• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 38, 2015 (Sep 14 - Sep 20)

Takao

Banned
Capcom cared so much about Revelations 2 Vita that it was completely absent from their TGS booth, even though the game came out during TGS.
 

Chris1964

Sales-Age Genius
new releases

{2015.09.30}

[PSV] Tokyo Xanadu # <RPG> (Nihon Falcom) (¥6.998)
[PSV] Tokyo Xanadu (1/1)(Limited Box) <RPG> (Nihon Falcom) (¥8.208)


{2015.10.01}

[3DS] Picross 3D 2 <PZL> (Nintendo) (¥3.240)

[PSV] Yoru no Nai Kuni # <RPG> (Koei Tecmo) (¥6.264)
[PSV] Yoru no Nai Kuni (1/1)(Premium Box) <RPG> (Koei Tecmo) (¥9.504)
[PSV] Tokyo Ghoul: Jail <ADV> (Bandai Namco Games) (¥6.145)
[PSV] Helldivers <ACT> (Sony Computer Entertainment) (¥4.212)
[PSV] Earth Defense Force 2017 Portable [1/1][PlayStation Vita the Best] <ACT> (D3 Publisher) (¥3.024)
[PSV] Bullet Girls [1/1][PlayStation Vita the Best] <ACT> (D3 Publisher) (¥3.024)

[PS4] Winning Eleven 2016 <SPT> (Konami) (¥8.208)
[PS4] Yoru no Nai Kuni # <RPG> (Koei Tecmo) (¥7.344)
[PS4] Yoru no Nai Kuni (1/1)(Premium Box) <RPG> (Koei Tecmo) (¥10.584)
[PS4] Arslan: The Warriors of Legend # <ACT> (Koei Tecmo) (¥8.424)
[PS4] Arslan: The Warriors of Legend (1/1)(Treasure Box) <ACT> (Koei Tecmo) (¥13.824)
[PS4] Mad Max <ADV> (Warner Entertainment Japan) (¥8.208)
[PS4] Helldivers <ACT> (Sony Computer Entertainment) (¥5.292)
[PS4] Tearaway Unfolded <ADV> (Sony Computer Entertainment) (¥5.292)
[PS4] MotoGP 15 <RCE> (Intergrow) (¥8.424)

[XB1] Mad Max <ADV> (Warner Entertainment Japan) (¥8.208)
[XB1] MotoGP 15 <RCE> (Intergrow) (¥8.424)

[PS3] Winning Eleven 2016 <SPT> (Konami) (¥7.128)
[PS3] Yoru no Nai Kuni # <RPG> (Koei Tecmo) (¥7.344)
[PS3] Yoru no Nai Kuni (1/1)(Premium Box) <RPG> (Koei Tecmo) (¥10.584)
[PS3] Arslan: The Warriors of Legend # <ACT> (Koei Tecmo) (¥8.424)
[PS3] Arslan: The Warriors of Legend (1/1)(Treasure Box) <ACT> (Koei Tecmo) (¥13.824)
[PS3] Helldivers <ACT> (Sony Computer Entertainment) (¥5.292)
[PS3] MotoGP 15 <RCE> (Intergrow) (¥7.344)

[360] MotoGP 15 <RCE> (Intergrow) (¥7.344)
 

Asd202

Member
Yup.
The Wii Party bundle was very strong... i think the only way for beat that is a Wii U Splatoon bundle at 25,000Y. Not gonna happen, of course, that's why Wii U will not sell as much as in holidays 2013, should do better than in the holidays 2014 though.

Too bad it's it last holiday
 

Mory Dunz

Member
Why did we even suddenly start caring about it?

I don't, which has made this Friday edition thread quite boring so far ;)

Too bad it's it last holiday

Wii U's?

I still feel like next year will be NX handheld and 2017 will be NX console, however that takes shape.

If everything NX was launching next year, how many big franchises would have time to have a game out by fall 2016? I posted about that about a week ago. Seems like a lot of dev groups just released something.
 
the limited budget would have been a reason to keep it a "high value" project on the 3ds, where the first sold generally better than the port and the second on any other platform, where the first is still seen as the graphically better product on the console (see the monster stories topic) and where they could have still been able to keep the cost probably even lower.

