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Media Create Sales: Week 37, 2017 (Sep 11 - Sep 17)

PREDICTION LEAGUE OCTOBER 2017

Predict how much these titles will sell in the month (from Sep 25 to Oct 29):

[NSW + 3DS] Fire Emblem Warriors (32 days) - 215k
[PS4] Dragon's Dogma: Dark Arisen (25 days) - 45k
[3DS] Mario & Luigi: RPG1 DX (25 days) - 87k
[PS4] Gran Turismo Sport (11 days) - 198k
[PS4 + PSV] Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary (11 days) - 67k
[NSW] Super Mario Odyssey (3 days) - 328k
 

Minsc

Gold Member
add VA will make DQXI Switch cart compressed as hell. LOL

Better make Now Loading screen better than PS4 then.....

Compression doesn't necessarily mean slower loading. Uncompressed audio vs compressed audio (like mp3), the mp3 doesn't take more CPU to playback, especially for VA where they'll be able to compress it to like a couple hundred megs or so (if anything loading the uncompressed audio will slow things down because filesizes will be much larger so more seeking and reading off the disc needs to be done).

Likewise complete uncompressed video and images would take up TBs of data, so compression is used, even for PS4 Pro 4k level assets. It's just different compression, and compressing more is not inherently more demanding than compressing less - there are lossless compression schemes that use way more CPU than some lossy ones and vice versa. Basically there's really no blanket rule about loading times and compression.
 

ZSaberLink

Media Create Maven
Dengeki Online Sales: Week 37, 2017 (Sep 11 - Sep 17)

