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Media Create Sales: Week 5, 2017 (Jan 30 - Feb 05)

Datschge

Member
All that talk of the collapse of the Japanese console market is obviously getting to them.
But the Japanese portable market is actually relatively healthy by Japanese console market standards. Which makes the move from portable to home console exclusive all the more curious. No kind of international market is suddenly going to save them from the risk that move plus higher production values comes with.
 
Whilst what you're saying it absolutely true I don't think the international sales for a lot of PS software matches/eclipses domestic sales to the extent where they can just take that hit.

Well, that's the main problem of the Japanese market. Dedicated consoles and handheld sales are declining at a fast pace.
 

ZSaberLink

Media Create Maven
Why are folks talking about Disgaea as if it's been a portable series? The mainline releases have always been on Playstation consoles and then had rereleases on portables that have never sold as well as the originals anyways. Disgaea 5 did terribly on PS4, and honestly I expect the port to do even worse on Switch. Just seems like they made a product the current market isn't interested in or something. We'll see though, this is their quickest portable port thus far.

PS2 Disgaea: Hour of Darkness [All Versions] 46.883 152.675 Nippon Ichi Software 1/30/2003
PS2 Disgaea 2: Cursed Memories [All Versions] 97.456 151.806 Nippon Ichi Software 2/23/2006
PSP Disgaea Portable 21.712 107.169 Nippon Ichi Software 11/30/2006
PSP Disgaea: Afternoon of Darkness 16.517 36.267 Nippon Ichi Software 11/29/2007
PS3 Disgaea 3: Absence of Justice [All Versions] 56.441 110.772 Nippon Ichi Software 1/31/2008
NDS Disgaea: Hour of Darkness - Prince of the Demon World and the Red Moon 14.666 38.770 Nippon Ichi Software 6/26/2008
PSP Disgaea 2 Portable [All Versions] 35.319 138.391 Nippon Ichi Software 3/26/2009
PS3 Disgaea 3: Append Disc - Raspberyl-hen Hajime Mashita 4.600 17.432 Nippon Ichi Software 9/17/2009
PSP Disgaea: Infinite 6.627 Nippon Ichi Software 4/22/2010
PS3 Disgaea 4: A Promise Unforgotten 77.449 129.031 Nippon Ichi Software 2/24/2011
PS3 Disgaea 4: Fuuka & Desco-hen Hajime Mashita 18.610 41.686 Nippon Ichi Software 10/27/2011
PSV Disgaea 3: Absence of Detention [All Versions] 21.848 74.188 Nippon Ichi Software 12/17/2011
PS3 Disgaea D2: A Brighter Darkness 53.814 79.279 Nippon Ichi Software 3/20/2013
PSV Disgaea 4: A Promise Revisited 29.904 54.566 Nippon Ichi Software 1/30/2014
PS4 Disgaea 5: Alliance of Vengeance 22.872 38.400 Nippon Ichi Software 3/26/2015
 

Oregano

Member
Well, that's the main problem of the Japanese market. Dedicated consoles and handheld sales are declining at a fast pace.

Sure but we're talking about different levels of declines. If the Switch loses the same amount of sales as 3DS did from DS then it's still going to be more successful than the vast majority of consoles.

We obviously can't say things will be that optimistic but that would be the main argument for Japanese developers to support Switch.
 
Sure but we're talking about different levels of declines. If the Switch loses the same amount of sales as 3DS did from DS then it's still going to be more successful than the vast majority of consoles.

We obviously can't say things will be that optimistic but that would be the main argument for Japanese developers to support Switch.

With the hardware architecture differences being smaller than ever, it would be crazy not going with a multiplatform and multimarket business model.
 

Oregano

Member
With the hardware architecture differences being smaller than ever, it would be crazy not going with a multiplatform and multimarket business model.

Sure, multiplatform has been the norm for a decade in the west. I don't think we are seeing that though.
 

kswiston

Member
No kind of international market is suddenly going to save them from the risk that move plus higher production values comes with.

