And what's funnier is that they want Switch owners to beg for ports.
Joke's on them, Switch owners love begging for ports!
And what's funnier is that they want Switch owners to beg for ports.
I would actually argue that Namcos output is much worse given they are a much bigger company, but have a similar number of releases compared to Capcom (or possibly even less).
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2017 | FY(%) |
--------------------------------------------------------
| PS4 | 105,667 | 33.6% | 4,345,011 | 31.8% |
| 3DS | 89,533 | 28.4% | 4,990,043 | 36.5% |
| Switch| 85,848 | 27.3% | 3,200,988 | 23.4% |
| Vita | 24,705 | 7.8% | 825,799 | 6.0% |
| PS3 | 4,271 | 1.4% | 105,829 | 0.8% |
| Wii U | 3,877 | 1.2% | 194,629 | 1.4% |
| X One | 904 | 0.3% | 9,557 | 0.1% |
--------------------------------------------------------
| Total | 314,805 | 100.0% | 13,671,856 | 100.0% |
--------------------------------------------------------
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2017 | FY(%) |
--------------------------------------------------------
| Switch| 35,215 | 42.4% | 1,246,977 | 42.0% |
| PS4 | 22,994 | 27.7% | 770,396 | 25.9% |
| 2DS | 13,072 | 15.8% | 396,871 | 13.4% |
| 3DS | 8,369 | 10.1% | 420,090 | 14.1% |
| Vita | 3,147 | 3.8% | 124,798 | 4.2% |
| X One | 96 | 0.1% | 2,218 | 0.1% |
| PS3 | 44 | 0.1% | 6,675 | 0.2% |
| Wii U | 35 | 0.0% | 3,890 | 0.1% |
--------------------------------------------------------
| Total | 82,972 | 100.0% | 2,971,915 | 100.0% |
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Yep, exactly the sort of game that you'd think could (relatively easily) be on and could gain something from being on Switch.Bandai Namco has Namco Museum, Dragonball Z and One Piece so far so they're barely ahead of Capcom for now. But yes, a very bad showing. Especially when a lot of their mid-tier games are being produced on UE4.
Leave Namco alone guys.
Only if you promise to be nice to Square Enix ��
As far as we knew, they were similarly late with PS4 and Xbox One. I put together this mega-list in another thread but this is what the big Japanese publishers had 7 months in, games were released unless otherwise noted.Not that late. We're talking about publishers only starting development on Switch games after the system has been released for several months. You can't even claim that was the case with PS4/XBO. Especially keeping in mind it's referring to games with two year development cycles so this is the smaller scale stuff, not big projects.
No doubt Namco is worse but the only reason Capcom is mentioned as much outside the usual reasons and Namco not so much is that no one is worried about Namco's software sales. They could skip the switch the entire generation and keep on trucking with minimal impact outside of potential loss revenue.I would actually argue that Namcos output is much worse given they are a much bigger company, but have a similar number of releases compared to Capcom (or possibly even less).
Dengeki said:47./52. [PS4] NieR Automata (Square Enix) {2017.02.23} - 1,144 / 358,443
Bamco and their IPs arent going anywhere - they can afford to take their time since they have many revenue sources...Capcom isnt in the same spot which is why their fuck ups are getting rated harsher. Capcom is a company that would benefit from selling a couple 100k units mor per FY...for Bamco that would be an extra but it wont make or break them.
No need to worry about Bamco or SE at all....they might need more time but they have the resources to deliver.
Thats true (although Street Fighter VS Tekken wasnt actually released before about a year after the Vita launch. The PS3/Xbox 360 version was released about a half year before the Vita version). I'm not sure i'd say that its much bigger support, the port of MHXX is at least on the similar scale of those titles, in my opinion. But MvC3 was a launch title for the Vita at least, and both SFxT and MvC3 were worldwide releases.Capcom still had MvC3 and SxT for the Vita first months. That's much bigger support than what the Switch got. They changed MH to 3DS, sure. I am not disputing that there's some sense on the MHW project.
And Pipelines, KT got games running pretty fast, Bamco has the Nintendo collaborations and have ported at least one current gen game to the system. Lack of support for recently announced titles is concerning, but at least they are congruent with what they were supporting until now. SE have already announced big games for the system.
