Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)

Aug 10, 2012
5,977
0
0
Dengeki Sales: Week 38, 2014 (Sep 15 - Sep 21)

01./01. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 307.480 / 1.256.015 (-68%)
02./05. [3DS] Yo-kai Watch 2: Honke  (Level 5) {2014.07.10} - 32.861 / 1.328.430 (+6%)
03./00. [WIU] Bayonetta 2 (Nintendo) {2014.09.20} - 28.825 / NEW <55%>
04./07. [3DS] Yo-kai Watch 2: Ganso (Level 5) {2014.07.10} - 25.689 / 1.213.661 (+22%)
05./03. [PS3] Destiny (SCE) {2014.09.11} - 20.660 / 69.039 (-57%)
06./06. [3DS] Dragon Quest X Online (Square Enix) {2014.09.04} - 14.888 / 90.706 (-35%)
07./02. [PS4] Destiny (SCE) {2014.09.11} - 13.580 / 104.052 (-85%)
08./04. [PS3] Naruto Shippuden: Narutimate Storm Revolution (NAMCO BANDAI Games) {2014.09.11} - 11.806 / 52.201 (-71%)
09./08. [PSV] Toukiden: The Age of Demons Extreme (Koei Tecmo Games) {2014.08.28} - 6.250 / 135.589 (-40%)
10./09. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} - 6.022 / 695.517 (-5%)
11./11. [3DS] Yokai Watch (Level 5) {2013.07.11} - 4.922 / 1.213.297 (-2%)
12./10. [3DS] New Yoshi Island (Nintendo) {2014.07.24} - 4.450 / 187.102 (-21%)
13./16. [3DS] Dragon Ball Heroes: Ultimate Mission 2 (NAMCO BANDAI Games) {2014.08.07} - 3.172 / 131.739 (-5%)
14./15. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken  (NAMCO BANDAI Games) {2014.06.26} - 2.744 / 178.022 (-19%)
15./13. [PS4] Samurai Warriors 4 (Koei Tecmo Games) {2014.09.04} - 2.730 / 18.182 (-39%)
16./19. [PS3] Grand Theft Auto V (Bargain Edition) (Rockstar Games) {2014.06.26} - 2.622 / 53.140 (-9%)
17./17. [PS3] Diablo III Reaper of Souls Ultimate Evil Edition (Square Enix) {2014.08.21} - 2.344 / 32.727 (-24%)
18./31. [3DS] Animal Crossing Tobidase (Nintendo) {2012.11.08} - 2.283 / 3.688.003 (+18%)
19./12. [PS3] Persona 4: Arena Ultimax (Atlus) {2014.08.28} - 2.083 / 102.232 (-56%)
20./37. [PS3] Gran Turismo 6 (SCE) {2013.12.05} - 2.006 / 384.991 (+29%)
21./22. [WIU] Hyrule Warriors (Koei Tecmo Games) {2014.08.14} - 1.947 / 103.316 (-21%)
22./24. [3DS] Monster Hunter 4 (Capcom) {2013.09.14} - 1.822 / 3.433.441 (-11%)
23./29. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1.788 / 2.298.566 (-9%)
24./21. [PSV] Hyperdimension Action Neptunia U (Compile Heart) {2014.08.28} - 1.713 / 46.055 (-31%)
25./23. [PSP] Toukiden: The Age of Demons Extreme (Koei Tecmo Games) {2014.08.28} - 1.639 / 24.070 (-32%)
26./36. [PSV] Sword Art Online: Hollow Fragment (NAMCO BANDAI Games) {2014.04.24} - 1.611 / 260.129 (+2%)
27./25. [PS4] The Last of Us Remastered (SCE) {2014.08.21} - 1.528 / 45.953 (-25%)
28./35. [3DS] Mario Party Island Tour (Nintendo) {2014.03.20} - 1.441 / 428.952 (-9%)
29./18. [XB1] TitanFall (Electronic Arts) {2014.09.04} - 1.413 / 25.896 (-52%)
30./44. [PS4] FIFA 14  (Electronic Arts) {2014.02.22} - 1.393 / 11.043 (+13%)
31./32. [3DS] Pokemon Art Academy (Nintendo) {2014.06.19} - 1.372 / 98.895 (-21%)
32./26. [3DS] Medarot 8: Kabuto Ver. (Rocket Company) {2014.08.28} - 1.367 / 25.243 (-32%)
33./28. [PS4] Diablo III Reaper of Souls Ultimate Evil Edition (Square Enix) {2014.08.21} - 1.350 / 31.311 (-32%)
34./27. [PS3] Super Robot Wars OG Saga: Masou Kishin F - Coffin of the End (NAMCO BANDAI Games) {2014.08.28} - 1.328 / 34.605 (-34%)
35./20. [PS3] Castlevania: Lords of Shadow 2 (KONAMI) {2014.09.04} - 1.311 / 9.419 (-53%)
36./14. [PSV] Chain Chronicle V (SEGA Networks) {2014.09.11} - 1.300 / 5.495 (-69%)
37./42. [PS3] Call of Duty: Black Ops II - Dubbed Edition (Square Enix) {2014.09.04} - 1.289 / 4.250 (-2%)
38./33. [PS3] Ultra Street Fighter IV (Capcom) {2014.08.07} - 1.189 / 75.910 (-29%)
39./34. [PSV] Bullet Girls (D3 Publisher) {2014.08.21} - 1.167 / 46.628 (-28%)
40./53. [3DS] Friend Collection: New Life (Nintendo) {2013.04.18} - 1.163 / 1.698.922
41./69. [3DS] Daigasso! Band Brothers P (Nintendo) {2013.11.14} - 1.144 / 145.814
42./45. [3DS] Kirby Triple Deluxe Star (Nintendo) {2014.01.11} - 1.111 / 608.332 (-9%)
43./48. [3DS] Pokemon X (Pokemon) {2013.10.12} - 1.082 / 2.212.113 (-8%)
44./00. [PSV] Fate/Stay Night -Realta Nua- (PlayStation Vita the Best) (Kadokawa Games) {2014.09.18} - 1.062 / NEW
45./30. [3DS] Medarot 8: Kuwagata Ver. (Rocket Company) {2014.08.28} - 1.039 / 22.560 (-46%)
46./39. [WIU] Dragon Quest X: All in One Package (Square Enix) {2014.08.07} - 994 / 11.957 (-33%)
47./50. [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!! (Nippon Columbia Co., Ltd.) {2014.07.17} - 994 / 17.097 (-9%)
48./61. [3DS] Style Savvy: Trendsetters - Tokimeki Up!  (Nintendo) {2014.04.17} - 989 / 67.333
49./55. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 969 / 548.600
50./56. [3DS] Pokemon Y (Pokemon) {2013.10.12} - 965 / 1.994.166