01./00. [PS4] Winning Eleven 2018 (Konami) {2017.09.14} - 64,989 / NEW
02./00. [3DS] Metroid: Samus Returns (Nintendo) {2017.09.15} - 29,761 / NEW
03./02. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 26,325 / 1,151,829
04./00. [PS4] Uncharted: The Lost Legacy (Sony Interactive Entertainment) {2017.09.14} - 21,433 / NEW
05./01. [PS4] Destiny 2 (Sony Interactive Entertainment) {2017.09.08} - 17,050 / 75,656
06./00. [PS3] Winning Eleven 2018 (Konami) {2017.09.14} - 12,361 / NEW
07./03. [PS4] Everybody's Golf (Sony Interactive Entertainment) {2017.08.31} - 12,294 / 143,294
08./05. [3DS] Dragon Quest XI: Echoes of an Elusive Age (Square Enix) {2017.07.29} - 12,117 / 1,737,727
09./07. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 10,394 / 737,319
10./06. [NSW] Monster Hunter Double Cross: Nintendo Switch Ver. (Capcom) {2017.08.25} - 8,017 / 140,593
11./10. [3DS] The Snack World: TreJarers (Level 5) {2017.08.10} - 7,410 / 163,919
12./04. [NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch (Bandai Namco Games) {2017.09.07} - 6,383 / 30,778
13./09. [PS4] Dragon Quest XI: Echoes of an Elusive Age (Square Enix) {2017.07.29} - 5,763 / 1,331,845
14./00. [PS4] F1 2017 (Ubisoft) {2017.09.14} - 5,106 / NEW
15./17. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 3,856 / 553,537
16./16. [NSW] ARMS (Nintendo) {2017.06.16} - 3,572 / 228,325
17./11. [3DS] Etrian Mystery Dungeon 2 (Atlus) {2017.08.31} - 3,363 / 41,592
18./22. [PS4] Final Fantasy XV (Square Enix) {2016.11.29} - 3,061 / 1,006,073
19./18. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} - 2,794 / 216,852
20./00. [NSW] Champion Jockey Special (Koei Tecmo) {2017.09.14} - 2,744 / NEW
21./21. [3DS] Monster Hunter Double Cross (Capcom) {2017.03.18} - 2,283 / 1,643,882
22./24. [PSV] Minecraft: Playstation Vita Edition (Sony Interactive Entertainment) {2015.03.19} - 2,239 / 1,132,495
23./23. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2015.10.08} - 2,128 / 311,021
24./25. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 2,061 / 248,854
25./19. [PS4] Hitman: The Complete First Season (Square Enix) {2017.08.10} - 1,913 / 36,867
26./14. [PS4] Resident Evil: Revelations (Capcom) {2017.08.31} - 1,900 / 15,883
27./31. [3DS] Hey! Pikmin (Nintendo) {2017.07.13} - 1,756 / 140,980
28./36. [NSW] 1-2-Switch (Nintendo) {2017.03.03} - 1,739 / 268,260
29./30. [3DS] Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy (Level 5) {2017.07.20} - 1,694 / 133,712
30./29. [3DS] Dragon Ball Heroes: Ultimate Mission X (Bandai Namco Games) {2017.04.27} - 1,578 / 199,102
31./32. [PS4] Crash Bandicoot N. Sane Trilogy (Sony Interactive Entertainment) {2017.08.03} - 1,550 / 47,787
32./00. [PS4] Raiden V: Director’s Cut (Moss) {2017.09.14} - 1,531 / NEW
33./40. [3DS] Sumikko Gurashi: Koko, Dokonan Desu? (Nippon Columbia) {2017.07.20} - 1,522 / 50,247
34./00. [NSW] Winning Post 8 2017 (Koei Tecmo) {2017.09.14} - 1,517 / NEW
35./15. [PS4] Nights of Azure 2: Bride of the New Moon (Koei Tecmo) {2017.08.31} - 1,494 / 25,769
36./33. [PS4] Tom Clancy's Rainbow Six: Siege (Ubisoft) {2015.12.10} - 1,489 / 229,977
37./41. [3DS] Super Mario Maker for Nintendo 3DS (Nintendo) {2016.12.01} - 1,483 / 1,101,499
38./08. [PSV] Kono Subarashii Sekai ni Shukufuku o! Kono Yokubukai Game ni Shinpan o! (5pb.) {2017.09.07} - 1,472 / 10,453
39./27. [3DS] Yo-Kai Watch 3: Sukiyaki (Level 5) {2016.12.15} - 1,444 / 792,274
40./34. [3DS] Great Phoenix Wright: Ace Attorney 2 - Naruhodou Ryuunosuke no Kakugo (Capcom) {2017.08.03} - 1,428 / 86,628
41./38. [PS4] Dragon Quest X: All in One Package (Square Enix) {2017.08.17} - 1,317 / 23,858
42./39. [PS4] NieR Automata (Square Enix) {2017.02.23} - 1,317 / 354,732
43./43. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1,267 / 2,667,706
44./12. [PS4] Kono Subarashii Sekai ni Shukufuku o! Kono Yokubukai Game ni Shinpan o! (5pb.) {2017.09.07} - 1,150 / 8,256
45./50. [WIU] Minecraft: Wii U Edition (Microsoft Game Studios) {2016.06.23} - 1,117 / 329,882
46./51. [3DS] Pokemon Moon (Pokemon Co.) {2016.11.18} - 1,100 / 1,589,610
47./52. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 1,011 / 2,439,053
48./55. [3DS] Pro Baseball Famista Climax (Bandai Namco Games) {2017.04.20} - 1,006 / 100,339
49./45. [3DS] Pokemon Sun (Pokemon Co.) {2016.11.18} - 961 / 1,734,078
50./42. [PSV] Yomawari: Midnight Shadows (Nippon Ichi Software) {2017.08.24} - 956 / 17,247

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2017     | FY(%)   |
--------------------------------------------------------
| PS4   | 179,837   | 46.4%    | 3,867,342   | 31.0%   |
| 3DS   | 98,913    | 25.5%    | 4,736,724   | 38.0%   |
| Switch| 68,621    | 17.7%    | 2,847,359   | 22.8%   |
| Vita  | 20,124    | 5.2%     | 733,039     | 5.9%    |
| PS3   | 15,218    | 3.9%     | 87,776      | 0.7%    |
| Wii U | 4,255     | 1.1%     | 181,832     | 1.5%    |
| X One | 322       | 0.1%     | 7,116       | 0.1%    |
--------------------------------------------------------
| Total | 387,290   | 100.0%   | 12,461,188  | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2017     | FY(%)   |
--------------------------------------------------------
| Switch| 37,577    | 43.2%    | 1,098,457   | 41.1%   |
| PS4   | 26,081    | 30.0%    | 693,336     | 25.9%   |
| 3DS   | 10,583    | 12.2%    | 390,619     | 14.6%   |
| 2DS   | 9,025     | 10.4%    | 365,103     | 13.7%   |
| Vita  | 3,436     | 4.0%     | 114,428     | 4.3%    |
| PS3   | 102       | 0.1%     | 6,499       | 0.2%    |
| X One | 65        | 0.1%     | 2,014       | 0.1%    |
| Wii U | 61        | 0.1%     | 3,750       | 0.1%    |
--------------------------------------------------------
| Total | 86,930    | 100.0%   | 2,674,206   | 100.0%  |
--------------------------------------------------------
Dengeki Online Sales: Week 36, 2017 (Sep 04 - Sep 10)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 

