Media Create Sales: Week 31, 2013 (Jul 29 - Aug 04)

Apr 4, 2010
9,787
0
595
Belgium
Yeah a game being from the Disney brand doesn't guarantee success, see Epic Mickey...

Dang, looks like Ace Attorney Dual Destinies won't be as big as Apollo Justice.
Well Apollo's second week (according to Famitsu) was 58k with a LTD of 298k. The difference isn't that big. We'll see next week if it still drops steeply, then yeah it's not going to be as big...
 
Apr 5, 2006
46,932
1
0
Well Apollo's second week (according to Famitsu) was 58k with a LTD of 298k. The difference isn't that big. We'll see next week if it still drops steeply, then yeah it's not going to be as big...
The stock's there though.
Didn't it only do 60% or so last week?

Obviously it's not gonna price collapse or anything, but just don't think it'll hold up as well.
 
Mar 9, 2012
3,567
0
445
Spain
The stock's there though.
Didn't it only do 60% or so last week?

Obviously it's not gonna price collapse or anything, but just don't think it'll hold up as well.
Media Create Numbers:

First Week:

[3DS] Phoenix Wright: Ace Attorney - Dual Destinies <ADV> (Capcom) {2013.07.25} (¥5.990) - 250.216 <65,76%>
[NDS] Apollo Justice: Ace Attorney <ADV> (Capcom) {2007.04.26} - 250.186 <57,49%>

Second Week:

[3DS] Phoenix Wright: Ace Attorney - Dual Destinies <ADV> (Capcom) {2013.07.25} (¥5.990) - 40.203 / 290.419 (-84%)
[NDS] Apollo Justice: Ace Attorney <ADV> (Capcom) {2007.04.26} - 48.296 / 298.482

AA5 had better sellthrough, but AA4 had better second week.
Numbers are similar, though.
 
Apr 4, 2010
9,787
0
595
Belgium
Did they ever have a BEST version of AA4? Garaph doesn't have it. Looking at all of the other AA games, a BEST release would help get more people to play the games.
Yes it did, did around 100k. Garaph is a bit weird as it uses the Gyakuten Saiban 4 name for the original release and Apollo Justice for the BEST release.

[NDS] Apollo Justice: Ace Attorney (NEW Best Price! 2000) <ADV> (Capcom) {2008.04.24} 13.139/125.409
 
Jun 9, 2012
26,506
0
0
If the vita sales are declining to 15k next week and it keeps consistently selling at that rate, would that be ok for it to be sucessful for ist niche selling Claim?
Well let's say it averages 15-20k a week for the rest of its lifetime. With boosts for the holidays it would sell about a million per year and assuming vita could last 4 more years it wouldn't even reach 6 million ltd. I would say that if software support keeps up it should be fine, but that's a huge if when devs move over to ps4
 
Dec 26, 2011
6,999
1
590
Well let's say it averages 15-20k a week for the rest of its lifetime. With boosts for the holidays it would sell about a million per year and assuming vita could last 4 more years it wouldn't even reach 6 million ltd. I would say that if software support keeps up it should be fine, but that's a huge if when devs move over to ps4
Yeah this is the most important thing. Have the improved sales and some success stories that are to be found on the Vita convinced enough developers to start building games for it even when they can't take the risk-free psv/ps3 approach? I mean by next holiday I assume japanese developers will move to the ps4 and those games will definitely not be multiplat with the Vita.
 
Jul 29, 2010
4,274
86
655
I really wonder if anything will survive this.
That is a good question =). Considering no new console launches this year in Japan, and those games listed above, it's seriously just going to be the 3DS selling in Japan lol.

I think the 3DS is doing well in Japan, and games like Pikmin 3 and Lego City are (currently) holding on better than I expected. Let's see how Wii U sales go the rest of this year. Btw, why do people seem to like the famitsu sales over media create's? They seem to be pretty similar in general.
 
Mar 14, 2012
32,330
1
0
That is a good question =). Considering no new console launches this year in Japan, and those games listed above, it's seriously just going to be the 3DS selling in Japan lol.

