Media Create Sales: Week 35, 2012 (Aug 27 - Sep 02)

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
01./00. [PSV] Hatsune Miku: Project Diva f # <ACT> (Sega) {2012.08.30} (¥7.329) - 159.592 / NEW <74,63%>
___

21./00. [PS3] Spec Ops: The Line <ACT> (Take-Two Interactive Japan) {2012.08.30} (¥7.140)
22./13. [PSP] Kuroko's Basketball: Miracle Game <SLG> (Bandai Namco Games) {2012.08.09} (¥5.230)
23./15. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (¥5.490)
24./17. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800)
25./20. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (¥4.400)
26./21. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800)
27./00. [PSP] Custom Drive <ADV> (D3 Publisher) {2012.08.30} (¥6.090)
28./27. [WII] Taiko no Tatsujin Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040)
29./24. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
30./02. [PSP] Bakemonogatari Portable # <ADV> (Bandai Namco Games) {2012.08.23} (¥6.280)
31./16. [3DS] Rune Factory 4: A Fantasy Harvest Moon <SLG> (Marvelous Entertainment) {2012.07.19} (¥5.229)
32./18. [PS3] Persona 4: Arena <FTG> (Atlus) {2012.07.26} (¥7.329)
33./00. [PSP] Koi Sentai Love & Peace the P.S.P: Power Zenkai! Special Youso Tenkomori de Portable Ka Daisakusen de Aru! # <ADV> (Broccoli) {2012.08.30} (¥6.090)
34./30. [PS3] Tales of Vesperia (PlayStation 3 the Best) <RPG> (Bandai Namco Games) {2012.08.02} (¥3.800)
35./32. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800)
36./25. [NDS] All Kamen Rider: Rider Generation 2 <ACT> (Bandai Namco Games) {2012.08.02} (¥5.230)
37./29. [3DS] Mario Tennis Open <SPT> (Nintendo) {2012.05.24} (¥4.800)
38./23. [PSP] Digimon World Re:Digitize <RPG> (Bandai Namco Games) {2012.07.19} (¥5.230)
39./28. [PSP] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (¥5.250)
40./26. [PS3] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (¥6.980)
41./31. [PSP] Super Dangan-Ronpa 2: Sayonara Zetsubou Gakuen # <ADV> (Spike Chunsoft) {2012.07.26} (¥6.279)
42./35. [PS3] Assassin's Creed I + II Welcome Pack <ACT> (Ubisoft) {2012.07.19} (¥2.940)
43./34. [PS3] Sniper Elite V2 <ACT> (Ubisoft) {2012.08.09} (¥7.329)
44./36. [PSP] Toriko: Gourmet Survival! 2 <ACT> (Bandai Namco Games) {2012.07.05} (¥5.230)
45./33. [PSP] Warriors Orochi 3: Special <ACT> (Koei Tecmo) {2012.07.19} (¥6.090)
46./37. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800)
47./39. [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329)
48./40. [PSP] Taiko no Tatsujin Portable DX <ACT> (Bandai Namco Games) {2011.07.14} (¥5.229)
49./38. [3DS] Smile PreCure! Let's Go! Marchen World <ETC> (Bandai Namco Games) {2012.08.02} (¥5.040)
50./48. [3DS] DoraKazu: Nobita no Suuji Daibouken <EDU> (Shogakukan) {2012.07.19} (¥4.800)

Top 50

3DS - 16
PSP - 14
PS3 - 9
WII - 7
NDS - 2
PSV - 2

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |    931.000 |    547.000 |    707.000 | 31.927.000 | 29.454.000 |
--------------------------------------------------------------------------
 

DGRE

Banned
Apr 22, 2011
1,862
0
0
danandjohnny.tumblr.com
01./00. [PSV] Hatsune Miku: Project Diva f # <ACT> (Sega) {2012.08.30} (¥7.329) - 159.592 / NEW <74,63%>
___