I'm not saying that they should have done the actual revelation2 for 3ds, because the business model chosen automatically excluded the console. episodic digital release aimed at west (home only, pushed to portable just by sony for japan) didn't make sense at all.

I would have simply kept the revelation sub brand as it was initially created: a very solid (tech wise, gameplay wise with the shorter game session required, sales wise) portable part of the brand.

probably the episodic low budget digital home console western push would have been better suited for the Umbrella/Raccoon city sub brand imho

The way I see it, they chose one of two routes with Revelations 2. They could've put it on 3DS and just made it re-using assets and everything they created for the first game. Probably could've made a decent profit from that.

I do feel they had big expectations for Revelations initially though. The producer stated that the sales were by no means disappointing, but they would've liked even more than they got on 3DS. So to go low-budget on the sequel may not have been the original intention, had it been a bigger success than it was.

And going cash-in on the sequel - to use another example as a precedent (that wouldn't have been known to Capcom at the time, I'm just using it to demonstrate a point) - Bravely Default 1 -> 2, an asset-reuse-heavy sequel without much marketing which ended up notably down from the predecessor. I'd guess something similar would've happened had Revelations 2 been what you're describing.

The route they did take is to use the base of what they built in as part of a new business model. Revelations 2 takes the "in between mainline entries" story the first one used; the slower pace but still based on later Resi shooting design of the later games etc. and tries it as an episodic format.

I don't think that's necessarily a bad choice to make. Perhaps they didn't see a handheld-only line of games as going anywhere special over the coming years.

And I don't think Revelations HD did as bad as people make out really, considering it was just a cheap-up port sold at pretty much full price. Sure, it didn't match the 3DS version's sales, but are we really at the point of comparing late ports with the original releases as being in the same boat?

Maybe it didn't pay off. I dunno how well Revelations 2 sold digitally. But at least they tried something different to keep the brand going, which unfortunately just couldn't accommodate 3DS as a multi-platform release.
 
Maybe it didn't pay off. I dunno how well Revelations 2 sold digitally. But at least they tried something different to keep the brand going, which unfortunately just couldn't accommodate 3DS as a multi-platform release.
Revelations 2 has done really well for Capcom proving that in long term, they made the right choice. It is on pace to sell well over 2 million easily, and maybe more. Keep in mind that Resident Evil games tend to have long legs (even ORC sold 2.4 million) and I expect the same from Revelations 2 after multiple sales/discounts.

OvzelsH.png


These sales are as of June 30, 2015
 
Since no other Pokémon games are planned for the holiday season, this one might actually have nice legs to propel sales over 400k units.

The competition in general this Fall is also pretty low.
I'm actually concerned about Mystery Dungeon's legs because it's a difficult game with no real way to grind, and this does seem to be the general consensus. Yes, it's legitimately difficult and contains the following:

-A couple bosses that will just OHKO you repeatedly
-Getting 2HKOed by enemies is pretty standard
-Game has a few long stretches of dungeons where you can't go to a shop or anything to replenish your supplies.
-Enemies wiping out your team before you can even get close to them are a thing
-Traps that OHKO you after you take a single step on a floor you entered at full health are also a thing
-Forced story progression means you can't grind via sidequests.

It's a really good game but its difficulty is uncharacteristic for a Pokemon-related game. And it's possible that this could hurt its legs quite a bit in the long run.
 

Chris1964

Sales-Age Genius
Revelations 2 has done really well for Capcom proving that in long term, they made the right choice. It is on pace to sell well over 2 million easily, and maybe more. Keep in mind that Resident Evil games tend to have long legs (even ORC sold 2.4 million) and I expect the same from Revelations 2 after multiple sales/discounts.

These sales are as of June 30, 2015

Initial shipment with Japan for ORC was over 2 million. You search for legs that don't exist.
 

Ōkami

Member
Smash Bros. on 3DS left Famitsu Top 30, it had been on it for every week since release, so a run of over one year.

