Media Create Sales: Week 37, 2015 (Sep 07 - Sep 13)

L~A

Member
Jan 19, 2013
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~900k on DS in Japan
2.98M worldwide
~450k on 3DS
1.03M worldwide as of december 2013.
So if read this correctly...

1) first two games sold more in Europe than in Japan.
2) most of the sales are from the DS game, as expected

I suppose the 450k on 3DS doesn't include the updated version from last year?

Man, I really wish Nintendo had a dedicated page on its website with super up to date sales data for each game. But that's probably too much to ask... might as well ask NPD to release sales number publicly while I'm at it ;)
 
Oct 10, 2007
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www.wiitalia.it
So if read this correctly...

1) first two games sold more in Europe than in Japan.
2) most of the sales are from the DS game, as expected

I suppose the 450k on 3DS doesn't include the updated version from last year?

Man, I really wish Nintendo had a dedicated page on its website with super up to date sales data for each game. But that's probably too much to ask... might as well ask NPD to release sales number publicly while I'm at it ;)
It'd be rad - at least for million seller games (which get lost as the space on their official page runs out).
 
Mar 30, 2006
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Tokyo
offtopic, but I think it's interesting how many english words are used in Japanese advertising in their stores.

is there proper japanese writing for the word "Nintendo" or "Playstation" or are brand names always westernized?
Nintendo uses the kanji reading (任天堂) for corporate stuff, or when referring to the company as an entity. The only time an end-user will (usually) see this on Nintendo products or advertising is in copyright disclaimers and whatnot. It does however appear on the back of packaging, usually near to the barcode.

Nintendo uses the latin reading (Nintendo) in its branding, such as the company and console logos.

However, Nintendo uses the katakana reading (ニンテンド(ー)) when referring to the "Nintendo" brand and its consoles (ニンテンドーDS) when a logo is not used.

Nintendo 64 was written "ニンテンドウ64" (Nintendou 64), which is actually the proper reading of the company's name.

It's a bit confusing, but when spoken, it's all the same.

PlayStation is a little easier, as there are only two variants of it. It doesn't seem to be quite as consistent though, as both "PlayStation" and "プレイステーション" appear as text outside of logos in marketing materials. Possibly because the katakana version is a bit ugly.
 
Sep 1, 2013
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To be fair while PS4 has always had great third party support on paper it still hasn't translated to actual games that often. I mean whole last year was fucking terrible release wise for PS4. While this year has been better (And average weekly sales for PS4 have been a lot better) there still has been only like two bigger Japanese games released. DQ:H and MGSV (both were also cross gen..).
Wii U and PS4 have almost inverse library problems. Wii U has hit games that can drive userbase but no second/third tier software to keep hardware momentum going in between. PS4 meanwhile has plenty of software to fill it's schedule, but no real significant hardware drivers to really rocket figures (at least until SE's big two later next year).

If we could eventually get a console that combined the advantages of both systems perhaps consoles could actually make a sustained comeback in Japan?
 
Nov 26, 2013
8,995
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Mexico
www.artstation.com
Nintendo uses the kanji reading (任天堂) for corporate stuff, or when referring to the company as an entity. The only time an end-user will (usually) see this on Nintendo products or advertising is in copyright disclaimers and whatnot. It does however appear on the back of packaging, usually near to the barcode.

Nintendo uses the latin reading (Nintendo) in its branding, such as the company and console logos.

However, Nintendo uses the katakana reading (ニンテンド(ー)) when referring to the "Nintendo" brand and its consoles (ニンテンドーDS) when a logo is not used.

Nintendo 64 was written "ニンテンドウ64" (Nintendou 64), which is actually the proper reading of the company's name.

It's a bit confusing, but when spoken, it's all the same.

PlayStation is a little easier, as there are only two variants of it. It doesn't seem to be quite as consistent though, as both "PlayStation" and "プレイステーション" appear as text outside of logos in marketing materials. Possibly because the katakana version is a bit ugly.
Wow this is interesting. Thanks for the well explained info!
 
