Media Create Sales: Week 21, 2013 (May 20 - May 26)

QaaQer

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I don't see how Vita has a "brighter" future now than it did last year, outside Japan.
Depends on what you mean by brighter, I suppose.

Vita owners can expect deep ps4 integration which means a lot of games over the next 4 or 5 years guaranteed to play on vita, even if it is only as a streaming device. Which mean Vita will be relevant for a long while yet regardless of sales. Seems brighter to me.
 

SmokyDave

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I don't see how Vita has a "brighter" future now than it did last year, outside Japan.
But we're in a Japanese topic ;p

That aside, there are rumblings that new titles are on the way (hopefully we'll see some concrete announcements soon), indies have been piling in, and Sony themselves announced a 2014 game. Then there's the news that PS4 remote play has been mandated for all titles.

Plus, there ain't a lot of shit that can be thrown at the Vita that hasn't already been thrown, and it's still standing.

Edit: Pow, Limbo just got announced too. Sweet.
 

cw_sasuke

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Sony stopping the production of Vita hardware would actually be the least surprising thing in the world. Nintendo had to do the same thing with the GameCube once retailers had more stock than they could sell (even if that was just temporarily). There's not much else you can do once retailers don't need more units and your warehouses are full.
So they have a big e3 planned for Vita and are mandating every PS4 dev to integrate Vita Remote play because they plan to kill the system in near future ? Sounds like a plan. Its like we have the same discussion every time when a console is selling bad for a period of time. Sony didnt care about the PSP from 07 on, but they still kept it alive since they were making money - they arent loosing money on Vita and there are enough devs still interested in the platform. Might be just indies and niche devs having success storys now, but as long as it is profitable. Vita is no PS3 where they were loosing money on every system sold for the first years.
 

Mr Swine

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But we're in a Japanese topic ;p

That aside, there are rumblings that new titles are on the way (hopefully we'll see some concrete announcements soon), indies have been piling in, and Sony themselves announced a 2014 game. Then there's the news that PS4 remote play has been mandated for all titles.

Plus, there ain't a lot of shit that can be thrown at the Vita that hasn't already been thrown, and it's still standing.

Edit: Pow, Limbo just got announced too. Sweet.
Yes it's still standing in its grave, it's barely selling worldwide and now people think that Remote Play will save it.
 

SmokyDave

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Yes it's still standing in its grave, it's barely selling worldwide and now people think that Remote Play will save it.
The grave it's been in since about two months after launch. Thank goodness it's shallow.

Nothing will 'save' the Vita. Fortunately, salvation and support aren't mutually inclusive.
 

lunchwithyuzo

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Jun 20, 2010
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Which is why I feel it's safe to assume there are titles in their unannounced lineup that they expect will have a positive effect on unit sales. They aren't forecasting their current sales, they're forecasting their future sales..
People used this sort of circular logic last year with Vita's bullish forecasts, assuming that they must mean secret AAA games and major price drops were undoubtedly in store for later in the year. Didn't quite pan out then, I guess we'll see if history repeats?
 

Chris1964

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Dec 17, 2008
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Depends on what you mean by brighter, I suppose.

Vita owners can expect deep ps4 integration which means a lot of games over the next 4 or 5 years guaranteed to play on vita, even if it is only as a streaming device. Which mean Vita will be relevant for a long while yet regardless of sales. Seems brighter to me.
This doesn't seem brighter to me.
 

wrowa

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So they have a big e3 planned for Vita and are mandating every PS4 dev to integrate Vita Remote play because they plan to kill the system in near future ? Sounds like a plan. Its like we have the same discussion every time when a console is selling bad for a period of time. Sony didnt care about the PSP from 07 on, but they still kept it alive since they were making money - they arent loosing money on Vita and there are enough devs still interested in the platform. Might be just indies and niche devs having success storys now, but as long as it is profitable. Vita is no PS3 where they were loosing money on every system sold for the first years.
Not sure why you are quoting that part of my post. Stopping the production has nothing to do with killing the hardware, it's related to a lack of retail interest. And what is Sony supposed to do when the Vita is not selling and retailers don't order new units? If Sony's not turning things around it's only a matter of time until retailers are sitting on more hardware units than they can potentially sell.

