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Media Create Sales: Week 8, 2013 (Feb 18 - Feb 24)

Yeah, i've just seen people mentioning that it is a spin-off :)

It's just a spin-off; But are spin-off intended to sell less than previous main entries if popularity grew in the meanwhile because of different reasons? And did fanservice help here? Also: how much SK sold on 3DS eShop? We have data missing. And is the success of SK Shinovi a measure of how well third parties would do on Vita, but only if they develop games with animu girl always naked and minigames mimicking the masturbation act? Just asking!
 

Celestial

Banned
It's just a spin-off; But are spin-off intended to sell less than previous main entries if popularity grew in the meanwhile because of different reasons? And did fanservice help here? Also: how much SK sold on 3DS eShop? We have data missing. And is the success of SK Shinovi a measure of how well third parties would do on Vita, but only if they develop games with animu girl always naked and minigames mimicking the masturbation act? Just asking!

Just because we dont know how much SK sold on eshop this doesnt mean it sold good.I am sure that if it was a good number we would have heard it by now.
 
I think Tales of Hearts R will do more to sales. Soul Sacrifice is not doing well in the preorder charts, and it's a completely new IP. Even with the bundle, I don't see it doing a whole lot.
Tales of hearts looks fucking horrible so if it outsells soul sacrifice despite Sony getting ready to have a massive advertising campaign for it, I'll be extremely pissed off.
 

Mr Swine

Banned
It will depend on what game it is. Senran Kagura Vita just outsold both the Senran Kagura 3DS games for example. Of course it might be because of the game itself, but it could also mean that not every developer will ignore the Vita and just focusing on 3DS instead.



It was already clarified to be about the two previous weeks:

http://www.neogaf.com/forum/showpost.php?p=48901977&postcount=1481

Of course they won't ignore vita, but seeing how well 3DS is selling and many games are selling well I doubt they will want to abandon the 3DS to focus on Vita. But then again seeing how the biggest vita IP's haven't cracked 250k yet I think developers want to make those kind of games on the 3DS
 

test_account

XP-39C²
I think the Vita audience is more open to breasts than the Animal Crossing and Super Mario audience.
Hehe, its possible =)


It's just a spin-off; But are spin-off intended to sell less than previous main entries if popularity grew in the meanwhile because of different reasons? And did fanservice help here? Also: how much SK sold on 3DS eShop? We have data missing.
I have seen several of times that "spin-off" is used as a reason for lower sales, so it should be possible to apply it here too. But sure, there can be other reasons for why a spin-off sells more than a main entry, indeed.

I cant imagine that Senran Kagura Burst 3DS sold a lot on the eShop concidering that it was added to the eShop some months after the initial retail release, but that is just my guess.


And is the success of SK Shinovi a measure of how well third parties would do on Vita, but only if they develop games with animu girl always naked and minigames mimicking the masturbation act? Just asking!
I havnt heard of that being in games like Demon Gaze and Persona 4 Golden for example, but if the developers finds way to make games that people want to buy, then why not? :)
 

serplux

Member
I think the Vita audience is more open to breasts than the Animal Crossing and Super Mario audience.

It's more of the Dragon Quest/Monster Hunter/Pokemon/Mario/Animal Crossing audience, really. (Although I don't really know if the Pokemon audience is truly there yet). I'd say there are a good amount of PSP-esque games on the 3DS, but I think the better sales are due to a combination of the anime running at the same time, being a better game, and being on a system whose audience resonates with it better.
 

Road

Member
I have seen several of times that "spin-off" is used as a reason for lower sales, so it should be possible to apply it here too. But sure, there can be other reasons for why a spin-off sells more than a main entry, indeed.

So, it begs the question: How many spin-offs have outsold the main series in the past?

Other than Donkey Kong->Mario, I mean.
 

SmokyDave

Member
It's just a spin-off; But are spin-off intended to sell less than previous main entries if popularity grew in the meanwhile because of different reasons? And did fanservice help here? Also: how much SK sold on 3DS eShop? We have data missing. And is the success of SK Shinovi a measure of how well third parties would do on Vita, but only if they develop games with animu girl always naked and minigames mimicking the masturbation act? Just asking!
You sound like the sky is falling in on you.
 

test_account

XP-39C²
Of course they won't ignore vita, but seeing how well 3DS is selling and many games are selling well I doubt they will want to abandon the 3DS to focus on Vita. But then again seeing how the biggest vita IP's haven't cracked 250k yet I think developers want to make those kind of games on the 3DS
Sure, but i dont think he ment to abandon the 3DS, only that the Vita could be a viable platform. The DS and the PSP co-excisted fine for example.

