear Solid V Ground Zero (KONAMI) {2014.03.20} - 6.511 / 207.227
11./07. [PS3] Sengoku Musou 4 (Tecmo Koei Games) {2014.03.20} - 6.456 / 212.168
12./17. [3DS] Pazudora Z (Gung Ho Online Entertainment) {2013.12.12} - 5.289 / 1.415.580
13./14. [3DS] Kirby Triple Deluxe star (Nintendo) {2014.01.11} - 5.056 / 541.738
14./19. [3DS] Monster Hunter 4 (Capcom) {2013.09.14} - 4.450 / 3.348.753
15./11. [WIU] JUST DANCE (R) Wii U (Nintendo) {2014.04.03} - 4.332 / 30.318
16./13. [PS3] J Stars Victory Versus (NAMCO BANDAI Games) {2014.03.19} - 4.311 / 167.683
17./15. [PS3] Pro Baseball Spirits 2014 (KONAMI) {2014.03.20} - 4.211 / 99.627
18./06. [3DS] Crayon Shin-Chan: Arashi o Yobu Kasukabe Eiga Stars! (NAMCO BANDAI Games) {2014.04.10} - 4.028 / 18, 118
19./23. [3DS] Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi  (Square Enix) {2014.02.06} - 3.989 / 758.539
20./16. [3DS] Fossil Fighters: Infinite Gear (Nintendo) {2014.02.27} - 3.950 / 150.349
21./25. [WIU] Wii Party U (Nintendo) {2013.10.31} - 3.768 / 677.720
22./27. [3DS] Hero bank (SEGA) {2014.03.20} - 3.606 / 35.175
23./20. [3DS] Harvest Moon: Linking the New World  (Marvelous AQL) {2014.02.27} - 3.489 / 205.464
24./18. [PSV] Hatsune Miku-Project DIVA-F 2nd (SEGA) {2014.03.27} - 3.482 / 121.726
25./21. [PSV] J Stars Victory Versus (NAMCO BANDAI Games) {2014.03.19} - 3.435 / 139.092
26./24. [PSV] Sengoku Musou 4 (Tecmo Koei Games) {2014.03.20} - 3.306 / 76.395
27./28. [WIU] New Super Mario Bros. U (Nintendo) {2012.12.08} - 3.226 / 1.093.412
28./00. [PSP] Rewrite (Prototype) {2014.04.17} - 3.127 / NEW
29./26. [PS3] Hatsune Miku-Project DIVA-F 2nd (SEGA) {2014.03.27} - 3.008 / 81.606
30./22. [PS3] Dark Souls 2 (From Software) {2014.03.13} - 2.978 / 326.608
31./29. [PSP] Pro Baseball Spirits 2014 (KONAMI) {2014.03.20} - 2.935 / 56.922
32./30. [PS3] Grand Theft Auto V (Rockstar Games) {2013.10.10} - 2.783 / 670.023
33./32. [3DS] Animal Crossing Tobidase (Nintendo) {2012.11.08} - 2.694 / 3.630.382
34./39. [3DS] Attack on Titan: The Last Wings of Mankind (Spike CHUNSOFT) {2013.12.05} - 2.522 / 271.610
35./31. [PS4] Metal Gear Solid V Fround Zero (KONAMI) {2014.03.20} - 2.383 / 120.367
36./44. [PSV] Soul Sacrifice Delta (SCE) {2014.03.06} - 2.347 / 86.165
37./38. [3DS] Pokemon X (Pokemon) {2013.10.12} - 2.317 / 2.165.195
38./33. [PSV] Pro Baseball Spirits 2014 (KONAMI) {2014.03.20} - 2.229 / 45.504
39./34. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 2.174 / 510.177
40./45. [3DS] Pokemon Y (Pokemon) {2013.10.12} - 1.989 / 1.955.629
41./42. [PS4] Battlefield 4 (Electronic Arts) {2014.02.22} - 1.956 / 70.567
42./05. [PSV] Mato Kurenai Yuugekitai: Tokyo Twilight Ghosthunters (Arc System Works) {2014.04.10} - 1.947 / 16.666
43./36. [PS3] Winning Post 8 (Tecmo Koei Games) {2014.03.27} - 1.917 / 26.944
44./41. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1.828 / 2.235.898
45./35. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! (NAMCO BANDAI Games) {2013.10.17} - 1.778 / 316.430
46./12. [PS3] Dream Club Gogo. (D3 Publisher) {2014.04.10} - 1.623 / 8.231
47./50. [3DS] Tomodachi Collection new life (Nintendo) {2013.04.18} - 1.544 / 1.669.926
48./48. [PSV] Phantasy Star Online 2 Episode 2 Deluxe package (SEGA) {2014.03.20} - 1.518 / 26.594
49./47. [WIU] Donkey Kong Tropical Freeze (Nintendo) {2014.02.13} - 1.474 / 87.939
50./61. [PSV] Atelier Ayesha Plus: The Alchemist of the Land of Twilight (Gust) {2014.03.27} - 1.459 / 15.707