I also don't regard PS4 streaming as a big push. To the contrary, it's exactly what I was talking about. Instead of developing new games for the hardware that could potentially sell more units, they try to position the Vita as a secondary device for the PS4. Why? Because it's cheaper than developing original software for it.
 

QaaQer

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Nothing will 'save' the Vita. Fortunately, salvation and support aren't mutually inclusive.
Yeah, the hyperbole in these threads...salvation, death, resurrection...sometimes I forget we are talking about plastic and silicon.
 

QaaQer

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And what is Sony supposed to do when the Vita is not selling and retailers don't order new units?
Why dontcha wait until that happens before engaging the klaxons.

I also don't regard PS4 streaming as a big push. To the contrary, it's exactly what I was talking about.
Of course its a big thing. Telling developers they have to include vita support for every non-camera ps4 game is huge for people wanted to play off-tv. But then again, I guess some people just want to discount any positive news. There was one guy in the vita ps4 integration thread arguing that developers would just code unnecessary camera functions in their games to get around including a vita control scheme.
 

DaBoss

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Both have a long, hard road ahead of them, that's for sure. The Wii-U has titles likelier to sell, that we know of, but it also has some stiff competition arriving this year. The Vita has a brighter future now than it did last year, but it also has insurmountable competition in a rapidly shrinking sector.
I would disagree with this point because the whole prospect of lots of releases + price cut for the Vita made it seem like it had a brighter future before any of that happened. Now that has passed by which makes the future look not look bright.
 

SmokyDave

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Well we are in a sales thread, nothing else:p
If you want to make it strictly about sales, ponder this absurdity: the only platform that has increased its sales year on year is the only platform that people think is in danger of imminent discontinuation.

I would disagree with this point because the whole prospect of lots of releases + price cut for the Vita made it seem like it had a brighter future before any of that happened. Now that has passed by which makes the future look not look bright.
I can certainly understand that point of view, and you might well be right. It's tough (for me) to distinguish between my feelings on the future of the Vita, and the market realities. It could well be that nothing of note to the wider market materialises.
 

BennBeckman

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I don't think Vita has much of a future, beyond the indie/cellphone game ports it's been getting and its application as a ps4 controller. i also expect to get two or three exclusives a year from Sony (of varying quality)

i'd like to see it take off like the psp but that seems very unlikely at this point
 

Mr Swine

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Why dontcha wait until that happens before engaging the klaxons.
We've heard that before

"Wait till E3 2012, Sony will show all the nay Sayers!"

It didn't happen

"Wait till TGS, that will make the nay Sayers shut up!"

It didn't happen

"Wait till Vita heaven, that will show me!"

It didn't happen either and if something does happen at E3, then I think they could have done this before

If you want to make it strictly about sales, ponder this absurdity: the only platform that has increased its sales year on year is the only platform that people think is in danger of imminent discontinuation.
And when it goes down again next year YoY, what are you going to say then?
 

Father_Brain

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But we're in a Japanese topic ;p

That aside, there are rumblings that new titles are on the way (hopefully we'll see some concrete announcements soon), indies have been piling in, and Sony themselves announced a 2014 game. Then there's the news that PS4 remote play has been mandated for all titles.

Plus, there ain't a lot of shit that can be thrown at the Vita that hasn't already been thrown, and it's still standing.