TOP50

3DS 22
PS3 10
Vita 6
Wii U 5
PS4 5
XB1 1
PSP 1

TOP3/PLATFORM

[3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 307.480 / 1.256.015 (-68%)
[3DS] Yo-kai Watch 2: Honke (Level 5) {2014.07.10} - 32.861 / 1.328.430 (+6%)
[3DS] Yo-kai Watch 2: Ganso (Level 5) {2014.07.10} - 25.689 / 1.213.661 (+22%)

[PSV] Toukiden: The Age of Demons Extreme (Koei Tecmo Games) {2014.08.28} - 6.250 / 135.589 (-40%)
[PSV] Hyperdimension Action Neptunia U (Compile Heart) {2014.08.28} - 1.713 / 46.055 (-31%)
[PSV] Sword Art Online: Hollow Fragment (NAMCO BANDAI Games) {2014.04.24} - 1.611 / 260.129 (+2%)

[PS3] Destiny (SCE) {2014.09.11} - 20.660 / 69.039 (-57%)
[PS3] Naruto Shippuden: Narutimate Storm Revolution (NAMCO BANDAI Games) {2014.09.11} - 11.806 / 52.201 (-71%)
[PS3] Grand Theft Auto V (Bargain Edition) (Rockstar Games) {2014.06.26} - 2.622 / 53.140 (-9%)

[PS4] Destiny (SCE) {2014.09.11} - 13.580 / 104.052 (-85%)
[PS4] Samurai Warriors 4 (Koei Tecmo Games) {2014.09.04} - 2.730 / 18.182 (-39%)
[PS4] The Last of Us Remastered (SCE) {2014.08.21} - 1.528 / 45.953 (-25%)

[WIU] Bayonetta 2 (Nintendo) {2014.09.20} - 28.825 / NEW <55%>
[WIU] Mario Kart 8 (Nintendo) {2014.05.29} - 6.022 / 695.517 (-5%)
[WIU] Hyrule Warriors (Koei Tecmo Games) {2014.08.14} - 1.947 / 103.316 (-21%)

