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Media Create Sales: Week 50, 2015 (Dec 07 - Dec 13)

Nov 16, 2007
16,625
4
0
34
So, that "ps4 is gotta close in on Wii U by the end of next year" seems a bit less realistic if the rest of the holidays will show similar comparative performances by the two consoles...

Do people actually still think that?

I think it's been pretty obvious since Splatoon's release that the PS4 isn't passing the Wii U in Japan until sometime in 2017.
 

freikugeln

Member
Sep 9, 2014
147
0
0
Does Splatoon receive any kind of advertising in Japan to keep the sales up or is it just from word of mouth?
 

llehuty

Member
Jun 7, 2012
8,637
0
685
16./16. [3DS] Rhythm Heaven: The Best+ <ACT> (Nintendo) {2015.06.11} (¥5.076) - 14.232 / 524.053 (+148%)
Holy crap. I guess the word of mouth is really positive with this game.

Can we now get it outside of Japan though, even as digital only? pls?
 

Asd202

Member
Jun 18, 2013
11,412
0
0
33
Poland
Gravity Rush :(

Do people actually still think that?

I think it's been pretty obvious since Splatoon's release that the PS4 isn't passing the Wii U in Japan until sometime in 2017.

IMO PS4 will pass Wii U next year. First real strong PS4 line up for Japan when Wii U will be winding down, NX could also be a factor.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
18
0
You're doubting Builders ? I don't think it will land too far, especially since there are three versions of it.

than you should count all Minecraft versions too, right?
I think that even if way smaller, counting digital also PS3 and 4 version could add a decent amount on top of Vita numbers.
 

Ōkami

Member
May 10, 2015
3,585
1
0
We already got official Nintendo confirmation, however.

Famitsu
[WIU] Splatoon: 997.881 (Retail: 889.773, Digital: 108.108)

Digital is off by at least 50k now.

Also Mario Maker joins the 500k club.

[WIU] Super Mario Maker: 538.606 (Retail: 496.106, Digital: 42.500)

Minecraft, best selling game on Vita by a huge margin:

  1. [PSV] Minecraft: PlayStation Vita Edition: 722.283 (Retail: 404.070, Digital: 318.213)
  2. [PSV] God Eater 2 [All Versions]: 427.863 (Retail: 397.994, Digital: 29.869)
 

Xbro

Member
Jan 16, 2015
2,434
0
270
I still can't believe Splatoon legs sometimes. This is a May release, and here we are in December with it at number 3, with no signs of it letting up (sure the bundles help, but still, has it ever been out of the top 10?).

I believe it dropped out of the top 10 one or two weeks. But that's only because there were 8-10 releases those weeks. iirc anyway.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
18
0
Do people actually still think that?

I think it's been pretty obvious since Splatoon's release that the PS4 isn't passing the Wii U in Japan until sometime in 2017.

So, that "ps4 is gotta close in on Wii U by the end of next year" seems a bit less realistic if the rest of the holidays will show similar comparative performances by the two consoles...

wait wait, this is the first (and only?) week where the Wii U actually shows being capable to beat PS4 post-price-cut. I could see the Wii U still beat the PS4 next week and maybe the week after, while with the new-year-week PS4 will be back on top.
The holiday boost for Nintendo will last 3/4 weeks, while PS4 clearly got a new baseline after the price cut and the release of some key title (such as MGS V

And while PS4 will clearly enter a better year, with way more key releases for the Japanese market and a full year at a lower price, the Wii U is entering a very weak 2016: there will be a way diminished Splatoon effect, of course; there will be even less software and in any case nothing that is able to appeal a brand new audience (unlike Splatoon and partially Super Mario Maker), if you consider that there will be Mario Tennis (January), Zelda remake (March, and LOL anyway), probably a brand new Zelda (that will attract zero new audience, imho, even if it will be "good" for what it is, today, in Japan, on home console.................) and nothing else.

The only game that "could" attract new people is maybe Pokken, but apart from Smash, I think that the beat'em up genre proved to be a niche genre in Japan recently (doesn't it?).

Plus, the Wii U is..increasing in price, unlike the PS4 (and any other console in history): the Splatoon bundle is more expensive than the MK8 one; the #FE bundle is even more expensive; the Pokken bundle is more expensive than a PS4 in Japan....

Not counting a possible NX announcement that, if it will be at least ALSO an home console, will clearly affect negatively Wii U's sales, of course.

