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Media Create Sales: Week 35, 2013 (Aug 26 - Sep 01)

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Uh no ?
If you're talking about worldwide sales then it's a more complex matter, fact being than every Tales of on a Nintendo platform sold better than every Tales of on others platforms (both Sony and Microsoft) outside Japan

I am talking worldwide sales, because Bandai Namco makes money from oversea releases, too. If you want to argue it's stupid to release Tales games for platforms other than PlayStation (which is the sentiment I was arguing against), worldwide view has to be considered. Moreover, I didn't say Symphonia did better on GameCube than on PS2 in Japan (it's close, but that's also thanks to the late release of the PS2-version), just that it was successful.

However, even if you are talking strictly Japan, Tales performed better on 3DS than on Vita (all Tales games for those platforms were ports / remakes, so it's equal ground) in Japan. I don't know about worldwide sales but considering Vita's state in the West, it's probably safe to assume that this also holds true in the west.

In the end my point is: The best strategy for a technically not all too demanding series like Tales where there are fans on several platforms - even if the amount of fans on PlayStation devices is higher than on other ones - would probably be to make multiplatform releases for Wii U (if it recovers somewhat), PS4, and maybe Xbone if an overseas release is planned. This is not including any money hatting into the discussion of course. You also have to remember, that JRPGs in general are not all too much tied to any specific platform, Nintendo systems at least get quite a few good JRPGs, too, so it's not a case (like the platformer genre lately) where there is simply no ground for this genre on any other platforms.
 

test_account

XP-39C²
MH on Consoles has done better than ever since teaming up with Nintendo. Tri is the best selling console version of any MH game. TriU on the Wii U has sold probably 300-400k worldwide and factoring userbase that's fantastic.
I think that has more to do with that the serie exploded in popularity between Monster Hunter 2 and Monster Hunter 3 rather than having something to do with Nintendo. Same thing as Monster Hunter Portable 3rd HD for PS3 selling over 400k in Japan alone, i think that has more to do with the serie popularity rather than because of the PS3.


Kinda like how MH went to 3DS. Sure the psp is what made the franchise the monster it is today but ultimately the 3DS looked like the better home for the franchise going forward and that's where it went.
This was just a gamble/calculation from Capcom though. When Monster Hunter 4 was decided, neither the 3DS or the Vita was released. Or do you mean a better choice than the PSP?
 
This was just a gamble/calculation from Capcom though. When Monster Hunter 4 was decided, neither the 3DS or the Vita was released. Or do you mean a better choice than the PSP?

Perhaps they saw thought that the 3DS would be much more successful, it's not that crazy a thought. Being able to make the game with a similar level of graphics and the back of nintendo probably helped as well.

It doesn't matter why they switched though, the point is if they think the PS4 is a better home for for MH than the wiiU they'll jump ship in a second. Right now i don't think it's that unlikely.
 
I am talking worldwide sales, because Bandai Namco makes money from oversea releases, too. If you want to argue it's stupid to release Tales games for platforms other than PlayStation (which is the sentiment I was arguing against), worldwide view has to be considered. Moreover, I didn't say Symphonia did better on GameCube than on PS2 in Japan (it's close, but that's also thanks to the late release of the PS2-version), just that it was successful.

However, even if you are talking strictly Japan, Tales performed better on 3DS than on Vita (all Tales games for those platforms were ports / remakes, so it's equal ground) in Japan. I don't know about worldwide sales but considering Vita's state in the West, it's probably safe to assume that this also holds true in the west.

In the end my point is: The best strategy for a technically not all too demanding series like Tales where there are fans on several platforms - even if the amount of fans on PlayStation devices is higher than on other ones - would probably be to make multiplatform releases for Wii U (if it recovers somewhat), PS4, and maybe Xbone if an overseas release is planned. This is not including any money hatting into the discussion of course. You also have to remember, that JRPGs in general are not all too much tied to any specific platform, Nintendo systems at least get quite a few good JRPGs, too, so it's not a case (like the platformer genre lately) where there is simply no ground for this genre on any other platforms.

I think Takes of fans know where to get the games now so its less of an issue. Its all up to Namco if they think porting to other platforms is worth it and evidently they don't feel it is.
 

test_account

XP-39C²
Perhaps they saw thought that the 3DS would be much more successful, it's not that crazy a thought. Being able to make the game with a similar level of graphics and the back of nintendo probably helped as well.

It doesn't matter why they switched though, the point is if they think the PS4 is a better home for for MH than the wiiU they'll jump ship in a second. Right now i don't think it's that unlikely.
Sure, i just wanted to mention that Capcom decided the next platform on a guess of which platform that would sell the most :) I also think that intensives/moneyhats from Nintendo also could have played a role in the platform decision.

Yeah, i think its unlikely to see a traditional console Monster Hunter game again at all.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
This was just a gamble/calculation from Capcom though. When Monster Hunter 4 was decided, neither the 3DS or the Vita was released. Or do you mean a better choice than the PSP?