Nirolak

Mrgrgr
Revelations
Ex Troopers
MH3U
One Piece Unlimited Red
Castlevania: Lords of Shadows: Mirrors of Fate: Semicolon Abuse
Batman Arkham: Blackgate
Virtue's Last Reward
Zero Time Dilemma
MHXX HD

There's a few!
Given how long the system was around, I would propose it's a pretty small number overall, and none are from Square Enix.

Two of the four Capcom games didn't get localized and three of the games here also had Vita versions as the basis for the console port, so I do feel this is a very conditional list.

My guess would be that if Square Enix was actually going to put a Bravely game on consoles, they would just make a new one that looked more visually appropriate for the platforms.
 

Oregano

Member
Given how long the system was around, I would propose it's a pretty small number overall, and none are from Square Enix.

Two of the four Capcom games didn't get localized and three of the games here also had Vita versions as the basis for the console port, so I do feel this is a very conditional list.

My guess would be that if Square Enix was actually going to put a Bravely game on consoles, they would just make a new one that looked more visually appropriate for the platforms.

On the other hand this an upcoming PS4 game from Square Enix:
maxresdefault.jpg
 

fortunato

Banned
Kingdom... Hearts... 3D....?

Also Theatrhythm was released on iOS.

Given how long the system was around, I would propose it's a pretty small number overall, and none are from Square Enix.

Two of the four Capcom games didn't get localized and three of the games here also had Vita versions as the basis for the console port, so I do feel this is a very conditional list.

My guess would be that if Square Enix was actually going to put a Bravely game on consoles, they would just make a new one that looked more visually appropriate for the platforms.

Can you expand on this? Thanks.

I'm playing Bravely Second right now and the only thing that can be improved are the textures of town environments (there are not many to begin with). Characters and enemies have pretty high quality and they would scale really well in HD in my opinion given the style.
 

mao2

Member
Given how long the system was around, I would propose it's a pretty small number overall, and none are from Square Enix.

Two of the four Capcom games didn't get localized and three of the games here also had Vita versions as the basis for the console port, so I do feel this is a very conditional list.

My guess would be that if Square Enix was actually going to put a Bravely game on consoles, they would just make a new one that looked more visually appropriate for the platforms.
Square Enix ported PSP (Final Fantasy Type-0) and even PS1 (Final Fantasy VII, Final Fantasy IX) games to HD consoles. I'm sure they wouldn't have any problems porting Bravely Default too if they wanted to do so.
 

duckroll

Member
Let's compare Bravely Default running in HD in an emulator with Octopath Traveler, a HD game from the same producer releasing on the Switch next year:

Exploration:


Battle:


Yeah I'm not really seeing a case here where someone will realistically look at Bravely Default remastered and go "nah that's too ugly for audiences, let's go with this other thing instead."
 

fortunato

Banned
Yep. Bravely is gorgeous in HD as well. That's why I was wondering why Square Enix didn't bother to port the franchise on PC and other platforms. Perhaps they would need to re-translate the game as localization was paid by Nintendo? There must be some cumbersome contractual agreement that prevent Square Enix to easily do the job.
 

Oregano

Member
Yep. Bravely is gorgeous in HD as well. That's why I was wondering why Square Enix didn't bother to port the franchise on PC and other platforms. Perhaps they would need to re-translate the game as localization was paid by Nintendo? There must be some cumbersome contractual agreement that prevent Square Enix to easily do the job.

There might not be anything like that. Why did Square Enix make a brand new SaGa exclusive to Vita years after it was clear that platform was a dead end?
 

duckroll

Member
There might not be anything like that. Why did Square Enix make a brand new SaGa exclusive to Vita years after it was clear that platform was a dead end?

Square Enix didn't. Kawazu did. Square Enix didn't even give him enough money to hire anyone other than a class of interns who could barely handle Unity on the Vita! It's the best he could manage!
 
Let's compare Bravely Default running in HD in an emulator with Octopath Traveler, a HD game from the same producer releasing on the Switch next year:

Yeah I'm not really seeing a case here where someone will realistically look at Bravely Default remastered and go "nah that's too ugly for audiences, let's go with this other thing instead."