If you are making a niche game on a low budget, is there even much of a difference in production values between console (PS4) and portable (Switch) anymore? You still have to target 720p graphics on switch, and probably higher in docked mode. It's not like you are choosing between HD and 192p anymore.

Niche PS4 games typically don't look all that different than PS3 games.
 

Chris1964

Sales-Age Genius
Week 7, 2017 (Feb 13 - Feb 19)

new releases

{2017.02.15}
[3DS] Dragon Sinker _3DS Download Software_ |DL| <RPG> (Kemco) (¥740)
[3DS] SubaraCity _3DS Download Software_ |DL| <PZL> (Flyhigh Works) (¥462)

{2017.02.16}
[PSV] Kamaitachi no Yoru: Rinne Saisei <ADV> (5pb.) (¥6.800)
[PSV] Kamaitachi no Yoru: Rinne Saisei (&#949;) _PS Store Download Version_ |DL| <ADV> (5pb.) (¥6.000)
[PSV] Diabolik Lovers: Lost Eden # <ADV> (Idea Factory) (¥6.300)
[PSV] Diabolik Lovers: Lost Eden (Limited Edition) <ADV> (Idea Factory) (¥8.300)
[PSV] Diabolik Lovers: Lost Eden (&#949;) _PS Store Download Version_ |DL| <ADV> (Idea Factory) (¥5.800)
[PSV] Moe Moe 2-ji Daisenryaku 3 # <SLG> (SystemSoft Alpha) (¥6.800)
[PSV] Moe Moe 2-ji Daisenryaku 3 (Premium Edition Bismark no Pafe Pero Pero Box) <SLG> (SystemSoft Alpha) (¥9.800)
[PSV] Moe Moe 2-ji Daisenryaku 3 (&#949;) _PS Store Download Version_ |DL| <SLG> (SystemSoft Alpha) (¥6.800)
[PS4] Digimon World: Next Order - International Edition <RPG> (Bandai Namco Games) (¥6.800)
[PS4] Digimon World: Next Order - International Edition (&#949;) _PS Store Download Version_ |DL| <RPG> (Bandai Namco Games) (¥6.120)
[PS4] For Honor <ACT> (Ubisoft) (¥8.400)
[PS4] For Honor (&#949;) _PS Store Download Version_ |DL| <ACT> (Ubisoft) (¥7.500)
[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) (¥9.800)
[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit (Treasure Box) <SLG> (Koei Tecmo) (¥14.800)
[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit (&#949;) _PS Store Download Version_ |DL| <SLG> (Koei Tecmo) (¥9.800)
[PS4] Moe Moe 2-ji Daisenryaku 3 # <SLG> (SystemSoft Alpha) (¥7.800)
[PS4] Moe Moe 2-ji Daisenryaku 3 (Premium Edition Bismark no Pafe Pero Pero Box) <SLG> (SystemSoft Alpha) (¥10.800)
[PS4] Moe Moe 2-ji Daisenryaku 3 (&#949;) _PS Store Download Version_ |DL| <SLG> (SystemSoft Alpha) (¥7.800)
[PS4] Arcade Archives: Mutant Night _PS Store Download Version_ |DL| <STG> (Hamster) (¥762)
[XB1] For Honor <ACT> (Ubisoft) (¥8.400)
[XB1] For Honor (&#949;) _Download Version_ |DL| <ACT> (Ubisoft) (¥7.500)
[XB1] Romance of the Three Kingdoms 13 with Power-Up Kit _Download Version_ |DL| <SLG> (Koei Tecmo) (¥9.800)
[PS3] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) (¥9.800)
[PS3] Romance of the Three Kingdoms 13 with Power-Up Kit (Treasure Box) <SLG> (Koei Tecmo) (¥14.800)
[PS3] Romance of the Three Kingdoms 13 with Power-Up Kit (&#949;) _PS Store Download Version_ |DL| <SLG> (Koei Tecmo) (¥9.800)

