Media Create Sales: Week 3, 2012 (Jan 16 - Jan 22)

Chris1964

Sales-Age Genius
#1
Media Create Sales: Week 3, 2012 (Jan 16 - Jan 22)

01./02. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 35.105 / 1.404.728 (-33%)
02./00. [3DS] Rhythm Thief & the Emperor's Treasure <ACT> (Sega) {2012.01.19} (¥6.090) - 31.598 / NEW
03./03. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800) - 31.369 / 1.159.866 (-30%)
04./04. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800) - 26.051 / 1.265.491 (-35%)
05./00. [360] Onechanbara Z: Kagura <ACT> (D3 Publisher) {2012.01.19} (¥7.140) - 22.013 / NEW
06./00. [PSP] Heroes Phantasia # <RPG> (Bandai Namco Games) {2012.01.19} (¥6.280) - 15.163 / NEW
07./05. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800) - 14.190 / 360.325 (-32%)
08./00. [3DS] Beyond the Labyrinth <RPG> (Konami) {2012.01.19} (¥5.800) - 14.176 / NEW
09./01. [PSP] Super Robot Wars OG Saga: Masou Kishin II - Revelation of Evil God # <SLG> (Bandai Namco Games) {2012.01.12} (¥6.280) - 11.598 / 93.494 (-86%)
10./06. [PS3] Warriors Orochi 3 # <ACT> (Koei Tecmo) {2011.12.22} (¥7.800) - 10.690 / 347.614 (-48%)
11./08. [PS3] Final Fantasy XIII-2 # <RPG> (Square Enix) {2011.12.15} (¥7.980) - 8.706 / 762.674 (-40%)
12./10. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800) - 8.315 / 511.363 (-33%)
13./13. [PSP] Monster Hunter Freedom 3 (PSP the Best) <ACT> (Capcom) {2011.09.22} (¥2.990) - 8.126 / 171.906 (-13%)
14./12. [WII] Wii Party # <ETC> (Nintendo) {2010.07.08} (¥4.800) - 7.133 / 2.273.318 (-24%)
15./11. [WII] Wii Sports Resort with Remote Plus # <SPT> (Nintendo) {2010.11.11} (¥5.800) - 6.594 / 850.426 (-35%)
16./16. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800) - 6.162 / 585.260 (-31%)
17./15. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800) - 6.137 / 3.489.774 (-32%)
18./19. [PS3] Call of Duty: Modern Warfare 3 - Dubbed Edition <ACT> (Square Enix) {2011.12.22} (¥7.980) - 5.945 / 96.391 (-24%)
19./18. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends <ETC> (Nintendo) {2011.02.26} (¥4.800) - 5.932 / 481.804 (-25%)
20./17. [WII] Go Vacation <ETC> (Bandai Namco Games) {2011.10.20} (¥5.800) - 5.460 / 221.639 (-33%)
21./14. [WII] Taiko Drum Master Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040)
22./26. [PSP] World Soccer Winning Eleven 2012 <SPT> (Konami) {2011.11.03} (¥4.980)
23./31. [PSP] Little Battlers eXperience: Boost <RPG> (Level 5) {2011.11.23} (¥4.980)
24./00. [PSP] Kannou Mukashi Banashi Portable # <ADV> (Idea Factory) {2012.01.19} (¥6.090)
25./09. [3DS] Ace Combat: Assault Horizon Legacy <STG> (Bandai Namco Games) {2012.01.12} (¥5.800)
26./20. [WII] Inazuma Eleven Strikers 2012 Xtreme <SPT> (Level 5) {2011.12.22} (¥4.980)
27./07. [3DS] Spirit Camera: The Cursed Memoir <ADV> (Nintendo) {2012.01.12} (¥3.800)
28./00. [NDS] Ace Attorney Investigations: Miles Edgeworth 2 (New Best Price! 2000) <ADV> (Capcom) {2012.01.19} (¥2.100)
29./25. [PS3] The Elder Scrolls V: Skyrim <RPG> (Bethesda Softworks) {2011.12.08} (¥7.980)
30./21. [PSP] Frontier Gate <RPG> (Konami) {2011.12.22} (¥5.250)
31./23. [PSV] Hot Shots Golf: World Invitational <SPT> (Sony Computer Entertainment) {2011.12.17} (¥4.980)
32./24. [NDS] One Piece: Gigant Battle 2 - New World # <FTG> (Bandai Namco Games) {2011.11.17} (¥5.230)
33./36. [PS3] World Soccer Winning Eleven 2012 <SPT> (Konami) {2011.10.06} (¥7.980)
34./00. [PS3] Red Dead Redemption: Complete Edition <ACT> (Take-Two Interactive Japan) {2012.01.19} (¥6.090)
35./33. [WII] New Super Mario Bros. Wii <ACT> (Nintendo) {2009.12.03} (¥5.800)
36./47. [NDS] Pokemon Black / White # <RPG> (Pokemon Co.) {2010.09.18} (¥4.800)
37./46. [PSP] Jikkyou Powerful Pro Baseball 2011: Definitive Edition <SPT> (Konami) {2011.12.22} (¥5.250)
38./22. [PS3] Mobile Suit Gundam Extreme Vs. <ACT> (Bandai Namco Games) {2011.12.01} (¥8.380)
39./34. [3DS] The Legend of Zelda: Ocarina of Time 3D <ADV> (Nintendo) {2011.06.16} (¥4.800)
40./30. [NDS] Magician's Quest: Oshare na Mahou Tsukai <ETC> (Konami) {2011.12.10} (¥4.980)
41./29. [PS3] Jikkyou Powerful Pro Baseball 2011: Definitive Edition <SPT> (Konami) {2011.12.22} (¥6.980)
42./27. [3DS] SD Gundam G Generation 3D # <SLG> (Bandai Namco Games) {2011.12.22} (¥6.090)
43./32. [WII] Rhythm Heaven Fever <ACT> (Nintendo) {2011.07.21} (¥5.800)
44./38. [WII] Wii Fit Plus # <HOB> (Nintendo) {2009.10.01} (¥2.000)
45./37. [PSP] Hatsune Miku: Project Diva Extend <ACT> (Sega) {2011.11.10} (¥5.299)
46./40. [3DS] Pokemon Rumble Blast <ACT> (Pokemon Co.) {2011.08.11} (¥4.800)
47./00. [PS3] Resident Evil 5: Gold Edition (PlayStation 3 the Best) # <ADV> (Capcom) {2010.11.11} (¥2.990)
48./42. [WII] PokePark 2: Beyond the World <ADV> (Pokemon Co.) {2011.11.12} (¥5.800)
49./48. [NDS] Mario Kart DS <RCE> (Nintendo) {2005.12.08} (¥4.800)
50./00. [PSP] Grand Theft Auto: Vice City Stories (Rockstar Classics) <ACT> (Take-Two Interactive) {2011.07.21} (¥2.500)
00./00. [360] Onechanbara Vortex <ACT> (D3 Publisher) {2006.12.14} (¥7.140) - * / 20.000