21./00. [PS3] Spec Ops: The Line <ACT> (Take-Two Interactive Japan) {2012.08.30} (¥7.140)
22./13. [PSP] Kuroko's Basketball: Miracle Game <SLG> (Bandai Namco Games) {2012.08.09} (¥5.230)
23./15. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (¥5.490)
24./17. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800)
25./20. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (¥4.400)
26./21. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800)
27./00. [PSP] Custom Drive <ADV> (D3 Publisher) {2012.08.30} (¥6.090)
28./27. [WII] Taiko no Tatsujin Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040)
29./24. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
30./02. [PSP] Bakemonogatari Portable # <ADV> (Bandai Namco Games) {2012.08.23} (¥6.280)
31./16. [3DS] Rune Factory 4: A Fantasy Harvest Moon <SLG> (Marvelous Entertainment) {2012.07.19} (¥5.229)
32./18. [PS3] Persona 4: Arena <FTG> (Atlus) {2012.07.26} (¥7.329)
33./00. [PSP] Koi Sentai Love & Peace the P.S.P: Power Zenkai! Special Youso Tenkomori de Portable Ka Daisakusen de Aru! # <ADV> (Broccoli) {2012.08.30} (¥6.090)
34./30. [PS3] Tales of Vesperia (PlayStation 3 the Best) <RPG> (Bandai Namco Games) {2012.08.02} (¥3.800)
35./32. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800)
36./25. [NDS] All Kamen Rider: Rider Generation 2 <ACT> (Bandai Namco Games) {2012.08.02} (¥5.230)
37./29. [3DS] Mario Tennis Open <SPT> (Nintendo) {2012.05.24} (¥4.800)
38./23. [PSP] Digimon World Re:Digitize <RPG> (Bandai Namco Games) {2012.07.19} (¥5.230)
39./28. [PSP] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (¥5.250)
40./26. [PS3] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (¥6.980)
41./31. [PSP] Super Dangan-Ronpa 2: Sayonara Zetsubou Gakuen # <ADV> (Spike Chunsoft) {2012.07.26} (¥6.279)
42./35. [PS3] Assassin's Creed I + II Welcome Pack <ACT> (Ubisoft) {2012.07.19} (¥2.940)
43./34. [PS3] Sniper Elite V2 <ACT> (Ubisoft) {2012.08.09} (¥7.329)
44./36. [PSP] Toriko: Gourmet Survival! 2 <ACT> (Bandai Namco Games) {2012.07.05} (¥5.230)
45./33. [PSP] Warriors Orochi 3: Special <ACT> (Koei Tecmo) {2012.07.19} (¥6.090)
46./37. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800)
47./39. [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329)
48./40. [PSP] Taiko no Tatsujin Portable DX <ACT> (Bandai Namco Games) {2011.07.14} (¥5.229)
49./38. [3DS] Smile PreCure! Let's Go! Marchen World <ETC> (Bandai Namco Games) {2012.08.02} (¥5.040)
50./48. [3DS] DoraKazu: Nobita no Suuji Daibouken <EDU> (Shogakukan) {2012.07.19} (¥4.800)

Top 50

3DS - 16
PSP - 14
PS3 - 9
WII - 7
NDS - 2
PSV - 2

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |    931.000 |    547.000 |    707.000 | 31.927.000 | 29.454.000 |
--------------------------------------------------------------------------
2 vita titles in the top 50? It's just pitiful. If these games aren't being picked up digitally it's a really alarming situation.
 
Jan 28, 2010
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0
ITALY
graphmag.wordpress.com
250k first week. This made 180k first week.

With a userbase... what? 20 times smaller? 30?
For IP with such solid and dedicated userbase, the install base is usually not an excuse. Metal Gear Solid 4 sold on par with 2 and 3 on PS2, Persona 4 on Vita sold more than 1, 2 and 3 portings on PSP, etc. But I'm not saying Miku bombed, as moor_angol went to say here and there. 320-330k units on a 900k install base are not so crazy.
 

metalslimer

Member
Jun 9, 2012
26,506
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0
I don't see anyone who expects MH4 to come out on Vita, and I don't recall people predicting DQIX on PSP either (I actually loved it on DS — believe it or not, I was a big fan of Nintendo's back then!). Vita possibilities at this point: MHP3rd G, MHP4th, MHFrontier G. I wouldn't rule any of them out, because this is Capcom we are talking about, and they never ever go platform exclusive. This isn't charity? What was this then? Capcom is a third party. They have no interest in supporting a monopoly, and are doing their best to keep competition in the gaming market. That's the reason why MH is on 3DS in the first place. They don't want Sony or Nintendo having so much of a lead that it causes harm to themselves.
.
When will people accept that the portable line is dead? It makes absolutely 0 sense to call a game portable with mh4 being on 3ds. And i have no idea why ypu would think frontier would make a good vita game. also capcom does not care if nintendo had a monopoly. They arent playing the market to make sure one company doesnt get ahead of itself. That sounds like extreme wishful thinking. They do what is quick and cheap and good for their bottom line. and comparing the 3ds situation to vitas in any way is just a mistake. Capcom chose the 3ds before it even came out
 

