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Media Create Sales: Week 16, 2014 (Apr 14 - Apr 20)

Foshy

Member
You recall wrongly. I've searched it for you: http://www.neogaf.com/forum/showthread.php?p=107056685&highlight=rain+famitsu#post107056685

Anyway, Famitsu's method of pooling users is not gonna be infallible. Even the physical sales are sometimes wrong by a big margin (see when trackers have a big difference), let alone download sales.
http://www.neogaf.com/forum/showthread.php?p=91459969#post91459969

That's what I was thinking of. Rain was separate from the Top 10 here but this was apparently just "teaser data" before they starting releasing digital sales regularly.
 
D

Deleted member 125677

Unconfirmed Member
They may not have migrated all of the audience, but I think they've subsumed a lot of it in securing Monster Hunter long-term. In the end I think we'll see both a contraction of the home and handheld markets going forward.

Also, I didn't even notice it until now. I'll take it as a compliment, lol.

So you're saying you're not him?

I don't know who or what to believe anymore
 
first day sellthrough {2014.04.24}

[PSV] Sword Art Online: Hollow Fragment <RPG> (Bandai Namco Games) (¥6.664) - 60%
[3DS] Theatrhythm Final Fantasy: Curtain Call <ACT> (Square Enix) (¥6.264) - 40%
[WIU] Famicom Remix 1+2 <ETC> (Nintendo) (¥3.086) - 20%
[3DS] Guruguru Tamagotchi! <ETC> (Bandai Namco Games) (¥5.119) - Rabbids Land

Are NanaOn-Sha still making these?
 

Road

Member
http://www.neogaf.com/forum/showthread.php?p=91459969#post91459969

That's what I was thinking of. Rain was separate from the Top 10 here but this was apparently just "teaser data" before they starting releasing digital sales regularly.

Short answer: That top 10 ranking is useless. Ignore the positions. Look only at the sales.


Long answer: The teaser was the same thing they are doing now. It wasn't different. Famitsu prints only the top 30 games of the month ranked by the total physical + download sales. From these 30 games, they highlight the 10 with the most downloads. They do not print the top 10 games with most downloads.

Example scenario of sales. To keep it shorter: I'll change top 30 -> top 5 and the downloads top 10 -> top 2

Famitsu calculate the sales for March.

1. Yokai Watch: 2k downloads + 50k physical = 52k total.
2. Project Diva F 2nd: 10k downloads + 35k physical = 45k total.
3. Pokemon Battle Trozei: 30k downloads + 11k physical = 41k total.
4. Samurai Warriors 4: 6k downloads + 30k physical = 36k total.
5. Battlefield 4: 4k downloads + 28k physical = 32k total.

6. Dekamori Senran Kagura: 31k downloads + 0 physical = 31k total.

Dekamori Senran Kagura is outside the Top 5.

Famitsu prints in the magazine only the Top 5.

Dekamori Senran Kagura is not in the magazine.

Famitsu ranks the highest downloads in the magazine.

1. Pokemon Battle Trozei: 30k downloads.
2. Project Diva F 2nd: 10k downloads

Dekamori Senran Kagura does not appear in the ranking.

But Dekamori Senran Kagura has sold more downloads (31k) than any other game. It's just not in the magazine because it didn't make the total Top 5.
 

Y2Kev

TLG Fan Caretaker Est. 2009
They may not have migrated all of the audience, but I think they've subsumed a lot of it in securing Monster Hunter long-term. In the end I think we'll see both a contraction of the home and handheld markets going forward.

Also, I didn't even notice it until now. I'll take it as a compliment, lol.

I want everyone to know we are definitely not the same person, soulmate.
 