I think the 3DS is doing well in Japan, and games like Pikmin 3 and Lego City are (currently) holding on better than I expected. Let's see how Wii U sales go the rest of this year. Btw, why do people seem to like the famitsu sales over media create's? They seem to be pretty similar in general.
PS4 could release this year.


Famitsu includes download-numbers, so thats probably why.

To be more precise (so people don't get confuse), they include download cards (I don't think anybody does them outside of Nintendo though). That's why Animal Crossing is so much higher in Famitsu for example.

Thank you.
 
May 24, 2012
18,812
119
500
That is a good question =). Considering no new console launches this year in Japan, and those games listed above, it's seriously just going to be the 3DS selling in Japan lol.

I think the 3DS is doing well in Japan, and games like Pikmin 3 and Lego City are (currently) holding on better than I expected. Let's see how Wii U sales go the rest of this year. Btw, why do people seem to like the famitsu sales over media create's? They seem to be pretty similar in general.
You get exact numbers for Top 30 with Famitsu vs. only Top 20 for Media Create. You also get more updated LTD numbers with Famitsu, and there's more public historical data available for it.

I like using Famitsu because it tends to lowball Nintendo hardware, so I can have "the minimum estimate" for however Nintendo ends up performing. I prefer under-tracked vs. over-tracked.

However, both trackers are highly reputable and their numbers are fine either way. Most notably, Nintendo likes to use Media Create figures in their sales presentations, but that doesn't make Famitsu's any less worthwhile.
 
So since there were some questions about The Wonderful 101's budget earlier:

Polygon said:
"We've never used this size of a team and this amount of time to build a game before," he told Famitsu magazine, "and even so, this is the first time it's been so tough for me, especially towards the end of development. I suppose I'm getting what I deserved there."
Source: http://www.polygon.com/2013/8/7/459...snt-really-begin-until-the-second-playthrough

Longest Dev Time + Largest Staff = Definitely highest budget Platinum game ever, unless everyone took a massive pay cut.
 
Jul 24, 2013
804
0
0
Dec 24, 2011
16,524
0
0
Mobius
Sep 7, 2011
7,479
0
0
So since there were some questions about The Wonderful 101's budget earlier:


Source: http://www.polygon.com/2013/8/7/459...snt-really-begin-until-the-second-playthrough

Longest Dev Time + Largest Staff = Definitely highest budget Platinum game ever, unless everyone took a massive pay cut.
It hurts me to say this because the game looks awesome but who at Nintendo thought it was a good idea to let this games budget get larger then Bayonetta's when its going to sell much less then Bayonetta. And they never really treated the game very well in the first place since it was announced on the GT post Nintendo conference show instead of during the press conference like it deserved.
 
Nov 13, 2011
16,595
0
0
I just watched the E3 trailer again. I don't mean so much the production values, and I'm sure it's packed with content. I'm not sure what it is about the aesthetic, but it strikes me more as something that one would expect as a downloadable title.

Edit: Maybe it's the isometric perspective combined with a cartoon/comic artstyle.
 
May 14, 2008
16,144
0
0
Well let's say it averages 15-20k a week for the rest of its lifetime. With boosts for the holidays it would sell about a million per year and assuming vita could last 4 more years it wouldn't even reach 6 million ltd. I would say that if software support keeps up it should be fine, but that's a huge if when devs move over to ps4
Wonder how much and what type of support Japanese devs will give the PS4 given where Japan's headed currently. Guess we'll see at TGS.
 
Dec 24, 2011
16,524
0
0
Mobius
I just watched the E3 trailer again. I don't mean so much the production values, and I'm sure it's packed with content. I'm not sure what it is about the aesthetic, but it strikes me more as something that one would expect as a downloadable title.

Edit: Maybe it's the isometric perspective combined with a cartoon/comic artstyle.
I can see where you're coming from, don't get me wrong. Especially since this type of style has never really seen its way into the mainstream.
 