Datschge

Member
Sep 23, 2006
5,149
0
1,020
How come nobody ever seems to compare game popularity with actual game reception/quality (user/critic reviews) ? Is this off-topic ?
There are pretty good websites for Japanese-only games user reviews (curated ones) such as the mk2 series (http://pspmk2.net/ for PSP - there's one per platform).
Not off topic, but the sample size for such reviews is in general way too small and biased to a specific audience that linking that to (possible/actual) sales numbers is futile and misleading.
 
Jan 28, 2010
6,073
0
0
ITALY
graphmag.wordpress.com
How come nobody ever seems to compare game popularity with actual game reception/quality (user/critic reviews) ? Is this off-topic ?
There are pretty good websites for Japanese-only games user reviews (curated ones) such as the mk2 series (http://pspmk2.net/ for PSP - there's one per platform).
In the same vein, there was a survey by Media Create comparing expectations on quality and actual satisfaction after having played the game: http://www.siliconera.com/2010/12/08/nier-and-kenka-bancho-4-soared-past-expectations-in-japan/

 

Road

Member
Jan 21, 2008
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Brazil
sites.google.com
Dengeki Sales, Aug 27 - Sep 02, 2012 (Week 35)

01. (__) [PSV] Hatsune Miku: Project DIVA f (SEGA) - 153,513 / 153,513 [ST: ~70% => 219,000]
02. (__) [3DS] Devil Summoner: Soul Hackers (Atlus) - 75,376 / 75,376 [ST: ~80% => 94,000]
03. (__) [3DS] Senran Kagura Burst: Guren no Shoujotachi (Marvelous AQL) - 70,576 / 70,576 [ST: ~70% => 101,000]
04. (01) [3DS] New Super Mario Bros. 2 (Nintendo) - 59,972 / 1,052,771 (-20%)
05. (__) [PS3] Hyperdimension Neptunia V (Compile Heart) - 37,531 / 37,531
06. (__) [PS3] Sengoku Basara HD Collection (Capcom) - 32,322 / 32,322
07. (__) [PSP] Mobile Suit Gundam AGE: Cosmic Drive (Bandai Namco) - 23,594 / 23,594
08. (__) [PS3] AquaPazza: AquaPlus Dream Match (Aquaplus) - 23,323 / 23,323
09. (04) [NDS] Pokemon Black 2 (Pokemon Co.) - 16,437 / 1,445,737 (-12%)
10. (03) [WII] Dragon Quest X: Mezameshi Itsusu no Shuzoku Online (Square Enix) - 15,178 / 509,858 (-27%)
11. (__) [PSP] Rurouni Kenshin: Meiji Kenkaku Romantan - Kansei (Bandai Namco) - 14,650 / 14,650
12. (33) [3DS] Run For Money Tousouchuu: Shijou Saikyou no Hunter-tachi kara Nigekire! (Bandai Namco) - 14,390 / ?
13. (05) [NDS] Pokemon White 2 (Pokemon Co.) - 14,189 / 1,272,558 (-12%)
14. (__) [PSP] Mobile Suit Gundam AGE: Universe Accel (Bandai Namco) - 13,133 / 13,133
15. (07) [3DS] Taiko Drum Master: Chibi Dragon to Fushigina Orb (Bandai Namco) - 11,878 / 191,890 (-4%)
16. (06) [3DS] Oni Training (Nintendo) - 11,256 / 132,202 (-16%)
17. (08) [WII] Just Dance Wii 2 (Nintendo) - 9,953 / 157,516 (-10%)
18. (__) [PSP] Genroh (Idea Factory) - 9,311 / 9,311
19. (10) [3DS] Kobitodzukan: Kobito Kansatsu Set (Nippon Columbia) - 9,190 / 85,878 (+5%)
20. (__) [PSP] Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai. (5pb.) - 9,017 / 9,017


*ST: Sell-through => estimated copies shipped.