Mar 22, 2007
23,613
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1,000
To be fair while PS4 has always had great third party support on paper it still hasn't translated to actual games that often. I mean whole last year was fucking terrible release wise for PS4. While this year has been better (And average weekly sales for PS4 have been a lot better) there still has been only like two bigger Japanese games released. DQ:H and MGSV (both were also cross gen..).
True, and eventhough WiiU has mostly seen 1st party titles, several of those franchises are some of the strongest in the industry. Sales for both PS4 and WiiU have been low though, but i'm not sure if i think any of them has really had that much of an upper hand over the other so far.


sörine;179716781 said:
Wii U and PS4 have almost inverse library problems. Wii U has hit games that can drive userbase but no second/third tier software to keep hardware momentum going in between. PS4 meanwhile has plenty of software to fill it's schedule, but no real significant hardware drivers to really rocket figures (at least until SE's big two later next year).

If we could eventually get a console that combined the advantages of both systems perhaps consoles could actually make a sustained comeback in Japan?
I wonder how much of a hurdle this is for most consumers, if the majority will eventually get two systems, or if many are skipping a purchase because they need to have two systems instead of one. I guess we'll never know.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
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theflyingthoughtsblog.wordpress.com
Famitsu digital 7/27 - 8/30
Happy Home Designer - 42,908
Cube Creator - 39,358
Battle Cats - 37,893
Dragon Quest VIII - 30,059
Splatoon - 24,254
Then, Famitsu numbers up to September 13th, 2015 retail / August 30th, 2015 digital

[3DS] Animal Crossing: Happy Home Designer - 1,083,777
[3DS] Cube Creator 3D - 81,012
[3DS] Battle Cats - 218,755
[3DS] Dragon Quest VIII - 809,508
[WIU] Splatoon - 762,529
 
Sep 1, 2013
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I wonder how much of a hurdle this is for most consumers, if the majority will eventually get two systems, or if many are skipping a purchase because they need to have two systems instead of one. I guess we'll never know.
Given that most Wii U and PS4 franchises or games are also available elsewhere, most consumers are just opting to pick up a 3DS and/or Vita instead it seems. Asking Japanese gamers to buy one console is hard enough, two consoles is a clear no go now.

Unifying the consoles into one library wouldn't stop the problem entirely but it'd probably help. In a way it seems like Nintendo's backdooring out of consoles with NX, and it's pretty obvious Sony sees no future in handhelds, so going from four to just two "platforms" in the future might help too.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
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theflyingthoughtsblog.wordpress.com
Famitsu Top 30 Retail + Digital {2015.7.27 - 2015.8.30}

