SwiftDeath
Member
Naruto Ultimate Ninja Storm 3 tops two million units worldwide: http://www.famitsu.com/news/201408/28060059.html
Huh that's more than I would have ever guessed. I wonder how much Naruto and One Piece make from videogames
Naruto Ultimate Ninja Storm 3 tops two million units worldwide: http://www.famitsu.com/news/201408/28060059.html
Do you mind checking this one? 8676 + 3975 = 12651
Thanks a lot!
Has Pokémon Link Battle already crossed the 200k mark? The original one sold around 300k, so these numbers are not that bad: an IP successfully transplanted on eShop.
Naruto Ultimate Ninja Storm 3 tops two million units worldwide: http://www.famitsu.com/news/201408/28060059.html
The reason I find Kingdom Hearts a bit more interesting is that it was set up back when Disney acted a bit more like LucasArts used to in terms of keeping a notably more active hand in game partnerships.
For new deals, they appear willing to act as a traditional IP licensor for anyone who isn't their internal studios.
Like if you wanted to go license their IP and kept to their IP standards, you could presumably even release a game for Raspberry Pi.
Similarly Namco has also been licensing Marvel titles from them, including one they put on 3DS, but I don't think that mirrors the priorities of Disney's internal studios or published titles.
Edit:
Here's the video games (that aren't mobile apps) that they're most directly involved in: http://games.disney.com/video-games
There are a couple of Nintendo titles, but as you can see, they're not forcing some large strategy toward that by any means. They even are publishing something exclusive to Xbox One and Xbox 360.
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| Model | This Week | Week (%) | FY 2014 | FY (%) |
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| 3DS | 179.670 | 41.60% | 5.964.739 | 48.90% |
| Vita | 73.487 | 17.00% | 1.953.891 | 16.00% |
| PS3 | 66.402 | 15.40% | 2.074.854 | 17.00% |
| PS4 | 52.412 | 12.10% | 460.992 | 3.80% |
| Wii U | 42.711 | 9.90% | 1.288.051 | 10.60% |
| PSP | 14.508 | 3.40% | 394.320 | 3.20% |
| X360 | 3.213 | 0.70% | 63.131 | 0.50% |
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| Total | 432.403 | 100.00% | 12.199.978 | 100.00% |
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| Model | This Week | Week (%) | FY 2014 | FY (%) |
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| 3DS | 33.074 | 50.90% | 693.849 | 42.90% |
| Vita | 12.551 | 19.30% | 358.579 | 22.20% |
| Wii U | 9.723 | 15.00% | 208.168 | 12.90% |
| PS4 | 5.475 | 8.40% | 172.971 | 10.70% |
| PS3 | 3.652 | 5.60% | 138.558 | 8.60% |
| PSP | 461 | 0.70% | 41.733 | 2.60% |
| X360 | 46 | 0.10% | 2.937 | 0.20% |
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| Total | 64.982 | 100.00% | 1.616.795 | 100.00% |
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Bandai Namco announces TGS 2014 lineup
http://gematsu.com/2014/08/bandai-namco-announces-tgs-2014-lineup
Lots of 3DS + mobile games
6 vs 3? Family area games don't count? Actually 6 vs 13.Not really xD In fact, there are more PS Vita games that 3DS games (6 vs 3)
6 vs 3? Family area games don't count?
6 vs 3? Family area games don't count? Actually 6 vs 13.
Dengeki has Wii U around 10,000, superior tracker confirmed.
Wow. Did not expect 2 million. I wonder whats going to happen to this series when the manga ends Hopefully a part 3
Naruto is still really popular in the West, I doubt any other anime could bring in those numbers (apart from a good DBZ game) and this is a yearly game right? Even more reason to continue.
I was expecting Naruto to end soon 18 months ago.. I don't think it will end any time soon.
no, Media Create is the only tracker with The Last of Us>Bullet Girls, superior tracker confirmed
no, Media Create is the only tracker with The Last of Us>Bullet Girls, superior tracker confirmed
Japan really gets the cool games, I want some Super Robot Wars..