TOP 50

3DS 20
PS3 10
PSV 9
WIU 5
PS4 3
PSP 3

TOP3/PLATFORM

[3DS] Yokai Watch (LEVEL-5) {2013.07.11} - 40.722 / 727.474
[3DS] Ace Attorney 123 Naruhodo selection (Capcom) {2014.04.17} - 22.907 / NEW
[3DS] Mario Party Island tour (Nintendo) {2014.03.20} - 18.678 / 305.894

[PSV] 3rd Super Robot Wars Z: Jigoku-Hen (NAMCO BANDAI Games) {2014.04.10} - 17.235 / 147.635
[PSV] Hatsune Miku-Project DIVA-F 2nd (SEGA) {2014.03.27} - 3.482 / 121.726
[PSV] J Stars Victory Versus (NAMCO BANDAI Games) {2014.03.19} - 3.435 / 139.092

[PS3] 3rd Super Robot Wars Z: Jigoku-Hen (NAMCO BANDAI Games) {2014.04.10} - 21.289 / 176.465
[PS3] Metal Gear Solid V Ground Zero (KONAMI) {2014.03.20} - 6.511 / 207.227
[PS3] Sengoku Musou 4 (Tecmo Koei Games) {2014.03.20} - 6.456 / 212.168

[PS4] Final Fantasy XIV Online: A Real Reborn (Square Enix) {2014.04.14} - 28.220 / NEW
[PS4] Metal Gear Solid V Fround Zero (KONAMI) {2014.03.20} - 2.383 / 120.367
[PS4] Battlefield 4 (Electronic Arts) {2014.02.22} - 1.956 / 70.567

[WIU] JUST DANCE (R) Wii U (Nintendo) {2014.04.03} - 4.332 / 30.318
[WIU] Wii Party U (Nintendo) {2013.10.31} - 3.768 / 677.720
[WIU] New Super Mario Bros. U (Nintendo) {2012.12.08} - 3.226 / 1.093.412

[360] Titan Fall (Electronic Arts) {2014.04.10} - 1.320 / 10.850
[360] Metal Gear Solid V ground Zerozu (KONAMI) {2014.03.20} - 108 / 4.402
[360] Monster Hunter Frontier G1 Premium Package (Capcom) {2013.04.17} - 83 / 8.477

ALL SOFTWARE

Code:
------------------------------------------------------
| Model | This week | Week (%) |  FY 2014  | FY (%)  |
------------------------------------------------------
| 3DS   | 187.328   | 42.20%   | 564.011   | 34.30%  |
| PS3   | 89.280    | 20.10%   | 465.596   | 28.30%  |
| Vita  | 61.200    | 13.80%   | 338.324   | 20.60%  |
| PSP   | 40.678    | 9.20%    | 82.151    | 5.00%   |
| PS4   | 40.192    | 9.10%    | 81.898    | 5.00%   |
| Wii U | 21.947    | 4.90%    | 93.927    | 5.70%   |
| X360  | 3.107     | 0.70%    | 20.056    | 1.20%   |
------------------------------------------------------
| Total | 443.732   | 100.00%  | 1.645.963 | 100.00% |
------------------------------------------------------
HARDWARE

