Media Create Sales: Week 36, 2013 (Sep 02 - Sep 08)

RalchAC

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Jun 9, 2013
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Probably Sony is giving them "something" to encourage making it Vita only.
I still think PSO2 is heading to the PS4, seing how PS4 has some F2P games in the West. Maybe SEGA and Sony have make a deal about helping localizing both games in the West (probably no/later PC release then) and some advertising.
 

Aquamarine

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May 24, 2012
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Code:
[B]DENGEKI TOP 50 SOFTWARE SALES
Week 36, 2013 (Sep 02 - Sep 08)[/B]

[U][B]RANK/L.WK	TITLE								PUBLISHER		RELEASE		SALES	LTD[/B][/U]
[b]1/-	PSP	Uta no Prince-Sama: Music 2					Broccoli		13/09/05	63,486	63,486[/b]
2/1	PS3	JoJo's Bizarre Adventure: All-Star Battle			Bandai Namco Games	13/08/29	26,753	412,759
[b]3/-	PS3	Splinter Cell: Blacklist					Ubisoft			13/09/05	22,569	22,569[/b]
[b]4/-	PS3	Dead or Alive 5: Ultimate					Koei Tecmo		13/09/05	18,547	18,547[/b]
5/2	PS3	Final Fantasy XIV Online: A Real Reborn				Square Enix		13/08/27	16,094	197,500
[b]6/-	Vita	Killzone: Mercenary						SCE			13/09/05	12,975	12,975[/b]
7/5	3DS	Disney Magic Castle: My Happy Life				Bandai Namco Games	13/08/01	11,837	252,079
8/6	3DS	Mario & Luigi: Dream Team					Nintendo		13/07/18	11,372	302,207
9/8	3DS	Friend Collection: New Life					Nintendo		13/04/18	10,094	1,427,407
10/3	Vita	Ragnarok Odyssey Ace						GungHo Online Entmt.	13/08/29	10,088	44,959
[b]11/-	PS3	Puppeteer							SCE			13/09/05	8,794	8,794[/b]
12/9	3DS	Youkai Watch							Level 5			13/07/11	8,122	167,507
[b]13/-	PSP	Kiyoka no Ori: Hiiro no Kakera 4 - Shiki no Shi			Idea Factory		13/09/05	7,650	7,650[/b]
14/10	3DS	Animal Crossing: New Leaf 					Nintendo		12/11/08	7,600	3,348,177
15/4	PS3	Lost Planet 3							Capcom			13/08/29	6,294	34,347
16/12	3DS	Luigi's Mansion: Dark Moon					Nintendo		13/03/20	4,844	888,310
[b]17/-	X360	Splinter Cell: Blacklist					Ubisoft			13/09/05	4,170	4,170[/b]
[b]18/-	PS3	Call of Duty: Black Ops II - Dubbed (Bargain Edition)		Square Enix		13/09/05	3,693	3,693[/b]
19/17	3DS	Mario Kart 7							Nintendo		11/12/01	3,689	2,075,441
[b]20/-	X360	Dead or Alive 5: Ultimate					Koei Tecmo		13/09/05	3,650	3,650[/b]
21/20	Wii	Taiko no Tatsujin Wii: Super Deluxe Edition			Bandai Namco Games	12/11/29	3,494	548,872