Aug 15, 2010
12,060
0
0
twitter.com
I wish Kamiya all the best for Wonderful 101. I hope that he can come with a game some day that has worldwide appeal like Bayonetta and Devil May Cry.

I think that Wonderful 101 concept was conceived entirely around the Wii U Gamepad. I think it uses the best use of Gamepad so far after Zombi U.
 

Road

Member
Jan 21, 2008
7,602
0
0
Brazil
sites.google.com
Dengeki Top 50: http://dengekionline.com/elem/000/000/690/690268/

  • 35 weeks for Wii U to cross 1 million. 6 weeks for Wii to cross 1 million
  • After 35 weeks Wii hardware had sold 3.21 million, 63 titles released, 8.13 million units of software sold. Tie Ratio: 2.53
  • After 35 weeks, Wii U has 28 titles released, 1.69 million sold units of software sold. Tie-ratio: 1.69

NEW RELEASES
Code:
TW/LW SYS TITLE                                       SALES       LTD   CHG  SELLTHROUGH        RELEASE  PUBLISHER
 1/__ 3DS Disney Magic Castle: My Happy Life        107,320     *NEW*       [~50% => 215,000] 2013-08-01 Bandai Namco
 5/__ PS3 Killer Is Dead                             16,521     *NEW*                         2013-08-01 Kadokawa Games
 6/__ PSV Mind &#8786; Zero                                15,906     *NEW*                         2013-08-01 Acquire
17/__ PSP Shiratsuyu no Kai                           7,513     *NEW*                         2013-08-01 Idea Factory
24/__ PS3 Metro: Last Light                           5,078     *NEW*                         2013-08-01 Spike Chunsoft
27/__ 3DS Doki Doki! PreCure Narikiri Life!           4,451     *NEW*                         2013-08-01 Bandai Namco
34/__ 360 Killer Is Dead                              2,650     *NEW*                         2013-08-01 Kadokawa Games
40/__ PS3 Sangoku Hime 2: Ko...ou Mezameshi Taiga     2,200     *NEW*                         2013-08-01 SystemSoft Alpha
__/__ 360 Metro: Last Light                           1,327     *NEW*                         2013-08-01 Spike Chunsoft
2nd WEEK
Code:
 2/ 1 3DS Phoenix Wright: Ac...y - Dual Destinies    43,433   288,359 (-82%)                  2013-07-25 Capcom
 7/ 4 PS3 The Witch and the Hundred Knights          14,381    67,200 (-73%)                  2013-07-25 Nippon Ichi Software
 8/ 3 PSV Dragon's Crown                             14,113    89,901 (-81%)                  2013-07-25 Atlus
11/ 2 PS3 Dragon's Crown                             11,869   121,025 (-89%)                  2013-07-25 Atlus
12/ 8 3DS Fantasy Life Link!                         11,465    30,125 (-39%)                  2013-07-25 Level 5
19/ 9 WIU LEGO City Undercover                        7,019    25,212 (-61%)                  2013-07-25 Nintendo
20/16 3DS Hoppe-chan: Tsukut...e! Punipuni Town!!     5,884    14,590 (-32%)                  2013-07-25 Nippon Columbia
39/14 PSP Toki no Kizuna: Hanayui Tsuzuri             2,220    13,342 (-80%)                  2013-07-25 Idea Factory
46/22 PSP Daiya no Kuni no A...erful Mirror World     1,930     7,597 (-66%)                  2013-07-25 QuinRose
49/29 PS3 GRID 2                                      1,700     5,478 (-55%)                  2013-07-25 Codemasters
OTHERS
Code:
21/19 PSP Toukiden                                    5,859   138,570 (-29%)                  2013-06-27 Koei Tecmo
23/18 PSV Toukiden                                    5,644   207,377 (-33%)                  2013-06-27 Koei Tecmo
25/21 PSP Danganronpa: Trigg...voc [PSP the Best]     4,990    85,360 (-18%)                  2011-11-23 Spike
42/47 PSP Super Danganronpa ...ra Zetsubou Gakuen     2,044   125,933 (+17%)                  2012-07-26 Spike Chunsoft
43/43 PSP Pro Baseball Spirits 2013                   1,982   173,725  (+1%)                  2013-03-20 Konami
29/30 3DS Mario Kart 7                                3,929 2,052,186 (+13%)                  2011-12-01 Nintendo
32/35 3DS Taiko Drum Master:...n to Fushigina Orb     3,035   499,832 (+18%)                  2012-07-12 Bandai Namco
36/38 3DS Toriko: GourMega Battle!                    2,367    24,139  (+3%)                  2013-07-04 Bandai Namco
44/44 3DS Aikatsu! Cinderella Lesson                  1,961   140,050  (+6%)                  2012-11-15 Bandai Namco