Code:
----------------------------------------------------
| Model | This Week | Week (%) | FY 2014 | FY (%)  |
----------------------------------------------------
| 3DS   | 18.578    | 30.50%   | 72.463  | 34.60%  |
| Vita  | 15.993    | 26.30%   | 52.731  | 25.10%  |
| PS4   | 12.904    | 21.20%   | 37.097  | 17.70%  |
| PS3   | 6.240     | 10.20%   | 23.143  | 11.00%  |
| Wii U | 4.868     | 8.00%    | 16.807  | 8.00%   |
| PSP   | 2.128     | 3.50%    | 6.733   | 3.20%   |
| X360  | 201       | 0.30%    | 734     | 0.40%   |
----------------------------------------------------
| Total | 60.912    | 100.00%  | 209.708 | 100.00% |
----------------------------------------------------
Dengeki Sales: Week 15, 2014 (Apr 07 - Apr 13)
 

1st Course

Member
Aug 10, 2012
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Dengeki 2013 Top 10 Publishers

Code:
----------------------------------------------------
| Order |          Publisher           | Share (%) |
----------------------------------------------------
|     1 | Nintendo                     | 20.00%    |
|     2 | NAMCO BANDAI Games           | 15.00%    |
|     3 | Capcom                       | 10.60%    |
|     4 | Pokemon                      | 9.40%     |
|     5 | Square Enix                  | 7.90%     |
|     6 | KONAMI                       | 4.50%     |
|     7 | Tecmo Koei Games             | 3.40%     |
|     8 | SEGA                         | 3.30%     |
|     9 | Gung Ho Online Entertainment | 3.20%     |
|    10 | SCE                          | 3.00%     |
----------------------------------------------------
 

mao2

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Jun 22, 2012
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oh wow. thats pretty impressive. Though i think you should post this in the Demon Gaze OT or the PSN/Vita thread, they might appreciate it more there.
Someone already posted a similar article in the Demon Gaze OT, though the sales number wasn't mentioned. Glad that it sold well.
 

michaelius

Member
Jan 5, 2012
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Someone already posted a similar article in the Demon Gaze OT, though the sales number wasn't mentioned. Glad that it sold well.
Well fitting - as i remember it was first sign of Vita rising from ashes of 2012 Christmas period :)
 

Soriku

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Aug 22, 2012
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Duuude DQXI is WiiU/PS4.
Why would DQ XI be on both Wii U and PS4? I mean unless if it's an MMO. If it's on PS4, it likely won't be on Wii U and vice versa. No way I see them making DQ XI a Wii U game though.

In all likelihood it's going to be a 3DS game. There's not much reason to think it'll be on consoles.
 

metalslimer

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Jun 9, 2012
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Why would DQ XI be on both Wii U and PS4? I mean unless if it's an MMO. If it's on PS4, it likely won't be on Wii U and vice versa. No way I see them making DQ XI a Wii U game though.

In all likelihood it's going to be a 3DS game. There's not much reason to think it'll be on consoles.
He's trolling as usual.
 

shinra-bansho

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Nov 13, 2011
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Hmm, looking at those Dengeki numbers 3DW seems to have had one of the least severe gen/gen falls of Wii to Wii U brand transitions. Only down 45-50%, will probably finish up down maybe 40% unless bundled.

Conversely DKTF looks set to have something like an 85-90% fall.
NSMB despite bundling is at about a 75-80% decline.

Curious where MK will fall. I imagine more towards DK than 3DW.
 

SyaraSystem

Neo Member
Jan 28, 2011
273
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Wait what? That's so weird, why are they releasing the English localization in Japan?
It's basically just a Best Hits release with a little bling.
The game's almost a year and a half old.

Yeah it's pretty hard to believe there is a PS4 shortage of all things.
It's probably more logistics than actual stock, but it does say that they're working to alleviate stock outages in some locations.
 

L Thammy

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Nov 4, 2012
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Do you really not get that the market attractiveness of a single region market that in total is valued at ~$5B (2012) and shrinking, including all platforms software and hardware, with a strong, growing impact of substitute products is poor. And that the opportunity cost of investing into competing solely for that relatively low margin market isn't an efficient use of resources?