22/14	Wii U	Pikmin 3							Nintendo		13/07/13	3,478	190,219
23/18	3DS	Donkey Kong Country Returns 3D					Nintendo		13/06/13	3,328	266,167
[b]24/-	PS3	Farming Simulator						Russell			13/09/05	2,994	2,994[/b]
25/19	3DS	New Super Mario Bros. 2						Nintendo		12/07/28	2,959	2,010,052
[b]26/-	PSP	Kisaragi Gold Star: Nonstop Go Go!!				Piacci			13/09/05	2,938	2,938[/b]
27/16	3DS	Fantasy Life: Link!						Level 5			13/07/25	2,928	59,094
28/15	3DS	One Piece: Romance Dawn - Bouken no Yoake			Bandai Namco Games	13/08/08	2,656	51,695
29/31	3DS	Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb		Bandai Namco Games	12/07/12	2,519	516,650
30/22	3DS	Danball Senki eXperience W: Ultra Custom			Level 5			13/07/18	2,428	71,450
31/26	3DS	Hoppechan: Tsukutte! Asonde! Punipuni Town!!			Nippon Columbia		13/07/25	2,417	37,185
32/7	PSP	Saki: Achiga-Hen Episode of Side-A Portable			Alchemist		13/08/29	2,412	17,177
33/21	3DS	Ace Attorney 5							Capcom			13/07/25	2,359	333,417
34/25	Wii U	New Super Luigi U						Nintendo		13/07/13	2,356	70,958
35/13	Vita	Conception II: Shichisei no Michibiki to Mazuru no Akumu	Spike Chunsoft		13/08/22	2,303	25,679
36/11	PS3	Super Robot Wars OG Saga: Masou Kishin III - Pride of Justice	Bandai Namco Games	13/08/22	2,200	51,671
[b]37/-	3DS	Elminage Gothic 3D Remix: Ulm Zakir to Yami no Gishiki		Starfish SD		13/09/05	2,113	2,113[/b]
38/34	3DS	Dragon Ball Heroes: Ultimate Mission				Bandai Namco Games	13/02/28	2,100	245,223
39/37	3DS	Pokémon Torretta Lab for Nintendo 3DS				Takara Tomy		13/08/10	2,039	34,683
40/33	PSP	Dangan-Ronpa (PSP the Best)					Spike Chunsoft		11/11/23	1,960	101,520
41/27	PS3	Earth Defense Force 2025					D3 Publisher		13/07/04	1,929	244,072
42/38	PS3	The Last of Us							SCE			13/06/20	1,850	201,438
43/40	3DS	Kuma-Tomo							Bandai Namco Games	13/06/20	1,778	48,370
[b]44/-	PS3	Call of Duty: Black Ops II - Subtitled (Bargain Edition)	Square Enix		13/09/05	1,713	1,713[/b]
45/35	Wii U	LEGO City Undercover						Nintendo		13/07/25	1,672	41,239
46/59	3DS	Professor Layton and the Azran Legacy				Level 5			13/02/28	1,611	251,057
47/44	3DS	Zyuden Sentai Kyoryuger: Game de Kaburincho!!			Bandai Namco Games	13/08/08	1,578	18,234
48/43	Wii U	New Super Mario Bros. U						Nintendo		12/12/08	1,572	561,241
49/41	PSP	God Eater: Burst (PSP the Best Reprint)				Bandai Namco Games	13/06/06	1,570	23,097
50/50	3DS	Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!	Bandai Namco Games	12/07/05	1,494	545,776
Top 50