Edit: Pow, Limbo just got announced too. Sweet.
I would actually say that Vita's prospects outside Japan have gotten a good deal bleaker, since not only are sales down significantly YOY (at least in the US; probably in Europe as well), but we've seen plenty of proof that Sony's "console gaming on the go" Western strategy won't move hardware in large quantities even with IPs that are extremely popular on consoles. And given the aforementioned sales, the presence of somewhere around a million unsold units on store shelves worldwide as of the end of March (~4.8-5.3M units shipped LTD by that point, minus ~4M worldwide sellthrough), and the other products launching this year (Disney Infinity in addition to the two new consoles), I don't know what it would take for Vita to still have any significant retail shelf presence through the holiday. Tearaway becoming the next Mario? Invizimals doing much better than the PSP titles in the EU?

...which, going back to the discontinuation point, raises the question of just how low the floor for annual shipments goes before Sony decides it's no longer worth their while to manufacture. 2 million? 1.5M? Below 1M?

EDIT: I'm not really sure its prospects have improved substantially in Japan, either. Yes, sales and the software lineup are better than last year's, but neither is a terribly high bar to clear, the price drop has failed to result in a baseline increase to even 15K, and the continued non-announcements of major third-party exclusive software make it less and less likely that such software will ever emerge.
 

saichi

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Of course its a big thing. Telling developers they have to include vita support for every non-camera ps4 game is huge for people wanted to play off-tv. But then again, I guess some people just want to discount any positive news. There was one guy in the vita ps4 integration thread arguing that developers would just code unnecessary camera functions in their games to get around including a vita control scheme.
That's not entirely true. It's only for people who has PS4 and want to play off TV. If someone doesn't have PS4, the function is useless.
 

Sammy Samusu

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MH 4 is almost certainly getting a release date tomorrow and probably a special edition or two and maybe a demo. I wonder if a demo alone would be enough to bring sales up next week.
Probably some TV ads too. Woooo, it's coming!

Hopefully Pokemon is a late Oct release, Nintendo don't be stupid!
 

wrowa

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Of course its a big thing. Telling developers they have to include vita support for every non-camera ps4 game is huge for people wanted to play off-tv. But then again, I guess some people just want to discount any positive news. There was one guy in the vita ps4 integration thread arguing that developers would just code unnecessary camera functions in their games to get around including a vita control scheme.
For further discussion: I'm not going to continue talking to you if you just cut the important part of a post. It's annoying having to respond to people who purposefully cut your point.

Remote play is a great feature, I'm not arguing about that. It's however not a system-selling "big push". It's a feature that caters to two groups of people:

a) the people who already bought a Vita. Remote play is a way of showing them that their Vita is still a relevant device, even though Sony is slowly cutting down the development of original and expensive Vita exclusive games.

b) the audience who is willing to pay $200 for the Off-TV feature. You just need to look at Wii U's sales to know that this is probably more of a niche feature, at least if you have to pay a high price for it.

Remote play is nice, but it won't give Vita's hardware sales a noticeable boost. And looking at Sonys FY expectations it's unlikely that the company even expects it to. It's however a great way of giving PlayStation fans something to do with their hardware. It's also a nice bullet point to devalue the product of the competition.
 

AranhaHunter

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Here's what's not trolling: the Vita is currently no longer carried in several major Japanese department stores. As time goes on, this situation only worsens. This is reality.
The Vita is doing "best" in Japan. If major JP department stores, and if by major you mean something like Walmart, Best Buy, Target, Gamestop in the US, are not carrying it anymore, then it's time to pack it up and go home.
 

DGRE

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If you want to make it strictly about sales, ponder this absurdity: the only platform that has increased its sales year on year is the only platform that people think is in danger of imminent discontinuation.


I can certainly understand that point of view, and you might well be right. It's tough (for me) to distinguish between my feelings on the future of the Vita, and the market realities. It could well be that nothing of note to the wider market materialises.
Wii U will sell better YOY this year and next year. What's your point? Selling better than abysmal is not impressive. Should we mention how vita is in second place according to famitsu this week?

How can second place be bad?!?
 