Yep, exactly the sort of game that you'd think could (relatively easily) be on and could gain something from being on Switch.
It's the top and the bottom in production values/sales ambitions where I'd expect there to be more reasons against Switch in some cases. Not the middle.
I would actually argue that Namcos output is much worse given they are a much bigger company, but have a similar number of releases compared to Capcom (or possibly even less).
Neither are Capcom IP's if you are saying that in such a sense. You're 100k point also applies to Capcom who moves like 10 million in packaged sales a year.
Sure Capcom have flopped on certain IP's due to various reasons but their games are still undoubtedly good, they still have the talent and they're financials don't bleed money either.
Neither are Capcom IP's if you are saying that in such a sense. You're 100k point also applies to Capcom who moves like 10 million in packaged sales a year.
Sure Capcom have flopped on certain IP's due to various reasons but their games are still undoubtedly good, they still have the talent and they're financials don't bleed money either.
If it works out for them....thats perfect - but i dont really wanna see them to have even more corners for future titles because they cant take the risks anymore or are low on money.
While I do believe that DBZF, Code Vein and GoE3 can be transitioned decently to the Switch, they are still games developed with higher specs in mind. I wouldn't say that they are no brainers or even easy ports. Not in the same category of the retro collections that Capcom keeps releasing to bomb on the XB1.
Bamco has worse support, but at least they're making money as usual. Capcom can't say that.
And, yes, I do agree about the posts about their failures with mobile. Are they even trying with mobile in Japan now? Seems like the new Puzzle Fighter was aimed at the casual western market based on the design. I don't see it doing well at all too.
Anyway, we talk so much about Capcom because they aren't finding success with their AAA titles and are somehow skipping out the new Nintendo handheld, even though the 3DS saved them these last years.
You got any numbers or are you just saying that?
.
Capcom are making money though.
IMHO, their games, and therefore their sales, are already suffering due the lack of money. Capcom has been in black thanks to the sales of their back catalog.
We'we not talking about simply making money, they are the biggest publishers in Japan not some below midtier publisher barely getting by. Capcom are facing a contraction with profitability based on ports and remaster.You got any numbers or are you just saying that?
Capcom are making money though.
The key difference between Namco or Capcom is not their SW support: they are both largely ignoring the SW and focusing on PS4/XB1/PC. Its that Namco has something to fall back on with their mobile funds while Capcom does not.
Resident Evil has been a great success for Capcom this gen, despite RE7 closely missing expectations. Their HD collections seem to be doing well also.
Maybe my eyes decieved me, but GE3 didnt look as graphically intense as code vein. Maybe its because
The game is early in development though.
Capcom are making money though.
The key difference between Namco or Capcom is not their SW support: they are both largely ignoring the SW and focusing on PS4/XB1/PC. Its that Namco has something to fall back on with their mobile funds while Capcom does not.
Resident Evil has been a great success for Capcom this gen, despite RE7 closely missing expectations. Their HD collections seem to be doing well also.
Dengeki Online Sales: Week 40, 2017 (Oct 02 - Oct 08)
How were their stocks after they announced MHW?We'we not talking about simply making money, they are the biggest publishers in Japan not some below midtier publisher barely getting by. Capcom are facing a contraction with profitability based on ports and remaster.
For an investor a contracting company is down right worthless company to invest or maintain stocks in unless you expect future growth. There are almost always plenty of better options
Capcom's problem is that there isn't a whole load of that potential for future growth.
Yup,
we already know the had to cut corners for RE7s budget compared to previous titles...they also doesnt seem to be able to localize MHXXX Switch while working on MHW...or in general course correct their low-budget ports like Mega Man LC so that they can hit Switch as well.
While skipping Nintendo no doubt hurt MMLC2 and Disney Afternoon, the games are also doing worse on PS/Xbox/Steam as compared to MMLC1 or Ducktales Remastered. Not great all around really.While I do believe that DBZF, Code Vein and GoE3 can be transitioned decently to the Switch, they are still games developed with higher specs in mind. I wouldn't say that they are no brainers or even easy ports. Not in the same category of the retro collections that Capcom keeps releasing to bomb on the XB1.
