- Oct 24, 2008
Yes, kids games do certainly start slower at first.That is all true.
I definitely agree that the SE brand helped but I don't think it was the be all and end all. Because even prerelease BDFF had a number of well received demos which made some level of quality evident and the way they used the demos to take feedback built up goodwill with consumers.
I'm not sure Youkai Watch is a fair comparison for a number of reasons though! Least of all despite both being RPGs they are very different and actually aimed at different audiences.
I did try to cover that a bit with specifying "hardcore demand" as a strong driver of launch sales, but I edited my post a bit late and didn't explain exactly what I meant by that.