QaaQer

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For further discussion: I'm not going to continue talking to you if you just cut the important part of a post. It's annoying having to respond to people who purposefully cut your point.

Remote play is a great feature, I'm not arguing about that. It's however not a system-selling "big push". It's a feature that caters to two groups of people:

a) the people who already bought a Vita. Remote play is a way of showing them that they their Vita is still a relevant device, even though Sony is slowly cutting down the development of original and expensive Vita exclusive games.

b) the audience who is willing to pay $200 for the Off-TV feature. You just need to look at Wii U's sales to know that this is probably more of a niche feature that not a lot of people are willing to pay $200 for.

Remote play is nice, but Vita it won't give Vita's hardware sales a noticeable boost. And looking at Sonys FY expectations it's unlikely that the company even expects it to. It's however a great way of giving PlayStation fans something to do with their hardware. It's also a nice bullet point to devalue the product of the competition.
IDK what constitutes a 'big push' because I'm not an expert nor do I work for sony. All I know is that it says to me as a consumer:

  1. Vita will be relevant and will get new games for at least the next 5 years, even if they are 'only' ps4 streamed games.
  2. Sony has plans for the Vita that extend beyond shutting down production next month.
Further, some people here like to pretend they know what the numbers mean for sony internally, and for retailers. They don't, I don't. There does seem to be heavy resistance from some to anything that changes the vita is dead narrative, I do know that.

I don't pay much attention to names and avatars, so the above paragraph is not directed at you, just an observation in general. cheers.
 

frankie_baby

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its quite possible the ps4 remote play feature could kill vitas already fairly poor software market, thus hastening the systems retail demise
 

test_account

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its quite possible the ps4 remote play feature could kill vitas already fairly poor software market, thus hastening the systems retail demise
I think this will only be likely if the majority of Vita owners also own a PS4, and that people are satisfied enough with streaming the games (which limits the portable aspect).
 

Soriku

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its quite possible the ps4 remote play feature could kill vitas already fairly poor software market, thus hastening the systems retail demise
Remote play is a nice incentive for people who own a PS4 and Vita but I don't see many people buying a Vita just for it. Most will want Vita games.
 

vctor182

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If the ps4 ends up being $100 (or the equivalent in yen) more than vita do you guys think it will cannibalize it?
 

StreetsAhead

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If the ps4 ends up being $100 (or the equivalent in yen) more than vita do you guys think it will cannibalize it?
You mean if it costs more than 30,000 yen?

I don't think it will cannibalize it, but the PS4 will be more expensive than that. The Premium Wii U is 31,000 yen. PS4 will likely be 40,000~4,5000 yen
 

metalslimer

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Well if Sony actually finds a way to stop the tide of retailers abandoning Vita it certainly does have a shot as end up as an extreme niche platform and selling 10 million over the next few years. I don't exactly see what benefit Sony gains from bothering with it if they only end up with a meager profit. I guess we'll have to see what they have at E3, and no I don't consider pushing Vita as a remote play device for PS4 a real strategy unless Vita gets a price drop to 99 dollars.
 

Father_Brain

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Well if Sony actually finds a way to stop the tide of retailers abandoning Vita it certainly does have a shot as end up as an extreme niche platform and selling 10 million over the next few years. I don't exactly see what benefit Sony gains from bothering with it if they only end up with a meager profit. I guess we'll have to see what they have at E3, and no I don't consider pushing Vita as a remote play device for PS4 a real strategy unless Vita gets a price drop to 99 dollars.
Yeah, I definitely think that retailers are the biggest threat to the platform's continued existence. If Sony somehow manages to maintain a non-marginal retail presence into early next year, it actually has a chance of eking out a few more years.
 

AranhaHunter

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Well if Sony actually finds a way to stop the tide of retailers abandoning Vita it certainly does have a shot as end up as an extreme niche platform and selling 10 million over the next few years.
10 million would be amazing to see and probably one of the biggest turnarounds in vg history.