3DS - 22
PS3 - 12
PSP - 6
WIU - 4
PSV - 3
360 - 2
WII - 1

New releases not present in the Top 50:
Code:
[B][PSV] Call of Duty: Black Ops - Declassified (Bargain Edition)

[WIU] Tom Clancy's Splinter Cell: Blacklist
[WIU] Call of Duty: Black Ops II - Dubbed (Bargain Edition)

[PS3] Call of Duty: Modern Warfare 3 - Dubbed (New Price Edition)
[PS3] Call of Duty: Modern Warfare 3 - Subtitled (New Price Edition)
[PS3] Moe Moe: Modern Warfare++ (SystemSoft Selection)

[360] Farming Simulator
[360] Call of Duty: Black Ops II - Dubbed (Bargain Edition)
[360] Call of Duty: Black Ops II - Subtitled (Bargain Edition)
[360] Call of Duty: Modern Warfare 3 - Dubbed (New Price Edition)
[360] Call of Duty: Modern Warfare 3 - Subtitled (New Price Edition)[/B]
Sell-through Figures

Uta no Prince-sama: Music 2 - 70%


Code:
[B]DENGEKI TOP 3 SOFTWARE SALES PER PLATFORM
Week 36, 2013 (Sep 02 - Sep 08)[/B]

[U][B]RANK	TITLE								PUBLISHER		RELEASE		SALES	LTD[/B][/U]

[B]PS3 Top 3[/B]
1	JoJo's Bizarre Adventure: All-Star Battle			Bandai Namco Games	13/08/29	26,753	412,759
[b]2	Splinter Cell: Blacklist					Ubisoft			13/09/05	22,569	22,569
3	Dead or Alive 5: Ultimate					Koei Tecmo		13/09/05	18,547	18,547[/b]

[B]PSV Top 3[/B]
[b]1	Killzone: Mercenary						SCE			13/09/05	12,975	12,975[/b]
2	Ragnarok Odyssey Ace						GungHo Online Entmt.	13/08/29	5,944	44,959
3	Conception II: Shichisei no Michibiki to Mazuru no Akumu	Spike Chunsoft		13/08/22	2,303	25,679

[B]PSP Top 3[/B]
[b]1	Uta no Prince-Sama: Music 2					Broccoli		13/09/05	63,486	63,486
2	Kiyoka no Ori: Hiiro no Kakera 4 - Shiki no Shi			Idea Factory		13/09/05	7,650	7,650
3	Kisaragi Gold Star: Nonstop Go Go!!				Piacci			13/09/05	2,938	2,938[/b]

[B]WIU Top 3[/B]
1	Pikmin 3							Nintendo		13/07/13	3,478	190,219
2	New Super Luigi U						Nintendo		13/07/13	2,356	70,958
3	LEGO City Undercover						Nintendo		13/07/25	1,672	41,239

[B]WII Top 3[/B]
1	Taiko no Tatsujin Wii: Super Deluxe Edition			Bandai Namco Games	12/11/29	3,494	548,872
2	Super Smash Bros. Brawl						Nintendo		08/01/31	1,128	2,418,593
3	Mario Kart Wii							Nintendo		08/04/10	944	3,590,255

[B]3DS Top 3[/B]
1	Disney Magic Castle: My Happy Life				Bandai Namco Games	13/08/01	11,837	252,079
2	Mario & Luigi: Dream Team					Nintendo		13/07/18	11,372	302,207
3	Friend Collection: New Life					Nintendo		13/04/18	10,094	1,427,407

[B]NDS Top 3[/B]
1	Pokémon Black 2							Pokémon Co.		12/06/23	906	1,620,422
2	Pokémon White 2							Pokémon Co.		12/06/23	647	1,418,505
3	Dragon Quest V: Hand of the Heavenly Bride (Ultimate Hits)	Square Enix		10/03/04	320	189,816

[B]360 Top 3[/B]
[b]1	Splinter Cell: Blacklist					Ubisoft			13/09/05	4,170	4,170
2	Dead or Alive 5: Ultimate					Koei Tecmo		13/09/05	3,650	3,650
3	Farming Simulator						Russell			13/09/05	450	450[/b]
Code:
[B]DENGEKI TOTAL HARDWARE AND SOFTWARE SALES
Week 36, 2013 (Sep 02 - Sep 08)[/B]

[U][B]SYSTEM		SALES		SALES(%)	L.WEEK		L.WEEK(%)	FY 2013 SALES	FY 2013(%)	FY 2013(L.WK %)[/B][/U]
												
[B]SOFTWARE SALES:[/B]														
PS3		153,702		32.7%		654,002		66.5%		4,093,708	28.0%		27.8%	
Vita		38,300		8.2%		60,722		6.2%		1,115,574	7.6%		7.6%	
PSP		106,916		22.8%		55,091		5.6%		1,781,881	12.2%		11.8%	
Wii U		15,171		3.2%		20,424		2.1%		569,965		3.9%		3.9%
Wii		14,519		3.1%		17,510		1.8%		475,493		3.2%		3.3%
3DS		123,213		26.2%		162,212		16.5%		6,192,787	42.3%		42.9%	
DS		6,988		1.5%		7,743		0.8%		210,586		1.4%		1.4%
X360		10,747		2.3%		5,578		0.6%		191,688		1.3%		1.3%
Total		469,556		100.0%		983,282		100.0%		14,631,682	100.0%		100.0%	
														