Along with the OmegaRuby/AlphaSapphire it was the only game to be on top 30 for every week of the year.
 

Mory Dunz

Member
&#332;kami;179956922 said:
Smash Bros. on 3DS left Famitsu Top 30, it had been on it for every week since release, so a run of over one year.

Along with the OmegaRuby/AlphaSapphire it was the only game to be on top 30 for every week of the year.

MK8 left the top 30 while having a bundle this year?
 

horuhe

Member
It's a really good game but its difficulty is uncharacteristic for a Pokemon-related game. And it's possible that this could hurt its legs quite a bit in the long run.
Speaking about sales, of course it could affect. Hope it doesn't a lot, though. But man... that was the Pokémon game I wanted. A game pretty much being that difficult.
 

sphinx

the piano man
I was wondering what everybody thinks:

Do you perceive the Vita as a failure, speaking strictly about Japan?

Hardwarewise, it has sold around the amount of gamecubes back then. the NGC was the posterchild for failure, but it still has to be proven that WiiU and PS4 will reach that benchmark, so I perceive the vita like "in the middle of the pack".

it also gets a solid flow of releases, so it must be doing something right, right?

not sure what to think,
 
It's a really good game but its difficulty is uncharacteristic for a Pokemon-related game. And it's possible that this could hurt its legs quite a bit in the long run.

kinda interesting that it sounds like it borrows the expected Mysterious Dungeon level of difficulty

quite different from usual pokemon games that are more about approachability than difficulty unless they are trying to capture the not so large Mysterious Dungeon crowd
 

ZSaberLink

Media Create Maven
Code:
Wii U weekly hardware sales (Famitsu) across 2013-2015 just for some context.

Week	2013		YTD		2014		YTD		2015		YTD
1	70,662		70,662		60,548		60,548		43,014		43,014		
2	21,489		92,151		14,029		74,577		13,155		56,169		
3	16,635		108,786		11,036		85,613		9,718		65,887	
4	12,235		121,121		9,461		95,074		7,352		73,239		
5	11,714		132,835		8,679		103,753		6,716		79,955		
6	11,092		143,927		8,605		112,358		6,364		86,319
7	10,167		154,094		8,706		121,064		6,665		92,984		
8	9,495		163,589		8,129		129,193		5,346		98,330
9	9,528		173,117		8,515		137,708		5,615		103,945		
10	9,089		182,206		8,128		145,836		5,973		109,918
11	8,567		190,773		7,297		153,133		6,333		116,251		
12	10,172		200,945		9,504		162,637		5,485		121,736
13	21,502		222,447		13,073		175,710		5,298		127,034
14	14,413		236,860		7,686		183,396		5,753		132,787
15	10,147		247,007		5,693		189,089		5,208		137,995
16	8,047		255,054		5,588		194,677		5,008		143,003
17	8,058		263,112		5,596		200,273		6,215		149,218		
18	10,573		273,685		8,217		208,490		22,936		172,154
19	6,744		280,429		8,065		216,555		8,864		181,018		
20	6,058		286,487		6,836		223,391		6,698		187,716
21	5,536		292,023		8,858		232,249		6,836		194,552		
22	5,669		297,692		[B]19,031		251,280		15,787		210,339[/B]	
23	4,549		302,241		12,576		263,856		17,104		227,443
24	5,031		307,272		10,366		274,222		16,740   	244,183 
25	4,236		311,508		8,373 		282,595 	14,868		259,051
26	5,846		317,354		9,010 		291,605 	14,013		273,064  
27	6,380		323,734		8,020		299,625		14,406		287,470   
28	20,728		344,462		8,034 		307,659 	10,981 		298,451 
29	14,024		358,486		7,283 		314,942		12,204 		310,655 
30	10,937		369,423		8,623 		323,565 	11,421		322,076  
31	9,432		378,855		8,722 		332,287 	12,589		334,665  
32	9,291		388,146		11,266 		343,553 	14,214		348,879  
33	10,951		399,097		17,717 		361,270		19,259		368,138 
34	7,024		406,121		7,558 		368,828		11,632 		379,770 
35	6,239		412,360		6,237		375,065 	11,499		391,269 
36	5,054		417,414		5,551		380,616		10,197 		401,466 
37	4,842		422,256		5,473		386,089		20,564		422,030    
38	5,147		427,403		6,689		392,778 	18,614		440,644  		
39	5,560		432,963		9,197		401,975
40	3,853		436,816		6,837		408,812
41	3,405		440,221		5,107		413,919
42	3,083		443,304		4,017		417,936		
43	3,010		446,314		3,385		421,321
44	40,118		486,432		3,623		424,944
45	14,060		500,492		3,884		428,828		
46	14,006		514,498		12,063		440,891
47	20,177		534,675		8,506		449,397
48	27,325		562,000		13,533		462,930
49	46,773		608,773		27,191		490,121		
50	72,982		681,755		29,411		519,532
51	119,159		800,914		36,397		555,929
52	79,174		880,088		48,927		604,856

