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Media Create Sales: Week 4, 2016 (Jan 25 - Jan 31)

Ōkami

Member
May 10, 2015
3,585
1
0
Famitsu retail + digital

[PSV] Minecraft: PlayStation Vita Edition: 905.194

At 900k by the time DQB released, just as predicted, Famitsu's digital tracking isn't all that great as we all know, so the game is likely passed a million by now.

DQB FW on Vita is also the 4th highest ever for the system, above both God Eaters 2 and Freedom Wars (5th biggest for the PS4 version).

DQB on PS4 could outsell Minecraft by the end of February depending on how it goes on, rather hard for it that to happen on Vita, and no chance of it happening in PS3.

Mario Maker is over 850k on Famitsu, so it seems WiiU will get 4 million sellers, just as many as the GBA, more than the NGC and the PS3.
 
Mar 31, 2013
1,893
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France
About Shingeki, I've also heard that the movies were so bad that it could have damaged the brand somehow, though I don't know how this can really affect the sales of the videogame.

Still I expected a decent showing for the first HD game of the third best selling manga of 2015. But in the end it doesn't mean anything since the fourth one is Assassination Classroom and the second one is Seven Deadly Sins, both IP that didn't break records when they came on 3DS.
 

Vena

Member
Sep 2, 2014
16,385
0
0
About Shingeki, I've also heard that the movies were so bad that it could have damaged the brand somehow, though I don't know how this can really affect the sales of the videogame.

Still I expected a decent showing for the first HD game of the third best selling manga of 2015. But in the end it doesn't mean anything since the fourth one is Assassination Classroom and the second one is Seven Deadly Sins, both IP that didn't break records when they came on 3DS.
The Liva Action films were indeed terrible. Like worse than Dragonball Evolution bad.

As for the other two, I don't think its so much about breaking records with titles like these (regardless of platform) but if they do better than general licensing material given whatever their budget tier is. Generally, I don't think these titles are actually expected to do well (unless they are Disney or a decades old series of shows+games or a multimedia project outright). I can't say I think AoT has much of a significant budget, but I'd expect it to be more than what it was for the 3DS. Assassination Classroom continues on with another entry.

I'd consider these tie-ins as an attempt to expand the reach/appeal of the source material rather than a play for big market penetrations/traction. Like anime for manga or light novels, usually these are "ads" for the source material unless they REALLY take off.
 

googleplex

Member
Jun 7, 2010
9,072
0
0
Ōkami;194183469 said:
Famitsu retail + digital

[PSV] Minecraft: PlayStation Vita Edition: 905.194

At 900k by the time DQB released, just as predicted, Famitsu's digital tracking isn't all that great as we all know, so the game is likely passed a million by now.

DQB FW on Vita is also the 4th highest ever for the system, above both God Eaters 2 and Freedom Wars (5th biggest for the PS4 version).

DQB on PS4 could outsell Minecraft by the end of February depending on how it goes on, rather hard for it that to happen on Vita, and no chance of it happening in PS3.

Mario Maker is over 850k on Famitsu, so it seems WiiU will get 4 million sellers, just as many as the GBA, more than the NGC and the PS3.
Hopefully Square goes all out for the DQB sequel. Bigger world's, Multi-player, Quest creater.
 

Pachael

Member
Jun 8, 2004
6,056
0
0
Melbourne, Australia
For those who don't click, the article is about how Puzzle & Dragons is losing revenue, and the market is now becoming dominated by companies who can repeatedly make hit games (it cites Colopl, Bandai Namco, and Square Enix as examples) instead of companies who get one mega-success that eventually starts fading and can't follow it up.
It's interesting as there's a few companies focused out there that really depend on one franchise (Rovio, King, arguably Supercell) and haven't got to the level of generating regular hits - wonder how sustainable some of these huge hits will be going forward. Gungho has tried with the 3DS games for instance.

Slightly tangential but related (P&D) - probably worth another look in the Superdata (estimated only though) thread about the decrease in revenues for the big mobile games:

2014: http://www.neogaf.com/forum/showthread.php?t=959776
2014 top mobile: Clash of Clans ($1.8b), Puzzle and Dragons ($1.5b) and Candy Crush Saga ($1.0b)

2015: http://www.neogaf.com/forum/showthread.php?t=1175750
2015 top mobile: Clash of Clans ($1.3b, -28%), Game of War ($0.8b), Puzzle and Dragons ($0.73b, -51%), Candy Crush Saga ($0.68b, -32%).