[B]HARDWARE SALES:[/B]														
PS3		11,928		11.3%		19,680		19.1%		291,669		13.1%		13.2%
Vita		7,873		7.4%		9,600		9.3%		328,145		14.7%		15.1%
PSP		4,869		4.6%		5,429		5.3%		145,845		6.5%		6.6%
Wii U		5,878		5.5%		7,073		6.9%		213,339		9.6%		9.8%
Wii		864		0.8%		943		0.9%		27,806		1.2%		1.3%
3DS LL		57,907		54.6%		44,103		42.8%		846,676		37.9%		37.1%
3DS		16,370		15.4%		16,049		15.6%		369,917		16.6%		16.6%
X360		289		0.3%		206		0.2%		8,935		0.4%		0.4%
Total		105,978		100.0%		103,083		100.0%		2,232,332	100.0%		100.0%	

[B]*Note: FY 2013 refers to the period from April 2013 through March 2014[/B]
For the people who aren't regulars in Media Create threads:

What is Dengeki?
Dengeki is a website (it's also a brand of magazines / a book and manga imprint) that publishes sell-through Japanese sales data from ASCII Media Works, Inc. Every week they publish a nationwide snapshot of Japanese video game sales with the cooperation of more than 3,000 specialty game stores and convenience store chains all across Japan.

Why post Dengeki numbers when you have Media Create / Famitsu in the OP?
Among other reasons, Dengeki gives us sales numbers for titles that are too low to debut with numbers on Media Create / Famitsu. So, their liberal reporting allows us to track sales that we wouldn't be able to otherwise.

Is Dengeki less accurate than Media Create / Famitsu?
No. All three trackers are inherently trustworthy. However, they have quirks that make some people prefer one over the other:

Media Create:
+ Nationwide Japanese sales data from Media Create Co., Ltd.
+ Cooperation of more than 3,000 retail stores / chains nationwide (57% of the market)
+ Top 20 software sales with numbers
+ Top 50 software sales without numbers
+ Total hardware sales per platform
+ Sometimes presents sell-through figures
+ Releases first (at the same time as Famitsu)
+ Nintendo uses these numbers in their investor presentations
+ Distinguishes between 3DS and 3DS LL
- Does not track download cards
- Does not provide software sales figures past the Top 20

Famitsu:
+ Nationwide Japanese sales data from Enterbrain, Inc.
+ Cooperation of about 3,600 retail stores / chains nationwide
+ Top 30 software sales with numbers
+ Total hardware sales per platform
+ Sell-through ranges for all titles
+ Has the most historical data available for GAFfers
+ Tracks download cards
+ Releases first (at the same time as Media Create)
- Does not distinguish between 3DS and 3DS LL
- Does not report total software sales

Dengeki:
+ Nationwide Japanese sales data from ASCII Media Works, Inc.
+ Cooperation of more than 3,000 retail stores / chains nationwide
+ Top 50 software sales with numbers
+ Top 3 software sales per platform
+ Total software sales per platform
+ Total hardware sales per platform
+ Sell-through figures for a few titles
+ Distinguishes between 3DS and 3DS LL
- Inconsistent data reporting over the years
- Does not track download cards
- Releases nearly 24 hours after Media Create / Famitsu

Dengeki Historical Sales Archive
2009 | 2010 | 2011 | 2012 | 2013
(A very special thanks to Road for making this archive possible)

Last Week's Sales Figures (Week 35, 2013, Aug 26 - Sep 01)
 

Aquamarine

Member
May 24, 2012
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[PS3] Splinter Cell: Blacklist - 22,569 units

[360] Splinter Cell: Blacklist - 4,170 units

[WIU] Splinter Cell: Blacklist - <1,494 units
 

mclem

Member
Jan 16, 2007
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In that case they're better of focusing on just a handheld. At least there's a market for that. A hybrid is a wholly unproven model that constitutes pouring all their eggs in one basket with the high risk of providing the worst of both worlds.