Top 50

3DS - 12
WII - 12
PSP - 10
PS3 - 9
NDS - 5
360 - 1
PSV - 1

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |    695.000 |    875.000 |    680.485 |  3.395.000 |  2.845.620 |
--------------------------------------------------------------------------
HARDWARE
Code:
----------------------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
----------------------------------------------------------------------------------------
|  3DS  |     80.960 |    100.668 |            |    422.447 |            |   4.704.590 |
|  PS3  |     21.155 |     30.332 |     23.792 |    125.946 |    116.594 |   7.762.331 |
| PSP # |     17.181 |     22.538 |     35.834 |    110.752 |     99.689 |  18.840.136 |
|  PSV  |     15.219 |     18.361 |            |     76.495 |            |     516.481 |
|  WII  |     10.173 |     14.179 |     14.547 |     73.877 |     92.385 |  12.237.098 |
| NDS # |      2.022 |      2.721 |     22.238 |     12.279 |    142.180 |  32.820.765 |
|  360  |      1.588 |      1.519 |      2.338 |      5.845 |      8.833 |   1.541.890 |
|  PS2  |        903 |        766 |      1.836 |      2.992 |      6.012 |  21.777.099 |
----------------------------------------------------------------------------------------
|  ALL  |    149.201 |    191.084 |    100.585 |    830.633 |    465.693 | 100.200.390 |
----------------------------------------------------------------------------------------
| DSiLL |      1.200 |      1.515 |     11.720 |      6.686 |     73.294 |   2.301.005 |
|  DSi  |        822 |      1.206 |      8.990 |      5.593 |     60.892 |   5.839.643 |
|  PSP  |     17.181 |     22.538 |     35.636 |    110.752 |     94.199 |  18.664.149 |
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D a t a b a s e
Media Create Sales: Japanese Sales database <-download it here

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Media Create Sales: Week 2, 2012 (Jan 09 - Jan 15)
 
#10
Beyond the Labyrinth megabomba.