2013 Ranges:	2014 Ranges:	2015 Ranges thus far:
100K+: 1	100K+: 0	100K+: 0
70K-100K: 3	70K-100K: 0	70K-100K: 0
50K-70K: 0	50K-70K: 1	50K-70K: 0
30K-50K: 2	30K-50K: 2	30K-50K: 1
20K-30K: 5	20K-30K: 2	20K-30K: 2
10K-20K: 12	10K-20K: 10	10K-20K: 17
5K-10K: 20	5K-10K: 33	5K-10K:  18
<5K: 7		<5K: 4		<5K: 0

Some interesting notes. The Wii U has avoided dipping below 10K since the release of Splatoon. Its sales this year prior to Splatoon's release (apart from Golden Week) were generally pretty terrible. Since the release of Splatoon, the Wii U has sold 246,092 units in about 17 weeks (about 14,476 / week) .
 

Ryng_tolu

Banned
Code:
Wii U weekly hardware sales (Famitsu) across 2013-2015 just for some context.

Week	2013		YTD		2014		YTD		2015		YTD
1	70,662		70,662		60,548		60,548		43,014		43,014		
2	21,489		92,151		14,029		74,577		13,155		56,169		
3	16,635		108,786		11,036		85,613		9,718		65,887	
4	12,235		121,121		9,461		95,074		7,352		73,239		
5	11,714		132,835		8,679		103,753		6,716		79,955		
6	11,092		143,927		8,605		112,358		6,364		86,319
7	10,167		154,094		8,706		121,064		6,665		92,984		
8	9,495		163,589		8,129		129,193		5,346		98,330
9	9,528		173,117		8,515		137,708		5,615		103,945		
10	9,089		182,206		8,128		145,836		5,973		109,918
11	8,567		190,773		7,297		153,133		6,333		116,251		
12	10,172		200,945		9,504		162,637		5,485		121,736
13	21,502		222,447		13,073		175,710		5,298		127,034
14	14,413		236,860		7,686		183,396		5,753		132,787
15	10,147		247,007		5,693		189,089		5,208		137,995
16	8,047		255,054		5,588		194,677		5,008		143,003
17	8,058		263,112		5,596		200,273		6,215		149,218		
18	10,573		273,685		8,217		208,490		22,936		172,154
19	6,744		280,429		8,065		216,555		8,864		181,018		
20	6,058		286,487		6,836		223,391		6,698		187,716
21	5,536		292,023		8,858		232,249		6,836		194,552		
22	5,669		297,692		[B]19,031		251,280		15,787		210,339[/B]	
23	4,549		302,241		12,576		263,856		17,104		227,443
24	5,031		307,272		10,366		274,222		16,740   	244,183 
25	4,236		311,508		8,373 		282,595 	14,868		259,051
26	5,846		317,354		9,010 		291,605 	14,013		273,064  
27	6,380		323,734		8,020		299,625		14,406		287,470   
28	20,728		344,462		8,034 		307,659 	10,981 		298,451 
29	14,024		358,486		7,283 		314,942		12,204 		310,655 
30	10,937		369,423		8,623 		323,565 	11,421		322,076  
31	9,432		378,855		8,722 		332,287 	12,589		334,665  
32	9,291		388,146		11,266 		343,553 	14,214		348,879  
33	10,951		399,097		17,717 		361,270		19,259		368,138 
34	7,024		406,121		7,558 		368,828		11,632 		379,770 
35	6,239		412,360		6,237		375,065 	11,499		391,269 
36	5,054		417,414		5,551		380,616		10,197 		401,466 
37	4,842		422,256		5,473		386,089		20,564		422,030    
38	5,147		427,403		6,689		392,778 	18,614		440,644  		
39	5,560		432,963		9,197		401,975
40	3,853		436,816		6,837		408,812
41	3,405		440,221		5,107		413,919
42	3,083		443,304		4,017		417,936		
43	3,010		446,314		3,385		421,321
44	40,118		486,432		3,623		424,944
45	14,060		500,492		3,884		428,828		
46	14,006		514,498		12,063		440,891
47	20,177		534,675		8,506		449,397
48	27,325		562,000		13,533		462,930
49	46,773		608,773		27,191		490,121		
50	72,982		681,755		29,411		519,532
51	119,159		800,914		36,397		555,929
52	79,174		880,088		48,927		604,856