After Dual flopped and 7 was overshipped, I can see retailers being a bit less optimistic about Medarot 8's potential.
Toukiden: Extreme is also getting a PSP release???!!!
That's just crazy at this point
Also lolling hard at that Xbone launch title lineup. Not a single Japanese-developed game in there! Wow, why even bother at this point.
how many japanese developed games have been released on PS4 launch ?
I don't see so many differences
I don't really know what you're getting at. In a global market with the declining relevance of Japan within it, and dedicated handheld share of gaming declining everywhere including Japan, I don't really see how you're envisioning splitting resources and probably needing design compromises for a handheld SKU as some sort of magical solution if one of Square Enix biggest global brands falters on consoles.So, in the case it's Square Enix themselves who decide that an handheld release would help in getting more sales in Japan (maybe also elsewhere) due to the possibility of getting not only Square Enix fans, but Disney's as well, they wouldn't have any problem with Disney, would they?
new releases {2014.09.04}
[PSP] Summon Night 3 (PSP the Best) <SLG> (Bandai Namco Games) (¥1.800)
[PSP] Summon Night 4 (PSP the Best) <SLG> (Bandai Namco Games) (¥1.800)
[PSP] Summon Night 5 (PSP the Best) <SLG> (Bandai Namco Games) (¥1.800)
Toukiden: Extreme is also getting a PSP release???!!!
That's just crazy at this point.
I don't know why we have to bother dancing around theoretical stuff when there are real actual examples of this portable/console strategy thing with regards to the actual franchises brought up.
Kingdom Hearts 2 (PS2) - 1.1 million in Japan, >4 million worldwide
Kingdom Hearts BbS (PSP) - >700k in Japan, <2 million worldwide
Kingdom Hearts 3D (3DS) - >300k in Japan, could be <1 million worldwide dunno
Based on these results, S-E made the decision that the next game the BbS and 3D team should work on is Kingdom Hearts 3 for the PS4 and XB1. Why? Because it doesn't matter what it sells in Japan, they want numbers closer to 4 million worldwide than 1-2 million worldwide. It's a real world example. Here's another one:
Final Fantasy XIII (PS3/360) - <2 million in Japan, >6 million worldwide
Final Fantasy Crisis Core (PSP) - >800k in Japan, 3 million worldwide
Final Fantasy Type-0 (PSP) - 700k in Japan... errr... I mean worldwide lol
Tabata and his portable team have clearly shown they can make portable FFs which can sell well in Japan. But is that enough for S-E? Obviously not, because now his has been transplanted onto the FFXV team as co-director to get that shit out of the door. Also for the PS4 and XB1.
Why is S-E taking their two most successful internal portable teams and putting them on their two internal AAA console titles instead? This obviously isn't a coincidence. It shows that the company feels that it is more important to go after that 4-6 million goal than to worry about retaining the ~1 million sales they can hope to get in Japan alone. Let's put things in perspective - even if something like Crisis Core sold twice what it did in Japan (1.6 million), and if FFXIII sold only 500k in japan (1.5 million less!), if everything else stayed the same, FFXIII's worldwide sales would still be a million more. Japan as a market relevance is that small.
new releases {2014.09.04}
[XB1] Zumba Fitness: World Party <HOB> (Hamster) (¥5.940)
Square Enix has a higher Operating Segment in their homeland comparatively to Overseas sales, so Japan is still very much important for Square Enix's bottom line though less so due to their recent success in their Online Segment. Nonetheless, I believe higher budget titles such as Final Fantasy XV and Kingdom Hearts 3 are not conceived for Japanese audiences due to the above you mentioned - higher developments costs and a greater reach are certainly factors as well.
Smaller or Experimental titles with lower development costs such as Final Fantasy Explorers, Bravely Default + Second, Dragon Quest and so forth seem to be conceived for Japanese audiences that are either relegated to the highest selling platform, 3DS or mobile with plans for an overseas release if the title is successful in their homeland.