TOTAL SOFTWARE
Code:
-------------------------------------------
| SYSTEM | THIS WEEK | LAST WEEK | CHANGE |
-------------------------------------------
| 3DS    |   343,358 |   475,014 |   -28% |
| PS3    |   109,305 |   240,168 |   -54% |
| PSP    |    55,739 |    67,834 |   -18% |
| PSV    |    49,867 |   102,903 |   -52% |
| WIU    |    33,167 |    47,913 |   -31% |
| WII    |    19,143 |    19,875 |    -4% |
| NDS    |     8,599 |     8,658 |    -1% |
| 360    |     5,985 |     3,566 |   +68%
-------------------------------------------
| ALL    |   625,163 |   965,931 |   -35% |
-------------------------------------------
HARDWARE
Code:
-------------------------------------------
| SYSTEM | THIS WEEK | LAST WEEK | CHANGE |
-------------------------------------------
| 3DSLL  |    43,490 |    36,680 |   +19% |
| PSV    |    15,260 |    16,975 |   -10% |
| 3DS    |    15,169 |    16,780 |   -10% |
| PS3    |    10,449 |    11,046 |    -5% |
| WIU    |     9,695 |    11,521 |   -16% |
| PSP    |     5,486 |     5,508 |    -0% |
| WII    |     1,265 |     1,215 |    +4% |
| 360    |       311 |       375 |   -17% |
-------------------------------------------
| ALL    |   101,125 |   100,100 |    +1% |
-------------------------------------------
 
Jul 24, 2013
804
0
0
Okay jokes aside, W101 is pretty close to release and it's still #320 on japanese Amazon.

There are about one milion WiiU consoles sold in Japan and there isn't exactly that much to play on the system.

The game looks nice and it's definitely something worth picking up if you have WiiU (especially considering the drought I mentioned).

It's almost like Japan is repulsed by this title, which I don't completely understand (art direction problem is not valid as I see more sentai influence than western).
 

darkside31337

Tomodachi wa Mahou
May 31, 2011
34,803
0
645
Okay jokes aside, W101 is pretty close to release and it's still #320 on japanese Amazon.

There are about one milion WiiU consoles sold in Japan and there isn't exactly that much to play on the system.

The game looks nice and it's definitely something worth picking up if you have WiiU (especially considering the drought I mentioned).

It's almost like Japan is repulsed by this title, which I don't completely understand (art direction problem is not valid as I see more sentai influence than western).
Pikmin 3 fatigue?
 
Jul 28, 2012
26,651
0
0
Okay jokes aside, W101 is pretty close to release and it's still #320 on japanese Amazon.

There are about one milion WiiU consoles sold in Japan and there isn't exactly that much to play on the system.

The game looks nice and it's definitely something worth picking up if you have WiiU (especially considering the drought I mentioned).

It's almost like Japan is repulsed by this title, which I don't completely understand (art direction problem is not valid as I see more sentai influence than western).
I don't see the fuss about the title tbh. I've played it and it came across as a shallow fighting game. Yes there are many wonder weapons, but changing between them is hardly quick enough to allow combos. The idea is novel and the art style is good but the fighting system bored me and I only played half an hour. Maybe the setting was on easy who knows.

It will bomb due to the lack of awareness and being a niche genre.Being on the WiiU only makes it worse. The direct may help though.