Of course Supercell has Boom Beach ($0.3b), King had been bought out by Acti, and Gungho has P&D.

Rather than the land that provides everything mobile should be treated as another platform that just happens to be easily accessible with a robust payment platform - regular good/high quality releases will probably be the norm going forward.
 

hiska-kun

Member
Mar 9, 2012
3,567
0
595
Spain
Dengeki Sell-Through

01./00. [PSV] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo # <ADV> (Square Enix) {2016.01.28} (¥5.980) - 179.794 / NEW <~85%> [Units shipped ~211k]
02./00. [PS4] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix) {2016.01.28} (¥7.800) - 135.672 / NEW <~85%> [Units shipped ~160k]
03./00. [WIU] Mario Tennis: Ultra Smash <SPT> (Nintendo) {2016.01.28} (¥4.700) - 57.930 / NEW <~80%> [Units shipped ~72k]
04./00. [PS3] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix) {2016.01.28} (¥6.800) - 52.563 / NEW <~85%> [Units shipped ~62k]

http://dengekionline.com/elem/000/001/212/1212773/
 

DrWong

Member
Nov 17, 2011
4,152
0
0
For those who don't click, the article is about how Puzzle & Dragons is losing revenue, and the market is now becoming dominated by companies who can repeatedly make hit games (it cites Colopl, Bandai Namco, and Square Enix as examples) instead of companies who get one mega-success that eventually starts fading and can't follow it up.
Yes, interesting short article. "Consolidation".
Development budgets are also rising it seems.
 

L~A

Member
Jan 19, 2013
12,188
0
610
No! We'll fail to sell 1 million worldwide this fiscal year. :(

Unless this SKU is included on the full price one.
It's a separate release (separate listing on Amazon), so it'll definitely be tracked separately by MC.

Also, full list of games:


- Animal Crossing: New Leaf (Nintendo)
- Tomodachi Life (Nintendo)
- Luigi&#8217;s Mansion 2 (Nintendo)
- Nintendogs+cats: Toy Poodle & New Friends (Nintendo)
- Nintendogs+cats: French Bulldog & New Friends (Nintendo)
- Nintendogs+cats: Shiba Inu & New Friends (Nintendo)
- Dora Eigo: Nobita to Yousei no Fushigi Collection (Shogakukan)
- Sumikko Gurashi: Koko ga Ochitsukundesu (Nippon Columbia)
- Kuma &#12539; Tomo (Bandai-Namco)
- Gotouji Tetsudou ~ Gotoji Chara to Nippon Zenkoku no Tabi~ (Bandai-Namco)
- Taiko no Tatsujin: Chibi Dragon to Fushigina Orb (Bandai-Namco)
- Harvest Moon: A New Beginning (Marvelous)

Price is 2 916 Yen.

That's actually something Kimishima announced yesterday:

We have said in the past that it is important in the overseas Nintendo 3DS business to increase sales by keeping a rich lineup of evergreen titles highly active rather than only relying on new titles.

The red bars in this graph show the sell-through numbers of reduced-price titles called &#8220;Nintendo Selects,&#8221; which we sold in Europe starting in October last year.
Also, the gray bars represent the sell-through numbers of the same titles during the same period in the previous year, showing a comparison between the two figures.

Even after some time has passed since release, and sales have settled down, we were able to bring the momentum back to past titles by attracting consumers from a value perspective. In particular, both the sell-through numbers and the growth rate of nintendogs + cats were large, which seems to have been supported by many female consumers.

We will be encouraging our new female consumers to continue playing various titles by proposing selective titles from ones released in the past with an affordable price in the Japanese market as well.
The graph he mentions:

Also, they seem rather happy with their efforts in attracting women on the Japanese market (3DS). Animal Crossing: Happy Home Designer and Rhythm Heaven: The Best+ did pretty well after all, and were quite popular with women it seems.
 

