I didn't really have an issue with those bosses -I thought was very well balanced, and with Diggernaut the damage scaling was a bigger issue - for a highly formulaic, three-phase boss; the more trial and error approach it encouraged through multiple restarts felt like a poor fit with the rest of its design; while the amount of hits it took per phase didn't seem like the same kind of obstacle.Ridley in particularbut somewhat varying attacks and freedom of movement felt like a setup that complemented that kind of approach, whereas Diggernaut's more static and scripted design was significantly less fun to learn and repeat.Ridley's heavily telegraphed
My most significant complaint with the game is still the largely unremarkable music and certain questionable sound design choices - going forward, I hope that the former was a misguided attempt to translate Metroid II's ambience (despite little else about its environments' atmosphere remaining consistent between the games...) rather than being indicative of what we'll be hearing in Prime 4 and any potential 2D Metroids that might come into existence before the series hits its next period of stasis.
I feel similarly. While I enjoyed the fact that the Diggernaut, Metroid Queen,unique, they were entirely too spongey. Even after I had cracked their patterns, I still made several attempts at each boss. It started to get a little tedious.and Ridley were
I also felt the difficulty spiked toward the end of the game. I was pretty much cruising through the game thinking, this isn't difficult at all, then the Diggernaut put me in my place. I'm no stranger to difficult boss battles, but the difference in difficulty between standard enemies and mini-bosses compared to the "real" bosses was off-putting.
Overall, I am happy I completed the game. It was good, but not great.
Hi ...the game has been out for barely a month. Could you please use some god damn spoiler tags. Jesus.