01. [3DS] Animal Crossing: Happy Home Designer {2015.7.30} - 1,038,851 | Retail: 995,943; Digital: 42,908
02. [3DS] Dragon Quest VIII: Journey of the Cursed King {2015.8.27} - 645,710 | Retail: 615,651; Digital: 30,059
03. [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad {2015.7.11} - 344,758 | Retail: 329,394; Digital: 15,364
04. [WIU] Splatoon {2015.5.28} - 177,295 | Retail: 153,041; Digital: 24,254
05. [3DS] Super Robot Taisen BX {2015.8.20} - 118,778 | Retail: 110,879; Digital: 7,899
06. [3DS] Rhythm Heaven: The Best+ {2015.6.11} - 96,906 | Retail: 92,846; Digital: 4,060
07. [PSV] Minecraft: PlayStation Vita Edition {2014.6.23} - 49,365 | Retail: 42,291; Digital: 7,074
08. [PSV] IA/VT: Colorful {2015.7.30} - 45,536 | Retail: 42,653; Digital: 2,883
09. [WIU] Mario Kart 8 {2014.5.29} - 41,477 | Retail: 40,126; Digital: 1,351
10. [3DS] Cube Creator 3D {2015.7.15} - Digital: 39,358
11. [3DS] Tobidasu! Nyanko Taisensou {2015.5.31} - Digital: 37,893
12. [3DS] Fire Emblem Fates: Birthright / Conquest {2015.6.25} - 36,947 | Retail: 32,781; Digital: 4,166
13. [PS3] Sengoku Basara 4: Sumeragi {2015.7.23} - 33,514 | Retail: 32,890; Digital: 624
14. [PS4] Dragon's Dogma Online {2015.8.27} - Retail: 32,894
15. [3DS] Animal Crossing: New Leaf {2012.11.8} - 30,381 | Retail: 25,313; Digital: 5,068
16. [PSV] Luminous Arc: Infinity {2015.8.6} - 28,895 | Retail: 26,293; Digital: 2,602
17. [3DS] Pokemon Omega Ruby / Alpha Sapphire {2014.11.21} - 27,044 | Retail: 26,642; Digital: 402
18. [WIU] Yoshi's Woolly World {2015.7.16} - 26,386 | Retail: 25,951; Digital: 435
19. [PSV] Taiko no Tatsujin: V Version {2015.7.9} - 24,772 | Retail: 23,075; Digital: 1,697
20. [3DS] Super Run For Money Tousouchuu Atsumare! Saikyou no Tousou Monotachi {2015.7.9} - 24,159 | Retail: 23,453; Digital: 706
21. [3DS] Great Phoenix Wright: Ace Attorney - Naruhodou Ryuunosuke no Bouken {2015.7.9} - 21,132 | Retail: 16,781; Digital: 4,351
22. [PS4] Until Dawn {2015.8.27} - 19,834 | Retail: 17,852; Digital: 1,982
23. [3DS] Monster Hunter 4G (Best Price) {2015.7.30} - 18,912 | Retail: 16,968; Digital: 1,944
24. [PSV] Date-A-Live Twin Edition: Rio Reincarnation <Date A Live: Rine Utopia \ Date A Live: Ars Install> {2015.7.30} - 18,269 | Retail: 17,084; Digital: 1,185
25. [PS4] Sengoku Basara 4: Sumeragi {2015.7.23} - 16,901 | Retail: 15,445, Digital: 1,456
26. [3DS] Super Smash Bros. for Nintendo 3DS {2014.9.13} - 16,660 | Retail: 15,812; Digital: 848
27. [PS4] Batman: Arkham Knight {2015.7.16} - 16,653 | Retail: 14,878; Digital: 1,775
28. [3DS] Famicom Remix Best Choice <Balloon Fight \ Donkey Kong \ Donkey Kong Jr. \ Dr. Mario \ Excitebike \ Kid Icarus \ Kirby's Adventure \ Mario Bros. \ Metroid \ Mike Tyson's Punch-Out!! \ Super Mario Bros. \ Super Mario Bros. 2 \ Super Mario Bros. 3 \ Super Mario Bros.: The Lost Levels \ The Legend of Zelda \ Zelda II: The Adventure of Link> {2015.8.27} - 15,974 | Retail: 14,195; Digital: 1,779
29. [PSV] Ray Gigant {2015.7.30} - 15,019 | Retail: 13,472; Digital: 1,547
30. [3DS] Style Savvy 3: Kira Kira Coord {2015.4.16} - 14,258 | Retail: 13,351; Digital: 907

All the monthly charts since October 2014 as a bonus

October 2014
November 2014
December 2014
January 2015
February 2015
March 2015
April 2015
May 2015
June 2015
July 2015
 
Sep 2, 2014
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sörine;179723156 said:
Given that most Wii U and PS4 franchises or games are also available elsewhere, most consumers are just opting to pick up a 3DS and/or Vita instead it seems. Asking Japanese gamers to buy one console is hard enough, two consoles is a clear no go now.

Unifying the consoles into one library wouldn't stop the problem entirely but it'd probably help. In a way it seems like Nintendo's backdooring out of consoles with NX, and it's pretty obvious Sony sees no future in handhelds, so going from four to just two "platforms" in the future might help too.
Depending on exactly how the NX works, it'd be more like Trojan Horsing the home console space for Japan if they can transition their strong support from 3DS to NX (and gobble up a lot of the PS family exclusives (note: I don't mean making them exclusive)). Even if you cut down the platforms, Sony still won't provide any substantial IP (what they provide is western strength) for the home market and the NX could potentially position itself as a better home product (as well as only mobile product).
 