Other software (first week / LTD):

2011-11-10 [PSP] Hatsune Miku: Project Diva Extend (SEGA) - 188,000 / 327,000
2012-06-14 [PSV] Persona 4 Golden (Atlus) - 147,000 / 215,000
2011-09-22 [3DS] Senran Kagura: Shoujotachi no Shinei (Marvelous Entertainment) - 52,000 / 94,000


Vita hardware: 49,000 (4.6x last week)

http://news.dengeki.com/elem/000/000/531/531463/
http://news.dengeki.com/soft/ranking/ranking.html (backup)

Dengeki Sales: Week 34, 2012 (Aug 20 - Aug 26)

Previous Dengeki Posts (Thanks Cap. Smoker!)
2009 | 2010 | 2011 | 2012
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
First day sellthrough

[3DS] Lost Heroes - 40%
[PSP] Lost Heroes - 50%
[PS3] Max Payne 3 - 30-40%

4Gamer had Gundam at 35.903 but M-Create at 35.909. Massively undertracked just confirmed.
 

saichi

Member
Apr 8, 2010
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0
I seem to remember, the 3DS was only selling well at that point because of a drastic price drop about 6-7 weeks before the MH announcements. Mario Kart 7 and Super Mario 3D Land were also announced at the same time as the two MH games. As for competitors, PSP was a very good competitor to 3DS, and still is. A lot of PSP software/hardware is still being sold. Hardware-wise, the PSP stands at the same level as the 3DS, so there's going to be a long overlap this "gen" where the PSP is still part of the picture.
I really don't know what you are smoking but it must be really good. Can I have some?
 

Alextended

Banned
Jan 30, 2010
9,943
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0
He talks about hardware power not sales, I think.
But it's still just as false. Maybe polygon wise they're not too far apart, though there's still difference, but the 3DS when utilised properly is capable of much more, as Resident Evil among others shows. If devs don't take advantage of it, or even occasionally botch a PS2 port, is a whole different matter regardless of its specs. Vita isn't suddenly PSP in high res just because of Ys IV.
 

Alextended

Banned
Jan 30, 2010
9,943
0
0
No, but the Vita is clearly a generation ahead of the PSP, while the 3DS is much closer to the PSP than to the Vita.
I'd say it's equally far from both. Either way that doesn't bring it on the same level as PSP, especially if you start considering 3D (which so far I didn't since that part doesn't make a difference to asset creation). Anyway, if devs wanted to keep PSP in this manner they'd do multiplatform games even if the 3DS was a portable 360. Although even low spec Vita and 3DS games don't always get (or aren't taken from) PSP ports showing that's not the reason to create them that way. We've seen PSP/PS3, Wii/PS3 and 3DS/PS3 multiplatform games, though none PSP/3DS/PS3 (with or without Wii in the equation) yet afaik. Power has little to do with these choices, only the end visual results naturally tend to be held back by the weakest platform and the intended budget.
 

test_account

XP-39C²
Mar 22, 2007
23,613
2
1,000
No way to really know. :/

If 10% is the usual result as suggested in that article, I'd guess at least that (25k) or more.
I wonder if they combine things together. I saw in their latest report that they combined package goods and digital goods under one and same number. Do you have a link that IR report by the way?
 

Laguna

Banned
Dec 29, 2004
1,674
0
0
What? Doesn´t EX-troopers proof that 3DS is more like a PS3 than PSP? *notsureifserious* ;)

Ps3 und 3DS Multiplayer Screens







looking at hardware specs isn´t helpful, game announcement are a better indicator for PSP-3DS support and there have been more and more former PSP franchises announced only on 3DS.
 

Mr Swine

Banned
Nov 30, 2011
9,772
0
0
Sweden
But it's still just as false. Maybe polygon wise they're not too far apart, though there's still difference, but the 3DS when utilised properly is capable of much more, as Resident Evil among others shows. If devs don't take advantage of it, or even occasionally botch a PS2 port, is a whole different matter regardless of its specs. Vita isn't suddenly PSP in high res just because of Ys IV.
Doesn't 3DS spit out 30m polygons/s but it's 15m/s since it has to use 3D all the time. Isn't PSP closer to the DC than it's console brethren when comparing how many polygons it can spit out?
 

lunchwithyuzo

Banned
Jun 20, 2010
11,040
0
0
I wonder if they combine things together. I saw in their latest report that they combined package goods and digital goods under one and same number. Do you have a link that IR report by the way?
I'm on my phone now, but the section indicated just "packaged games" and delineated by platforms and SKUS so you can figure out titles by release. It was Q2 FY2012 iirc, should be not difficult to find.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
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0
PSP/3DS multiplatform games can be counted with the fingers of one hand. Now that PSP starts to take off I'm sure more Japanese publishers will start to follow that model.
 