You're right, Bravely Default actually looks a lot better like that than I would have guessed.

I still do wish we can see a version of Bravely Default's art style designed ground up for HD though. It could look even better.
 

Oregano

Member
Square Enix didn't. Kawazu did. Square Enix didn't even give him enough money to hire anyone other than a class of interns who could barely handle Unity on the Vita! It's the best he could manage!

Asano had to reuse content at least five times over two games!

But seriously its clear some of the SE producers/teams are struggling with their budgets
 

KtSlime

Member
This COMG comparison between MHXX and MHW is going to be rendered pointless soon.

Not that I find COMG to be an accurate way to divine future sales, but I would be curious if there is a difference in preordering habits between different consoles owners. I'd suspect that the more 'hardcore' players preorder the soonest.
 

Vena

Member
No one really expects it to get close to XX numbers in Japan, do they?

XX wasn't a very strong release, so it was a decent comparison point for "core" oriented releases since XX was a fairly maligned entry (by the general audience, core fans will and did pick it up) for being something that "broke promises" from Capcom on what they had promised with X and "no G". So its the weakest release we've had for MH that wasn't a port. It opening was underwhelming and it didn't reach forecasts until after the FY.

01./00. [3DS] Monster Hunter Double Cross <ACT> (Capcom) {2017.03.18} (¥5.800) - 848.467 / NEW <72,39%>

Not that I find COMG to be an accurate way to divine future sales, but I would be curious if there is a difference in preordering habits between different consoles owners. I'd suspect that the more 'hardcore' players preorder the soonest.

This was why I thought XX would be a good comparison point. It was a release to cash in on hardcore players, so we could try to match a parallel trend since I'd expect MHW to be more strongly picked up by the hardcore more than the majority of the usual ~3-4million for MH.

And for XX, it shows. It was gaining 10-20+ points a day 4 months from release immediately after pre-orders opened.

But nothing divine to it, just trying to look for general trends. And its only been a ~year~ between data sets.
 

Vena

Member
Did no one see that Chris' response was in response to something else and highlighting that it was silly (or that Capcom are idiots if it somehow proved true)?
 

Nirolak

Mrgrgr
It's a complete remake. But they certainly aren't shy about taking a 3DS title and revamping it on other platforms just because the 3DS had bad graphics.
I don't feel you would do it if you were abandoning the series (the notably more likely answer), and I don't think you would do it if you were going to reintroduce the brand with a fancy looking sequel, especially prior to announcing that.

Were you basically continuing on as is and making more games at around the Setsuna/Lost Sphear level, then yeah, it would be odd not to spruce things up a bit and ship out a collectiohn.
 
Did no one see that Chris' response was in response to something else and highlighting that it was silly (or that Capcom are idiots if it somehow proved true)?

That's exactly how I read it, which is why I responded in the way I did. Never mind that, I'm not sure why it's considered 'stupid' of Capcom to try and address the decline of the Japanese console market by releasing a console Monster Hunter game. It's risky, but it's not stupid. If it doesn't do anything to stop the decline then it is what it is. What would be stupid or idiotic is if Japanese developers did absolutely nothing to stop that market from cratering.
 

KtSlime

Member
That's exactly how I read it, which is why I responded in the way I did. Never mind that, I'm not sure why it's considered 'stupid' of Capcom to try and address the decline of the Japanese console market by releasing a console Monster Hunter game. It's risky, but it's not stupid. If it doesn't do anything to stop the decline then it is what it is. What would be stupid or idiotic is if Japanese developers did absolutely nothing to stop that market from cratering.


It's not their job to address the decline, it is their job to release the game on the platform that will make their stock holders the most money. It's the platform holders job to make sure the market doesn't crater.
 

Vena

Member
That's exactly how I read it, which is why I responded in the way I did. Never mind that, I'm not sure why it's considered 'stupid' of Capcom to try and address the decline of the Japanese console market by releasing a console Monster Hunter game. It's risky, but it's not stupid. If it doesn't do anything to stop the decline then it is what it is. What would be stupid or idiotic is if Japanese developers did absolutely nothing to stop that market from cratering.

If the basis of the idea was to save the contracting market, that has more to do with what Sony is providing to the market and when products show up. Arriving four years after launch isn't how you resuscitate a market as a third party, its far to late by then. If their intention was to help the market, they should have arrived years earlier.