{2017.02.17}
[PS4] Yoiyami Dreamer _PS Store Download Version_ |DL| <ACT> (Mediascape) (¥1.388)
[XB1] Halo Wars 2 (Ultimate Edition) <SLG> (Microsoft Game Studios) (¥8.900)
[XB1] Halo Wars 2 (&#949;) _Download Version_ |DL| (Ultimate Edition) <SLG> (Microsoft Game Studios) (¥8.426)
___

YSO predictions

01. [3DS] Dragon Quest Monsters: Joker 3 - Professional < 35k (average 30k)
02. [PS4] For Honor < 25k (average 20k)
03. [PS4] Nioh < 25k (average 20k)
 

Kazuo Hirai

I really want everyone to know how much more Titanfall 2 sold than Nioh. It was a staggering amount.
Does YSO still use the old comg ratio to predict PS4 games?
 
But the Japanese portable market is actually relatively healthy by Japanese console market standards. Which makes the move from portable to home console exclusive all the more curious. No kind of international market is suddenly going to save them from the risk that move plus higher production values comes with.

But it's still shrinking compared to what it was, and mobile is encroaching fast, so it may just be a case of balancing risks.

I'd like to think some of these decisions are least partly developer driven, i.e. based on where the people making the games want to take them.
 

Datschge

Member
If you are making a niche game on a low budget, is there even much of a difference in production values between console (PS4) and portable (Switch) anymore? You still have to target 720p graphics on switch, and probably higher in docked mode. It's not like you are choosing between HD and 192p anymore.

Niche PS4 games typically don't look all that different than PS3 games.
There likely is no difference in budget anymore between home console and Switch style portable. But there is most certainly an audience size difference between Japanese Vita audience, Japanese PS4 exclusive audience and straight unquestioned multiplatform that will cover what will be the dominant dedicated home and portable console platforms both in Japan and worldwide for the years to come.
 

Oregano

Member
If you are making a niche game on a low budget, is there even much of a difference in production values between console (PS4) and portable (Switch) anymore? You still have to target 720p graphics on switch, and probably higher in docked mode. It's not like you are choosing between HD and 192p anymore.

Niche PS4 games typically don't look all that different than PS3 games.

Appearances can be deceiving. Disgaea 5 is actually probably the best example.

But it's still shrinking compared to what it was, and mobile is encroaching fast, so it may just be a case of balancing risks.

I'd like to think some of these decisions are least partly developer driven, i.e. based on where the people making the games want to take them.

To be fair I think there's only a few markets for consoles which are actually growing, most of which are simply due to higher availability. That's absolutely a place Nintendo is failing,
 

Eolz

Member
PREDICTION LEAGUE YEAR 2017

Predict how much these titles will sell this year (from Dec 26, 2016 to Dec 31, 2017):

[PS4] PlayStation 4 Hardware - 1554k
[NSW] Nintendo Switch Hardware - 2207k
[3DS] Nintendo 3DS Hardware - 1241k

[NSW + WIU] The Legend of Zelda: Breath of the Wild - 646k
[3DS] Monster Hunter XX: Double Cross - 1898k
[NSW] Mario Kart 8 Deluxe - 541k
[NSW] Splatoon 2 - 1111k
[NSW] Super Mario Odyssey - 475k
[3DS] Dragon Quest XI - 2836k
[PS4] Dragon Quest XI - 784k
 

Nirolak

Mrgrgr
Telegraph: You’ve mentioned the 3DS there. Will you continue to support the dedicated handheld given Switch could potentially replace it?