[XB1] TitanFall (Electronic Arts) {2014.09.04} - 1.413 / 25.896 (-52%)
[XB1] Dead Rising 3 (Microsoft Japan) {2014.09.04} - 710 / 10.068 (-82%)
[XB1] Ryse: Son of Rome (Microsoft Japan) {2014.09.04} - 440 / 2.535

SOFTWARE

Code:
--------------------------------------------------------
| Model | This Week | Week  (%) |  FY 2014   | FY (%)  |
--------------------------------------------------------
| 3DS   | 441.207   | 68.90%    | 7.887.242  | 50.90%  |
| PS3   | 77.371    | 12.10%    | 2.547.948  | 16.50%  |
| Wii U | 45.555    | 7.10%     | 1.409.767  | 9.10%   |
| Vita  | 34.671    | 5.40%     | 2.401.220  | 15.50%  |
| PS4   | 27.159    | 4.20%     | 648.293    | 4.20%   |
| PSP   | 9.737     | 1.50%     | 454.310    | 2.90%   |
| XB1   | 3.477     | 0.50%     | 62.619     | 0.40%   |
| X360  | 1.086     | 0.20%     | 70.241     | 0.50%   |
--------------------------------------------------------
| Total | 640.263   | 100.00%   | 15.481.640 | 100.00% |
--------------------------------------------------------
HARDWARE

Code:
-------------------------------------------------------
| Model | This Week | Week  (%) |  FY 2014  | FY (%)  |
-------------------------------------------------------
| 3DS   | 37.126    | 53.50%    | 831.526   | 43.20%  |
| Vita  | 9.929     | 14.30%    | 407.432   | 21.20%  |
| PS4   | 8.824     | 12.70%    | 215.435   | 11.20%  |
| Wii U | 6.972     | 10.00%    | 236.585   | 12.30%  |
| PS3   | 4.645     | 6.70%     | 160.559   | 8.30%   |
| XB1   | 1.611     | 2.30%     | 28.555    | 1.50%   |
| PSP   | 270       | 0.40%     | 42.822    | 2.20%   |
| X360  | 30        | 0.00%     | 3.089     | 0.20%   |
-------------------------------------------------------
| Total | 69.407    | 100.00%   | 1.926.003 | 100.00% |
-------------------------------------------------------
*FY 2014 refers to the period from April 1, 2014 through March 31, 2015

Dengeki Sales: Week 37, 2014 (Sep 08 - Sep 14)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 
Jul 29, 2010
4,274
86
655
Code:
[XB1]	TitanFall	(Electronic Arts)	{2014.09.04}	-	1.413	/	25.896	(-52%)
[XB1]	Dead Rising 3	(Microsoft Japan)	{2014.09.04}	-	710	/	10.068	(-82%)
[XB1]	Ryse: Son of Rome	(Microsoft Japan)	{2014.09.04}	-	440	/	2.535
Wow... the third best selling title on the XB1 is at 2,500...... eek
 
Jan 27, 2013
7,639
0
0
It's all fun and games until someone says something like this. :(

I'll have my revenge one day!!!!
Lololol. U know I am joking with u here.^_^ Level-5 actually had tons of talents there. But I don't think they are really good on playing with others IP here.

I do indeed curse the existance of Age here. Here hoping this season, G-Reco and Try Builders is going to filled me with more Gundam goodness.^_^
 
Jun 7, 2004
114,759
1
0
37
Lololol. U know I am joking with u here.^_^ Level-5 actually had tons of talents there. But I don't think they are really good on playing with others IP here.

I do indeed curse the existance of Age here. Here hoping this season, G-Reco and Try Builders is going to filled me with more Gundam goodness.^_^
It's too late to back peddle. You have been marked for life. Your forehead bares the Mark of Hino, so that all men will see what you have done.
 
Aug 7, 2011
2,898
0
0
This is true. There are some IPs that are a better fit on Sony platforms (Gundam, Tales of), and other that are a better fit on Nintendo platforms (Dragon Quest, Harvest Moon).
Dragon Quest is a poor example because it has sold very well on both Nintendo and Sony platforms. VII (PS1) sold over 4 million WW while VIII (PS2) sold nearly 5 million WW. DQ IX on the DS sold just a bit more than VIII on the PS2, at around 5.3 million. All the other DQs on Nintendo platforms have sold much less.
 