Sep 1, 2013
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Depending on exactly how the NX works, it'd be more like Trojan Horsing the home console space for Japan if they can transition their strong support from 3DS to NX (and gobble up a lot of the PS family exclusives (note: I don't mean making them exclusive)). Even if you cut down the platforms, Sony still won't provide any substantial IP (what they provide is western strength) for the home market and the NX could potentially position itself as a better home product (as well as only mobile product).
Given Iwata's market-specific form factor comments, I still suspect Japan may not even get the NX console. Nintendo's skipped models locally before (2DS recently) and given how hard Vita TV bombed Nintendo might just think it's not worth bothering with. I guess it depends on how "shared" the NX library actually is though.
 
Aug 24, 2011
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Finland
sörine;179716781 said:
Wii U and PS4 have almost inverse library problems. Wii U has hit games that can drive userbase but no second/third tier software to keep hardware momentum going in between. PS4 meanwhile has plenty of software to fill it's schedule, but no real significant hardware drivers to really rocket figures (at least until SE's big two later next year).

If we could eventually get a console that combined the advantages of both systems perhaps consoles could actually make a sustained comeback in Japan?
Pretty much. Although even if you combined the strenghts of both platforms I don't think we would see ''comeback'' to old times with consoles. Handhelds (and now mobile) just suit the lifestyle of Japanese people far better. Still though we would have probably a console that at least passed 10 million ltd. Not to mention Nintendo jumping to PS home consoles or industry jumping back to Nintendos home consoles both seem pretty impossible to happen so we shall never see this. PS4 with Nintendos games has pretty natural look to it though....


;)
 
Sep 1, 2013
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&#332;kami;179734900 said:
Splatoon should be over 91k digital, highest for any console game bar Minecraft.
DQX Wii U is higher still too isn't it? Or has Splatoon passed it in the all time charts?

Speaking of digital, I sort of wonder why Famitsu isn't tracking Virtual Console or Game Archives? There's a whole area of sales we have almost no insight on.
 
Mar 22, 2007
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sörine;179723156 said:
Given that most Wii U and PS4 franchises or games are also available elsewhere, most consumers are just opting to pick up a 3DS and/or Vita instead it seems. Asking Japanese gamers to buy one console is hard enough, two consoles is a clear no go now.

Unifying the consoles into one library wouldn't stop the problem entirely but it'd probably help. In a way it seems like Nintendo's backdooring out of consoles with NX, and it's pretty obvious Sony sees no future in handhelds, so going from four to just two "platforms" in the future might help too.
True, i was thinking more about the console market only, exclusive games for those and how it would change people's spending habits. If releasing less systems would mean higher sales overall (for example if one system would sell 15 million instead of two system selling 5 million each).
 
Sep 1, 2013
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True, i was thinking more about the console market only, exclusive games for those and how it would change people's spending habits. If releasing less systems would mean higher sales overall (for example if one system would sell 15 million instead of two system selling 5 million each).
Probably not, and you can probably thank mobile for that. Dedicated game systems in Japan will be going from near 75m last gen between 5 platforms to less than half that this gen. Last gen we had four systems crack 10m, this gen it'll be just one. It's not just handhelds eating consoles, it's mobile eating everything.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
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Code:
{   from    -    to     }   RETAIL/ DIGITAL/ TOTAL

{2015.05.25 - 2015.06.21} 348.557 / 19.981 / 368.538
{2015.06.22 - 2015.07.26} 138.782 / 47.164 / 185.946
{2015.07.27 - 2015.08.30} 153.041 / 24.254 / 177.295
{2015.08.31 - 2015.09.13}  30.750 /    -   /  30.750

{2015.05.25 - 2015.09.13} 671.130 / 91.399 / 762.529
 
Jun 20, 2010
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Scum

Junior Member
Jun 8, 2004
23,430
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London, England
Where's that $199.99 Splatoon Bundle, NCL? :<

sörine;179716781 said:
Wii U and PS4 have almost inverse library problems. Wii U has hit games that can drive userbase but no second/third tier software to keep hardware momentum going in between. PS4 meanwhile has plenty of software to fill it's schedule, but no real significant hardware drivers to really rocket figures (at least until SE's big two later next year).