The WiiU's problems hinge more on Nintendo's lack of preparation and foresight, I think, than their inability to support two consoles, in my opinion.
Sony, arguably, are proving themselves unable to support two consoles. If they can't, I'm really not convinced there's a way that Nintendo can unless they expand massively.
 

saichi

Member
Apr 8, 2010
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If Super Mario 3D World underperforms we'll wait for Mario Kart 7
If Mario Kart 7 underperforms we'll wait for Smash Bros.
If Smash Bros. underperforms we'll wait for 3D Mario
If 3D Mario underperforms we'll wait for Animal Crossing U
If Animal Crossing U underperforms we'll find another game
this game is already out
 

Father_Brain

Banned
Jun 7, 2004
22,706
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New York, NY
Andrew House: Vita TV is intended as a competitor to existing set-top boxes, aimed at casuals and families, not core gamers.

Andrew House said:
Google Inc's "Chromecast," Apple Inc's "Apple TV," etc are considered as rivals to the PS Vita TV. As an advantage of the PS Vita TV, SCE emphasizes that it allows to use a variety of games.

At this point, more than 1,300 titles of games in various categories can be played. They have a wide price range, making it easy for users to buy them. With the lineup and prices, we can reasonably expect that the PS Vita TV will gain in popularity.

The PS Vita TV was developed mainly for those who have fun with contents with family members in a living room. The concept of the PS Vita TV was created in about August 2011, four months before the release of the PS Vita. After that, SCE discussed it many times and started the development of the PS Vita TV in earnest about a year ago.
Speaking of the games for the PS Vita TV, SCE expects that they will be played by casual gamers rather than serious game lovers, at whom the PS4 is targeted. Expecting such users, the company set a goal to sell the PS Vita TV for a price lower than ¥10,000 (approx US$99.5) at the beginning of the development process. In fact, the price of the PS Vita TV is ¥9,480 (excluding tax).
...huh. Well, maybe the sales figures will surprise me, and either way, it's fair to say that this doesn't cost Sony a lot in terms of additional R&D or manufacturing.
 

Scum

Junior Member
Jun 8, 2004
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London, England

DaBoss

Member
Dec 5, 2012
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I don't see why the Vita TV will be successful in Japan. It has games that one could play on an actual portable PSV. Why would a box that allows one to play the same games that they can play on a handheld device, which seems to be more preferable than a box for the TV in Japan.
 

BadWolf

Member
Apr 15, 2010
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I don't see why the Vita TV will be successful in Japan. It has games that one could play on an actual portable PSV. Why would a box that allows one to play the same games that they can play on a handheld device, which seems to be more preferable than a box for the TV in Japan.
$100
 

Aquamarine

Member
May 24, 2012
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Between this and the UK sales (1% or <200 units), Ubi must be really glad they bothered.
That's the issue with Splinter Cell selling so poorly on the Wii U.

First, let's operate under the assumption that PS3 / 360 / Wii U sales for Splinter Cell: Blacklist represent the theoretical maximum.

So:

PS3 - 22,569
360 - 4,170
WIU - 1,493
Total - 28,232

In this absolute best case scenario:

PS3 - 79.94%
360 - 14.77%
WIU - 5.29%

Of course, it's very likely that the Wii U version did not sell 1,493 copies at launch. That's its maximum threshold.

Next, suppose we adjust Splinter Cell: Blacklist Wii U figures to a more realistic number like ~800:

PS3 - 22,569
360 - 4,170
WIU - 800
Total - 27,539

PS3 - 81.95%
360 - 15.14%
WIU - 2.91%

It can be reasonably assumed that the Wii U of Splinter Cell: Blacklist had 3% to 5% of the marketshare in Japan in its debut week.