Realistically, I think it, and the WiiU, will definitely pass the 360(1.63 million) and can possibly pass the DC (2.45 million). Will be interesting to see if either can pass the GC (4.05 million), right now, unless something changes, I have my doubts. As it is, I do not see either getting close to N64 (5.54 million) or Saturn (5.9 million), let alone 10 million, but I guess we'll see.
 

FoneBone

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10 million would be amazing to see and probably one of the biggest turnarounds in vg history.

Realistically, I think it, and the WiiU, will definitely pass the 360(1.63 million) and can possibly pass the DC (2.45 million). Will be interesting to see if either can pass the GC (4.05 million), right now, unless something changes, I have my doubts. As it is, I do not see either getting close to N64 (5.54 million) or Saturn (5.9 million), let alone 10 million, but I guess we'll see.
I think he meant 10 million worldwide.
 

Mondriaan

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Remote play is a nice incentive for people who own a PS4 and Vita but I don't see many people buying a Vita just for it. Most will want Vita games.
I see the remote play thing as insurance. If Nintendo can figure out a way of making its remote play attractive (in the way that Wii Sports made motion control attractive), Sony will be well-positioned to pick up similar multi-platform third party games.

Just my opinion, but I don't really see the remote play thing being a system seller for the Wii U or the vita, though.
 

BishopLamont

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IDK what constitutes a 'big push' because I'm not an expert nor do I work for sony. All I know is that it says to me as a consumer:

  1. Vita will be relevant and will get new games for at least the next 5 years, even if they are 'only' ps4 streamed games.
  2. Sony has plans for the Vita that extend beyond shutting down production next month.
Further, some people here like to pretend they know what the numbers mean for sony internally, and for retailers. They don't, I don't. There does seem to be heavy resistance from some to anything that changes the vita is dead narrative, I do know that.

I don't pay much attention to names and avatars, so the above paragraph is not directed at you, just an observation in general. cheers.
What the numbers mean? 3.5M is a low ass number, thats what it means.
 

metalslimer

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10 million would be amazing to see and probably one of the biggest turnarounds in vg history.

Realistically, I think it, and the WiiU, will definitely pass the 360(1.63 million) and can possibly pass the DC (2.45 million). Will be interesting to see if either can pass the GC (4.05 million), right now, unless something changes, I have my doubts. As it is, I do not see either getting close to N64 (5.54 million) or Saturn (5.9 million), let alone 10 million, but I guess we'll see.
I meant 10 million worldwide. I believe the platform has sold close to 3 million at this point total, so say about 2 million a year for the next couple of years and you get to 10 million. Like I said, I'm not sure why this investment would even be worth it to a mega corporation like Sony especially since the chances of them launching another dedicated handheld after this generation is almost 0.


The scary part about Vita is that it will soon be under 10k in japan with a barren release schedule for another month and yet its a possibility that it will sell more in a week in Japan than in an entire month in the US. I know Nintendo had to actually stop manufacturing Gamecubes at one point and I have to wonder if the economy of scale right now for Vita is making what could be a slightly profitable machine unprofitable,
 

Road

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Dengeki Sales: Week 21, 2013 (May 20 - May 26)

Code:
TW(LW) SYS TITLE                                                 SALES       LTD   CHG  SELLTHROUGH        RELEASE  PUBLISHER