hiska-kun

Member
Mar 9, 2012
3,567
0
595
Spain
Media Create 2016 Hardware Monthly Sales*
Code:
+-------+----------+----------+----------+----------+----------+----------+----------+
| Month |    3DS   |    PSV   |    PS4   |   WiiU   |    PS3   |  XB One  |   Total  |
+-------+----------+----------+----------+----------+----------+----------+----------+
|January|   294.060|   174.134|   184.576|   113.896|    12.608|     1.301|   780.575|
|  Feb. |          |          |          |          |          |          |          |
| March |          |          |          |          |          |          |          |
| April |          |          |          |          |          |          |          |
|  May  |          |          |          |          |          |          |          |
| June  |          |          |          |          |          |          |          |
| July  |          |          |          |          |          |          |          |
| August|          |          |          |          |          |          |          |
| Sept. |          |          |          |          |          |          |          |
|October|          |          |          |          |          |          |          |
|  Nov. |          |          |          |          |          |          |          |
|  Dec. |          |          |          |          |          |          |          |
+-------+----------+----------+----------+----------+----------+----------+----------+
| Total |   294.060|   174.134|   184.576|   113.896|    12.608|     1.301|   780.575|
+-------+----------+----------+----------+----------+----------+----------+----------+
Media Create 2015 Hardware Monthly Sales
Code:
+-------+----------+----------+----------+----------+----------+----------+----------+
| Month |    3DS   |    PSV   |    PS4   |   WiiU   |    PS3   |  XB One  |   Total  |
+-------+----------+----------+----------+----------+----------+----------+----------+
|January|   326.739|   125.809|   107.999|    63.623|    48.930|     1.981|   675.081|
|  Feb. |   168.806|    82.453|   111.015|    26.200|    27.845|     2.513|   418.832|
| March |   125.971|    89.763|   159.420|    28.726|    27.870|     1.346|   433.096|
| April |   130.845|    89.803|    99.936|    50.572|    22.343|     1.852|   395.311|
|  May  |    75.340|    53.883|    51.849|    42.889|    13.011|     1.165|   238.137|
| June  |   100.082|    59.044|    50.917|    65.364|    10.929|       772|   287.108|
| July  |   166.908|    71.087|    94.612|    57.784|    14.524|     1.023|   405.938|
| August|   158.454|    56.260|    66.156|    52.657|    11.135|       723|   345.385|
| Sept. |   118.434|    61.266|    85.495|    65.180|    10.486|     1.356|   342.217|
|October|   115.377|    75.214|   147.130|    55.183|     9.962|     2.408|   405.274|
|  Nov. |   225.723|    54.540|   116.403|    62.796|     6.734|     2.829|   469.025|
|  Dec. |   634.875|   250.349|   239.478|   306.108|    15.334|     2.665| 1.448.809|
+-------+----------+----------+----------+----------+----------+----------+----------+
| Total | 2.347.554| 1.069.471| 1.330.410|   877.082|   219.103|    20.624| 5.864.244|
+-------+----------+----------+----------+----------+----------+----------+----------+
*2016 Sales have week 53 2015 included because January 2015 was a 5 weeks month, and Jan 2016 a 4 weeks month. Meaning that the comparison is not fair. Still, from next time I'll erase it.
Now the comparison is 5 weeks vs 5 weeks.
 

Pennywise83

Banned
Oct 10, 2007
4,117
0
0
www.wiitalia.it
Also, they seem rather happy with their efforts in attracting women on the Japanese market (3DS). Animal Crossing: Happy Home Designer and Rhythm Heaven: The Best+ did pretty well after all, and were quite popular with women it seems.
Disney Magic Castle 2 is also mentioned in this regard.
 

hiska-kun

Member
Mar 9, 2012
3,567
0
595
Spain
Can someone tell me how PS4 is tracking in comparison to PS3 in japaan at this point in its life cycle? Is ps4 doing better, the same or worse? thanks.


It's a separate release (separate listing on Amazon), so it'll definitely be tracked separately by MC.
I know about MC, I was talking about Nintendo. Do they count them as a different SKU, meaning that shipment numbers won't be updated? I know that Capcom does count the best releases separately, but I don't know about Nintendo.
 

SnowFlakeCake

Member
Nov 29, 2014
1,247
0
0
Vita simply won't quit. It'll be interesting to see if DQBuilders has legs.
Well I would think the price will have to be cut, which will help boost sales. The amount of revenue SE would have made from this game first week has to be something they would be happy about, does not look to be one of the more expensive games they've made recently.

I don't follow games sales much though but understand the Japanese second hand market is incredibly strong, so maybe the legs won't be so good. Either way, SE will make a second and hopefully they're nice enough that time to provide an online component. :(
 

Darius

Banned
Nov 22, 2013
942
0
0
For those who don't click, the article is about how Puzzle & Dragons is losing revenue, and the market is now becoming dominated by companies who can repeatedly make hit games (it cites Colopl, Bandai Namco, and Square Enix as examples) instead of companies who get one mega-success that eventually starts fading and can't follow it up.
common sense, that´s pretty redundant to say the least.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
I know about MC, I was talking about Nintendo. Do they count them as a different SKU, meaning that shipment numbers won't be updated? I know that Capcom does count the best releases separately, but I don't know about Nintendo.
The only company I can think that seperates budget SKUs is Capcom.