This is a direct example where the Wii U version of a game---when sold at the same time, for the same price, and with nearly the same features as its PS3 / 360 counterparts---has underwhelmed relative to its other platforms.

This can be partially attributed to lack of userbase, or the fact that the Wii U version is missing offline co-op. But it can also be connected to an underlying dread...the kind of dread that gets consoles like the Wii U into a negative feedback cycle.

It goes like this:

0) A console just came out, so its userbase is small

1) Wii U sales of third-party retail games are low
2) The Wii U versions of functionally equivalent multiplats have pathetic marketshares ->
3) They won't make the third-party company a sufficient profit
4) It's no longer worth the opportunity costs to divert resources to create future ports
5) Wii U third-party development declines because third-parties decide not to support it
6) The Wii U endures negative developer sentiment from the stigma of being a "first-party machine"
7) Many multiplats don't come to the Wii U
8) Retailers give the system less exposure
9) Consumers get dissuaded from buying Wii U multiplats
10) It's now a more challenging environment for the Wii U to sell third-party retail games

Just repeat that cycle (steps 1-10) over and over again.

Nintendo is falling into this vicious cycle as the few third-party retail games that are coming out for the system (Yakuza 1&2 HD, Splinter Cell: Blacklist) underwhelm.

It may not be the case that the Wii U is completely unworkable for third-parties. After all, Capcom and Square Enix were able to utilize the Wii U to sell their flagship IPs (Monster Hunter 3 Ultimate at >200K and Dragon Quest X at >72K) above non-abysmal levels.

But the problem is that this negative feedback cycle is caused by PERCEPTION. When developers perceive a console as "dead," it becomes a self-fulfilling prophecy.
 

Lumyst

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Jun 18, 2013
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good lord...



Kinda reinforces the "Nintendo gamer" stereotype, eh?
I think the WiiU shows how many gamers (not expanded audience, who hasn't returned) are willing to buy a console solely for Nintendo's traditional games (sorry Wonderful 101). So at the moment, that's 3 million worldwide, correct? Which I would guess isn't enough to sustain an HD console endeavor. Which should let Nintendo know that they need to "attract more than just Nintendo gamers" when they make their next console. I don't know in what way that would be accomplished though.
 

BadWolf

Member
Apr 15, 2010
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So you're saying it will get those impulse buyers because it is cheap?
Yup.

Even after 7 years on the market the PS3 is still not in impulse buy territory. PTV is probably the only current dedicated gaming system that hits that note. Even the 2DS will be $30 (?) more expensive.

Aside from the great idea the main thing Sony nailed with VitaTV is price.

It might also provide a venue for Japanese devs to dive back into making console games, being unable to keep up with the tech and costs of the PS3 and all that.
 

DaBoss

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Dec 5, 2012
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Toronto
Yup.

Even after 7 years on the market the PS3 is still not in impulse buy territory. PTV is probably the only current dedicated gaming system that hits that note. Even the 2DS will be $30 (?) more expensive.

Aside from the great idea the main thing Sony nailed with VitaTV is price.

It might also provide a venue for Japanese devs to dive back into making console games, being unable to keep up with the tech and costs of the PS3 and all that.
But just getting impulse buyers won't make it successful. It will just get impulse buyers and early adopters, not the market at large. The VitaTV loses what is one of the most appealing things about the Vita, which is that it is a handheld.

Why would a handheld device now set-top box will get Japanese devs back into console games? All games on Vita TV would be on the Vita.
 

BadWolf

Member
Apr 15, 2010
26,126
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0
But just getting impulse buyers won't make it successful. It will just get impulse buyers and early adopters, not the market at large. The VitaTV loses what is one of the most appealing things about the Vita, which is that it is a handheld.

Why would a handheld device now set-top box will get Japanese devs back into console games? All games on Vita TV would be on the Vita.
Its not just about impulse buyers.

VitaTV is basically a sub-PS3 gaming console, and a very cheap one at that.

