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Metroid Dread Reviews

JumpMan1981

Member
Jul 14, 2021
202
347
265
I played about two hours, set it down, then today after work decided to give it another go - putting in a few more hours. I have to say, old Adam Sessler nailed my opinion of the game and the discussion surrounding it spot on:


The toxic gatekeeping from the most vocal of the community, to the out of place one-hit stealth sequences, the un-Metroid like exploration at times, to what is essentially a celebration of awkward and bad mechanics from installments that are now a decade old or older, he pretty much narrated every gripe I had with the game as I played through it.

I think it's ridiculous that "toxic gatekeeping" or the perceived bad attitude of assumed fans of a game is somehow then used as either a negative against the game or a justification to give an unfairly harsh review.

Maybe it's valid if the game is an online multiplayer thing and the developers have done nothing to protect people from abuse and bullying and such. In a single player game with no online component I don's see how "the community" is even relevant?
 

BadBurger

Gold Member
Nov 6, 2019
4,546
7,408
610
Get vaccinated
I think it's ridiculous that "toxic gatekeeping" or the perceived bad attitude of assumed fans of a game is somehow then used as either a negative against the game or a justification to give an unfairly harsh review.

Maybe it's valid if the game is an online multiplayer thing and the developers have done nothing to protect people from abuse and bullying and such. In a single player game with no online component I don's see how "the community" is even relevant?

I don't have a problem with him opining on how some of the community behaves, given how closely tied the community is now to gaming in the age of Twitch and YouTubers, Twitter and Instagram. If a person is making a living in the way Sessler is, avoiding the community surrounding a game is not only probably impossible but would probably be a bad idea from a business perspective.

As for me, that was an extremely minor gripe of mine. But it was immediately noticeable when I went looking for impressions on social media.
 

Claus Grimhildyr

Vincit qui se vincit
Jan 30, 2018
6,590
11,772
910
I played about two hours, set it down, then today after work decided to give it another go - putting in a few more hours. I have to say, old Adam Sessler nailed my opinion of the game and the discussion surrounding it spot on:


The toxic gatekeeping from the most vocal of the community, to the out of place one-hit stealth sequences, the un-Metroid like exploration at times, to what is essentially a celebration of awkward and bad mechanics from installments that are now a decade old or older, he pretty much narrated every gripe I had with the game as I played through it.

Sounds like you kind of just suck at the game and want to come up with excuses so you belittle fans and use idiotic terms like "toxic gatekeeping" with a straight face.

Git Gud.
 
Dec 12, 2018
2,344
2,961
435
I played about two hours, set it down, then today after work decided to give it another go - putting in a few more hours. I have to say, old Adam Sessler nailed my opinion of the game and the discussion surrounding it spot on:


The toxic gatekeeping from the most vocal of the community, to the out of place one-hit stealth sequences, the un-Metroid like exploration at times, to what is essentially a celebration of awkward and bad mechanics from installments that are now a decade old or older, he pretty much narrated every gripe I had with the game as I played through it.
I mostly disagree with the video, but this is definitely 100 times better than David Jaffe's take. Sorry, but not sorry.
 
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Valonquar

Member
Jun 27, 2013
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Winston Salem, NC
I found the game to be both too easy, and too short for a $60 game. You can beat it in 8 to 10 hours, and 100% in like 12 to 15 without much trouble. The 3 bigger boss battles were cool, but there was way too much mini-boss retreads.
 
Nov 4, 2017
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youtube.com
I found the game to be both too easy, and too short for a $60 game. You can beat it in 8 to 10 hours, and 100% in like 12 to 15 without much trouble. The 3 bigger boss battles were cool, but there was way too much mini-boss retreads.
I'm pretty certain 15 hours to 100% completion is longer than any prior 2D Metroid, so if anything I'm wondering how the heck people are not saying "it overstayed it's welcome" and "100% completion becomes a tedius and boring affair."

Perspective: This is from someone who never enjoys 100% completion on a Metroid/Vania if there's too much "un-useful" stuff to find (IE doing crazy shinespark puzzles just for a missile expansion in Metroids) or if the 100% objective is dumb and boring (going in every coordinate location in SOTN is dumb because it requires you to fly around in boring locations where nothing happens entirely for padding, 100% soul collection in Aria of Sorrow is RNG hell, etc.)
 
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Claus Grimhildyr

Vincit qui se vincit
Jan 30, 2018
6,590
11,772
910
I'm pretty certain 15 hours to 100% completion is longer than any prior 2D Metroid, so if anything I'm wondering how the heck people are not saying "it overstayed it's welcome" and "100% completion becomes a tedius and boring affair."

Perspective: This is from someone who never enjoys 100% completion on a Metroid/Vania if there's too much "un-useful" stuff to find (IE doing crazy shinespark puzzles just for a missile expansion in Metroids) or if the 100% objective is dumb and boring (going in every coordinate location in SOTN is dumb because it requires you to fly around in boring locations where nothing happens entirely for padding, 100% soul collection in Aria of Sorrow is RNG hell, etc.)

Samus Returns took a little bit longer to 100%, or at least felt *much* longer to do given how bland its world design and exploration was.

Plus you can cut those completion times to 2-3 hours easy in a second or third playthrough.