2013 Ranges:
100K+: 1
70K-100K: 3
50K-70K: 0
30K-50K: 2
20K-30K: 5
10K-20K: 12
5K-10K: 20
<5K: 7


2014 Ranges:
100K+: 0
70K-100K: 0
50K-70K: 1
30K-50K: 2
20K-30K: 2
10K-20K: 10
5K-10K: 33
<5K: 4

2015 Ranges thus far:
100K+: 0
70K-100K: 0
50K-70K: 0
30K-50K: 1
20K-30K: 2
10K-20K: 17
5K-10K:  18
<5K: 0

Some interesting notes. The Wii U has avoided dipping below 10K since the release of Splatoon. Its sales this year prior to Splatoon's release (apart from Golden Week) were generally pretty terrible. Since the release of Splatoon, the Wii U has sold 246,092 units in about 17 weeks (about 14,476 / week) .

Wii U need to sell with avg of 11,729 unit all weeks for break 2014 numbers.
lol! Since this week is at >18k and there are the holidays sales that's a given.

It also need to sell 31,388 per weeks for sell like in 2013...
That's another story, and even if there is a chance, i don't think so.

I guess Wii U between 700,000 and 800,000 this year...
 

Ryng_tolu

Banned
Hi guys, sorry for the off topic, but i have a question.
Since i'm here by only 2 months, i wanna know, when i can start to post thread?
Because i NEED made a thread about Splatoon. :p
 

Eolz

Member
I was wondering what everybody thinks:

Do you perceive the Vita as a failure, speaking strictly about Japan?

Hardwarewise, it has sold around the amount of gamecubes back then. the NGC was the posterchild for failure, but it still has to be proven that WiiU and PS4 will reach that benchmark, so I perceive the vita like "in the middle of the pack".

it also gets a solid flow of releases, so it must be doing something right, right?

not sure what to think,

Strictly about Japan, I don't think this is really a failure overall, but this is a failure as a true PSP successor.
It isn't doing too bad in the current market, but it's certainly a disappointment, and isn't pulling impressive numbers as an handheld.

Will still be there for a while at least.
 

Vena

Member
Revelations 2 has done really well for Capcom proving that in long term, they made the right choice. It is on pace to sell well over 2 million easily, and maybe more. Keep in mind that Resident Evil games tend to have long legs (even ORC sold 2.4 million) and I expect the same from Revelations 2 after multiple sales/discounts.

OvzelsH.png


These sales are as of June 30, 2015

Does this count episodes individually? If so...

Also this doesn't prove anything, it just shows it did comparably well to the HD re-release (no info on price per sale, number of continued sales past episode 1, if this number is for every episode or for every purchase of episode 1+ (the former would make the overall return much, much lower), etc), but this begs the question of how a 3DS Rev2 + HD re-release would/could have done in comparison to the episodic nature of Rev2.