So, on what are you basing your projection of Wii U VS PS4 LTD? They are separated by 660K on MC. The year will be made of 52 weeks more or less. That would mean for the PS4 to be able to sell an average of 12.6k units more than the Wii U. Do you really think that it's so impossible for the PS4 to do that?

I don't think so.
 

V_Arnold

Member
Dec 5, 2008
15,304
0
950
Hungary
My calculations are simple: if PS4 would have downed the difference to 500k, that could mean they pass Wii U by the time 2016 december, with a weekly difference of 10k sales.

If, however, the difference not only does not go down to 500k, but goes up to 750-800k, that means that they now need to sell 16k more weekly to reach the same. Possible? Maybe. Likely? I do not think so.

Again: I am not questioning the pass, I am questioning the WHEN. Early 2017 sounds more realistic than the whole "ps4 has the momentum" thing. Because at the end of the day, console sales are not accelerating that much on a year-to-year basis.
 

ohyouagain

Member
Feb 8, 2015
707
0
0
&#332;kami;189495575 said:
Minecraft, best selling game on Vita by a huge margin:

  1. [PSV] Minecraft: PlayStation Vita Edition: 722.283 (Retail: 404.070, Digital: 318.213)
  2. [PSV] God Eater 2 [All Versions]: 427.863 (Retail: 397.994, Digital: 29.869)
What on earth ? Actual sales are double the retail sales ? Damn.
My calculations are simple: if PS4 would have downed the difference to 500k, that could mean they pass Wii U by the time 2016 december, with a weekly difference of 10k sales.

If, however, the difference not only does not go down to 500k, but goes up to 750-800k, that means that they now need to sell 16k more weekly to reach the same. Possible? Maybe. Likely? I do not think so.

Again: I am not questioning the pass, I am questioning the WHEN. Early 2017 sounds more realistic than the whole "ps4 has the momentum" thing. Because at the end of the day, console sales are not accelerating that much on a year-to-year basis.
A lot of these speculations are tied to the release dates of Final Fantasy XV (you might want to say "lol") and Final Fantasy VII RE Ch. 1 ("roflmao").
 
So, that "ps4 is gotta close in on Wii U by the end of next year" seems a bit less realistic if the rest of the holidays will show similar comparative performances by the two consoles...

Lol, only if you think PS4 won't widen it's ~500k lead this year to over 700k next year with all the big games and possible Slim model and price cut, then maybe Wii U will still be on top just a bit longer.
 

Linkyn

Member
Jun 1, 2013
5,683
0
0
IMO PS4 will pass Wii U next year. First real strong PS4 line up for Japan when Wii U will be winding down, NX could also be a factor.

I'm wondering about the effect of NX on Wii U sales, myself. Anticipation for a replacement system should definitely drive Wii U sales down, but at the same time, I don't think aggressive price cuts to clear stock are impossible, so it could still sell Wii-U-decent numbers well into next year.

Of course, that doesn't change the PS4 situation.
 

Alo0oy

Banned
Oct 12, 2014
7,806
0
0
Bahrain
My calculations are simple: if PS4 would have downed the difference to 500k, that could mean they pass Wii U by the time 2016 december, with a weekly difference of 10k sales.

If, however, the difference not only does not go down to 500k, but goes up to 750-800k, that means that they now need to sell 16k more weekly to reach the same. Possible? Maybe. Likely? I do not think so.

Again: I am not questioning the pass, I am questioning the WHEN. Early 2017 sounds more realistic than the whole "ps4 has the momentum" thing. Because at the end of the day, console sales are not accelerating that much on a year-to-year basis.

The PS4 needs to be up only ~10% YoY next year to pass the Wii U, that's under the extremely unlikely assumption that Wii U shows absolutely no decline next year.

If you assume that PS4 will be up much more than 10% next year, & that Wii U will show a steep decline, the PS4 can pass it as early as late Summer.
 

sörine

Banned
Sep 1, 2013
7,582
0
0
I'm wondering about the effect of NX on Wii U sales, myself. Anticipation for a replacement system should definitely drive Wii U sales down, but at the same time, I don't think aggressive price cuts to clear stock are impossible, so it could still sell Wii-U-decent numbers well into next year.
Wii U might not be the only system NX impacts though...
 

Moor-Angol

Banned
Aug 26, 2005
4,503
2
0
46
Japan
retrogamesheaven.com
 
I find also surprising how mainline Pokémon games are not re-appearing in the chart. This year had only MD and SR as retail releases in the franchise on 3DS, so I thought it would have been reasonable to see people picking up ORAS for example. I guess the Pokémon is really declining in Japan on dedicated devices.