Do you not get that breakeven or marginal ROI is not the intent of investing resources?
Hey but Nintendo can't have that market! And handheld gaming is the gateway to Japan which is the gateway to....er...
Guy, you don't understand. It's not just Sony that recognizes the need to stop Nintendo's handheld monopoly. That's why the Game Gear, Neo Geo Pocket, and WonderSwan brands are still around.
 

saichi

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Apr 8, 2010
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I agree with this. Publishers have been sabotaging dedicated gaming machines for years. Now they are stuck between fickle casuals on mobile and struggling consoles. Now we need to hope that final fantasy 15 can get this turned around...
good luck on that.

I think the key would be a couple of first party titles like 3D Mario and then getting Japanese third parties on board early by designing the system to their every request.

It won't sell a ton up front like that, but honestly launch 3DS numbers with a strong chance for notable upside after a year or so on the market is still a much better place than where the 3DS is now.[
wouldn't that put it in same 3DS cycle is in? which is not good...

First of all i was talking about the market. Second of all the PSP sold at a sizable loss loss when it was launched the Vita was not. Vita has a better ecosystem than the PSP did world wide especially with around 48% of sales are digital. Memory cards are profitable. The Vita is getting plenty of software in Japan and abroad. Sony should not give up on Japan´s potable market because there´s a lot of money to be made even if the profit is marginal. It´s much better than giving Nintendo all the portable market and all the software royalties that comes with it.
Where does this number even come from? First it's 1/3 of VITA software number is digital then we always need to add 30% digital sale on top of retail numbers in Japan and now this? All this percentage is useless without actual number. If VITA's total software sale number is low, 48% of it would still be low. 48% of 100 units is 48 units and 4.8% of 1000 units is also 48 units. Based on what we see from Famitsu digital sales chart, 3DS has a much lower digital sale percentage comparing to VITA but the total number is much bigger.

already did.
 

Mory Dunz

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Jun 12, 2012
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Hmm, looking at those Dengeki numbers 3DW seems to have had one of the least severe gen/gen falls of Wii to Wii U brand transitions. Only down 45-50%, will probably finish up down maybe 40% unless bundled.

Conversely DKTF looks set to have something like an 85-90% fall.
NSMB despite bundling is at about a 75-80% decline.

Curious where MK will fall. I imagine more towards DK than 3DW.
Isn't
39./34. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 2.174 / 510.177

Low for 3DW sales in comparison to other trackers? I could've sworn it crossed 500K months ago....

EDIT:
Week 8 of Famitsu:
29./18. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985) - 4.614 / 530.416 <80-100%> (-12%)

Week 7 of MC:
12./22. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985) - 6.952 / 489.596 (+29%)

Hm, weird. Despite the discrepancy for whatever reason, both of these seem long ago that it should be well over 500K. Who knows.
 

Road

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Jan 21, 2008
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http://commu.jp.playstation.com/blog/details/20140424_sceja.html

Apparently there is a PS4 and Vita shortage in Japan according Google Translate.
Media Create mentioned two weeks ago PS4 supply still couldn't be considered adequate. The sell-through blog has complained pretty much every week saying he wished supply was better, and the last time he seemed to be talking about Vita too.

I don't think there's a general problem (it's clear there isn't since you can see PS4 in stock in many stores online), but I guess it's possible smaller shops are being left out in favor of the big retail chains.

Anyway, I seriously doubt PS4 would be selling 30k+ per week if there weren't any stock situation. Its biggest problem in Japan is not irregular supply.
 
Feb 21, 2007
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Yes, I am essentially proposing they're down to a somewhat expanded enthusiast market and that they might as well go with shorter cycles going forward so they minimize risk of losing engagement with that audience.
I don't know if Nintendo has the resources to front load software enough to support it for even a 3 year cycle. And after the front loading of first party games is over, there's still no guarantee 3rd parties will get on board. I agree Nintendo console lifespans should be shorter. I still think Nintendo neglecting the last 2 years of the Wii's cycle was a huge mistake and killed off any momentum for Wii U's launch. If the Wii U was launched in late 2010, it would have been a huge hit.
 