 1(  ) 3DS Shin Megami Tensei IV                               187,263     *NEW*       [~80% => 234,000] 2013-05-23 Atlus
 2(  ) PS3 Kamen Rider: Battride War                           123,069     *NEW*       [~90% => 137,000] 2013-05-23 Bandai Namco
 3(  ) PS3 Resident Evil Revelations                           105,728     *NEW*                         2013-05-23 Capcom
 4( 2) 3DS Tomodachi Collection: Shin Seikatsu                  59,728   984,630 (-11%)                  2013-04-18 Nintendo
 5(  ) PSV Valhalla Knights 3                                   41,990     *NEW*                         2013-05-23 Marvelous Entertainment
 6(  ) PS3 Terraria                                             18,885     *NEW*                         2013-05-23 Spike Chunsoft
 7( 3) 3DS Luigi's Mansion: Dark Moon                           18,691   733,726  (-4%)                  2013-03-20 Nintendo
 8( 4) 3DS Animal Crossing: New Leaf                            14,594 3,174,460  (-9%)                  2012-11-08 Nintendo
 9( 1) PSP Summon Night 5                                       13,450   117,347 (-87%)                  2013-05-16 Bandai Namco
10(  ) WIU Resident Evil Revelations                             9,360     *NEW*                         2013-05-23 Capcom

11(  ) 360 Resident Evil Revelations                             6,848     *NEW*                         2013-05-23 Capcom
12(  ) PS3 Z/X Zillions of enemy X: Zekkai no Crusade            6,133     *NEW*                         2013-05-23 Nippon Ichi Software
13( 9) WII Taiko Drum Master Wii: Chougoukaban                   4,674   474,715 (+24%)                  2012-11-29 Bandai Namco
14( 6) PS3 Dragon's Dogma: Dark Arisen                           4,433   183,488 (-47%)                  2013-04-25 Capcom
15( 8) 3DS New Super Mario Bros. 2                               3,506 1,951,590 (-10%)                  2012-07-28 Nintendo
16(  ) 3DS Tamagotchi no Doki Doki Dream Omisecchi               3,500     *NEW*                         2013-05-23 Bandai Namco
17( 7) 3DS Dragon Ball Heroes: Ultimate Mission                  3,406   194,446 (-21%)                  2013-02-28 Bandai Namco
18( 5) PS3 Muv-Luv Alternative: Total Eclipse                    3,162    18,855 (-80%)                  2013-05-16 5pb.
19(16) PS3 One Piece: Pirate Warriors 2                          2,744   401,074 (+12%)                  2013-03-20 Bandai Namco
20(18) 3DS Monster Hunter 3 Ultimate [Best Price!]               2,724   278,610 (+15%)                  2012-11-15 Capcom

21(  ) PSP 0-ji no Kane to Cinderella: Halloween Wedding         2,696     *NEW*                         2013-05-23 QuinRose
22(12) PSP Pro Baseball Spirits 2013                             2,600   153,093  (-8%)                  2013-03-20 Konami
23(11) 3DS Mario Kart 7                                          2,438 2,021,924 (-16%)                  2011-12-01 Nintendo
24(14) 3DS Run For Money Tousouchuu: Shijou Saikyou no Hu...     2,428   513,466  (-7%)                  2012-07-05 Bandai Namco
25(15) 3DS Taiko Drum Master: Chibi Dragon to Fushigina Orb      2,312   475,041  (-6%)                  2012-07-12 Bandai Namco
26(  ) PSP Rakuen Danshi                                         2,011     *NEW*                         2013-05-23 Takuyo
27(21) WIU New Super Mario Bros. U                               1,900   524,298  (-5%)                  2012-12-08 Nintendo
28(  ) PS3 BlazBlue: Continuum Shift Extend [PlayStation ...     1,844     *NEW*                         2013-05-23 Arc System Works
29(27) 3DS Professor Layton and the Azran Legacies               1,800   226,822                         2013-02-28 Level 5
30(13) PS3 Naruto Shippuden: Ultimate Ninja Storm 3              1,761   122,591 (-33%)                  2013-04-18 Bandai Namco