Probably would have been true if the game wasn't seeming like an early 2017 release. But that late is going to be running into decline of 3DS audience activity and NX ramp-up/transitions.
Being an early 2017 release doesn't change almost anything for the potential 3DS sales.
 

Kresnik258

Member
Jan 25, 2014
9,210
0
0
&#332;kami;194183469 said:
DQB FW on Vita is also the 4th highest ever for the system, above both God Eaters 2 and Freedom Wars (5th biggest for the PS4 version).
Wrong word there, I think :p
 

casiopao

Member
Jan 27, 2013
7,639
0
440
"The cost of developing a mobile game has already climbed to between 300 million yen and 400 million yen, on a par with the console titles of a few years ago, creating an environment where startups struggle to compete."

Welp. This is kinda surprising info for me here. I mean, isn't one of the reason why many company jump to mobile first is because the cost to make a single game is cheap here?T_T

3DS Happy Ending Selection coming 17 March including Animal Crossing: New Leaf https://www.nintendo.co.jp/3ds/happyprice/index.html
- Animal Crossing: New Leaf (Nintendo)
- Tomodachi Life (Nintendo)
- Luigi&#8217;s Mansion 2 (Nintendo)
- Nintendogs+cats: Toy Poodle & New Friends (Nintendo)
- Nintendogs+cats: French Bulldog & New Friends (Nintendo)
- Nintendogs+cats: Shiba Inu & New Friends (Nintendo)
- Dora Eigo: Nobita to Yousei no Fushigi Collection (Shogakukan)
- Sumikko Gurashi: Koko ga Ochitsukundesu (Nippon Columbia)
- Kuma &#12539; Tomo (Bandai-Namco)
- Gotouji Tetsudou ~ Gotoji Chara to Nippon Zenkoku no Tabi~ (Bandai-Namco)
- Taiko no Tatsujin: Chibi Dragon to Fushigina Orb (Bandai-Namco)
- Harvest Moon: A New Beginning (Marvelous)

Goddamit Bamco. Would it kill you to make Kuma Tomo 2??? Best Game Eva u know? And it sold really well too. And once again. The lack of Tongari Boshi(Tx Konami) is sad.T_T

Actually, isn't Gotouji some kind of all Japan region mascot party game here? How well does it perform here?^_^
 

BadWolf

Member
Apr 15, 2010
26,126
6
0
&#332;kami;194183469 said:
Famitsu retail + digital

[PSV] Minecraft: PlayStation Vita Edition: 905.194

At 900k by the time DQB released, just as predicted, Famitsu's digital tracking isn't all that great as we all know, so the game is likely passed a million by now.

DQB FW on Vita is also the 4th highest ever for the system, above both God Eaters 2 and Freedom Wars (5th biggest for the PS4 version).

DQB on PS4 could outsell Minecraft by the end of February depending on how it goes on, rather hard for it that to happen on Vita, and no chance of it happening in PS3.

Mario Maker is over 850k on Famitsu, so it seems WiiU will get 4 million sellers, just as many as the GBA, more than the NGC and the PS3.
Damn, didn't think Vita would ever get a million seller.
 
Sep 4, 2015
13,402
1
0
"The cost of developing a mobile game has already climbed to between 300 million yen and 400 million yen, on a par with the console titles of a few years ago, creating an environment where startups struggle to compete."

Welp. This is kinda surprising info for me here. I mean, isn't one of the reason why many company jump to mobile first is because the cost to make a single game is cheap here?T_T
I would like some Nirolak insight on this as well. I'm not understanding how it is even possible.
 

lherre

Accurate
Feb 6, 2007
1,741
1
0
www.beta-zero.com
I would like some Nirolak insight on this as well. I'm not understanding how it is even possible.
The mobile devices are more powerful each generation (like consoles) so I don't see the issue here. If you want to build games more complex (better models, resolution, netcode, etc) you need to spend more money on them.
 

Pennywise83

Banned
Oct 10, 2007
4,117
0
0
www.wiitalia.it
I would like some Nirolak insight on this as well. I'm not understanding how it is even possible.
Production values are becoming higher and higher, and also there is a lot of work going into updates and stuffs. While the bulk of development costs in a traditional dedicated environment is concentrared before the launch, in mobile gaming I can imagine a lot of efforts going into the full lifecycle of the product.
 