Oct 10, 2007
4,117
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0
www.wiitalia.it
Dragon Quest is a poor example because it has sold very well on both Nintendo and Sony platforms. VII (PS1) sold over 4 million WW while VIII (PS2) sold nearly 5 million WW. DQ IX on the DS sold just a bit more than VIII on the PS2, at around 5.3 million. All the other DQs on Nintendo platforms have sold much less.
DQ popularity increased entry after entry, and reached a peak with VII on PS1; but its maximum sales where reached by IX on DS, with 800k units more than VIII on PS2. I was referring, though, to spin-offs and such. In past 20 years, Nintendo had the most successful spin-offs by far, plus the most successful mainline entry ever.
 
Jan 27, 2013
7,639
0
0
It's too late to back peddle. You have been marked for life. Your forehead bares the Mark of Hino, so that all men will see what you have done.
Considering I have no where to run anymore, I will gladly accept the Mark of Hino lol.

My last present for u will be thissssss!





See those two pair of image and burn them into ur mind DUCKROLL!
 
Nov 22, 2013
942
0
0
Looking at how Sony practically abandoned the PSV when it comes to 1st party support and also looking at the lack of new relevant 3rd party announcements for 2015 in general. It seems that they´ll face an even steeper loss of overall marketshare for dedicated videogame systems in the coming years in Japan. And I might add this is due to deliberate moves from themselves for no good reason.

This way they weaken their most popular "division", handhelds have been by far their most successful systems in almost a decade now in Japan. The reason or excuse or however you want to call it for this is to focus on PS4. Something that in regards to Japan hasn´t been visible at all yet.

This move is even more boggling seeing how the games and IPs that realistically have a chance to push their console like MGS and FF have been announced years ago anyway. Basically in the worst case they almost kill their handheld, to go from bad PS4 sales to less bad and at best decent PS4 sales. It looks like that even the lowered PSV expectations from just a few months ago will be undermined this way.

The reason why they abandon the PSV obviously isn´t exactly only due to PS4, but the obvious terrible PSV sales in US/Europe and its mediocre to decent sales in Japan. Despite the division likely beeing profitable by now, they want more...

I don´t think that is really fair to the Japanese PSV owners besides the ones who have rather Sonys business at heart more than actual support of a system they own. Ironically this could lead to even less overall marketshare in Japan, because the possible further damage to their handheld business by neglecting the PSV or even the handheld segment in general won´t be fully absorbed by PS4.
 

sphinx

the piano man
Nov 21, 2006
15,739
0
1,350
Germany
Some data:

Smash sell-through still at 90%.
Bayonetta: 55%.

Source
I don't know what to make out of that %. That is ... middle of the road lol.

looks like it will manage to sell most of the shipment without the need of extreme bargain bin actions. or is my appreciation wrong?

if it manages to sell over 85% of the shipment without a price colapse through Q4, is it then an "o.k" result for nintendo/platinum?

I guess my question is, why would they ever release a shipment which would translate into losses? at some point it has to return the profit right?

if the shipment was, say, 75k then 75k sold at full price must return profit right??

otherwise, I have to wonder what kind of fucked up business is that where you ship something that will return losses even selling 100% of the shipment...
 
Jan 27, 2013
7,639
0
0
Will being sold out a lot actually negatively affect sales, (like Attack on Titan recently) or does that happen for leggy games like Smash?
If the game is famous and leggy, I don't think those thing is going to be problematic.

People who wanted to buy Smash being unable this week, is surely going to wait for some time to get the game, rather than wasting money on other games.
 

L~A

Member
Jan 19, 2013
12,188
0
0
Will being sold out a lot actually negatively affect sales, (like Attack on Titan recently) or does that happen for leggy games like Smash?
In the short term, yes, but not the long term.

Smash will keep on selling, no matter what. It's one of those games that are going to have insane legs, so shortages at launch aren't really a problem.
 
Jun 12, 2012
14,205
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0
If the game is famous and leggy, I don't think those thing is going to be problematic.

People who wanted to buy Smash being unable this week, is surely going to wait for some time to get the game, rather than wasting money on other games.
I like the way you think.

This may sound like sarcasm, but it's not.
 
Nov 22, 2013
942
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0
Early year launch for the 3DS caused Nintendo to drop the systems price prematurely, even though I think they jumped the gun quite a bit, while the Wii U launched in the holidays which was also a mistake due to the software droughts. 3DS' software drought was never nearly as bad as the Wii U and the system wasn't even selling that bad if you look at the market as it is now. Nintendo was comparing it previous gen sales of DS and jumped the gun on the price drop imo, when the reality was that the market has normalized due to most of the casuals moving to mobiles.