Arriving four years late (and not even being first party), you're at the whims of an already established market trajectory. At that point you either planned for the market to magically have been healthy or you weren't planning for the specificity of the market at all. That or you think your property is Pokemon and that its 1996.
 

MoonFrog

Member
That's exactly how I read it, which is why I responded in the way I did. Never mind that, I'm not sure why it's considered 'stupid' of Capcom to try and address the decline of the Japanese console market by releasing a console Monster Hunter game. It's risky, but it's not stupid. If it doesn't do anything to stop the decline then it is what it is. What would be stupid or idiotic is if Japanese developers did absolutely nothing to stop that market from cratering.
Put their eggs in the handheld basket is trying to save the console market.

It's like when a bird has two chicks, both starving, and they want one to survive. They don't feed the weaker chick. They feed the stronger. Feeding it brings it to a surviving threshold quicker.

If the idea is seriously "focus on PS4 to save consoles in Japan" then, yes, that's pretty dumb and would require bullish thinking on PS4 to think it made sense.

Notably, Square, which made comments to this effect transitioned out of that approach (if they ever had it) pretty quickly and is even bringing FFXV to mobile (and perhaps Switch) to try and get at Japan.

Perhaps instead it is something like "try and push the console type popular in the west in Japan too." Companies like Capcom have an interest in that. Or something like "try and get a market in the west/Asia because consoles are a lost cause in Japan." Sony is the partner best situated for that.

Those make more sense than PS4=horse you ride if you care primarily about Japanese domestic console market. It's not.
 
It's not their job to address the decline, it is their job to release the game on the platform that will make their stock holders the most money. It's the platform holders job to make sure the market doesn't crater.

No offence, but I find this to be unbelievably shortsighted. For one, it's in a third party company's best interest that the market that their software sells to actually stays intact and it's something that they work WITH platform holders to accomplish. To say that it is solely the platform holder's responsibility to keep the market alive is ludicrous, especially considering if the market does not exist, then those third party companies will have nowhere to make money.

If the basis of the idea was to save the contracting market, that has more to do with what Sony is providing to the market and when products show up. Arriving four years after launch isn't how you resuscitate a market as a third party, its far to late by then. If their intention was to help the market, they should have arrived years earlier.

Arriving four years late (and not even being first party), you're at the whims of an already established market trajectory. At that point you either planned for the market to magically have been healthy or you weren't planning for the specificity of the market at all. That or you think your property is Pokemon and that its 1996.

Sometimes it's just not that easy, software takes time to develop, especially when you're stretched churning out 3DS games. If Capcom had stopped doing so to make sure a PS4 game was ready for 2014-2015, they would have also been called stupid. Anyway, it's clear what their goal is with Monster Hunter World and I think it's one of the smarter decisions they've made in recent times.

Put their eggs in the handheld basket is trying to save the console market.

It's like when a bird has two chicks, both starving, and they want one to survive. They don't feed the weaker chick. They feed the stronger. Feeding it brings it to a surviving threshold quicker.

If the idea is seriously "focus on PS4 to save consoles in Japan" then, yes, that's pretty dumb and would require bullish thinking on PS4 to think it made sense.

Notably, Square, which made comments to this effect transitioned out of that approach (if they ever had it) pretty quickly and is even bringing FFXV to mobile (and perhaps Switch) to try and get at Japan.

Perhaps instead it is something like "try and push the console type popular in the west in Japan too." Companies like Capcom have an interest in that. Or something like "try and get a market in the west/Asia because consoles are a lost cause in Japan." Sony is the partner best situated for that.

Those make more sense than PS4=horse you ride if you care primarily about Japanese domestic console market. It's not.

I'm not really talking about "focusing on PS4" because I don't think that's a sensible idea. Actually putting some effort into compelling software that could help said declining market retain a semblance of life is a good idea though, which is really all I'm saying.

Edit: Kyoufu nailed it. Feed both chicks. Putting all of your eggs in one basket is not good business sense at all, even if one of those gives you the best short term gains.
 

Kyoufu

Member
Why not feed both chicks? Square-Enix is doing that and eventually Capcom will too.

Does Sega have anything lined up for the Switch?
 

Malakai

Member
First of all "audacity"? Calm down lol. It's not that serious.

Second, just because the 3DS limited the potential of these games in the West that doesn't mean Nintendo was not a fantastic partner that grew the series and helped make them successful titles. It just means the console these games were on didn't allow them to reach their full potential.