Hi guys, sorry for the off topic, but i have a question.
Since i'm here by only 2 months, i wanna know, when i can start to post thread?
Because i NEED made a thread about Splatoon. :p

We really don't need more threads on Splatoon, and it already had one for sales that turned sour fast.

Some interesting notes. The Wii U has avoided dipping below 10K since the release of Splatoon. Its sales this year prior to Splatoon's release (apart from Golden Week) were generally pretty terrible. Since the release of Splatoon, the Wii U has sold 246,092 units in about 17 weeks (about 14,476 / week) .

Imagine what a console could do in Japan with good first AND third party support. I'd say handheld too but then you don't need to imagine that, that already exists.
 

Vena

Member
But i wanna say a epic prediction:
Splatoon will become a 10 million seller on the NX. :D

You can say that here, or in the Splatoon OT. We don't need/do prediction threads as they don't have any basis of actual sales-age discussion, they are sub-sections of a larger thread like... this one.
 

Mory Dunz

Member
But i wanna say a epic prediction:
Splatoon will become a 10 million seller on the NX. :D

That'll be locked since neither exist yet, nor have been formally announced.


Just post in media create if you want to discuss it. Though there's not much to say at the moment.
 

sörine

Banned
Revelations 2 has done really well for Capcom proving that in long term, they made the right choice. It is on pace to sell well over 2 million easily, and maybe more. Keep in mind that Resident Evil games tend to have long legs (even ORC sold 2.4 million) and I expect the same from Revelations 2 after multiple sales/discounts.

OvzelsH.png


These sales are as of June 30, 2015
Steamspy ltd: 142,264

Unfortunately we never got any NPD leaks and PAL rankings seemed relatively weak but then RER2 is a game I'd expect to do the bulk digitally (unlike RER1) so it probably doesn't matter much. I'd be curious to see how much the average buyer spent too.
 
sörine;179966135 said:
Steamspy ltd: 142,264

Unfortunately we never got any NPD leaks and PAL rankings seemed relatively weak but then RER2 is a game I'd expect to do the bulk digitally (unlike RER1) so it probably doesn't matter much. I'd be curious to see how much the average buyer spent too.

The 1,4mil figure is from Capcom officially, so we don't really need those (in this kind of argument about general performance)...
 

ZhugeEX

Banned
I worked it out guys. There are over 50,000 US troops stationed in Japan. There are 50,000+ Xbox One's sold.

It all makes sense now.
 

ZSaberLink

Media Create Maven
I worked it out guys. There are over 50,000 US troops stationed in Japan. There are 50,000+ Xbox One's sold.

It all makes sense now.

xD. So new Xbox ones will be no longer sold and only US military personnel will get free repairs whenever needed?
 
I worked it out guys. There are over 50,000 US troops stationed in Japan. There are 50,000+ Xbox One's sold.

It all makes sense now.

And every week, they cram as many people as they can into a bus and drive around to stores and buy an Xbone for every passenger.

Crowded bus this week.
 

noshten

Member
Wii U need to sell with avg of 11,729 unit all weeks for break 2014 numbers.
lol! Since this week is at >18k and there are the holidays sales that's a given.

It also need to sell 31,388 per weeks for sell like in 2013...
That's another story, and even if there is a chance, i don't think so.

I guess Wii U between 700,000 and 800,000 this year...

Splatoon managed to be a system seller in Japan. Biggest console game in Japan in 2015.
Considering that Nintendo were suprised by the success of the game - imagine if it didn't turn out as well. Right now it would be 5K weeks for the Wii U.
It's moving more HW than MK8 did - maybe the additional content to an already great game is winning over in Japanese who otherwise would skip the game and system.
 

Vena

Member
Splatoon managed to be a system seller in Japan. Biggest console game in Japan in 2015.
Considering that Nintendo were suprised by the success of the game - imagine if it didn't turn out as well. Right now it would be 5K weeks for the Wii U.