I think the 3ds trifecta did most of the work to push the systems, the price drop wasn't needed for Japan, I think it was more for the western side of things, since a drop in Japan isn't nearly as bad as a drop in EU/US in terms of sheer numbers. I don't blame them for thinking like this though, everyone thought the 3DS was doing really bad, but I think for a system to sell 30k weekly without any real evergreens is quite a feat in this day and age, we just never knew how much the market contracted at that point. Even now the 3DS isn't pulling much above that despite everything released for it.

Either way, I think they should release it at the end of the year, a holiday launch will always be better for your sales, as long as they have the software situation sorted and their launch line-up is actually decent enough to push the systems post-holiday. Early 2016 feels too early, 2017 feels too late, so end of 2016 seems just about right. This gives them 2 full years to work with QOL, which I believe will have the same architecture as true successors, so they can cheat a little by getting familiar with this new architecture and then adapt this to the other consoles when they become ready. I'm guessing QOL will have more unique hardware, than it will software, as the hardware needs to be different enough for them to keep supporting it and to justify its existence once the successors come out. Not to say it won't have unique software, thats certainly the case, but unique hardware is certainly more beneficial in this day and age, as it seems software nowadays come out on practically everything. The software can be refined and worked on later, but they really need to get the hardware right out of the gate, no more weak specs that will haunt them for the rest of the gen for an example.


When did it ever have many charting games in the first place?
Launching around the holiday season surely is favourable, but while it is also a big help in Japan, I don´t think it is as decisive as in US/Europe. I mean looking back at 3DS launch period in Japan without the ridiculously high expectations back then in mind, it sold quite well until the price drop announcement and releases like OoT3D helped selling the system. The most important thing is to have a lineup with some big sellers lined up and it wouldn´t hurt if the lineup for its launch year is more known from the get go. If the holiday lineup with Super Mario Land 3D, Mario Kart 7 and Monster Hunter was known from the get-go it wouldn´t have had as much bad press and maybe also less people that were interested but had the "wait-and-see" approach instead of buying it right away.
 
Jul 9, 2012
2,539
0
425
Japan
twitter.com
Dengeki Sales: Week 38, 2014 (Sep 15 - Sep 21)
46./39. [WIU] Dragon Quest X: All in One Package (Square Enix) {2014.08.07} - 994 / 11.957 (-33%)
47./50. [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!! (Nippon Columbia Co., Ltd.) {2014.07.17} - 994 / 17.097 (-9%)
48./61. [3DS] Style Savvy: Trendsetters - Tokimeki Up!  (Nintendo) {2014.04.17} - 989 / 67.333
49./55. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 969 / 548.600
50./56. [3DS] Pokemon Y (Pokemon) {2013.10.12} - 965 / 1.994.166
When was the last time you only need three digits to rank in the Dengeki top 50 ?
Maybe it happened pretty recently, but I don't think it happened that often
 

MilesTeg

Junior Member
Apr 6, 2014
3,269
12
290
Looks like Yokai Watch 2 is going to have long legs like the original, maybe stronger legs too. If I were Level 5 I would be looking to localize the second game overseas as soon as possible. Maybe partner with Nintendo. Also, Nintendo would be wise to lock down the franchise for their next handheld, ideally having a brand new title at launch.

Smash should be at least 1.5 million before it even releases overseas which is impressive. Depending on how reception goes in the West this could end up as one of the console's best selling games, up there with MK7 and SM3DL.

Hardware sales are shit as usual. Wonder how New 3DS will do in Japan. Right now 3DS is on pace to sell less than half of last year in Japan, but surely the new model will shake that trajectory up.
 
Mar 9, 2012
3,567
0
445
Spain
This week's releases:

[PS3] [PSV] The Legend Of Heroes: Sen no Kiseki II # <RPG> (Nihon Falcom) (¥8.424) (¥7.344)




[PSV] DanganRonpa: Another Episode <ADV> (Spike Chunsoft) (¥7.020)




[3DS] Haikyu!! Tsunage! Itadaki no Keshiki!! # <ACT> (Bandai Namco Games) (¥6.145)


[PSV] [PSP] Bakumatsu Rock: Ultra Soul # <ADV> (Marvelous) (¥6.264) (¥5.724)


Smash still sold out everywhere. Next shipment for Yodabashi is on the 27th.


Monster Hunter and Pokemon are the main in shops.