31(10) PS3 Tomb Raider                                           1,683    54,399 (-49%)                  2013-04-25 Square Enix
32(28) 3DS Dragon Quest VII: Eden no Senshitachi                 1,659 1,234,556  (-7%)                  2013-02-07 Square Enix
33(20) PS3 Pro Baseball Spirits 2013                             1,650   167,679 (-20%)                  2013-03-20 Konami
34(23) PSP Sword Art Online: Infinity Moment                     1,588   207,235 (-16%)                  2013-03-14 Bandai Namco
35(19) PSV PhotoKano Kiss                                        1,580    47,265 (-32%)                  2013-04-25 Kadokawa Games
36(17) PSP 7th Dragon 2020-II                                    1,528   110,171 (-37%)                  2013-04-18 SEGA
37(24) 3DS Detective Conan: Marionette Symphony                  1,461    23,467 (-22%)                  2013-04-25 Bandai Namco
38(26) PS3 Kingdom Hearts HD 1.5 ReMIX                           1,439   208,667 (-20%)                  2013-03-14 Square Enix
39(35) 3DS Super Mario 3D Land                                   1,425 1,844,372  (-2%)                  2011-11-03 Nintendo
40(33) PSV Soul Sacrifice                                        1,394   196,411  (-8%)                  2013-03-07 SCE

41(41) 3DS Aikatsu! Cinderella Lesson                            1,378   123,283 (+15%)                  2012-11-15 Bandai Namco
42(37) 3DS Paper Mario: Sticker Star                             1,347   558,487  (-2%)                  2012-12-06 Nintendo
43(31) PS3 Call of Duty: Black Ops II - Dubbed Version           1,339   157,720 (-15%)                  2012-12-20 Square Enix
44(32) WIU Dragon Quest X: Mezameshi Itsutsu no Shuzoku O...     1,335    58,799 (-15%)                  2013-03-30 Square Enix
45(45) 3DS Puyo Puyo!! 20th Anniversary [Special Price]          1,317    63,933 (+15%)                  2012-12-13 SEGA
46(48) 3DS Pretty Rhythm: My Deco Rainbow Wedding                1,211    57,648 (+19%)                  2013-03-20 Takara Tomy
47(43) 3DS Fantasy Life                                          1,206   290,735  (+2%)                  2012-12-27 Level 5
48(29) 3DS Cardfight!! Vanguard: Ride to Victory!!               1,161    68,396 (-33%)                  2013-04-11 FuRyu
49(42) PSP Uta no Prince-sama: All Star                          1,115    85,922  (-6%)                  2013-03-07 Broccoli
50(44) WIU Nintendo Land                                         1,100   321,455  (-6%)                  2012-12-08 Nintendo

  (46) WII Super Smash Bros. Brawl                               1,094 2,397,178  (+4%)                  2008-01-31 Nintendo
  (49) NDS Pokémon Black Version 2                                 961 1,600,274  (-5%)                  2012-06-23 Pokemon Co.
  (  ) NDS Pokémon White Version 2                                 839 1,401,241  (-5%)                  2012-06-23 Pokemon Co.
  (  ) WII Mario Party 9                                           765   701,266                         2012-04-26 Nintendo
  (  ) NDS Dragon Quest VI: Realms of Revelation [Ultimat...       400   143,019  (-6%)                  2011-02-03 Square Enix
  (25) 360 Muv-Luv Alternative: Total Eclipse                      285     2,118 (-84%)                  2013-05-16 5pb.
  (  ) 360 Monster Hunter Frontier G1 Premium Package              227     7,383                         2013-04-17 Capcom

*Sellthrough rounded to the nearest 5% => estimated copies shipped.
Other Software (first week / LTD):

2012-01-26 [3DS] Resident Evil Revelations (Capcom) - 158,012 / 303,071
2003-02-20 [PS2] Shin Megami Tensei III: Nocturne (Atlus) - 152,676 / 237,365
2008-05-29 [PSP] Valhalla Knights 2 (Marvelous Entertainment) - 35,590 / 108,722
2009-08-06 [PS2] Kamen Rider: Climax Heroes (Bandai Namco) - 51,811 / 103,638