Gospel

Parmesan et Romano
Dec 22, 2008
10,155
0
830
Does anyone think God Eater 2 will be released additional platforms?
Well, there is a special announcement coming this fall for the game. Last year, there was a somewhat ambiguous developer listing that they are looking for staff to develop a Vita action title. Then there's some comments made by one of the game's producers that sort of hint at it, too.

I definitely see it happening.
 

test_account

XP-39C²
Mar 22, 2007
23,613
2
1,000
I'm on my phone now, but the section indicated just "packaged games" and delineated by platforms and SKUS so you can figure out titles by release. It was Q2 FY2012 iirc, should be not difficult to find.
Thanks. I've been searching high and low for it actually, but i simply cant find it :\ I find many reports from Sega Sammy, but i cant find the one that lists i.e Miku and Super Monkey Ball.

I still think that the digital download versions are counted under these however. I found another report, and they do indeed only mention "package goods", but they list games with PC SKU too (for example Football Manager 2012), and a lot of PC games sales are handled through digital download. Otherwise i think that they would list these games under "digital games" as well, but there only iOS and GREE games are listed. They also combine the total sales of package goods and digital goods into one number.
 

Takao

Banned
Mar 19, 2009
51,003
0
0
Toronto, Canada
Thanks. I've been searching high and low for it actually, but i simply cant find it :\ I find many reports from Sega Sammy, but i cant find the one that lists i.e Miku and Super Monkey Ball.

I still think that the digital download versions are counted under these however. I found another report, and they do indeed only mention "package goods", but they list games with PC SKU too (for example Football Manager 2012), and a lot of PC games sales are handled through digital download. Otherwise i think that they would list these games under "digital games" as well, but there only iOS and GREE games are listed. They also combine the total sales of package goods and digital goods into one number.
They don't actually single out their forecasts for games. Yuzo already said he's estimating their expectations based on how many units of software SEGA wants to sell on Vita.
 

test_account

XP-39C²
Mar 22, 2007
23,613
2
1,000
They don't actually single out their forecasts for games. Yuzo already said he's estimating their expectations based on how many units of software SEGA wants to sell on Vita.
Oh ok, i see. In that case i see where it is in the finacial report. 260k devided on 3 SKUs for Vita in Q2, and 600k devided on 8 SKUs for the full year. But how is the estimating done only based in these numbers?
 

Erethian

Member
Jan 20, 2010
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0
PSP/3DS multiplatform games can be counted with the fingers of one hand. Now that PSP starts to take off I'm sure more Japanese publishers will start to follow that model.
You could say the PSP is explosive, at the moment.
 

Takao

Banned
Mar 19, 2009
51,003
0
0
Toronto, Canada
Oh ok, i see. In that case i see where it is in the finacial report. 260k devided on 3 SKUs for Vita in Q2, and 600k devided on 8 SKUs for the full year. But how is the estimating done only based in these numbers?
I'm guessing he's basing it on the releases in those quarters. So Miku for Q2, etc. It's faulty though, since it doesn't leave any room that SEGA may have left for catalog sales.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
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0
Regarding Brain Age that specific market may have almost disappeared but the alternative markets Nintendo tried to enter with Art Academy, Style Savvy and Friend Collection last 3 years could remain very alive. These titles (and Animal Crossing) must prove that otherwise 2013 will be the year 3DS will start to fall significantly behind DS at software sales launch aligned.
 