 
Mar 9, 2012
3,567
0
445
Spain
GamesMaya first Day Ranking:

1. DanganRonpa: Another Episode - A lot of people without pre-order bought the game
2. Legend of Heroes: Sen no Kiseki 2 (Vita)
3. Legend of Heroes: Sen no Kiseki 2 (PS3)

All the atention is for 3DS with Smash, and the future MH4G and Pokemon ORAS.
 
Apr 22, 2007
7,423
0
0
I think QOL is a bit comparable to DS, where they're trying to create a third pillar to compete with a new challenger, this time being mobile. DS went for the blue ocean strategy while QOL is the leap frog strategy. Combining WiiU/3DS next-gen means they're gonna unify consoles and handheld, QOL i think will be their mobile, they'll play the same game at first, considering mobile played the same game as Nintendo by stealing the Wii/DS casuals, creating even more "hardcore" casuals in the once was blue ocean that is now a red ocean, but I think once the successor's come out, that is when they'll "leapfrog" the competition.

I hope the QOL isn't just another mobile platform though, the leapfrog picture still confuses me to this day.

When we have talk of launches in 2017, or 2018 even, presumably holiday, then we are for all intents and purposes talking about trying to beat a dead donkey into walking another mile. I'm not arguing they shorten any life cycle, it's doing that on its own.

And I'm not necessarily pushing for a quick Wii U death. I think how long the Wii U has or hasn't been on the market should be largely irrelevant to a successor launch, as opposed to the idea that it must be on the market for so and so years before its achieved some sort of benchmark lifetime that will make the few people who bought it secure.

If they have a more marketable home console product now they should release it now. If they have it in 2015 they should release it then. If 2016, then 2016. And so on.

But I'm also of the opinion that leaving it too long ie suggestions of 2017 and beyond is untenable due to the external environment. It will be selling like the Vita ie the end of Sony's foray into handhelds. And if Sony were going to launch a new handheld in their folly, then they should have already done it by now.
I get where you're coming from now, I mistook your aggressiveness regarding Wii U to basically mean a quick death while disregarding everything else.

I do agree with you that Nintendo should launch ASAP as long as they're ready, but it's pretty obvious that they're nowhere near ready right now, the most optimistic but realistic date I think is 2016, while you seem to think that there's a chance Nintendo is ready right now.

Where I disagree with you is the fact that you think that they should release it now if they were ready, disregarding their fanbase on the Wii U right now. Nintendo relies on their core fanbase to get them through the tough times more than say MIcrosoft or Sony does because their core fanbase comes from their software, while Sony and MS relies more on third party software. It'd be the same as Sony or MS releasing their next-gen consoles without any third party support at all. Nintendo already has a bad stigma in general, dropping a console early is just gonna make things even harder. Sure it might not be the thing that will make its successor fail, but it definitely isn't as irrelevant as you put it.

Sony cutting Vita support prematurely to release a successor has similar consequences. Why would you want to make the most loyal fans of yours suffer? I don't think Sony is gonna quit after the Vita, as long as it feeds into the Playstation ecosystem, it'd be foolish of them to do so. The industry and market is all about momentum, and without that intial support of your most loyal fans, you can never get a console to sell well consistently during its early life, hurting your image and your momentum to achieve a good ecosystem. The only way to do that is if you create something really new and unique like the Wii that creates pandemonium throughout the world. Contrast that with the PS4 where its as traditional as it can get, there's really nothing unique about it, yet its breaking records, without their loyal fans, it'd be selling nowhere near the way it is.

Vita might not continue as a dedicated handheld platform, but I doubt they won't continue to do something with it, even if it means turning it into a sonyphone.

There is leggy games and not leggy games ,leggy games will stay a leggy games in any platform not leggy games will stay not leggy in any consoles.
Vita has niche not leggy games and 3ds has leggy games
Doesn't matter how leggy your games are if your capped by the userbase, its not everyday you get a YW2 or MH that has the power to defy the norm.
 
Marvelous current has the #4 highest grossing app in Japan with "Jianto mo Fanoroguresu Inishieno": http://www.appannie.com/apps/ios/app/jianto-mo-fanoroguresu-inishieno/

It originally launched in 2013, but seems to have had a notable upswing for some reason and it looks like it hit #3 earlier today.

I mention it because traditional publishers having really top of the charts major hits isn't especially common.

It looks like this:

 
Mar 22, 2007
23,613
2
1,000
Well you can exactly control an in house developer whereas an external one can assign resources as they like.

This is why publishers often focus on internal teams.
It all depends on how the contract was built to be honest:

Does the developer receive proceeds from the sales of the title?
Does the developer receive a bonus when the software title reaches a certain threshold, either critical or commercial success?