The VitaTV and Vita are part of one whole imo, not separate products, one selling equally benefits the other because its all about the user base. The bigger it is the more games they will get.
 

Scum

Junior Member
Jun 8, 2004
23,430
0
0
London, England
That's the issue with Splinter Cell selling so poorly on the Wii U.

First, let's operate under the assumption that PS3 / 360 / Wii U sales for Splinter Cell: Blacklist represent the theoretical maximum.

So:

PS3 - 22,569
360 - 4,170
WIU - 1,493
Total - 28,232

In this absolute best case scenario:

PS3 - 79.94%
360 - 14.77%
WIU - 5.29%

Of course, it's very likely that the Wii U version did not sell 1,493 copies at launch. That's its maximum threshold.

Next, suppose we adjust Splinter Cell: Blacklist Wii U figures to a more realistic number like ~800:

PS3 - 22,569
360 - 4,170
WIU - 800
Total - 27539

PS3 - 81.95%
360 - 15.14%
WIU - 2.91%

It can be reasonably assumed that the Wii U of Splinter Cell: Blacklist had 3% to 5% of the marketshare in Japan in its debut week.


This is a direct example where the Wii U version of a game---when sold at the same time, for the same price, and with nearly the same features as its PS3 / 360 counterparts, has underwhelmed relative to its other platforms.

This can be partially attributed to lack of userbase, or the fact that the Wii U version is missing offline co-op. But it can also be connected to an underlying dread...the kind of dread that gets consoles like the Wii U into a negative feedback cycle.

It goes like this:

0) A console just came out, so its userbase is small ->

1) Wii U sales of third-party retail games are low ->
2) The Wii U versions of functionally equivalent multiplats have pathetic marketshares ->
3) They won't make the third-party company a sufficient profit ->
4) It's no longer worth the opportunity costs to divert resources to create future ports ->
5) Wii U third-party development declines because third-parties decide not to support it ->
6) The Wii U endures the negative developer sentiment from the stigma of being a "first-party machine" ->
7) Many multiplats don't come to the Wii U ->
8) Retailers divert less exposure for the system ->
9) Existing consumers get dissuaded from buying Wii U multiplats ->
10) It's now a more challenging environment for the Wii U to sell third-party retail games ->

Just repeat that cycle (steps 1-10) over and over again.

Nintendo is falling into this vicious cycle as the few third-party retail games that are coming out for the system (Yakuza 1&2 HD, Splinter Cell: Blacklist) underwhelm.

It may not be the case that the Wii U is completely unworkable for third-parties. After all, Capcom and Square Enix were able to utilize the Wii U to sell their flagship IPs (Monster Hunter 3 Ultimate at >300K and Dragon Quest X at >72K) above non-abysmal levels.

But the problem is that this negative feedback cycle is caused by PERCEPTION. When developers perceive a console as "dead," it becomes a self-fulfilling prophecy.
I'm not going to pretend I have what it takes to run a company, but NCL needs to get a software ecosystem in place for their handhelds and home consoles as soon as they can. A universal Nintendo OS, Miiverse and unified account is a must. Get this on a WiiU 2.0 [console] and a WiiU 1.5/2.0 XL [handheld].

I think this will help out.
 

Aquamarine

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May 24, 2012
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Dengeki didn't provide sell-through percentages for the entire reporting period.

But here are the first-day sell-through percentages:

[PS3] [360] Tom Clancy's Splinter Cell: Blacklist - 50%
[WIU] Tom Clancy's Splinter Cell: Blacklist - 3-5%

And here is what Famitsu said (for September 2nd through September 8th):

[PS3] Tom Clancy's Splinter Cell: Blacklist - 60-80%
[360] Tom Clancy's Splinter Cell: Blacklist - 80-100%
 

darkside31337

Tomodachi wa Mahou
May 31, 2011
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Code:
DENGEKI TOTAL HARDWARE AND SOFTWARE SALES
Week 36, 2013 (Sep 02 - Sep 08)