Yeah, Pokémon's in serious trouble right now, no matter how much Serebii tries to convince you otherwise.
Pokémon Shuffle is also doing really poorly by mobile standards.

While I wouldn't go quite that far yet, what I do think is clear is that they have a serious competitor who is unlikely to just go away in a year or two.

At this point, they have to start responding by investing more in their core product, or it's going to become increasingly problematic.

The children's market is a bit of a double edged sword. On the one hand, every six years, at least half your audience is new, so repetition in the fundamental product is less problematic than it might be for a core game targeting the same audience for 20 years. On the other hand, all the new people don't have brand loyalty to your product and are going to ask their parents for whatever seems more immediately appealing if they're told they can only have one.
 

cheesekao

Member
Apr 26, 2014
4,161
0
0
sörine;189498395 said:
Your laptop's weaker than an iPhone 3GS?
I mean, it's from 2007 and uses Intel graphics but I didn't think it would be weaker than the 3ds. Then again, I heard that minecraft was pretty unoptimized or something.
 
Nov 16, 2007
16,625
4
0
34
So, on what are you basing your projection of Wii U VS PS4 LTD? They are separated by 660K on MC. The year will be made of 52 weeks more or less. That would mean for the PS4 to be able to sell an average of 12.6k units more than the Wii U. Do you really think that it's so impossible for the PS4 to do that?

I don't think so.

On a week to week basis? Yeah, I think it's impossible for it to do that all year. There will definitely be weeks where it's going to outsell the Wii U by more than that, but there will be weeks where it's outselling it by less, and even weeks where the Wii U outsells it (Zelda launch, Golden Week, etc).

Keep in mind that with the goal being surpassing the Wii U by the end of 2016, even a week where the PS4 outsells the Wii U by 10K is considered a loss.
 

Asd202

Member
Jun 18, 2013
11,412
0
0
33
Poland
What on earth ? Actual sales are double the retail sales ? Damn.

A lot of these speculations are tied to the release dates of Final Fantasy XV (you might want to say "lol") and Final Fantasy VII RE Ch. 1 ("roflmao").

FF XV is coming out next year. SE already announced an event in March where they will reveal the release date and some insiders already alluded to September release. Outside of that SE is going ham with Sony next year:
DQ Builders
DQ Heroes 2
DQ XI (I don't think it will release in 2016 for PS4 but who knows)
SO 5
KH 2.8
Project Setsuna

We will probably see FF VII remake demo with one of those games. There's also:

Persona 5
Dark Souls 3
Valkyria Chronicles Remasters with Azure demo, full game which is scheduled for winter 2016
Yakuza
Street Fighter V
The Last Guardian
VR

Wii U releases that I can think of are:
Pokken,
Star Fox
Zelda.

I may be forgetting some game for both but generally I think PS4 will have much higher baseline than WiiU over the course of the year based on the line up alone. NX could be a factor too but it will hurt sales of Wii U more than PS4.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
18
0
My calculations are simple: if PS4 would have downed the difference to 500k, that could mean they pass Wii U by the time 2016 december, with a weekly difference of 10k sales.

If, however, the difference not only does not go down to 500k, but goes up to 750-800k, that means that they now need to sell 16k more weekly to reach the same. Possible? Maybe. Likely? I do not think so.

Again: I am not questioning the pass, I am questioning the WHEN. Early 2017 sounds more realistic than the whole "ps4 has the momentum" thing. Because at the end of the day, console sales are not accelerating that much on a year-to-year basis.

Wii U year to date: 651.468
PS4 year to date: 1.165.211

PS4 sold 513k more than Wii U so far this year. And this is with the Splatoon effect, Super Mario Maker (way bigger than any 2016 Wii U release), a weaker PS4 lineup compared to the next year one, and 9 months of full priced PS4.

I think it's a safe bet to say that next year, considering all the elements I stated before, the PS4 will be able to sell even more compared to the Wii U.

Now, the yearly gap could be smaller if the Wii U will sell more than PS4 again in the next two weeks (three is impossible, considering how usually the new-year week is more favourable to Sony consoles than Nintendo's). let's say that the gap will be even higher than this week. This week the Wii U sold 9k more than PS4. Let's pretend that the gap will be double for two week and so let's say that the Wii U will sell 36k more than PS4 from now until the end of the year.