It only would have been a gamble if Nintendo would have given up on Handhelds and the 3DS - no matter how bad it looks you know that the next handheld will be getting a new Pokemon mainline title which is able to sell at least 4 million copies. And Capcom isnt the only J-publisher who backed the 3DS at the beginning so its not like they took some kind of high risk when moving to the DS successor.

Not mentioning that Nintendo would handle most distributing and marketing of their 3DS titles in europe.
 

test_account

XP-39C²
It only would have been a gamble if Nintendo would have given up on Handhelds and the 3DS - no matter how bad it looks you know that the next handheld will be getting a new Pokemon mainline title which is able to sell at least 4 million copies. And Capcom isnt the only J-publisher who backed the 3DS at the beginning so its not like they took some kind of high risk when moving to the DS successor.

Not mentioning that Nintendo would handle most distributing and marketing of their 3DS titles in europe.
Sure, i just ment gamble in the way that no one could know in advance how the 3DS and the Vita would sell, so the descision were made on calculations/gambling.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
When is WiiU price cut? I can imagine it going over 10.000 until it comes.

Price isnt the reall issue here i think - and without a strong lineup a price point doesnt make sense. And its still cheaper than in EU/US even after having gotten a price drop here.

I expect a price drop next spring when Mario Kart drops.
 
However, even if you are talking strictly Japan, Tales performed better on 3DS than on Vita (all Tales games for those platforms were ports / remakes, so it's equal ground) in Japan. I don't know about worldwide sales but considering Vita's state in the West, it's probably safe to assume that this also holds true in the west.

3DS Tales was Abyss - one of the most well known Tales game and it was first time you could get it on handhelds with it's own anime.
Vita Tales are low budget 3D remakes of much smaller NDS Tales games
 

wrowa

Member
3DS Tales was Abyss - one of the most well known Tales game and it was first time you could get it on handhelds with it's own anime.
Vita Tales are low budget 3D remakes of much smaller NDS Tales games

Tales of the Abyss was nothing but a simple zero effort port with no gameplay enhancements (Despite shorter loading times, it actually played worse than the original due to the worse FOV, but that might be just me), while the Vita games were full-blown remakes that drastically overhauled the original games. Abyss might be the more popular game, but dismissing its success and the failure of the Vita games just by popularity is ignoring a big chunk of what actually happened here.
 

Principate

Saint Titanfall
3DS Tales was Abyss - one of the most well known Tales game and it was first time you could get it on handhelds with it's own anime.
Vita Tales are low budget 3D remakes of much smaller NDS Tales games

Abyss was also pretty much a straight port with 3D effect added on. I'm pretty sure the vita games had more going on for them from what I saw.

Also even if Abyss was on the Vita do really think it would do that much better considering vita's software sales at the time (which were dire).
 
Tales of the Abyss was nothing but a simple zero effort port with no gameplay enhancements (Despite shorter loading times, it actually played worse than the original due to the worse FOV, but that might be just me), while the Vita games were full-blown remakes that drastically overhauled the original games. Abyss might be the more popular game, but dismissing its success and the failure of the Vita games just by popularity is ignoring a big chunk of what actually happened here.

I wouldn't say Abyss 3DS was a success...or at least I don't think Namco sees it as one considering they expected to sell 250k in Japan (which is in the Eternia PSP ballpark) and it felt short by about 100k.
 
Tales of the Abyss was nothing but a simple zero effort port with no gameplay enhancements (Despite shorter loading times, it actually played worse than the original due to the worse FOV, but that might be just me), while the Vita games were full-blown remakes that drastically overhauled the original games. Abyss might be the more popular game, but dismissing its success and the failure of the Vita games just by popularity is ignoring a big chunk of what actually happened here.

In case of vita tales remake looked like cheap trash and more likely alienated part of fanbase by switching from 2D to 3D
 

Spiegel

Member
Tales of the Abyss was nothing but a simple zero effort port with no gameplay enhancements (Despite shorter loading times, it actually played worse than the original due to the worse FOV, but that might be just me), while the Vita games were full-blown remakes that drastically overhauled the original games. Abyss might be the more popular game, but dismissing its success and the failure of the Vita games just by popularity is ignoring a big chunk of what actually happened here.

TotA PS2 (original + budget) - 700k
TotA 3DS - 120k

ToI DS - 246k
ToI Vita - 70k

ToH DS - 260k
ToH Vita - 70k

Hard to say if anything was a success here and if a simple port of a more popular Tales would have done better on Vita (see Murasama)
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I wouldn't say Abyss 3DS was a success...or at least I don't think Namco sees it as one considering they expected to sell 250k in Japan (which is in the Eternia PSP ballpark) and it felt short by about 100k.

Except that it sold well above expectation in europe as stated by Baba. The game is being sold for + 50-60€ here in europe and constantly sold out in in Germany. I dont know why they dont put these games on the eShop, instead of constantly leaving money on the table and forcing customer to pay the ridiculous prices.