Overall they've made a minor recovery as I imagine due to some optimism about about the project but Capcom is pretty volatile. Some more bad news in earnings will likely sink that.How were their stocks after they announced MHW?
Overall they've made a minor recovery as I imagine due to some optimism about about the project but Capcom is pretty volatile. Some more bad news in earnings will likely sink that.
If they were smart, any third party really, they would have prioritized some sort of port to release this December. Barren schedule still for Switch.While skipping Nintendo no doubt hurt MMLC2 and Disney Afternoon, the games are also doing worse on PS/Xbox/Steam as compared to MMLC1 or Ducktales Remastered. Not great all around really.
Personally I think its weirder Disney Afternoon skipped 3DS. MMLC did okay there even being super late and buggy, the engine and dev house was already in place and its exactly the sort of release that still probably wouldve done well on the system.
If they were smart, any third party really, they would have prioritized some sort of port to release this December. Barren schedule still for Switch.
Overall they've made a minor recovery as I imagine due to some optimism about about the project but Capcom is pretty volatile. Some more bad news in earnings will likely sink that.
Indies are feasting. We've got small indies popping up with headlines for 20k+ openings, and who knows how much Golf Story or Stardew or Dig 2 have sold.
The Marvel debacle is going to tank them, you can't just flub on one of the largest media properties and think the investors will be "oh, okay, you tried".
And when the investor find out that World is not coming out on Switch to sell on Japan more, they are getting more screwed.
I doubt investors will care. They may ask *why*, or some one might if they have a Q&A, but largely they will be focused on mobile, Marvel, and sales of the catalog vs. expectations (and any forecast revisions).
There may be someone who asks, after all someone asked about MvCI on Switch but it is unlikely. Even if it is asked, I doubt you'd get a genuine response.
It is about profit though. If the investor feel that not releasing on Switch is going to affect the profit they are going to receive, Capcom wont be able to just move past it.
Especially with MvCI and mobile gigantic failure.
Resident Evil has been a great success for Capcom this gen, despite RE7 closely missing expectations.
ObjectionContradiction?
Its as Nirolak said, though, this is just a scratch on a man who is potentially bleeding to death. Its minor to the grand scheme of things and/or what investors would want/care about.
"Why did Marvel bomb?"
"Why are the catalog sales disappointing?"
"Where are the mobile games?"
These are the major questions to look at, since Capcom's been struggling this year with moving software in near all capacity sans USFII (of all things). Coming from a forecast of 2 million by end of FY, to potentially not even selling half a million before your product fell into the void of "no one gives a shit" is going to incite a lot of questions, especially because of the no doubt expensive Marvel licenses.
As I said, someone might ask and they'll likely get no answer because Capcom's not going to be like "we we have the foresight of a blind budgerigar". Likewise for any investor question on why they aren't capitalizing on Switch while sales are lagging everywhere/for all of their products.
Contradiction?
None of their popular IPs seem to translate to mobile all that well. Like, how do you created a mobile spinoff of Monster Hunter or Resident Evil that's inline with the experience fans have come to expect from those franchises?
P_M might mean that it was critically received well and the remasters sold wellContradiction?
At this point I think a Mega Man Legacy Complete Collection makes more sense for Switch. MM1-10 plus throw in MM&B for $30-40. Doing both collections in one will mitigate the lateness and the game would still probably sell well even at a higher pricepoint. And have M2 do it so its not a buggy mess this time.If they were smart, any third party really, they would have prioritized some sort of port to release this December. Barren schedule still for Switch.
Contradiction?
Are you guys saying that Resident Evil did very poorly, as in not making money this gen? Didnt the ports of 4,5 an 6, and RE:HD sell nearly 3 million copies in total? Is it delusional to think that the franchise did good overall this gen?Delusion? Thats like telling ur boss, "this product can sell 5 million copies" and when it did not reach that number, " it is still successful as many buyers seems to like the product".
I will get fired if i try this shit lol.
P_M might mean that it was critically received well and the remasters sold well
Are you guys saying that Resident Evil did very poorly, as in not making money this gen? Didnt the ports of 4,5 an 6, and RE:HD sell nearly 3 million copies in total? Is it delusional to think that the franchise did good overall this gen?