Many games are set out to sell a lot less than 250k, so looking at how much the highest selling game has sold on a platform doesnt necessarily mean much to those decisions.
 
Sure, but i dont think he ment to abandon the 3DS, only that the Vita could be a viable platform. The DS and the PSP co-excisted fine for example.

I do think the Vita should have been closer to the 3DS and that if it had been the handheld market overall would be in better shape.
 

EDarkness

Member
It's more of the Dragon Quest/Monster Hunter/Pokemon/Mario/Animal Crossing audience, really. (Although I don't really know if the Pokemon audience is truly there yet). I'd say there are a good amount of PSP-esque games on the 3DS, but I think the better sales are due to a combination of the anime running at the same time, being a better game, and being on a system whose audience resonates with it better.

Have Nintendo systems ever really had these kinds of games on them? I seem to remember the dating sim, "look at big boobed women" games being on the PSP or Sony systems. Always surprised me that the game was released on the 3DS in the first place. However, making a better game doesn't hurt, either.

Just seemed to me that this version of the game (based on dev comments and such) seemed like a game they really wanted to go all out with. I can see why it would sell better if that was the case.
 
You sound like the sky is falling in on you.




But he's kinda right. I doubt Senran Kagura is something like a good indicator for 3rd party sales.
I mean, the game is kinda fan service(teenage girls with huge breasts, character editor which allow weird NSFW things), it released alongside with an anime
 
It's just a spin-off; But are spin-off intended to sell less than previous main entries if popularity grew in the meanwhile because of different reasons? And did fanservice help here? Also: how much SK sold on 3DS eShop? We have data missing. And is the success of SK Shinovi a measure of how well third parties would do on Vita, but only if they develop games with animu girl always naked and minigames mimicking the masturbation act? Just asking!
Why do you sound so bitter?
 

SmokyDave

Member
But he's kinda right. I doubt Senran Kagura is something like a good indicator for 3rd party sales.
I mean, the game is kinda fan service(teenage girls with huge breasts, character editor which allow weird NSFW things), it released alongside with an anime
No doubt, I was just commenting on the frantic tone of the post.

I don't think it really matters though. Third parties often make seemingly irrational decisions when it comes to which platforms to support (see Castle of Illusion for instance). Having a higher install base and selling more games doesn't necessarily guarantee support, just as selling less hardware and software doesn't automatically count you out of the game.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
But he's kinda right. I doubt Senran Kagura is something like a good indicator for 3rd party sales.
I mean, the game is kinda fan service(teenage girls with huge breasts, character editor which allow weird NSFW things), it released alongside with an anime

If you can turn a profit with a hardcore audience, you can turn a profit with a hardcore audience. And thats the true test of the Vita and why eyes will be on non-porny games like Soul Sacrifice, One Piece, God Eater, and suchforth.
 
No doubt, I was just commenting on the frantic tone of the post.

I don't think it really matters though. Third parties often make seemingly irrational decisions when it comes to which platforms to support (see Castle of Illusion for instance). Having a higher install base and selling more games doesn't necessarily guarantee support, just as selling less hardware and software doesn't automatically count you out of the game.


Yeah, I do agree too.


If you can turn a profit with a hardcore audience, you can turn a profit with a hardcore audience. And thats the true test of the Vita and why eyes will be on non-porny games like Soul Sacrifice, One Piece, God Eater, and suchforth.



True, but is Senran Kagura for hardcore audience ? As you said, we'll have to wait for non fan-service games.
 

test_account

XP-39C²
So, it begs the question: How many spin-offs have outsold the main series in the past?

Other than Donkey Kong->Mario, I mean.
That is a good question. I actually think this is the first time i've heard of it happening, although i havnt kept that much track of which game that is a spin-off or not.