It cant be that difficult to upload some of these games on thee Shop, when every week we have a bunch of D-Tier publisher releasing shitty retail games on the PAL eShop.
 
09./10. [3DS] Youkai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 10.895 / 154.691 (+54%)
10./09. [3DS] Youkai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 9.338 / 165.358 <80-100%> (+0%)
I'm surprised it does this well and the anime hasn't even started yet.
 

Chris1964

Sales-Age Genius
new releases

{2013.09.12}

[PSP] Brothers Conflict: Brilliant Blue # <ADV> (Idea Factory) (¥6.090)
[PSP] Brothers Conflict: Brilliant Blue [Limited Edition] <ADV> (Idea Factory) (¥8.190)

[PS3] AKB1/149: Love Election # <ADV> (Bandai Namco Games) (¥5.980)
[PS3] AKB1/149: Love Election [First Press Limited Edition Ultra Luxurious Box] <ADV> (Bandai Namco Games) (¥7.980)
[PS3] Air Conflicts: Vietnam <ACT> (Ubisoft) (¥7.329)
[PS3] Max Payne 3 (Rockstar Classics) <ACT> (Rockstar Games) (¥2.940)

[360] Air Conflicts: Vietnam <ACT> (Ubisoft) (¥7.329)

{2013.09.14}

[3DS] Monster Hunter 4 # <ACT> (Capcom) (¥5.990)
[3DS] Monster Hunter 4 [Goa Magara Black Nintendo 3DS LL Special Pack] <ACT> (Capcom) (¥26.000)
[3DS] Monster Hunter 4 [Ailu White Nintendo 3DS LL Special Pack] <ACT> (Capcom) (¥26.000)
 
Code:
[B]DENGEKI TOP 50 SOFTWARE SALES
Week 35, 2013 (Aug 26 - Sep 01)[/B]