I stand by the fact that the 3DS wasn't a strong platform in the West in both hardware sales ration compared to its predecessors or 3rd party software sales. Propose something as opposition to that or leave your crap at the door cause I really don't care if Capcom hurt your feelings by moving MH to stronger platforms.

Third parties released utter fucking trash on the 3DS and damn near sabotage the entire platform. Nintendo gave them space by limiting their first party output during the launch of the 3DS. No wonder it wasn't a "healthy platform". And when the platform recovered; they didn't show back up. How the hell is Nintendo is going to cultivate a healthy platform if they don't bother showing up when hardware sales are good. Then, you got Japanese publishers that can't be damned to released their own games in the West (i.e. Square-Enix and Capcom)...yet, they have no problem doing that when it comes to other platform.

Furthermore, your argument is very loose when you state the console didn't allow them to reach their full potential. Can't the very same statement be said of every game that is NOT on the 3DS especially in the case of Japan. I bet if the situation was reversed(Nintendo flopped in Japan but sold very well in the West and Sony dominate in Japan but sold not as well in the West), I bet no one on this site will even hint at a statement like: “Hypothetical Sony console is limiting the sales of the game, so make a supped game on the hypothetical Nintendo console”. Yet, it is always the Nintendo console limiting sales but the publisher get none of the blame?

I'm sorry if I hurt your feelings by using the word "audacity". I never seen such a console get shat on than the 3DS. My beef is specifically with that statement that Capcom put out "handheld" limiting the sales of game that needs a first party co-financing and everybody taking it as face value.
 

Vena

Member
Why not feed both chicks? Square-Enix is doing that and eventually Capcom will too.

Does Sega have anything lined up for the Switch?

I mean, they just launched what is probably a very successful Sonic Mania, Sonic Forces is whatever. SMT HD, PSO2... I mean, that's pretty much all of their output sans the Aniplex-roped titles and some PS4 exclusives.

Sometimes it's just not that easy, software takes time to develop, especially when you're stretched churning out 3DS games. If Capcom had stopped doing so to make sure a PS4 game was ready for 2014-2015, they would have also been called stupid. Anyway, it's clear what their goal is with Monster Hunter World and I think it's one of the smarter decisions they've made in recent times.

They weren't stretched churning out 3DS games, they were churning out games for all consoles: DR3/DR4, SFV, MvCI, MH on 3DS, MHS and other children entries on 3DS, RE7, RE1&2, Deep Down, etc.

Their resources were spread of their own volition all over the place (or in the case of Deep Down, flushed down a toilet). If the reasoning was to help the console market in Japan, they should have better aligned their resources in general. Get the title out sooner. But this is a company that can't even manage its biggest legacy franchises. So the defense offered rings hollow, it just sounds like they planned far too late and now we're rationalizing this with "help a struggling market" when in reality is that their planning walked into the market and that's it, no "risky altruism" needed.

You arrive late, you deal with what's there.

SE was in Day 1 and was hard on trying to push the PS4 with clear messaging and strong software pipelines that they made public. They actually have this as an "excuse". Capcom never communicated any such messaging or intent.
 
I mean, they just launched what is probably a very successful Sonic Mania, Sonic Forces is whatever. SMT HD, PSO2... I mean, that's pretty much all of their output sans the Aniplex-roped titles and some PS4 exclusives.


They weren't stretched churning out 3DS games, they were churning out games for all consoles: DR3/DR4, SFV, MvCI, MH on 3DS, MHS and other children entries on 3DS, RE7, RE1&2, Deep Down, etc.

Their resources were spread of their own volition all of the place. If the reasoning was to help the console market in Japan, they should have better aligned their resources in general. Get the title out sooner. But this is a company that can't even manage its biggest legacy franchises.

Considering both Monster Hunter teams have been busy with other titles over the past few years, who would have made this game though? Monster Hunter World releasing in 2014-2015 would have meant sacrificing at least one of the 3DS games, if not more. The timing wouldn't really add up either, considering Monster Hunter 4 came out in late 2013.
 

Nanashrew

Banned
We got Puyo Puyo Tetris, Sonic Mania, and Sonic Forces is on the way. Future holds SMT HD and Phantasy Star 2 Cloud. I fully expect plenty of old game rereleases at some point from Sega like they did for 3DS with the 3D collections or what they're doing on PC. Outside a few games not making the jump, their support has been generally normal and good.
 
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