I do think the Vita should have been closer to the 3DS and that if it had been the handheld market overall would be in better shape.
Yeah, that is possible. I think that the handheld market seems to doing fine in Japan though, but if Vita was more popular, maybe the handheld market could be doing even better.
 
Fantastic results for SK, it was obvious the PSV entry would outsell the 3DS games. We have already discussed why.

As for Vita ~80k (is it really official?), it's exactly what I was expecting, but deep inside I was also hoping for more, Sony had bundles and a new color.
 
So, it begs the question: How many spin-offs have outsold the main series in the past?

Other than Donkey Kong->Mario, I mean.

If you don't count the 10+million (probably more like 20+ million) pirated copies of Warcraft 3 then World of Warcraft > Warcraft RTS
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Monster Hunter Portable vs Monster Hunter console as well :p
 

NeonZ

Member
So, it begs the question: How many spin-offs have outsold the main series in the past?

Other than Donkey Kong->Mario, I mean.

Persona? Shin Megami Tensei in the title or not, it's obviously a SMT spin off, especially when you look at the first two games.
 
It's just a spin-off; But are spin-off intended to sell less than previous main entries if popularity grew in the meanwhile because of different reasons? And did fanservice help here? Also: how much SK sold on 3DS eShop? We have data missing. And is the success of SK Shinovi a measure of how well third parties would do on Vita, but only if they develop games with animu girl always naked and minigames mimicking the masturbation act? Just asking!

You really aren't dealing with this well, are you?
 

DaBoss

Member
What do people expect the Vita to stabalize to in the following weeks after the new releases come out? Would 20K be too much to expect?
 

noobie

Banned
What do people expect the Vita to stabalize to in the following weeks after the new releases come out? Would 20K be too much to expect?
it should atleast...
I think Sony expect 35k for baseline for VITA. otherwise it will fast become a burden on SONY and will probably be discontinued
 

Usobuko

Banned
but only if they develop games with animu girl always naked and minigames mimicking the masturbation act? Just asking!

I'm not sure if you realized this as a Nintendo fan.

The more you stigmatized this term, the more disfavour you're doing to Wii U. Western third parties has already given up on the console, Wii U needs to get more Japanese developers on board and turn it into its selling point. It will be all for naught if the average man in the street in the Western world thinks Japan is incapable of writing good stories. Everything will turn to 'anime' drivel. It doesn't matter if this notion has any credibility, it will just become an easy way to for lazy criticism. X, as in the next game by Monolith Soft, is not immune to this prejudice. Aesthetics alone will work against its favour more than anything else.

There lies some truth in this generalisation, after all the game industry in Japan is still young. On the other hand, much older medium like novel, has had time to both progress and expand.
 
Here's the thing I dont get, software on the Vita does indeed sell and sell well for that matter. And I think the international market for the Vita is more apt to try games like SK as well. So why won't publishers release more games for it? Or is this the beginning of a turn around for the vita?

I get these games aren't selling a million units but these aren't million unit series releasing on it. However, what is releasing is selling best in series or close to it. I just hope it means more projects are green lit.
 
A) The handheld market has collapsed very hard outside of Japan so making software for a system selling abysmally in western markets isn't appealing
B) If publishers are going to make a big handheld game it makes more sense to put it on the one that is completely dominating assuming its not a multiplatform game
C) The smaller publishers (NIS,Atlus,Falcom) have/are releasing games on Vita.

If the question you are asking is why isn't Capcom, Square Enix, Konami, or Namco putting their best selling series on the platform than its because they dont think a Vita version or exclusive would be worth it at all, and we've seen with PSP/VIta and PS3/Vita games that the Vita version doesn't even come close in sales besides for the kind of niche games that are coming out on the platform anyway.
 

Spiegel

Member
Here's the thing I dont get, software on the Vita does indeed sell and sell well for that matter. And I think the international market for the Vita is more apt to try games like SK as well. So why won't publishers release more games for it? Or is this the beginning of a turn around for the vita?

I get these games aren't selling a million units but these aren't million unit series releasing on it. However, what is releasing is selling best in series or close to it. I just hope it means more projects are green lit.

Vita has never had a chance to prove itself. But that's the videogames market for you.

Wii didn't really have a chance either and when some big third party games came it was already too late.
 