[U][B]RANK/L.WK	TITLE								PUBLISHER		RELEASE		SALES	LTD[/B][/U]
[b]1/-	PS3	JoJo's Bizarre Adventure: All-Star Battle			Bandai Namco Games	13/08/29	386,006	386,006[/b]
[b]2/-	PS3	Final Fantasy XIV Online: A Real Reborn				Square Enix		13/08/27	181,406	181,406[/b]
[b]3/-	Vita	Ragnarok Odyssey Ace						GungHo Online Entmt.	13/08/29	34,871	34,871[/b]
[b]4/-	PS3	Lost Planet 3							Capcom			13/08/29	28,053	28,053[/b]
5/2	3DS	Disney Magic Castle: My Happy Life				Bandai Namco Games	13/08/01	18,105	240,242
6/3	3DS	Mario & Luigi: Dream Team					Nintendo		13/07/18	16,050	290,835
[b]7/-	PSP	Saki: Achiga-Hen Episode of Side-A Portable			Alchemist		13/08/29	14,765	14,765[/b]
8/6	3DS	Friend Collection: New Life					Nintendo		13/04/18	13,812	1,417,313
9/8	3DS	Youkai Watch							Level 5			13/07/11	9,574	159,385
10/9	3DS	Animal Crossing: New Leaf 					Nintendo		12/11/08	9,361	3,340,577
11/1	PS3	Super Robot Wars OG Saga: Masou Kishin III - Pride of Justice	Bandai Namco Games	13/08/22	6,607	49,471
12/10	3DS	Luigi's Mansion: Dark Moon					Nintendo		13/03/20	5,994	883,466
13/5	Vita	Conception II: Shichisei no Michibiki to Mazuru no Akumu	Spike Chunsoft		13/08/22	5,944	23,376
14/12	Wii U	Pikmin 3							Nintendo		13/07/13	5,183	186,741
15/11	3DS	One Piece: Romance Dawn - Bouken no Yoake			Bandai Namco Games	13/08/08	4,444	49,039
16/16	3DS	Fantasy Life: Link!						Level 5			13/07/25	4,361	56,166
17/21	3DS	Mario Kart 7							Nintendo		11/12/01	4,267	2,071,752
18/17	3DS	Donkey Kong Country Returns 3D					Nintendo		13/06/13	4,233	262,839
19/23	3DS	New Super Mario Bros. 2						Nintendo		12/07/28	4,129	2,007,093
20/18	Wii	Taiko no Tatsujin Wii: Super Deluxe Edition			Bandai Namco Games	12/11/29	4,022	545,378
21/15	3DS	Ace Attorney 5							Capcom			13/07/25	3,971	331,058
22/19	3DS	Danball Senki eXperience W: Ultra Custom			Level 5			13/07/18	3,633	69,022
[b]23/-	Vita	Hotchkiss							TGL			13/08/29	3,609	3,609[/b]
24/4	Vita	Super Robot Wars OG Saga: Masou Kishin III - Pride of Justice	Bandai Namco Games	13/08/22	3,413	21,926
25/27	Wii U	New Super Luigi U						Nintendo		13/07/13	3,278	68,602
26/26	3DS	Hoppechan: Tsukutte! Asonde! Punipuni Town!!			Nippon Columbia		13/07/25	3,139	34,768
27/20	PS3	Earth Defense Force 2025					D3 Publisher		13/07/04	2,961	242,143
[b]28/-	PSP	Seitokai no Ichizon Lv. 2 Portable				Kadokawa Games		13/08/29	2,954	2,954[/b]
29/14	Wii U	The Wonderful 101						Nintendo		13/08/24	2,928	8,811
[b]30/-	X360	Lost Planet 3							Capcom			13/08/29	2,745	2,745[/b]
31/30	3DS	Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb		Bandai Namco Games	12/07/12	2,741	514,131
32/7	PS3	Dungeons & Dragons Collection: Mystara Eiyuu Senki		Capcom			13/08/22	2,647	14,134
33/29	PSP	Dangan-Ronpa (PSP the Best)					Spike Chunsoft		11/11/23	2,550	99,560
34/35	3DS	Dragon Ball Heroes: Ultimate Mission				Bandai Namco Games	13/02/28	2,529	243,123
35/34	Wii U	LEGO City Undercover						Nintendo		13/07/25	2,406	39,567
36/25	PS3	Dragon's Crown							Atlus			13/07/25	2,306	151,325
37/28	3DS	Pokémon Torretta Lab for Nintendo 3DS				Takara Tomy		13/08/10	2,278	32,644
38/32	PS3	The Last of Us							SCE			13/06/20	2,250	199,588
39/31	PSP	Toukiden							Koei Tecmo		13/06/27	2,189	153,597
40/38	3DS	Kuma-Tomo							Bandai Namco Games	13/06/20	2,078	46,592
41/40	PSP	God Eater: Burst (PSP the Best Reprint)				Bandai Namco Games	13/06/06	1,945	21,527
42/13	3DS	Conception II: Shichisei no Michibiki to Mazuru no Akumu	Spike Chunsoft		13/08/22	1,944	8,021
43/43	Wii U	New Super Mario Bros. U						Nintendo		12/12/08	1,929	559,669
44/36	3DS	Zyuden Sentai Kyoryuger: Game de Kaburincho!!			Bandai Namco Games	13/08/08	1,900	16,656
45/53	PSP	Pro Baseball Spirits 2013					Konami			13/03/20	1,847	182,228
46/47	3DS	Super Mario 3D Land						Nintendo		11/11/03	1,688	1,867,652
47/44	3DS	Aikatsu! Cinderella Lesson					Bandai Namco Games	12/11/15	1,676	148,529
48/41	Wii U	Nintendo Land							Nintendo		12/12/08	1,656	348,828
49/46	PSP	Super Dangan-Ronpa 2: Sayonara Zetsubou Gakuen			Spike Chunsoft		12/07/26	1,650	133,337
50/42	3DS	Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!	Bandai Namco Games	12/07/05	1,647	544,282

Top 50

3DS - 23
PS3 - 8
PSP - 7
WIU - 6
PSV - 4
WII - 1
360 - 1


Top 10 Debuts of 2013
Code:
[b][u]SYSTEM		TITLE									RELEASE		DEBUT		LTD[/u][/b]
3DS		Friend Collection: New Life						13/04/18	406,220		1,417,313
[b]PS3		JoJo's Bizarre Adventure: All-Star Battle				13/08/29	382,518		---[/b]
3DS		Ace Attorney 5								13/07/25	244,926		331,058
PS3		Gundam Breaker								13/06/27	196,963		251,578
3DS		Shin Megami Tensei IV							13/05/23	187,263		257,028
[b]PS3		Final Fantasy XIV Online: A Real Reborn					13/08/29	181,406		---[/b]
PS3		Earth Defense Force 2025						13/07/04	142,607		239,182
Vita		Toukiden								13/06/27	124,200		218,815
PS3		Kamen Rider: Battride War						13/05/23	123,069		170,428
PS3		The Last of Us								13/06/20	117,033		197,338

Sell-through Figures

JoJo's Bizarre Adventure - 70%
Final Fantasy XIV - 90%

Code:
[B]DENGEKI TOP 3 SOFTWARE SALES PER PLATFORM
Week 35, 2013 (Aug 26 - Sep 01)[/B]

[U][B]RANK	TITLE								PUBLISHER		RELEASE		SALES	LTD[/B][/U]

[B]PS3 Top 3[/B]
[b]1	JoJo's Bizarre Adventure: All-Star Battle			Bandai Namco Games	13/08/29	386,006	386,006[/b]
[b]2	Final Fantasy XIV Online: A Real Reborn				Square Enix		13/08/27	181,406	181,406[/b]
[b]3	Lost Planet 3							Capcom			13/08/29	28,053	28,053[/b]