S-E seems to be dipping their toes in both places, as larger development titles are conceived for Western audiences, and smaller titles are conceived for Japanese audiences.
You're not following the debate! The debate is not whether S-E will make portable games in future, it's whether franchises like MGS, KH, and FF (in particular those three!) could have a "tipping point" where Japanese sales on consoles are low enough that they would make major changes to the games to cater more to the Japanese market (ie: going back to portable). That claim was ridiculous and we've been proving why it is since.
I think S-E dropped the ball regarding the B-tier handheld game.
DS and PSP received tremendous support and those games couldn't have been that expensive to make. I can't imagine the bulk of them not being profitable.
Bravely Default and FF:TR are proof that handheld gamers miss the Sqaure Enix that delivered quiality titles on a constant basis on handhelds last gen. they crave SE gaming.
I can understand wanting to get a slice of the mobile pie but why neglect that other market that they have secured over the years??
yes, there's FF: Explorers coming but it has taken them way too long.
where are the Valkyrie profile games? the Mana games?
where's the next main Final Fantasy Tactics game? GBA, PSP (remake) and DS each got one. where the hell is it?
The note that kicked this off in particular was an argument that series like Metal Gear and Resident Evil might go mobile exclusive if they don't grow from selling 6 million copies because it would be untenable if the 900K of that 6 million sold in Japan went down due to the decline of consoles.Ohhhh tehee, my bad ahhahah
I'm looking forward to the Gaist Crusher: God sales, it will be a miracle if it charts.
The note that kicked this off in particular was an argument that series like Metal Gear and Resident Evil might go mobile exclusive if they don't grow from selling 6 million copies because it would be untenable if the 900K of that 6 million sold in Japan went down due to the decline of consoles.
This didn't quite seem to make sense to me for various reasons I outlined earlier, even if the series dropped from 6 million copies.
I think we can even go further and count them as a negative number to represent lost sales by switching platforms (like say we for some reason thought RE6 would sell 2 million on 3DS or smartphones versus zero otherwise, so you're not only losing 1 million console sales due to the disappearance of all consoles but also 1 million potential sales) and still calculate out releasing on consoles as the better idea.You can basically take this discussion to the extreme and present the hypothetical situation where there's an installed base of zero home consoles in the Japanese market.
That still isn't enough to change the manner in which these companies operate with their mainline versions of their large global franchises. Japan just isn't that important.
@Nirloak
http://www.broadmedia.co.jp/pdf_i/20140828_01.pdf
New Zoids game coming... exclusive to IOS/android. Need to update the road to TGS list since it will be at TGS.
Bravely Default success (in the west) is mostly due to the lack of RPG on the system than anything else and still made what? 600k worldwide?
If 3DS was as flooded as DS was on terms of RPG most of them would have failed badly (hell, already a lot of them failed hard on DS). 3DS software sales have been quite disappointing, especially on the west, and Nintendo should kiss Level 5, because without the surprise hit of Yokai Watch, the situation for 3DS would look way grim now in Japan too.
Either you try to jump to the bandwagon of things like MH or 3DS is not really the place for big publishers, considering all the money you can get on mobile for 1/10 the cost.
I think they basically just ran the opportunity cost numbers and went "Putting the staff that made this on FFXIV instead will make us more money than releasing a tactics game which might sell 300K on 3DS."Compared to dedicated gaming systems, it's cheaper to release and develop games for mobile, they don't put any effort into it, and rarely pay for advertisement.
I mean where else would Square Enix be able to release those reductive monthly Final Fantasy games?
Now, if you decide to make a 3DS game, it has to be good and have a good amount of promo, otherwise people won't buy it. So basically, a more expensive and bigger effort.
Look for that flash powered game that Marvelous is about to release for the 3DS in the next few weeks. It will bomb and deservingly so.
Square Enix not releasing a Tactics game on the 3DS is just plain stupid, but they probably don't have a team available or a concept waiting for approval.