test_account

XP-39C²
Mar 22, 2007
23,613
2
1,000
I'm guessing he's basing it on the releases in those quarters. So Miku for Q2, etc. It's faulty though, since it doesn't leave any room that SEGA may have left for catalog sales.
Ah, like that. I wasnt sure if the 260k for Q2 was also a part of the 600k for the full year.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
0
855
28
theflyingthoughtsblog.wordpress.com
Regarding Brain Age that specific market may have almost disappeared but the alternative markets Nintendo tried to enter with Art Academy, Style Savvy and Friend Collection last 3 years could remain very alive. These titles (and Animal Crossing) must prove that otherwise 2013 will be the year 3DS will start to fall significantly behind DS at software sales launch aligned.
Effectively, both Style Savvy and Art Academy are very high on Amazon now (14th and 11th respectively), and Art Academy is much higher than Oni Training 5 days before the release. They're going to be interesting to follow for sure.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Taiko popularity looks to be on a rise again. 4th entry for Wii after 2 continued declines outsold No. 3 and it keeps putting good numbers with another one scheduled for the end of the year. It's a matter of time before the 3DS one outsells Portable DX with the later also starting to chart again.

B-N is one of the few Japanese companies that has managed to take advance of Wii userbase.
 

lunchwithyuzo

Banned
Jun 20, 2010
11,040
0
0
I'm guessing he's basing it on the releases in those quarters. So Miku for Q2, etc. It's faulty though, since it doesn't leave any room that SEGA may have left for catalog sales.
That's exactly what I'm doing. And the document states the reported breakdown are for new releases per quarter too, so it doesn't include catalog sales. It is cumulative though, so SKU/sales for previous quarters get added to the next quarter's figures.

For example with Q2FY12( PDf's quarter) you subtract 2SKUs and 10k sales, leaving you with 1 SKU and 250k sales.
 

Nekki

Member
Aug 31, 2011
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490
Regarding Brain Age that specific market may have almost disappeared but the alternative markets Nintendo tried to enter with Art Academy, Style Savvy and Friend Collection last 3 years could remain very alive. These titles (and Animal Crossing) must prove that otherwise 2013 will be the year 3DS will start to fall significantly behind DS at software sales launch aligned.
I'm quite sure it will fall behind, it's almost assured. But that won't mean 3DS is not a successful platform. The market has changed, both in japan and worldwide. But success can still be achieved, and i'm quite sure it will.

Nintendo just needs to keep nurturing that 3rd party relationship.
 

Dalthien

Member
Jun 1, 2005
2,159
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0
B-N is one of the few Japanese companies that has managed to take advance of Wii userbase.
Yep. I'd say they're really the only one to actively target the userbase with software over the past couple years. SE and Level-5 could also be mentioned, but the efforts from both companies were pretty much centered around a single brand (DQ for SE, and IE for L5), whereas B-N kept working on multiple different brands for the Wii.

Not necessarily related, but it's been interesting watching Bandai Namco become the pretty much undisputed top 3rd-party publisher in Japan over the past couple years. They've kept their primary focus on the home market, and have overtaken their counterparts in that home market.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
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Continuing with Taiko sinobi has high expectations for the new release as it could become one of the big Christmas sellers with Wii U launching, bundle is facing supply problems and possibly the last Taiko for Wii.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
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Continuing with Taiko sinobi has high expectations for the new release as it could become one of the big Christmas sellers with Wii U launching, bundle is facing supply problems and possibly the last Taiko for Wii.
Taiko popularity looks to be on a rise again. 4th entry for Wii after 2 continued declines outsold No. 3 and it keeps putting good numbers with another one scheduled for the end of the year. It's a matter of time before the 3DS one outsells Portable DX with the later also starting to chart again.

B-N is one of the few Japanese companies that has managed to take advance of Wii userbase.
At this point, I'm wondering why Taiko is rising again. We know that the drastic fall for Jikkyou Powerful Pro has been caused by the presence of Ketteiban SKU last year and some problems with the Japanese baseball itself ( muu explained it many weeks ago)...but why is Taiko seeing this increase in popularity?
 

BishopLamont

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Apr 22, 2007
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Maybe coz there's nothing else new for the Wii. Big fish in a small pond and all (which used to be a big pond).

Ok guess that doesn't explain why Taiko as a whole is rising..
 

jesusraz

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I thought the most recent Taiko on Wii was a 'best of' style affair, with the next game being an 'ultimate edition.' Maybe that's why? People that held off getting previous games are now seeing these as better value, perhaps.

Unless I'm totally off with the 'best of' comment, in which case this post is pointless ;)