[B]PSV Top 3[/B]
[b]1	Ragnarok Odyssey Ace						GungHo Online Entmt.	13/08/29	34,871	34,871[/b]
2	Conception II: Shichisei no Michibiki to Mazuru no Akumu	Spike Chunsoft		13/08/22	5,944	23,376
[b]3	Hotchkiss							TGL			13/08/29	3,609	3,609[/b]

[B]PSP Top 3[/B]
[b]1	Saki: Achiga-Hen Episode of Side-A Portable			Alchemist		13/08/29	14,765	14,765
2	Seitokai no Ichizon Lv. 2 Portable				Kadokawa Games		13/08/29	2,954	2,954[/b]
3	Dangan-Ronpa (PSP the Best)					Spike Chunsoft		11/11/23	2,550	99,560

[B]WIU Top 3[/B]
1	Pikmin 3							Nintendo		13/07/13	5,183	186,741
2	New Super Luigi U						Nintendo		13/07/13	3,278	68,602
3	The Wonderful 101						Nintendo		13/08/24	2,928	8,811

[B]WII Top 3[/B]
1	Taiko no Tatsujin Wii: Super Deluxe Edition			Bandai Namco Games	12/11/29	4,022	545,378
2	Super Smash Bros. Brawl						Nintendo		08/01/31	1,506	2,417,465
3	Mario Kart Wii							Nintendo		08/04/10	1,276	3,589,311

[B]3DS Top 3[/B]
1	Disney Magic Castle: My Happy Life				Bandai Namco Games	13/08/01	18,105	240,242
2	Mario & Luigi: Dream Team					Nintendo		13/07/18	16,050	290,835
3	Friend Collection: New Life					Nintendo		13/04/18	13,812	1,417,313

[B]NDS Top 3[/B]
1	Pokémon Black 2							Pokémon Co.		12/06/23	1,144	1,619,516
2	Pokémon White 2							Pokémon Co.		12/06/23	1,006	1,417,858
3	Dragon Quest V: Hand of the Heavenly Bride (Ultimate Hits)	Square Enix		10/03/04	350	189,496

[B]360 Top 3[/B]
[b]1	Lost Planet 3							Capcom			13/08/29	2,745	2,745
2	Monster Hunter Frontier G: Anniversary 2013 Premium Package	Capcom			13/08/28	1,033	1,033[/b]
3	Minecraft: Xbox 360 Edition					Microsoft Studios	13/06/06	167	9,996

Code:
[B]DENGEKI TOTAL HARDWARE AND SOFTWARE SALES
Week 35, 2013 (Aug 26 - Sep 01)[/B]

[U][B]SYSTEM		SALES		SALES(%)	L.WEEK		L.WEEK(%)	FY 2013 SALES	FY 2013(%)	FY 2013(L.WK %)[/B][/U]
												
[B]SOFTWARE SALES:[/B]
PS3		654,002		66.5%		115,792		25.7%		3,940,006	27.8%		24.9%	
Vita		60,722		6.2%		53,241		11.8%		1,077,274	7.6%		7.7%	
PSP		55,091		5.6%		43,058		9.6%		1,674,965	11.8%		12.3%	
Wii U		20,424		2.1%		25,496		5.7%		554,794		3.9%		4.1%
Wii		17,510		1.8%		18,016		4.0%		460,974		3.3%		3.4%
3DS		162,212		16.5%		183,440		40.7%		6,069,574	42.9%		44.8%	
DS		7,743		0.8%		8,334		1.8%		203,598		1.4%		1.5%
X360		5,578		0.6%		3,131		0.7%		180,941		1.3%		1.3%
Total		983,282		100.0%		450,508		100.0%		14,162,126	100.0%		100.0%	

[B]HARDWARE SALES:[/B]
PS3		19,680		19.1%		12,464		14.5%		279,741		13.2%		12.9%
Vita		9,600		9.3%		10,596		12.4%		320,272		15.1%		15.4%
PSP		5,429		5.3%		4,891		5.7%		140,976		6.6%		6.7%
Wii U		7,073		6.9%		7,659		8.9%		207,461		9.8%		9.9%
Wii		943		0.9%		1,019		1.2%		26,942		1.3%		1.3%
3DS LL		44,103		42.8%		33,718		39.3%		788,769		37.1%		36.8%
3DS		16,049		15.6%		15,141		17.7%		353,547		16.6%		16.7%
X360		206		0.2%		261		0.3%		8,646		0.4%		0.4%
Total		103,083		100.0%		85,749		100.0%		2,126,354	100.0%		100.0%

[B]*Note: FY 2013 refers to the period from April 2013 through March 2014[/B]
 

BriBri

Member
No time to see if already posted (sorry!) but some 3DS titles dated:-

Let's go A Train 3D 12/12
VitaminZ Revolution 12/12
VitaminX Evolution Plus 13/1
 

Fisico

Member
I am talking worldwide sales, because Bandai Namco makes money from oversea releases, too. If you want to argue it's stupid to release Tales games for platforms other than PlayStation (which is the sentiment I was arguing against), worldwide view has to be considered. Moreover, I didn't say Symphonia did better on GameCube than on PS2 in Japan (it's close, but that's also thanks to the late release of the PS2-version), just that it was successful.