If we could eventually get a console that combined the advantages of both systems perhaps consoles could actually make a sustained comeback in Japan?
NCL needs to do everything they can in order to steal all the Vita's gaems for NX.
 
Mar 29, 2009
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I know Amazon is a terrible metric, but why has Fallout 4 been in the top 3 since TGS? It's ranked 1st now ahead of MHX. Amazon exclusive or something?

2 million seller confirmed.
 
Sep 2, 2014
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I know Amazon is a terrible metric, but why has Fallout 4 been in the top 3 since TGS? It's ranked 1st now ahead of MHX. Amazon exclusive or something?

2 million seller confirmed.
Yup, right up there with Devil's Third needing multiple shipments and tracking well!
 
Dec 14, 2010
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sörine;179730773 said:
Given Iwata's market-specific form factor comments, I still suspect Japan may not even get the NX console. Nintendo's skipped models locally before (2DS recently) and given how hard Vita TV bombed Nintendo might just think it's not worth bothering with. I guess it depends on how "shared" the NX library actually is though.
Yeah, for that to be viable, all NX games would have to be playable on all NX devices. However, I don't think Nintendo will skip out on the NX console in any territory. The key to look at is the worldwide sales of 3DS & Wii U. 3DS hardware sells about as well in both the Americas and the nebulous Other as it does in Japan. Wii U hardware sells best in the Americas, but it is only sells twice as much hardware in the Americas as it does in Japan, while the nebulous Other is basically tied with Japan. Basically, if Nintendo cut their console line completely based on Wii U sales by region, the NX console would be exclusive to the Americas and may not even make sense to make a console even then rather than focus completely on the NX handheld. We like to say that the handheld is dying and compared to last-gen, it has crashed significantly, but the Nintendo 3DS is still going to likely be the third-best selling dedicated system of this generation. And if Vita TV/PlayStation TV is used for a comparison, that system bombed everywhere.

What will probably happen in Japan is that games for dedicated systems will go from being either PS4/PS3/Vita games or 3DS games to being PS4/NX games, or at least, that's how it should go. Developers making PS4/PS3/Vita games will likely just switch to making PS4/NX games, while developers making 3DS games will also move on to making NX games and maybe make a PS4 port for the Western market depending on how easy porting between NX and PS4 might be.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
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COMG chronicles of Sep.23
God Eater
PSV - 102pt
PS4 - 16pt
:\
I mean, I was expecting to see the gap shortening compared to previous PS3/Vita multiplatform releases with PS4.
we will see how this will turn out, but if the gap will be somehow similar, I wonder which will be the light that this game will put on recently announced "shifting-toward-home" games
 

Scum

Junior Member
Jun 8, 2004
23,430
0
0
London, England
The important ones (MonHun clones, RPGs, stuff like that) will go there without Nintendo having to do much. It's another problem for the niche ones, but who knows how easy it is to make a port, or other incentives.
Missing out on AA/niche titles is a terrible loss for Nintendo that needs to be rectified.

Not unless Sony puts out the PSP 3 (or Vita 2?). Think about it
Sony since I like your handhelds and ecosystem and therefore want one
.
I'm still having a hard time believing that Sony will put out another new handheld. I'll expect a Vita iteration instead.

$199 Wii U bundle?

lmaooooo
It might be financial unfeasible for NCL to drop the price of the WiiU, but what's so funny about a $199.99 Splatoon bundle? o_O?
 
Mar 13, 2006
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It might be financial unfeasible for NCL to drop the price of the WiiU, but what's so funny about a $199.99 Splatoon bundle? o_O?
I guess the funny part is that you suggest it like it could be possible... and yet you seem to realize that it's almost impossible (?!?).
not that funny I agree but it's what made him/her reacts I guess