Developing the title in-house such as Yakuza provides Sega the opportunity to recoup and control developments costs much easier, keep their developers in-house on a payroll and use them to the benefit of the company, and much more.
Yeah, that is true.


The reason why they abandon the PSV obviously isn´t exactly only due to PS4, but the obvious terrible PSV sales in US/Europe and its mediocre to decent sales in Japan. Despite the division likely beeing profitable by now, they want more...
How do they get more if they abandon the Vita though?

EDIT: I fixed a typo.
 
Mar 22, 2007
23,613
2
1,000
I´m talking about their likely opinion about potential return of investment. PSV doesn´t seem to be sufficient in their opinion, seeing how almost all/all? their development resources are on PS4.
Ah ok, i see. I thought you ment "want more" regarding the Vita when you said that it wasnt just because of the PS4.

Vita will most likely be supported and produced for some more years, so it wont be abandoned anytime soon.

EDIT: I fixed a typo.
 
Jan 21, 2008
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Brazil
sites.google.com
PREDICTION LEAGUE OCTOBER 2014

Predict how much these titles will sell in the month (from Sep 29 to Oct 26):

[3DS] New 3DS Hardware (16 days) -
[3DS] New 3DS LL Hardware (16 days) -
[3DS] Monster Hunter 4G (16 days) -
[PS3] Kingdom Hearts HD 2.5 (25 days) -
[PS4+PS3] Evil Within (4 days) -
[3DS] Tales of the World Reve Unitia (4 days) -


-----------------------------------------------------------------------------------
Deadline: October 1st 09:00 am (EST) (when Famitsu or Media Create first make their weekly sales public)

Attention:
  • New 3DS Hardware = only the New 3DS, not including the New 3DS LL
  • New 3DS LL Hardware = only the New 3DS LL
  • Kingdom Hearts HD 2.5 includes the 1.5+2.5 double pack
  • Remember for some games it's not only the 1st week.
  • Multiplatform games are the combined available sales of each platform


Rules:
  • Do not edit your post after the deadline. If you do, you'll be disqualified.
  • The official monthly hardware sales will be the sum of weekly numbers for all versions of the system available from Famitsu; if not Famitsu, then Media Create; if not Media Create, then Dengeki; if none have it, then the prediction is removed.
  • The official monthly software sales will be the latest total or the sum of the weekly numbers if the title is release before the period available from the Famitsu Top 30.
  • The official monthly sales for multi-platform releases will be the combined available sales of each platform shown in the title entry.
  • The official monthly sales for games with multiple versions will be the combined available sales of each version shown in the title entry.
  • Any game missing in the Famitsu top 30 will be taken out of the predictions.
 
Jun 12, 2012
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Looks like Yokai Watch 2 is going to have long legs like the original, maybe stronger legs too. If I were Level 5 I would be looking to localize the second game overseas as soon as possible. Maybe partner with Nintendo. Also, Nintendo would be wise to lock down the franchise for their next handheld, ideally having a brand new title at launch.

Smash should be at least 1.5 million before it even releases overseas which is impressive. Depending on how reception goes in the West this could end up as one of the console's best selling games, up there with MK7 and SM3DL.

Hardware sales are shit as usual. Wonder how New 3DS will do in Japan. Right now 3DS is on pace to sell less than half of last year in Japan, but surely the new model will shake that trajectory up.
Yokai Watch 3-4 launching for 4DS seems like a perfect idea.

...so it won't happen.
 
Well its not like Level-5 is going to move the title to mobile or anything and its more than likely going to be a yearly series so it will be there in the first year.
What's the best course of action?

I before thought it was ludicrous for YW2 to come out so soon, only a year after the original, then the game goes and I think outsells the original's LTD on the first day/week.

Would YW3 next year be too soon or another legendary hit?
 
Jan 25, 2012
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What's the best course of action?

I before thought it was ludicrous for YW2 to come out so soon, only a year after the original, then the game goes and I think outsells the original's LTD on the first day/week.

Would YW3 next year be too soon or another legendary hit?
Given how they handled Inazuma Eleven, how this, the fact that the YW anime is probably going to be running for the next few years, and how hot the series is right now, I'm expecting it to be yearly.

As long as it's close to the 4DS release then, and not 6-9 months later.
It being a launch title would be ideal though imo.
They got Layton for 3DS launch so its possible.
 