Nintendo: Certainly I think 3DS from a price perspective is quite a bit lower, and it’s a system we’ve released a very large library for. So I think from that perspective it’s a very good system for kids to have as their first system. We still see a lot of potential for 3DS in that area. And with that in mind we’re thinking of games to release for 3DS not just in 2017, but in 2018 as well. And the hope there also is that kids playing on 3DS will also shift over to Switch at some point in the future.
Source: http://www.telegraph.co.uk/gaming/w...rview-nintendo-price-games-hopes-new-console/
 
PREDICTION LEAGUE YEAR 2017

Predict how much these titles will sell this year (from Dec 26, 2016 to Dec 31, 2017):

[PS4] PlayStation 4 Hardware - 1500k
[NSW] Nintendo Switch Hardware - 2000k
[3DS] Nintendo 3DS Hardware - 1200k

[NSW + WIU] The Legend of Zelda: Breath of the Wild - 530k
[3DS] Monster Hunter XX: Double Cross - 1500k
[NSW] Mario Kart 8 Deluxe - 1000k
[NSW] Splatoon 2 - 1800k
[NSW] Super Mario Odyssey - 370k
[3DS] Dragon Quest XI - 2600k
[PS4] Dragon Quest XI - 850k
 
All those brave niche developers hunting the vast amount of money found in international PS4 markets!

You mean how NIS specifically remarked how international sales made up for the big domestic decline and how they will continue to support PS4 for that international market?
 
That is amazing! I just can't believe how incompetent some companies are!

Ever stop and think that maybe NIS had to put in an honest effort to port Disgaea 5 from PS4 to a totally different console that's arguably way weaker? It costs money to do those things.
 

Oregano

Member
Ever stop and think that maybe NIS had to put in an honest effort to port Disgaea 5 from PS4 to a totally different console that's arguably way weaker? It costs money to do those things.

They did a lot more for their Vita ports and I'm fairly sure the asking price was lower.

Or maybe they are just looking for even more opportunity (specifically, in Japan). That doesn't mean they are not content with their results elsewhere.

I'm not saying they weren't happy with their western sales but they ignored the 3DS so there's quite obviously a reason for their seemingly sudden about-face.
 
They did a lot more for their Vita ports and I'm fairly sure the asking price was lower.
.

Really? This is the extra content being included in the Switch version, taken from Destructoid.

While the story will be the same as the PS4 version, Disgaea 5 Complete will add eight new side-stories in the post game that feature past Disgaea characters. Seven recruitable characters will be added this way, including favorites like Nisa and Girl Laharl. Complete will also add Alliance attacks, a new type of special move that becomes more powerful when you have a strong relationship with a character.

https://www.destructoid.com/disgaea-5-is-heading-to-the-switch-411863.phtml
 
Those scenarios are the dlc for the ps4 game, so nothing "new". Can't comment on the other attacks though.

AFAIK that's not exclusive content, it's the PS4 DLC. The Vita games had actual new stuff.

The Vita version included 4 new scenarios, some level cap increases for items, balance changes and other random stuff, it wasn't really high effort.

Also the Switch version of D5 is a better value at full price than the PS4 version at a discounted price because all of the DLC.
 

Chris1964

Sales-Age Genius
The fun fact about Disgaea 5 is that on March 16th, so two weeks after Switch's launch,The Best Price version is releasing for PS4 for 3,800¥ (While is 6,980¥ for Switch).

It could be worse, releasing D5 with all DLC on PS4 at a lower price than Switch.
 

AniHawk

Member
Also, NIS America showing 75% availability for Disgaea 5 Complete http://store.nisamerica.com/disgaea-5-complete-limited-edition-nintendo-switch

this will probably go down pretty quickly next week, which is when the release date is supposed to be announced. they're also getting people to pay $30 above the cost of the standard edition of the game when one of the components of the limited edition isn't even announced.

it's probably hard to gauge awareness of a console before there's any userbase for it. i think d5c should do pretty well though, at least in the us and europe where there was a decent amount of awareness for it, and good word of mouth. the low sales on ps4 in japan might actually be a bigger contributing factor to why there's also not a lot of interest for it on switch at launch.
 

test_account

XP-39C²
smaller screen, no dock support (but maybe a tv-out), no removable controllers, no kickstand, at $199.99 for holiday 2018.
Hopefully for Nintendo's sake they are already planning for this, and make as few games as possible like Switch 1 & 2 that are built around montion controls.
 