Rhythm Thief is okay-ish I guess, nothing spectacular...

Pretty boring week as expected, next week will be a bit more exciting at least.
 
#18
2 more weeks at this rate
But "this rate" won't keep up. It's more reasonable to expect a regression by asymptotic means than a linear one. Further, there are at least some games coming soon: Vita software will go from "non-existent" to "bad." Bad is not good, but it's better than nothing.

We'll see, of course. I do think we may see some weeks of Vita below 10k, I just don't think it's going to be consistent or immediate.
 
#28
OK, it's not THAT bad.
Shamyrinth ate dust though. I hope it can have some kind of legs, I do. Moreover, Rhythm Thief got exposure, I hope it can sustain sales beyond 200k.
 
#34
OK, it's not THAT bad.
Shamyrinth ate dust though. I hope it can have some kind of legs, I do. Moreover, Rhythm Thief got exposure, I hope it can sustain sales beyond 200k.
200k? From a 30k start? Would be bloody unlikely, unless it has epic legs. I'd be surprised if it cracked 100k.

Heh, did that post get him banned?
Dunno, but it's about time - his bitter shtick and snarky hit & run posting has been getting increasingly annoying.
 
#35
Wonder how low Wii and PS3 will go this year, didn't Wii hit sub 6k in the summer months last year?
Wii's done, I think it has maybe 500k more total in it. PS3's harder to gauge, but this is the first year it faces any credible HD competition and there aren't really any huge system sellers on the horizon (lolVersus). My guess/shot in the dark is down a bit yoy, maybe 25%.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
#39
Wii's done, I think it has maybe 500k more total in it. PS3's harder to gauge, but this is the first year it faces any credible HD competition and there aren't really any huge system sellers on the horizon (lolVersus). My guess/shot in the dark is down a bit yoy, maybe 25%.
I have always thought Nintendo would try and launch Wii U in Japan ASAP and possibly sooner than the rest of the world. I just cannot fathom them allowing the Wii to go on like this for most of this year.
 
#40
Wat
Rhythm Thief may reach 60-70k, but more is unlikely.
Great for a new IP like this one, imo.
I don't really think it's great, but it's not awful either. I think for low budget new IP titles on portables, Japanese publishers tend to expect at least that, but would probably want the games to break 100k to be more viable as a longer lasting franchise.
 
#42
Man I wish BtL would sell, otherwise no VP3 :(
How is there any relation at all? In fact, tri-Ace new IPs with other non-S-E publishers being successful would actually more likely lead to a lower probability of VP3, since it means tri-Ace can work on new things with new partners instead of crawling back to S-E to beg them to greenlight a sequel for a relatively successful existing franchise.
 
#44
I have always thought Nintendo would try and launch Wii U in Japan ASAP and possibly sooner than the rest of the world. I just cannot fathom them allowing the Wii to go on like this for most of this year.
I still expect them to try and drop the price and push it as a budget system sometime this year, but I expected that in late 2010/2011 as well and NCL never obliged so...

Not to mention that it might be too late to generate any significant interest in the system...
 
#46
Those must have been some incredibly low expectations.
Well, I just didn't see them as IPs that were going to break 100K the first week. What I am more concerned about is their legs. I would like to see them at least become slow burners that end up amassing significant numbers at the end.
 
#48
I don't really think it's great, but it's not awful either. I think for low budget new IP titles on portables, Japanese publishers tend to expect at least that, but would probably want the games to break 100k to be more viable as a longer lasting franchise.
The fact is that we have seen a huge amount of new IPs on DS and PSP selling very, very badly (to not say on Wii) so these numbers are not awful at all, also considering that 3DS doesn't still have one full year on the market. Moreover, we are not talking about high profile games or popular genre as you said: a dungeon crawler and a rhythm game. Ace Combat with those numbers bombed, but it's hard to say the same for tri-Ace jRPG, even though the opening is not so promising. Furthermore, we have easily seen new IP starting a franchise on handheld with low numbers as well, such as Luminous Arc.
Btw, let's see how far they'll go and which expectations those software houses have :)
 

Brazil

Living in the shadow of Amaz
#49
I don't really think it's great, but it's not awful either. I think for low budget new IP titles on portables, Japanese publishers tend to expect at least that, but would probably want the games to break 100k to be more viable as a longer lasting franchise.
But is Rhythm Thief really "low budget", with all those animation scenes?

Hopefully it'll have incredible legs like some other rhythm titles and break 100k eventually. It somehow reminds me of Space Channel.