SYSTEM		SALES		SALES(%)	L.WEEK		L.WEEK(%)	FY 2013 SALES	FY 2013(%)	FY 2013(L.WK %)
												
[B]SOFTWARE SALES:[/B]														
PS3		153,702		32.7%		654,002		66.5%		4,093,708	28.0%		27.8%	
Vita		38,300		8.2%		60,722		6.2%		1,115,574	7.6%		7.6%	
PSP		106,916		22.8%		55,091		5.6%		1,781,881	12.2%		11.8%	
Wii U		15,171		3.2%		20,424		2.1%		569,965		3.9%		3.9%
Wii		14,519		3.1%		17,510		1.8%		475,493		3.2%		3.3%
3DS		123,213		26.2%		162,212		16.5%		6,192,787	42.3%		42.9%	
DS		6,988		1.5%		7,743		0.8%		210,586		1.4%		1.4%
X360		10,747		2.3%		5,578		0.6%		191,688		1.3%		1.3%
Total		469,556		100.0%		983,282		100.0%		14,631,682	100.0%		100.0%
Thought this was really interesting how the overall software sales on the year were that close between Nintendo and Sony platforms, definitely not what I was thinking would be the case.

Obviously those percentages are going to shift quite a bit in the very near future.
 
May 14, 2008
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I'm not going to pretend I have what it takes to run a company, but NCL needs to get a software ecosystem in place for their handhelds and home consoles as soon as they can. A universal Nintendo OS, Miiverse and unified account is a must. Get this on a WiiU 2.0 [console] and a WiiU 1.5/2.0 XL [handheld].

I think this will help out.
Missing the forest for the trees a bit. Whatever major policy shift that occurs at Nintendo to make it successful in the modern age will result in those features, but they're the consequence, not the cause.
 

amishpriest99

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zroid

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Dengeki didn't provide sell-through percentages for the entire reporting period.

But here are the first-day sell-through percentages:

[PS3] [360] Tom Clancy's Splinter Cell: Blacklist - 50%
[WIU] Tom Clancy's Splinter Cell: Blacklist - 3-5%

And here is what Famitsu said (for September 2nd through September 8th):

[PS3] Tom Clancy's Splinter Cell: Blacklist - 60-80%
[360] Tom Clancy's Splinter Cell: Blacklist - 80-100%
looooord have mercy

definitely less than 10% then
 

michaelius

Member
Jan 5, 2012
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...huh. Well, maybe the sales figures will surprise me, and either way, it's fair to say that this doesn't cost Sony a lot in terms of additional R&D or manufacturing.
Well if they sell 500k of VTV in Japan they increased Vita userbase by 1/3 to put it in perspective.
 

DaBoss

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Dec 5, 2012
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Its not just about impulse buyers.

VitaTV is basically a sub-PS3 gaming console, and a very cheap one at that.

The VitaTV and Vita are part of one whole imo, not separate products, one selling equally benefits the other because its all about the user base. The bigger it is the more games they will get.
Yea, it is a whole in terms of userbase, but they are both allowing one to play the same games largely. And when you are presented te choice and given the preference towards handhelds due to the lifestyle, the Vita will be their choice.
 

amishpriest99

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Well if they sell 500k of VTV in Japan they increased Vita userbase by 1/3 to put it in perspective.
Good point, though I wonder what effect the Vita TV may or may not have in driving software sales. Definitely can't hurt to grow the userbase if the investment on Sony's part is low enough to justify it.
 

BlackLagoon

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Dec 15, 2012
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But why is it only for Vita on consoles? Why not a PS3 / Vita dual release, especially since PSO had no problems being on consoles in the past?
Could be due to the Vita having a more modern OS, which might make it easier to keep the console version in sync with the PC one. Having to wait for patches and new content to be certified and processed is typically the main reason we don't see many games offer cross-platform multiplayer for the current gen. Things seem better on the PS4 with games like War Thunder offering cross-platform play, and it might also apply to the Vita.