Nibel

Member
Explains so much
KuGsj.gif
;)
 

Chris1964

Sales-Age Genius
sinobi gave 2 unknown so far numbers

[FCM] Golf <SPT> (Nintendo) {1984.05.01} (¥4.500) - 2.460.000
[FCM] Golf Japan Course |Disc System| <SPT> (Nintendo) {1987.02.21} (¥3.500) - 740.000
[FCM] Golf US Course |Disc System| <SPT> (Nintendo) {1987.06.14} (¥3.500) - 560.000

[FCM] Mario Open Golf <SPT> (Nintendo) {1991.09.20} (¥6.000) - unknown
[N64] Mario Golf <SPT> (Nintendo) {1999.06.11} (¥6.800) - 470.778
[GMB] Mario Golf |GameBoy Color| <SPT> Nintendo) {1999.08.10} (¥3.800) - 219.830
[GMB] Mobile Golf |GameBoy Color| <SPT> (Nintendo) {2001.05.11} (¥5.800) - 38.172
[GCN] Mario Golf: Toadstool Tour <SPT> (Nintendo) {2003.09.05} (¥6.800) - 192.802
[GBA] Mario Golf: Advance Tour <SPT> (Nintendo) {2004.04.22} (¥4.800) - 88.904
[3DS] Mario Golf: World Tour <SPT> (Nintendo) {2014.05.01} (¥4.937) - ???.???
 

Bruno MB

Member
It's already been 10 years since the last Mario Golf title.

Their sales with the exception of Mario Golf 64 haven't exactly been stellar. Mario Golf: Advance Tour didn't even reach 100.000 units (or maybe yes, but just barely).
 

BKK

Member
sinobi gave 2 unknown so far numbers
[FCM] Mario Open Golf <SPT> (Nintendo) {1991.09.20} (¥6.000) - unknown

If anybody cares, this debuted at #21 with 198 points in the Famitsu Top 30. It doesn't seem to have developed legs (was no longer charting end 91 / early 92). Famitsu sales:points ratio was said to be 5:1 in early 92, although that's probably inaccurate it still points towards low sales.
 

BriBri

Member
Thanks for the Famicom and Game Boy Golf numbers!

And thanks for the name change Duckroll!

I wonder if it's too late to announce a Youkai Watch 2 special edition 3DS/LL?
 

BKK

Member
Some old hardware shipments here, hope 20+ year old scans are ok...

J6u9BOf.jpg

HD

I don't speak Japanese, so maybe someone who does can confirm or correct what I believe this shows. I think the blue bars are LTDs through March 1992, the Yellow through March 1993. First section Nintendo, second Sega, and third NEC.

Code:
Nintendo
                                 92(03) 93(03) (Diff)
Famicom                          17.39m 18.13m (+0.74m)
Super Famicom                     4.49m  8.64m (+4.15m)
Game Boy                          7.16m  8.97m (+1.81m)
NES (Worldwide)                  39.01m 41.80m (+2.79m)
NES (America)                    30.14m 33.29m (+3.15m)
Game Boy (International)         15.49m 21.48m (+5.99m)
Game Boy (America)                7.39m 11.12m (+3.73m)
Game Boy (Other)                  8.10m 10.36m (+2.26m)
Super NES                         3.35m  8.96m (+5.61m)
Super Nintendo                    0.19m  3.46m (+3.27m)

Sega

Mega Drive                        2.60m  3.00m (+0.40m)
Game Gear                         0.60m  0.90m (+0.30m)
Mega CD                           0.20m  0.28m (+0.08m)
Genesis                           3.00m  7.00m (+4.00m)
Mega Drive (Europe)               1.20m  5.40m (+4.20m)
Master System                     3.50m  6.20m (+2.70m)
Game Gear (America)               0.60m  1.40m (+0.80m)
Game Gear (Europe)                0.70m  2.10m (+1.40m)

NEC

CD·ROM (Duo included?)            1.00m  1.50m (+0.50m)
PC Engine (Hu card only models?)  3.65m  3.82m (+0.17m)
PC Engine Duo                     0.30m  0.60m (+0.30m)

Not too sure about what the writing in brackets says, especially NEC ones. And some seem to contradict (NES Worldwide increased by less than NES America), so maybe I have something wrong there too. I don't know if there's anything interesting contained in the main text or not.
 