Shurayuki

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Media Create mentioned two weeks ago PS4 supply still couldn't be considered adequate. The sell-through blog has complained pretty much every week saying he wished supply was better, and the last time he seemed to be talking about Vita too.

I don't think there's a general problem (it's clear there isn't since you can see PS4 in stock in many stores online), but I guess it's possible smaller shops are being left out in favor of the big retail chains.

Anyway, I seriously doubt PS4 would be selling 30k+ per week if there weren't any stock situation. Its biggest problem in Japan is not irregular supply.
Most of the comments on that blog post are "Where are the Japanese games?" so yeah...go figure.
 

Rolf NB

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Apr 22, 2007
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Hmm, looking at those Dengeki numbers 3DW seems to have had one of the least severe gen/gen falls of Wii to Wii U brand transitions. Only down 45-50%, will probably finish up down maybe 40% unless bundled.

Conversely DKTF looks set to have something like an 85-90% fall.
NSMB despite bundling is at about a 75-80% decline.

Curious where MK will fall. I imagine more towards DK than 3DW.
Isn't this basically a function of how long since the hardware launched? Smaller hardware base near the start would lead to bigger drops, especially if the compared last-gen title launched late in the cycle (on a mature installed base).

(completely ignoring Wii U's absolute sales numbers here)
 

Takao

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Mar 19, 2009
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It looks like total shipments for the Super Robot Wars Z subseries (PS2/PSP/PS3/PSV) has surpassed 1.6 million units: http://dengekionline.com/elem/000/000/843/843905/

Probably a little off-topic but Demon Gaze shipped over 180K worldwide (retail + digital sales). Also, Demon Gaze Global Edition will be released on July 3 for Vita. It's basically the original game with the option to switch to English voices and text.
http://www.4gamer.net/games/254/G025483/20140423061/
Wow, that's really good news!
 

dragonfart28

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Jun 12, 2009
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Goodbye Japanese videogame industry!

It was nice knowing you!!!

The other two regions better get their game on or it's going to be similar results.
 

Road

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It looks like total shipments for the Super Robot Wars Z subseries (PS2/PSP/PS3/PSV) has surpassed 1.6 million units: http://dengekionline.com/elem/000/000/843/843905/
No. The entire Super Robot War series of games have over 16 million copies shipped.

Anyone know when Media Create White Paper with top 1000 for 2013 will be out?
It has been available for purchase since April 1st: http://www.m-create.com/publishing/tv_2014.html

But the website that usually transcribes the top 1000 and post it online hasn't done it yet, and there's no announced date for it. It will appear eventually, or not at all.
 
I don't know if Nintendo has the resources to front load software enough to support it for even a 3 year cycle. And after the front loading of first party games is over, there's still no guarantee 3rd parties will get on board. I agree Nintendo console lifespans should be shorter. I still think Nintendo neglecting the last 2 years of the Wii's cycle was a huge mistake and killed off any momentum for Wii U's launch. If the Wii U was launched in late 2010, it would have been a huge hit.
Overall my take on Nintendo's situation is that they can't support two platforms, because one platform getting ready always kills their output on the other.

I think a focused Nintendo could manage a single platform notably better.
 
Feb 21, 2007
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Overall my take on Nintendo's situation is that they can't support two platforms, because one platform getting ready always kills their output on the other.

I think a focused Nintendo could manage a single platform notably better.
Agreed, and it doesn't have to be either or. If the Wii U's gamepad had true remote play without continuous communication with the console, and the console itself was capable of modern gen graphics, it would be the perfect handheld/home console.

Of course Nintendo will be Nintendo and do the exact opposite. Instead of focusing their resources on one platform, it looks like it will be upped to 3 with the new upcoming QOL platform
 
Agreed, and it doesn't have to be either or. If the Wii U's gamepad had true remote play without continuous communication with the console, and the console itself was capable of modern gen graphics, it would be the perfect handheld/home console.

Of course Nintendo will be Nintendo and do the exact opposite. Instead of focusing their resources on one platform, it looks like it will be upped to 3 with the new upcoming QOL platform
Right, I mean if they literally did the form factor thing they talked about in their financial briefing and had a handheld and a set top box that ran all the same things, that would fix their content issue.