Mr Swine

Banned
Nov 30, 2011
9,772
0
0
Sweden
Damn, didn't think Vita would ever get a million seller.
Probably the only million seller Vita will ever get which is impressive since many thought Vira would never have any

I would like some Nirolak insight on this as well. I'm not understanding how it is even possible.
Mobile hardware is advancing and so are mobile games, they can't stay the same forever
 

Raist

Banned
Jan 27, 2007
24,543
0
0
Yes now that the Splatoon boost is mostly over, ps4 should sell a lot more on a weekly basis. Wii U also doesn't have much hardware pushing software left.
Have to agree with you.Especially with NX news/speculation picking up pace,and no major hitters on Wii U that we know of till Zelda.
I agree. The Splatoon boost is ending and no more updates or new levels/weapons coming. I personally feel they should have spread updates over a longer period instead of doing an update/weapon per week that is now over. But either way, the game has been in the top 10 for almost a year and it could still have a few more weeks left in it. Have to see if any more bounces will happen.
Some people thought I was nuts for making that call in an earlier thread, heh.
It will for sure if it keeps the same pace, and I don't really see any reason it won't, or even increase it, considering what's coming for the PS4 this year.
 
Sep 4, 2015
13,402
1
0
The mobile devices are more powerful each generation (like consoles) so I don't see the issue here. If you want to build games more complex (better models, resolution, netcode, etc) you need to spend more money on them.
Production values are becoming higher and higher, and also there is a lot of work going into updates and stuffs. While the bulk of development costs in a traditional dedicated environment is concentrared before the launch, in mobile gaming I can imagine a lot of efforts going into the full lifecycle of the product.
Mobile hardware is advancing and so are mobile games, they can't stay the same forever
I understand the general increase. I was talking about how it has become comparable to console games only a few years ago. Considering the significant difference in scale, scope, etc..., I just figure that wouldn't be the case. Granted, I am thinking of major AAA titles but they are just saying "console".
 
I would like some Nirolak insight on this as well. I'm not understanding how it is even possible.
The mobile devices are more powerful each generation (like consoles) so I don't see the issue here. If you want to build games more complex (better models, resolution, netcode, etc) you need to spend more money on them.
Production values are becoming higher and higher, and also there is a lot of work going into updates and stuffs. While the bulk of development costs in a traditional dedicated environment is concentrared before the launch, in mobile gaming I can imagine a lot of efforts going into the full lifecycle of the product.
These are both correct. Production values are higher, and the cost structure is akin to an MMO where you have an initial investment, but also a continual investment after the product launches in additional content.

For example, Hearthstone's initial version was made by 15 people, but now it's a team of over 50 doing the updates to keep up with the demand for new content befitting the success of the product.

I understand the general increase. I was talking about how it has become comparable to console games only a few years ago.
If it helps, 300 to 400 million yen is $2.5 to $3.4 million.

"Console games" here would refer to your everyday handheld title, not Final Fantasy XV or even Street Fighter V.

I don't think it's hard to imagine why the below titles might cost as much as a licensed handheld game:

 
Nov 16, 2007
16,626
3
0
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I understand the general increase. I was talking about how it has become comparable to console games only a few years ago.
I would guess the big factor would be continuous updates. While most current mobile games don't have the same visual fidelity that console games from a few years ago did, they're generally supported by constant updates if they want to stay relevant, not to mention continuing to maintain online features.

I'd guess that the cost at launch for a mobile game is much less, but that cost only reflects a small portion of the actual money needed to be spent on development.
 

Pennywise83

Banned
Oct 10, 2007
4,117
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0
www.wiitalia.it
I understand the general increase. I was talking about how it has become comparable to console games only a few years ago. Considering the significant difference in scale, scope, etc..., I just figure that wouldn't be the case. Granted, I am thinking of major AAA titles but they are just saying "console".
In terms of Japanese development, "a few years ago" would mean to consider costs akin to PS2 / PSP / 3DS / early-PS3 software.
 
Sep 4, 2015
13,402
1
0
Okay, I see. I had the wrong idea of "console" in mind. Thanks to everyone who responded.

It does help put into perspective how dire things are though.
 
Okay, I see. I had the wrong idea of "console" in mind. Thanks to everyone who responded.