Of course, but that's how all "big deals" work that askew expectations, it is almost never going to be the title that everyone already knows about and expects to arrive with fanfare. Games that you know are big deals aren't nearly as impacting as games you don't know anything about or what to expect from (from a sales perspective), because everyone knows about the big games and can make their decisions months to years in advance. Original ideas that take the scene by storm (and not milked into oblivion thereafter) are what can really change the face of a product for people who simply have had no interest in said product not: more Mario in a kart or in space or in a fighting tournament, or more *insert known brand that will save the PS4*. These are more "surefire bets" for the library but as a potentially wayward fan, they aren't really going to re-spark your enthusiasm irregardless of how good the product is unless its starts releasing opiates into the air while you play. Its also not a product that's going to have any big nostalgia or franchise appeal (like Mario or Final Fantasy) to a newer, fresher audience without drastic changes to make it appeal (like the boom experienced by Fire Emblem) or, by being an ageless transmedia super-product like Pokemon or YW, or by being Animal Crossing.

The big titles you and I are expecting to see good spikes are titles the whole world knows about, through and through, and they move the needle all of once and done. A few titles that everyone knows about may come and sweep the needle over a longer than expected period (see: MK8, but its not every day that a product has a 40-50% tie ratio) but even then the affect is passing and even then most of the time these titles are selling to existing audiences. MGSV, XCX, Smash, etc, the consumer is already making their purchases ahead of time knowing what's coming. (With some of these 2017+ announcements, people have years of foresight into their purchases.)

To some degree, this is also why the 3DS can enjoy some really "big" bounces despite its saturated and filled up market share in Japan, because its products aren't announced 20,000 Leagues Under the Sea years in advance to try and drum up 'hype'.
 

kunonabi

Member
The way I see it, they chose one of two routes with Revelations 2. They could've put it on 3DS and just made it re-using assets and everything they created for the first game. Probably could've made a decent profit from that.

I do feel they had big expectations for Revelations initially though. The producer stated that the sales were by no means disappointing, but they would've liked even more than they got on 3DS. So to go low-budget on the sequel may not have been the original intention, had it been a bigger success than it was.

And going cash-in on the sequel - to use another example as a precedent (that wouldn't have been known to Capcom at the time, I'm just using it to demonstrate a point) - Bravely Default 1 -> 2, an asset-reuse-heavy sequel without much marketing which ended up notably down from the predecessor. I'd guess something similar would've happened had Revelations 2 been what you're describing.

The route they did take is to use the base of what they built in as part of a new business model. Revelations 2 takes the "in between mainline entries" story the first one used; the slower pace but still based on later Resi shooting design of the later games etc. and tries it as an episodic format.

I don't think that's necessarily a bad choice to make. Perhaps they didn't see a handheld-only line of games as going anywhere special over the coming years.

And I don't think Revelations HD did as bad as people make out really, considering it was just a cheap-up port sold at pretty much full price. Sure, it didn't match the 3DS version's sales, but are we really at the point of comparing late ports with the original releases as being in the same boat?

Maybe it didn't pay off. I dunno how well Revelations 2 sold digitally. But at least they tried something different to keep the brand going, which unfortunately just couldn't accommodate 3DS as a multi-platform release.

Dropping the 3DS version makes sense but skipping a Wii U version of it along with no Wii U versions of the REmake/RE0 remasters is what I think people are really upset about. I mean Capcom's support of Nintendo at this point is Monster Hunter and old VC releases.
 

ZSaberLink

Media Create Maven
The original revelations HD on Wii u barely sold better than the 360 version in Japan. It opened at 8K. First month of sales in the US was 16K. Y was anyone expecting it on Wii U? If Nintendo really wanted it, they could have technically ponied up the money like Sony did.
 

Ratrat

Member
Was RE: Revelations 2 also released on Vita in Japan some months ago?



MGS2 after 3 weeks = 592,835
MGS3 after 3 weeks = 694,307
MGS4 after 3 weeks = 576,437
MGS5 after 3 weeks = 576,192 (plus ~3850 download sales minimum.)

Famitsu numbers.
Im gonna guess that Peace Walker outsold them all.
 
Top Bottom