But as it stands, I also expect three distinct platforms that they're splitting resources between.
 

Takao

Banned
Mar 19, 2009
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Toronto, Canada
What's the top 1000 cutoff normally anyway?
Cutoff in terms of date, or sales? If it's sales, here's what the last game sold in the past few years:

2012: Bayonetta (PS3 the Best) - 3529
2011: Just Cause 2 (Ultimate Hits) - 4046
2010: Hanaki-so - 4887
2009: Sigma Harmonics - 5508
 

theprodigy

Member
Aug 25, 2013
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Cutoff in terms of date, or sales? If it's sales, here's what the last game sold in the past few years:

2012: Bayonetta (PS3 the Best) - 3529
2011: Just Cause 2 (Ultimate Hits) - 4046
2010: Hanaki-so - 4887
2009: Sigma Harmonics - 5508
So 2013 cutoff will be around 3000 right :p
 

Chris1964

Sales-Age Genius
Dec 17, 2008
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With Golden Week new releases being weak for another year maybe we'll see Yo-kai Watch topping the charts once again, with bigger numbers this time since supply is not a problem anymore. 3DS LL campaign begins tomorrow. That could affect its sales a bit but it shouldn't be a big factor.
 

heidern

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Jun 7, 2004
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Pokemon and Animal Crossing over 4M, Monster Hunter over 3M, Mario Kart over 2M, Tomodachi and Pazudora well over 1M and Yokai-watch now hitting a beast mode. The assertions of a dead Japanese handheld market are ridiculous. 3DS is over 15M and will probably sell around 2-3M a year to get to around 20M by the end of next year. Potential for Smash, Dragon Quest, Yokai-watch 2 and other new IPs could see that increase. At this point DS was 20M and GBA around 12M. PSX, PS2, NES and SNES were all in the region of 20M lifetime. Seriously, get some context guys.

It is a shame that we used to have Sony, Nintendo and Sega all releasing consoles into a dynamic market and now it's basically just going to be Nintendo left with any significant standing in Japan. Although on the bright side with the massive mistakes they made this generation there is good potential for growth in the next cycle.
 

metalslimer

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Jun 9, 2012
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Seriously, get some context guys.
Are we supposed to be impressed that the market has grown for handhelds especially considering how severe the console decline has been? Also who is calling the handheld market dead now? The impression seems to be that if mobile gaming keeps growing at even close to the same rate and the market will continue to decline and software support will continue to dry up. This is not to even mention that no where did you mention how terribly Vita is doing compared to its predecessor meaning the handheld market has gone from over 50 million units to probably not much more than 25 by the time this gen is over.
 

heidern

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Are we supposed to be impressed that the market has grown for handhelds especially considering how severe the console decline has been? Also who is calling the handheld market dead now?
There's a lot of people thinking along those lines:
My main point is that dedicated gaming handhelds are dead. I think we agree on that point.
If handhelds are dead, what do we do with consoles?
You know, I might as well look at the Yokai Watch numbers and leave

Won't have to watch in horror and Japan's dedicated gaming scene dies
Yes, I am essentially proposing they're down to a somewhat expanded enthusiast market and that they might as well go with shorter cycles going forward so they minimize risk of losing engagement with that audience.
The impression seems to be that if mobile gaming keeps growing at even close to the same rate and the market will continue to decline and software support will continue to dry up. This is not to even mention that no where did you mention how terribly Vita is doing compared to its predecessor meaning the handheld market has gone from over 50 million units to probably not much more than 25 by the time this gen is over.
Yeah Sony are finished in the handheld business which is a shame. However some of the decline in handhelds is because of Brain Training/Nintendogs audience not being retained. Nintendo have mostly maintained their core gaming audience pretty successfully. On the bright side a new handheld released at a reasonable price point could see better sales. Nintendo could release it with a new gimmick or get new hit IPs to expand their audience. With Sony not in the market you could even see some 3rd party development migrate from Vita to 4DS and Nintendo could capture some of the Sony audience onto their handhelds as well to achieve growth.