It does help put into perspective how dire things are though.
The article notes that most analysts feel that about 10 leading publishers are the ones shaping and dominating the mobile market these days.

I don't think I could really find anyone to disagree at this point.

I can actually list them out.

Traditional publishers:
-Bandai Namco
-Square Enix
-Sega
-Konami
-Sony*

Mobile publishers:
-LINE
-Colopl
-CyberAgent (They're made up of CyGames, Sumzap, Applibot, GCREST, and about six other sub-brands, often each with separate successful games)
-DeNA
-Mixi**
-Gung-Ho***

* This is through divisions that aren't PlayStation to be clear. For example, Fate Grand Order (hugely successful) is by Aniplex, a separate division of Sony. They have a variety of these types of things.

** Mixi has yet to prove they can launch a second title, but their current title isn't struggling.

*** Puzzle & Dragons is currently #7 on the top grossing charts. They're on track to be as relevant as they are in the console space.

There are a few companies with one off notable successes like Marvelous, but they're not on the list due to lacking either an abundance of titles or a super-mega-hit.
 

impact

Banned
Aug 14, 2011
12,138
0
0
LOL Nintendo probably already made a profit on that tennis game with 50k sales. What a lazy ass effort they've been phoning in.
 

Pennywise83

Banned
Oct 10, 2007
4,117
0
0
www.wiitalia.it
I was thinking, as Toukiden turned into an open-world hunting action game, the most interesting novelty the Monster Hunter franchise will see is probably something on those lines.
 

1st Course

Member
Aug 10, 2012
5,977
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0
The mobile devices are more powerful each generation (like consoles) so I don't see the issue here. If you want to build games more complex (better models, resolution, netcode, etc) you need to spend more money on them.
Seems responsible.
 

casiopao

Member
Jan 27, 2013
7,639
0
440
I would like some Nirolak insight on this as well. I'm not understanding how it is even possible.
I would said the fact that mobile platform is getting stronger each day and of course considering how most if not all mobile game is online based, the server cost, continuous
marketing, and of course event management with new artist providing new art for characters, tons of voice actors to voice the game character and cross over collaboration is surely going to cost some money.

It is just i am a bit shocked on how expensive it had become right now.
 

BlackLagoon

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Dec 15, 2012
2,701
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* This is through divisions that aren't PlayStation to be clear. For example, Fate Grand Order (hugely successful) is by Aniplex, a separate division of Sony. They have a variety of these types of things.
Aniplex is under Sony Music Japan, which is amusing considering they used to have a game publishing arm in the 80s and early 90s (ImageSoft in the US) that got folded into SCE when PlayStation launched.
 

dakkumauji

Member
Sep 29, 2010
33,330
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twitter.com
Mobile publishers:
-LINE
-Colopl
-CyberAgent (They're made up of CyGames, Sumzap, Applibot, GCREST, and about six other sub-brands, often each with separate successful games)
-DeNA
-Mixi**
-Gung-Ho***

** Mixi has yet to prove they can launch a second title, but their current title isn't struggling.
regarding mixi, didn't they spin off their whole mobile division to xflag?
plus they did release a new game recently, Black Knight Strikers, dunno how well that has been fairing though
 

twothunder

Member
Jun 20, 2010
3,230
1
0
I agree. The Splatoon boost is ending and no more updates or new levels/weapons coming. I personally feel they should have spread updates over a longer period instead of doing an update/weapon per week that is now over. But either way, the game has been in the top 10 for almost a year and it could still have a few more weeks left in it. Have to see if any more bounces will happen.
They did kinda announce some new content was coming.
regardless. We'll be seeing Splatoon in the charts for quite a while still
 
regarding mixi, didn't they spin off their whole mobile division to xflag?
plus they did release a new game recently, Black Knight Strikers, dunno how well that has been fairing though
It mega-tanked and is in about the 800 range on the top grossing chart right now, which is astonishingly bad.

If we look at a disappointing recent launch from Square Enix, even Alice Order is recovering into the 80s by comparison.

The other four mobile companies I listed there actually can foster a variety of hits, even if they're making less overall.
 

Arzehn

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26./19. [PS4] Tom Clancy's Rainbow Six: Siege <ACT> (Ubisoft) {2015.12.10} (¥8.400) - 4.266 / 66.578 <80-100%> (+14%)
Rainbow 6 is quietly on a mission to 100k. A game which opened at 27k on Famitsu and 23k on Media Create. Legs on it have been relatively impressive.