Well I wasn't stating any opinion, just facts (Symphonia PS2 > Symphonia GC in Japan) if you're talking about worldwide sales your point stands.

Bandai Namco makes money from oversea releases

Yes but nowhere near the amount they make in Japan, in fact they don't make "that" much because Symphonia asides (which was published heavily promoted and bundled by Nintendo) there isn't a single episode above 200k in the US with most of them doing around 100k.
We don't have many data for Europe but the situation isn't better (from the number of worldwide sales we know that overall it's selling a bit less than in America).

Basically for a title like Xillia there will still be around 70% of the sales coming from Japan, knowing that on a Nintendo hardware their sales are halved or even worse, is it worth developping for the platform, alienating your core fanbase in Japan yet again because of an hypothetical better fanbase outside of their main country ?

Bandai Namco is a japanese company, their first task is to please the Japanese fanbase and then eventually the Western one. They made it clear recently and the only attitude we can have is "deal with it"

However, even if you are talking strictly Japan, Tales performed better on 3DS than on Vita (all Tales games for those platforms were ports / remakes, so it's equal ground) in Japan.

No this is not equal ground.
Abyss had fairly recently a popular anime series, the game was 7 years old and a generation away it's one of the most popular entry of the series and was the 10th anniversary title, moreover there was content which wasn't included in the orginal japanese release because of schedule problems (whereas the US release had those contents) that the 3DS version had.
The port was also pretty good overall with improved loading times (there's this 60fps/30fps but I don't know if it could have a significant impact on sales)

The Vita titles are shitty remakes which look ugly, the first one was a remake of the last mothership episode outsourced of Namco (it was handled by Alfa System), game wasn't great to begin with and the "remake" barely improved it.
Hearts is even worse, the remake looks uglier than the original release, it was a real mothership episode on DS and the last 2D one, it tried to mix Destiny Remake with its own spin but didn't meet a huge success because of the platform it was released on.
Its remake is full (ugly) 3D, it lack basically every appeal the original entry had and even cut contents.

In the end my point is: The best strategy for a technically not all too demanding series like Tales where there are fans on several platforms - even if the amount of fans on PlayStation devices is higher than on other ones - would probably be to make multiplatform releases for Wii U (if it recovers somewhat), PS4, and maybe Xbone if an overseas release is planned. This is not including any money hatting into the discussion of course.

Regarding the multiplatform releases I honestly don't understand why Symphonia Chronicles isn't on Wii U (I can't even imagine that they didn't think about it at some point), but for Xbox there's just no point, every gamer which wants to play a JRPG should know that it's on japanese hardwares these things happen.

Except that it sold well above expectation in europe as stated by Baba.
It's not Baba which stated that but some PR from Namco Europe, and it's not hard to exceed expectations when they were at "0" to begin with.
 

Anustart

Member
I'm sure The Wonderful 101 will have some great legs and continue to sell between 50 and 75 copies a week!

Oh god WHY! Such a great game :(
 
The total amount of Wii U software sold this week was 20,424 units.

In Dengeki Top 50 you have:

Pikmin 3 - 5,183
New Super Luigi U - 3,278
The Wonderful 101 - 2,928
LEGO City Undercover - 2,406
New Super Mario Bros. U - 1,929
Nintendo Land - 1,656
= 17,380 units

So the grand total of EVERY Wii U third-party game, including Yakuza 1&2 HD, Dragon Quest X and Monster Hunter 3 Ultimate, along with the other first-party games not listed like Game & Wario...is 3,044 units.
 

Kid Ying

Member
The total amount of Wii U software sold this week was 20,424 units.

In Dengeki Top 50 you have:

Pikmin 3 - 5,183
New Super Luigi U - 3,278
The Wonderful 101 - 2,928
LEGO City Undercover - 2,406
New Super Mario Bros. U - 1,929
Nintendo Land - 1,656
= 17,380 units

So the grand total of EVERY Wii U third-party game, including Yakuza 1&2 HD, Dragon Quest X and Monster Hunter 3 Ultimate, along with the other first-party games not listed like Game & Wario...is 3,044 units.
It's actually not that bad compared with other weeks where the number was even lower.

I don't believe anyone is buying DQX right now considering the game is going to get a relaunch by the end of the month and i don't believe anyone bought Yakuza never, thought. Maybe we will see how much that game sold on famitsu top 1000... I hope.