Chris1964

Sales-Age Genius
I just want them to reveal the platform so we can put an end to all this platform speculation crap.

There isn't any platform speculation. S-E has built the fanbase on 3DS. Most extreme scenario I can see is a mobile port 1-2 years after 3DS release.
 

Road

Member
Some old hardware shipments here, hope 20+ year old scans are ok...

HD

I don't speak Japanese, so maybe someone who does can confirm or correct what I believe this shows. I think the blue bars are LTDs through March 1992, the Yellow through March 1993. First section Nintendo, second Sega, and third NEC.

Code:
Nintendo
                                 92(03) 93(03) (Diff)
Famicom                          17.39m 18.13m (+0.74m)
Super Famicom                     4.49m  8.64m (+4.15m)
Game Boy                          7.16m  8.97m (+1.81m)
NES (Worldwide)                  39.01m 41.80m (+2.79m)
NES (America)                    30.14m 33.29m (+3.15m)
Game Boy (International)         15.49m 21.48m (+5.99m)
Game Boy (America)                7.39m 11.12m (+3.73m)
Game Boy (Other)                  8.10m 10.36m (+2.26m)
Super NES                         3.35m  8.96m (+6.61m)
Super Nintendo                    0.19m  3.46m (+3.27m)

Sega

Mega Drive                        2.60m  3.00m (+0.40m)
Game Gear                         0.60m  0.90m (+0.30m)
Mega CD                           0.20m  0.28m (+0.08m)
Genesis                           3.00m  7.00m (+4.00m)
Mega Drive (Europe)               1.20m  5.40m (+4.20m)
Master System                     3.50m  6.20m (+2.70m)
Game Gear (America)               0.60m  1.40m (+0.80m)
Game Gear (Europe)                0.70m  2.10m (+1.40m)

NEC

CD·ROM (Duo included?)            1.00m  1.50m (+0.50m)
PC Engine (Hu card only models?)  3.65m  3.82m (+0.17m)
PC Engine Duo                     0.30m  0.60m (+0.30m)

Not too sure about what the writing in brackets says, especially NEC ones. And some seem to contradict (NES Worldwide increased by less than NES America), so maybe I have something wrong there too. I don't know if there's anything interesting contained in the main text or not.

You only got the color wrong. It's supposed to be pink, or was when it was printed 20 years ago. haha

All Nintendo numbers except the weird 92 NES match these. Probably a mistake by Famitsu.
 
The only mistake with the NES is for the FY92-93 in the Americas (3.15 million vs 1.34), but the LTD matches Aquamarine's numbers.

But there is also some strange things with the Game Boy. The LTD as of march 93 matches Aquamarine's numbers, but not the FY92-93 for Game Boy in the Americas (3.22 vs 3.73) and Europe/others (2.77 vs 2.26).

BKK, you also made a small mistake with the FY sales for Super NES (it's 5.61, not 6.61).

Is it worldwide numbers for Mega CD and Master System?
 

Shahed

Member
Are we really speculating?
I think it will be on Xbox One. Square Enix would love to make Dragon Quest more popular in the West, and there's no better way than to put it on the one ane only American console. Besides, it's about time Nintendo stopped stealing our games.
 

Alrus

Member
I think the answer is YES

3DS
MOBILE
PS3

all three have a chance.

There's absolutely no chance of DQ XI being on PS3. The sensible thing for squeenix would be to release it on the 3DS, then port it a few year later to mobile when it's done selling.
 

Nirolak

Mrgrgr
There's no real incentive to put DQXI on mobile as it's the kind of megahit that still sells on handhelds.

This might not be true in five years, but at this time the 3DS is the high revenue option here, while putting out things like DQMSL and ports on mobile makes sense.

Mobile has become the obvious option to replace 100-300K titles for most major publishers, but not 1 million plus.
 
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