TOTAL SOFTWARE
Code:
-------------------------------------------
| SYSTEM | THIS WEEK | LAST WEEK | CHANGE |
-------------------------------------------
| 3DS    |   339,098 |   159,881 |  +112% |
| PS3    |   309,440 |    79,653 |  +288% |
| PSV    |    60,628 |    21,796 |  +178% |
| PSP    |    59,667 |   145,610 |   -59% |
| WII    |    16,930 |    15,362 |   +10% |
| WIU    |    16,598 |     7,872 |  +111% |
| 360    |    10,362 |     5,565 |   +86% |
| NDS    |     8,955 |     7,896 |   +13%
-------------------------------------------
| ALL    |   821,678 |   443,635 |   +85% |
-------------------------------------------
HARDWARE
Code:
-------------------------------------------
| SYSTEM | THIS WEEK | LAST WEEK | CHANGE |
-------------------------------------------
| 3DSLL  |    38,278 |    24,838 |   +54% |
| 3DS    |    12,633 |    11,884 |    +6% |
| PSV    |    12,219 |    10,699 |   +14% |
| PS3    |    11,796 |    10,794 |    +9% |
| PSP    |     5,978 |     6,621 |   -10% |
| WIU    |     5,705 |     6,167 |    -7% |
| WII    |       934 |       851 |   +10% |
| 360    |       379 |       376 |    +1% |
-------------------------------------------
| ALL    |    87,922 |    72,230 |   +22% |
-------------------------------------------
Dengeki Sales: Week 20, 2013 (May 13 - May 19)

Previous Dengeki Posts (Thanks Cap. Smoker!)
2009 | 2010 | 2011 | 2012 | 2013
 

H_Prestige

Banned
Aug 2, 2008
15,476
0
0
They are spreading FUD, and for what reason I have no idea. http://en.wikipedia.org/wiki/Fear,_uncertainty_and_doubt

They do not work for sony, they are not experts in video game hardware, they do not work in the industry...I could go on.

All I know is that Sony has a 100% record in supporting their gaming hardware for years, and they are making a huge deal about vita integration into the PS4, so the idea that Vita will be discontinued in the next 3 years is just stupid.
It doesn't matter what Sony wants if no one is buying it. Retailers will refuse to carry it. It's that simple. Whatever plans they have integrating with ps4 don't matter and those plans not materializing aren't going to affect ps4 sales going forward. It's a niche feature anyway.

The ps1, ps2, ps3, and even the psp all sold a lot. Of course they could continue supporting them for years. Sony has never had a bomb like the vita.
 

That1BlackGuy

Member
Sep 1, 2012
2,545
0
445
Detroit, Michigan
Speaking with exclusivity to Japan; market research (for their portfolio) and a prayer is what Vita needs to get out of its slump. I'm" sure they regret spouting "10 year support" however I don't work for them so who knows they may attempt to edge out niche figures and a respectable profit for it's lifetime which isn't necessarily a bad thing.

If they do turn it around (which in fairness, is unlikely at "this point") I have no problem eating crow. Whatever plans they would implement wouldn't really come into fruition until next year at the least though. That PS4 peripheral noise won't sell units that I'll stand on.
 

Father_Brain

Banned
Jun 7, 2004
22,706
0
0
33
New York, NY
I meant 10 million worldwide. I believe the platform has sold close to 3 million at this point total, so say about 2 million a year for the next couple of years and you get to 10 million. Like I said, I'm not sure why this investment would even be worth it to a mega corporation like Sony especially since the chances of them launching another dedicated handheld after this generation is almost 0.
IIRC, it was closer to 4M worldwide sellthrough as of the end of March, though only around 2.5M was sold in the post-launch fiscal year.
 

fek

Member
Apr 24, 2013
1,769
0
365
41(41) 3DS Aikatsu! Cinderella Lesson 1,378 123,283 (+15%)

Pretty crazy legs.