And yesterday Splinter Cell was released. One more for the bomba bin. At least Wiiu will get a nice end of the month with Zelda. Even Epic Mickey might sell something, since the last one sold well in Japan... Not considering the fact that Epic Mickey was published by Nintendo and EM2 is published by Spike...
 

wrowa

Member
I wouldn't say Abyss 3DS was a success...or at least I don't think Namco sees it as one considering they expected to sell 250k in Japan (which is in the Eternia PSP ballpark) and it felt short by about 100k.

Sorry, I meant success compared to the sales of the Vita remakes, not compared to Namco's expectations. It obviously can't be said that Abyss 3DS was a striking success. What I disagree with is first and foremost the notion of making up excuses for the weak sales of the Vita Tales games, while trying to paint Abyss 3DS as an underperformer. That seems to me a rather biased position, since it's definitely a more complex story than "version of a more popular game" and "versions of less popular games". You can't ignore that Abyss 3DS was a zero effort port (released during the 3DS's darkest time too) that looked and played actually worse than the original version, while the Vita games were remade from the ground up and were more than likely more expensive in development than Abyss 3DS, but still failed to sell a decent amount of copies. There was no reason to pick up Abyss 3DS other than being able to play it on the go, while there were plenty of reasons to pick up the remakes (even though the Hearts remake is a tragedy).

This is not saying that Abyss's sales were good (you just need to look at Eternia PSP's sales to know that that's not the case), but one-sidedly implying Abyss sold bad for what it was, and ToH/ToI sold okay for what they are seems silly to me.

I also don't agree that Tales of the Abyss would have had to sell better because of an anime series that was already three years old the time of release. That's rather ancient.
 

Nirolak

Mrgrgr
Today on TGS window announcements comes another masterpiece from Square Enix.

We still have Pictologica: FF and Theatrhythm Final Fantasy Curtain Call to go based on things they have registered, but not unveiled.

http://www.ardina.jp/ - Browser game.

about.jpg
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
It's not Baba which stated that but some PR from Namco Europe, and it's not hard to exceed expectations when they were at "0" to begin with.

They wouldnt have released it in europe if their had 0 expectations for it, even if its that case it doesnt change the fact that it sold above their expectations with no marketing or localization efforts.
 
It's actually not that bad compared with other weeks where the number was even lower.

I don't believe anyone is buying DQX right now considering the game is going to get a relaunch by the end of the month and i don't believe anyone bought Yakuza never, thought. Maybe we will see how much that game sold on famitsu top 1000... I hope.

And yesterday Splinter Cell was released. One more for the bomba bin. At least Wiiu will get a nice end of the month with Zelda. Even Epic Mickey might sell something, since the last one sold well in Japan... Not considering the fact that Epic Mickey was published by Nintendo and EM2 is published by Spike...

The reason why I brought it up is because every week since Pikmin 3, the proportion of third-party sales in relation to total software sales has been incredibly diminished; at the same time, first-party sales have been dominating, relatively speaking.


Here is a comprehensive analysis since April:

t9JappH.png


fpbcYol.png


Source:

http://i.imgur.com/3NsLmUe.png


While Wii U software sales are up overall, it's disheartening to see Nintendo completely dominate the entire software arena. When third-parties get the idea that only Nintendo games can sell on Nintendo platforms, that's when they decide not to support it.
 

Fisico

Member
They wouldnt have released it in europe if their had 0 expectations for it, even if its that case it doesnt change the fact that it sold above their expectations with no marketing or localization efforts.

But they did have 0 expectation, the game was here to say to the fanbase "here it is we're localizing Tales again" before Graces F, localization cost must have been fairly low, all they had to do was to change the size of the typography and a few adjustments here and there

I think by the "above their expectations" your source must be this statement

Taking in consideration the lack of translation and advertising, Tales of the Abyss actually sold unexpectedly fast and well, and they had to print copies of the game again three or four times. This is encouraging for Namco and should lead to more Tales games being localized in the future.
Source

Being the one who talked about this matter with the Bamco representative I can tell you that they had 0 expectation, they just printed a few hundreds copies by countries and had to do it three or four times because they didn't expect that with 0 marketing there were thousands of players willing to play a Tales not even translated in their mother tongue
I was just answering you because the way you said it, it looks like the game was a success and sold well. It did sold above their expectations, but I don't think it's fair to just summarize the sales with such a sentence, unless you say precisely what the aforementioned "expectations" were.
 

Road

Member
Well, screw Famitsu hiding away their numbers...

Dengeki Market Value, May, 2013
04/29~06/02

Hardware: 8.8 billion yen (-9.9%)
Software: 16.1 billion yen (-16.1%)

http://dengekionline.com/elem/000/000/650/650379/index-3.html

Dengeki Market Value, June, 2013
06/03~06/30

Hardware: 6.2 billion yen (-27.4%)
Software: 11.0 billion yen (-51.0%)

http://dengekionline.com/elem/000/000/667/667493/index-3.html

Dengeki Market Value, July, 2013
07/01~07/28

Hardware: 7.6 billion yen (-28.7%)
Software: 15.3 billion yen (-20.3%)

http://dengekionline.com/elem/000/000/686/686021/index-3.html

Dengeki Market Value, August, 2013
07/29~09/01

Hardware: 9.9 billion yen (-34.0%)
Software: 17.7 billion yen (-23.8%)

http://dengekionline.com/elem/000/000/709/709020/index-3.html

Obs.: physical only.