Jan 21, 2008
7,602
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Brazil
sites.google.com
Media Create tracking sales in the Gamecube Hut:

2014-09-01 : 41 [WII] Super Smash Bros. Brawl
2014-09-08 : 31 [WII] Super Smash Bros. Brawl
2014-09-15 : 21 [WII] Super Smash Bros. Brawl



Dengeki using RNG for its sales:

2014-02-17 : 17 [PS4] FIFA 14 - 9,112 / 9,112
2014-02-24 : 33 [PS4] FIFA 14 - 4,929 / 14,041
2014-03-03 : 39 [PS4] FIFA 14 - 2,700 / 16,741
2014-03-10 : 41 [PS4] FIFA 14 - 2,100 / 18,841
2014-09-01 : 51 [PS4] FIFA 14 - - / 8,417
2014-09-08 : 44 [PS4] FIFA 14 - 1,233 / 9,650
2014-09-15 : 30 [PS4] FIFA 14 - 1,393 / 11,043


Famitsu Sales (Retail and Digital): August, 2014 (Jul 28 - Aug 31)

If you see some mistake, tell me.
Thanks as always!
 
Nov 13, 2011
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I get where you're coming from now, I mistook your aggressiveness regarding Wii U to basically mean a quick death while disregarding everything else.

I do agree with you that Nintendo should launch ASAP as long as they're ready, but it's pretty obvious that they're nowhere near ready right now, the most optimistic but realistic date I think is 2016, while you seem to think that there's a chance Nintendo is ready right now.

Where I disagree with you is the fact that you think that they should release it now if they were ready, disregarding their fanbase on the Wii U right now. Nintendo relies on their core fanbase to get them through the tough times more than say MIcrosoft or Sony does because their core fanbase comes from their software, while Sony and MS relies more on third party software. It'd be the same as Sony or MS releasing their next-gen consoles without any third party support at all. Nintendo already has a bad stigma in general, dropping a console early is just gonna make things even harder. Sure it might not be the thing that will make its successor fail, but it definitely isn't as irrelevant as you put it.

Sony cutting Vita support prematurely to release a successor has similar consequences. Why would you want to make the most loyal fans of yours suffer? I don't think Sony is gonna quit after the Vita, as long as it feeds into the Playstation ecosystem, it'd be foolish of them to do so. The industry and market is all about momentum, and without that intial support of your most loyal fans, you can never get a console to sell well consistently during its early life, hurting your image and your momentum to achieve a good ecosystem. The only way to do that is if you create something really new and unique like the Wii that creates pandemonium throughout the world. Contrast that with the PS4 where its as traditional as it can get, there's really nothing unique about it, yet its breaking records, without their loyal fans, it'd be selling nowhere near the way it is.

Vita might not continue as a dedicated handheld platform, but I doubt they won't continue to do something with it, even if it means turning it into a sonyphone.
I should probably clarify the "irrelevant" with the qualifier, "at this stage."
The system has been supported. It's gotten those marquis titles, 3D Mario, 2D Mario, Donkey Kong, Mario Kart. It will have Smash soon. And Zelda is really the last staple.

It's why I don't really see how more prolonged droughts, with a failed product crawling along the market floor actually mitigates any stigma. How any loyal fanbase is better served in that scenario.

Also, although I think that if it were feasible to launch a new product ASAP, I recognise it likely isn't. However, they need to seriously reconfigure the product that they are offering, and towards that end they should really be thinking about removing the GamePad and thus being able to reduce the price significantly so they can try to appeal to more price sensitive families.

I disagree on any "loyal fans" driving the PS4's current sales success. It's a combination of modern supply chains facilitating higher sales, coupled with making a product that's been positioned incredibly well towards the target market segment.
 
I think QOL is a bit comparable to DS, where they're trying to create a third pillar to compete with a new challenger, this time being mobile. DS went for the blue ocean strategy while QOL is the leap frog strategy. Combining WiiU/3DS next-gen means they're gonna unify consoles and handheld, QOL i think will be their mobile, they'll play the same game at first, considering mobile played the same game as Nintendo by stealing the Wii/DS casuals, creating even more "hardcore" casuals in the once was blue ocean that is now a red ocean, but I think once the successor's come out, that is when they'll "leapfrog" the competition.

I hope the QOL isn't just another mobile platform though, the leapfrog picture still confuses me to this day.
I really think it could happen. I see a Nintendo mobile device pretty close to their handheld bussiness. I mean, the could unify console and handheld and that handheld could have mobile devices capabilities. If they are smart, could release in its launch, Youkai Watch 4, Bayonetta 2, and FExSMT.