Celestial

Banned
One Piece: Pirate Warriors 2 pre-orders in Japan have already exceeded 500,000, Namco Bandai president and representative director Satoshi Oshita confirmed during a presentation for the game today.

The first game, launched in March last year, shipped 1.2 million units worldwide. It sold a total of 826,000 in Japan, according to Game Data Museum. The sequel is due out for PlayStation 3 and PS Vita on March 20 in Japan, and for PlayStation 3 this summer in North America and Europe.

source:http://gematsu.com/2013/03/one-piece-pirate-warriors-2-pre-orders-top-500000

Uhm COMG chartz doesnt indicate that there are already 500.000 pre-orders even if it counts both PS3/VITA versions.Can someone explain how COMG pre-orders working?

500.000 seems very high to me.
 
http://gematsu.com/2013/03/sony-japan-president-ps-vita-sales-have-increased-four-fold

This would be really disappointing, what the fuck. I have also read some JP comments mentioning ~40k, so I guess Gematsu has the correct translation. Strange because apparently Sony shipped 30k of White Vitas. Guess we gonna have to wait until tomorrow, or Wednesday as usual.

And people are still interested in One Piece Musou, I thought the original game sucked hard?

http://gematsu.com/2013/03/one-piece-pirate-warriors-2-pre-orders-top-500000

Can someone explain how COMG pre-orders working?
It doesn't work, it's not official. :p
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I don't know....even if it's 75k or so, that doesn't indicate a very healthy long term outlook to me. After this little rush of mid tier stuff there is nothing announced or thought to be close to releasing that can really maintain anything.
 

saichi

Member
Interesting... first One Piece Musou also had 500K preorder announcement 16 days before it was released.

EDIT:
I think Vita will do great this month, maybe 250-300k units sold but sales will go right back to the toilet when there are no new games to bolster the new price drop

Hard to see VITA reach that number even counting 5 weeks this month unless it's over 100K this week.

it should atleast...
I think Sony expect 35k for baseline for VITA. otherwise it will fast become a burden on SONY and will probably be discontinued

It would be a miracle if Sony can just raise the baseline from <10K to 35K with a 5000 yen price cut and no software after these 2 weeks.
 
So last week Vita sales are going to be roughly 44k. It's an improvement but the price drop doesn't seem to have had much of an effect if that's the case.

For comparison:

11/06/2012: 31,657 [Persona 4: Golden release]
27/08/2012: 46.877 [Hatsune Miku: Project Diva f release]
25/02/2013: 44,000? [Price Drop]

Edit: If it's the past two weeks combined x4, then it looks far better.
25/02/2013: 78,000? [Price Drop]
 
Here's the thing I dont get, software on the Vita does indeed sell and sell well for that matter. And I think the international market for the Vita is more apt to try games like SK as well. So why won't publishers release more games for it? Or is this the beginning of a turn around for the vita?

I get these games aren't selling a million units but these aren't million unit series releasing on it. However, what is releasing is selling best in series or close to it. I just hope it means more projects are green lit.
Some software also sold well on Gamecube and Dreamcast and Saturn. It would be wonderful if the market was all inclusive but history has always suggested otherwise. I guess the last gen (DS, PSP, 360, Wii, PS3) showed to an extent that it's possible for several healthy platforms to co-exist but that didn't even last the entire generation with PSP fizzling out in the west and the Wii just fizzling out period. The Vita hopefully post-price drop can carve out a healthy niche for itself in Japan (and games like Senran Kagura certainly help its cause), but its chances of being truly mainstream gets less and less likely without a real breakthrough software.
 
Yeah, I'm gonna say people misunderstood Kawano comments.

That 44k figure is just not possible.

Yeah 44k seems too low considering they shipped about 30k of the Ice White. New colours, new software, price drop...it's hard to see that amounting to a paltry 44k. Probably closer to the 78k figure, otherwise they might as well have never dropped the price and just relied on software.
 

Aostia

El Capitan Todd
basically Vita is both failing on the market (44k) and ruling the entire market (78k) LOL

As I said last week I'd be surprised (considering both PS3 and 3DS price-cut bumps) to see Vita below 60K (starting from the average 10k)
 
If it's 45k it would absolutely terrible.
if it's 80k, it'd be better but still not good, a sign that the market has not many incentives in buying the console.
 
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