April

Time for some gains at least in September and October.
 

Road

Member
Need help from people fluent in Japanese: http://av.watch.impress.co.jp/docs/series/rt/20130906_614304.html

&#24179;&#20117;&#65306;SCE&#12539;&#12495;&#12454;&#12473;&#31038;&#38263;&#12363;&#12425;&#12418;&#12372;&#22577;&#21578;&#12373;&#12379;&#12390;&#12356;&#12383;&#12384;&#12356;&#12390;&#12356;&#12414;&#12377;&#12364;&#12289;&#21271;&#31859;&#12392;&#27431;&#24030;&#12398;&#30330;&#22770;&#12395;&#21521;&#12369;&#12390;&#12289;&#12381;&#12428;&#12382;&#12428;&#12398;&#22269;&#12391;100&#19975;&#21488;&#12378;&#12388;&#12398;&#20104;&#32004;&#12364;&#20837;&#12387;&#12390;&#12356;&#12414;&#12377;&#12290;&#30330;&#22770;&#12395;&#21521;&#12369;&#12390;&#26089;&#12356;&#27573;&#38542;&#12391;&#12381;&#12371;&#12414;&#12391;&#34892;&#12387;&#12390;&#12356;&#12427;&#12392;&#12356;&#12358;&#12371;&#12392;&#12399;&#12289;&#21147;&#24375;&#12356;&#25163;&#24540;&#12360;&#12384;&#12394;&#12289;&#12392;&#24605;&#12356;&#12414;&#12377;&#12290;

Is Kaz saying 1 million pre-orders for the PS4 in NA and EU each (that is 2 million in total), or am I mistaken and it's just what we already know -- 1 million combined?
 

L Thammy

Member
I don't get all this Monster Hunter is going to jump platform talk.

MH on Consoles has done better than ever since teaming up with Nintendo. Tri is the best selling console version of any MH game. TriU on the Wii U has sold probably 300-400k worldwide and factoring userbase that's fantastic.

Actually, I seem to recall that MH3 had been overshipped and that its prices dropped pretty quickly. Although considering MH4, it makes more sense to think that Capcom's retreated from releasing original Monster Hunter titles for home consoles because of their performance rather than that they desire to move back to PlayStation.
 

Road

Member
http://www.famitsu.com/news/201309/06039565.html

Mages. (5pb.) has one title for the Xbone in development, by the former Cave director of development (Asada Makoto? I can't read names at all.). To be revealed soon (maybe another TGS period announcement).


Anyone expect the Sony conference to boost hardware next week?

Sure, if Sony announces DQXI exclusively for the Vita and/or PS3 being released this December.

------

Monster Hunter 4 Direct Sunday: http://www.nintendo.co.jp/nintendo_direct/20130908/index.html
 
Need help from people fluent in Japanese: http://av.watch.impress.co.jp/docs/series/rt/20130906_614304.html



Is Kaz saying 1 million pre-orders for the PS4 in NA and EU each (that is 2 million in total), or am I mistaken and it's just what we already know -- 1 million combined?

Way OT, but as someone currently learning mandarin and who was told that a lot of japanese characters come from the chinese characters and that I would have an easier time learning Japanese after I learned Mandarin, I'm a little distraught :/

Actually, I seem to recall that MH3 had been overshipped and that its prices dropped pretty quickly. Although considering MH4, it makes more sense to think that Capcom's retreated from releasing original Monster Hunter titles for home consoles because of their performance rather than that they desire to move back to PlayStation.

I think it's a little disingeneous to believe the reason MHTri sold better than other console iterations is due to the partnership with Nintendo. IMHO it has everything to do with the popularity of the franchise at the time as opposed to its popularity when it was released on PS2.
 

hiska-kun

Member
First day sellthrough:

[PS3] Dead or Alive 5: Ultimate - 60%
[PS3] [360] Tom Clancy's Splinter Cell: Blacklist - 50%
[PSV] Killzone: Mercenary - 30%
[PS3] Puppeteer - 10%
[WIU] Tom Clancy's Splinter Cell: Blacklist - 3-5%
 
While Wii U software sales are up overall, it's disheartening to see Nintendo completely dominate the entire software arena. When third-parties get the idea that only Nintendo games can sell on Nintendo platforms, that's when they decide not to support it.

I don't think that 3rd party to first party ratio should be compared like that.

You cannot sell what doesn't exist so no wonder 3rd party sales took a dive.

Instead we should be anylising every release separately to see if it matched possible expectations.

Not like it changes much in case of Wii U as literary everything bombed.
 
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