All this Capcomsplaining is annoying as hell. It doesn't matter in RE7 cost 1 dollar to make.

The game is selling way worse worldwide than previous entries. Less people are playing the franchise.

Losing relevance is never good.
 

noobie

Banned
Week 7, 2017 (Feb 13 - Feb 19)

new releases


{2017.02.16}
[PS4] For Honor <ACT> (Ubisoft) (¥8.400)
[PS4] For Honor (&#949;) _PS Store Download Version_ |DL| <ACT> (Ubisoft) (¥7.500)
[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) (¥9.800)
[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit (Treasure Box) <SLG> (Koei Tecmo) (¥14.800)
[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit (&#949;) _PS Store Download Version_ |DL| <SLG> (Koei Tecmo) (¥9.800)
___

YSO predictions

01. [3DS] Dragon Quest Monsters: Joker 3 - Professional < 35k (average 30k)
02. [PS4] For Honor < 25k (average 20k)
03. [PS4] Nioh < 25k (average 20k)

Why game "romance of three kingdom" has such a high price? Especially when its not expected to sell much. Don't they consider that if they have it around 5,200 they might be able to sell double ?

Or price is set by Sony?

Btw to which genre this game belongs to
 

test_account

XP-39C²
All this Capcomsplaining is annoying as hell. It doesn't matter in RE7 cost 1 dollar to make.

The game is selling way worse worldwide than previous entries. Less people are playing the franchise.

Losing relevance is never good.
Of course it matters. Making games is a business like much other stuff, its about how much profit you make that matters. Generally speaking, it can be more profitable to sell 1 million copies than selling 2 million copies.
 

Oregano

Member
Of course it matters. Making games is a business like much other stuff, its about how much profit you make that matters. Generally speaking, it can be more profitable to sell 1 million copies than selling 2 million copies.

It's both though.

For the individual product it's probably better for Resident Evil VII to take the route it did.

For the company and its wider portfolio it's erosion of their key brand, at a time when all their other brands are dead or similarly eroding.
 
Exclusive content so sounds like more effort than the switch D5.

So a couple of more scenarios not being included in the Switch version will be the excuse if D5 doesn't do well on the Switch? Well get used to it I guess, the Switch is going to get plenty more direct ports from 3rd party publishers, if those bomb too, who's fault is it? The publisher, Nintendo, or lack of consumer interest because they already own a PS4, X1 and or a PC.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Of course it matters. Making games is a business like much other stuff, its about how much profit you make that matters. Generally speaking, it can be more profitable to sell 1 million copies than selling 2 million copies.

This is the truth. People talk about sales like its the only metric. PS4 has only sold a percentage of sales of PS2, but has already made more profit for Sony than it on static game sales
 
smaller screen, no dock support (but maybe a tv-out), no removable controllers, no kickstand, at $199.99 for holiday 2018.

If they just trim the fat they could maybe get it at $150. But they can do $200 if they give it a 1080p screen and let it operate at full capacity ala being docked. The former especially if they dial down the power to where portable mode is at max (as in you can't do docked power since it's made for portable only, if that makes sense).

To clarify, if the chip does 725Mhz(?) when downclocked in portable mode but it's chip is made to do 900MHz in docked mode, then they can make it so that the chip is only capable of doing 725MHz period. That should be cheaper than using a 900MHz chip it's not meant to use. Hell that might save on battery power maybe also.

That would kill the concept of switch ecosystem in a second

That too. But if it plays the same games, it's just the "2DS" of the Switch line.
 

test_account

XP-39C²
It's both though.

For the individual product it's probably better for Resident Evil VII to take the route it did.

For the company and its wider portfolio it's erosion of their key brand, at a time when all their other brands are dead or similarly eroding.
Sure, i just wanted to reply on what he said that it doesnt matter what something cost to produce. Having lower production costs also means less risk, so long term it could be an advantage too. Its not something that people will have the answer to before they try though.
 
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