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Mega Man X coming to iPhone this month. "powered up port"

Wow.

Mega Man X has to be the most shitted on series ever.

I can't think of anything else that has taken such an incredible quality dive. Going sequentially from MMX to MMX7 is just... unbelievable. Now this. It's like they're trying to make nobody care about the series.
 
Wow.

Mega Man X has to be the most shitted on series ever.

I can't think of anything else that has taken such an incredible quality dive. Going sequentially from MMX to MMX7 is just... unbelievable. Now this. It's like they're trying to make nobody care about the series.

Sonic had been shitted on for quite a long time. Sonic 06 is significantly worse than Mega Man X7.
 
Controls aside, I kind of think it looks atrocious, like Newgrounds flash game atrocious. I haven't seen it in motions, though, and maybe those are just unfortunate screens.
 
I would buy it for 5 bucks on the 3DS eShop, or on something else with buttons. Maybe even 6 or 7 bucks.
 
In the SNES version ? No, they are exactly the same thing.
They are entirely different in MHX, though.
Zero's Buster is better, IIRC

I was talking about MHX. Haven't even played X since MHX launched. To me there is no need to go back.
 
So, it looks awful, but what's the word on the soundtrack? My heart wants it to be the SNES original, but my brain, body and heart knows it's going to be the awful, awful PSP soundtrack.
 
Whatever happened to that technology they were showing off at Leipzig Games Convention a few years ago? It was basically like a morphing touchscreen that would physically raise in certain areas and create 'buttons' temporarily based on what app you were using. I literally think about this every single time I see someone trying to play a game on their smartphone.
 
I was talking about MHX. Haven't even played X since MHX launched. To me there is no need to go back.

Other than the fact that the original version has better graphics, better music, better level designs in the Sigma stages, more sensible locations of the parts upgrades, and a bigger viewing area (they chopped off the top and bottom in the PSP version rather than extending the view on the sides)?
 
This looks exactly like what the douchebaggier people wanted Mega Man 9 & 10 to look like.
 
Other than the fact that the original version has better graphics, better music, better level designs in the Sigma stages, more sensible locations of the parts upgrades, and a bigger viewing area (they chopped off the top and bottom in the PSP version rather than extending the view on the sides)?

Well I disagree on anything you listed, except for Graphics, X 3D in game model is very weird but outside of that I loved the music, and the majority of changes.

The View thing never gave me a single issue.
 
Well I disagree on anything you listed, except for Graphics, X 3D in game model is very weird but outside of that I loved the music, and the majority of changes.

The View thing never gave me a single issue.

Same. I love MHX.

It's not that I think it's better than the original, I think it's just as good and more convenient to play.
 
I really liked Maverick Hunter X, but I didn't find it as amazing as the original...

I thought hard mode was a nifty addition. However, controlling X felt off for some reason, and Vile was novel yet not as fun. I wonder how much of this could be attributed to the PSP's controls or the design of the actual game. The soundtrack remixes were hit-or-miss, so it would've been nice to be able to switch back to the original tunes. (And any sort of music option would've been appreciated with Vile.) I don't really have an opinion on the revamped placement of items and certain stage layouts since I appreciate MHX as its own entity. Sometimes the graphics were a bit busy but nothing too major. Thinking about how Castlevania: The Dracula X Chronicles handled its content just makes MHX seem a bit lazy in comparison, though.

This iOS thing looks like it'll be an abomination, but at the very least it means Capcom is still aware of the series. =\
 
I really liked Maverick Hunter X, but I didn't find it as amazing as the original...

I thought hard mode was a nifty addition. However, controlling X felt off for some reason, and Vile was novel yet not as fun. I wonder how much of this could be attributed to the PSP's controls or the design of the actual game. The soundtrack remixes were hit-or-miss, so it would've been nice to be able to switch back to the original tunes. (And any sort of music option would've been appreciated with Vile.) I don't really have an opinion on the revamped placement of items and certain stage layouts since I appreciate MHX as its own entity. Sometimes the graphics were a bit busy but nothing too major. Thinking about how Castlevania: The Dracula X Chronicles handled its content just makes MHX seem a bit lazy in comparison, though.

This iOS thing looks like it'll be an abomination, but at the very least it means Capcom is still aware of the series. =\

I agree it isn't as amazing as X was, sadly I wasn't like 8 and playing MHX for the first time.

That said some of th remixs weren't as good, but others where freaking amazing like the new Highway.

Also while I love Dracula X, I can't agree that it's better then MHX, MHX added a fuck ton of new content when you include the Vile mode, cutscenes and Day of Sigma. As well as the well as the little touches like Light being in a Karate Gi when you get Hado.
 
I honestly don't see the problem with this. I grew up playing MM games, starting with MM1 when it first released on NES. Outside of the controls possibly being rough to adjust to, the game doesn't look bad...
 
As soon as I read the title I knew what 80% of the posts in this thread would be about.

Nah, this time it's not the typical insecure Vita/ 3DS group attacking iOS gaming.

It's the buttfuck ugly graphics.

I love MegaMan, I like touch controls but I will never buy it because it looks HIDEOS.
 
tbqh the sprites don't look redrawn, more like filtered.

Nah, they're redrawn.

NZCpw.png
 
Holy shit, there is so many things wrong with this game just looking at the screenshots.

First of all, where is the dash button? The dash is a central element in MMX, it's not going to be the same game, they could add a third button, or just trigger it by double tapping the dpad, but either way it would feel horrible.

Also why are the sprite so fucking huge? The screen is already going to be covered by finger, they have to make things worst by making everything huge, and there are going be problems with some levels and boss that required a certain visibility.

Why is this game so fucking ugly? Why? I think they should have called this game Mega Man Why, that's how you should feel just watching those screenshots. Why?
 
MMX is like the textbook example of a game which should not and can not be done using touch controls. Especially for someone who has a tendency to charge up a shot, and then deal with running, dashing, and jumping often all at once, heck my netbook keyboard wont even allow that.

I almost can't decide about the sprites though. They seem like someone was trying to be extremely faithful to the original sprites, but the overly smoothness of it still puts me off.

First Rockman The Puzzle Battle now this.....
 
I honestly don't see the problem with this. I grew up playing MM games, starting with MM1 when it first released on NES. Outside of the controls possibly being rough to adjust to, the game doesn't look bad...

So basically, outside of the game being unplayable, it doesn't look too bad.
 
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