The yearly gap would be decrase, let's say around 480k. Isn't it safe to tell the PS4 next year will be able to sell more than 480k more than the Wii U?

and, being the global gap around 660k, even with it becoming around 700k, don't you think that it will be easily achievable for the PS4 to fill that gap?
 

cheesekao

Member
Apr 26, 2014
4,161
0
0
So I do want to draw a bit of a distinction between the initial versions of Minecraft Pocket and the flagship Minecraft product.

The former is very, very reduced in both featureset and scope.
In what way are they different? They seem pretty similar outside of UI changes.
 

Exterminieren

Banned
Mar 1, 2011
15,691
0
0
I do perhaps wonder if Pokémon Z was delayed back into next year to provide a more compelling experience, possibly as a direct response to Yo-Kai Watch.

Saying the franchise is in big trouble is daft hyperbole, but it's apparent Yo-Kai Watch is going nowhere fast, and is making a play directly for the traditional Pokémon audience.
 

Maniel

Banned
Apr 30, 2015
1,133
0
0
Any particular reason Vita was up so much from week 50 last year? Did those ~40k releases bump it?
 

Alo0oy

Banned
Oct 12, 2014
7,806
0
0
Bahrain
FF XV is coming out next year. SE already announced an event in March where they will reveal the release date and some insiders already alluded to September release. Outside of that SE is going ham with Sony next year:
DQ Builder
DQ Heroes 2
DQ XI (I don't think it will release in 2016 but who knows)
SO 5
KH 2.8
Project Setsuna


We will probably see FF VII remake demo with one of those games. There's also:
Persona 5
Dark Souls 3
Valkyria Chronicles Remasters with Azure demo, full game which is scheduled for winter 2016
Yakuza
Street Fighter V
The Last Guardian
VR

Bolded the games that won't do anything to the hardware. Italics for games that will move minimal amount of hardware.

That leaves Yakuza 6, Persona 5, Final Fantasy XV, & Dragon Quest XI as the games that will move great hardware.

I think the PS4 will easily pass Wii U next year, but let's not overestimate games like The Last Guardian & Street Fighter, & Dark Souls 3 already has a majority of its fanbase on PS4 due to Bloodborne.
 
In what way are they different? They seem pretty similar outside of UI changes.

http://minecraft.gamepedia.com/Pocket_Edition_version_history#0.13

http://minecraft.gamepedia.com/Pocket_Edition_hardware_performance_(iOS)

As time went on and features were added, the thing runs progressively worse on older iOS hardware. You can see the full versioning history in the first link and some user reports of performance issues as time went on, and on which versions.

The 3DS is also not a pound for pound match up here to the 3GS. They're different systems with different constraints.
 

cheesekao

Member
Apr 26, 2014
4,161
0
0
http://minecraft.gamepedia.com/Pocket_Edition_version_history#0.13

http://minecraft.gamepedia.com/Pocket_Edition_hardware_performance_(iOS)

As time went on and features were added, the thing runs progressively worse on older iOS hardware. You can see the full versioning history in the first link and some user reports of performance issues as time went on, and on which versions.

The 3DS is also not a pound for pound match up here to the 3GS. They're different systems with different constraints.
Those links don't tell me anything about the differences between the PC and pocket edition though. The second link is also empty for some reason.
 
Those links don't tell me anything about the differences between the PC and pocket edition though. The second link is also empty for some reason.

As of December 4th, non-exhaustive: https://www.youtube.com/watch?v=hSt9xmbNJig

They're trying to make Pocket Edition the replacement eventually to note, since Java is horrible. The question is if you can run it all in the 3DS's ~92 MB of RAM.

As it stands they're still missing parts of the end game like bosses and a variety of cosmetic options.
 

Pennywise83

Banned
Oct 10, 2007
4,117
0
0
www.wiitalia.it
While I wouldn't go quite that far yet, what I do think is clear is that they have a serious competitor who is unlikely to just go away in a year or two.

At this point, they have to start responding by investing more in their core product, or it's going to become increasingly problematic.

The children's market is a bit of a double edged sword. On the one hand, every six years, at least half your audience is new, so repetition in the fundamental product is less problematic than it might be for a core game targeting the same audience for 20 years. On the other hand, all the new people don't have brand loyalty to your product and are going to ask their parents for whatever seems more immediately appealing if they're told they can only have one.

Yeah, Pokémon finally got a serious competitor and it's quite astonishing to see YW leading sw sales for two years in a row - I still think YW is going to deflate next year, but until now L5 has been working well in keeping brand awareness high and YW might stabilize around reasonable levels (e.g. YW3 doing something like 2-2.5m).