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MGS4 resolution scaling and frame rate question? (No spoilers)

brain_stew said:
I really wish they locked it at 30FPS, I can see the random spikes to 60FPS really bothering me.
It's pretty rare, so I don't think you'll be too bothered by it.
 
Yea, this is GAF. To have such an extensive conversation over something which doesn't break the game. Visuals are stunning in this game. Get over it folks. Who cares if it uses a certain aliasing. 5 years ago, I never would have thought that these things would hold such relevance in some peoples minds. I'm happy that MGS4 has the visuals taken care of. It's the gameplay that's awe inspiring. The story, which is legendary.
 
methos75 said:
Don't get me started, for a game that has uncompressed audio, I have noticed it doesn't sound as robust and full as other uncompressed audio equipped games like Uncharted and Lair on my set-up. Sounds good no doubt, just not as good as those two IMO.
Yeah. I heard it's not running at full resolution. :lol
 
urk said:
I think the audio might be 1280x720, but I can't be 100% sure. I tried counting the pixels, but I have a large tuft of ear hair and mad wax build up, so the authenticity of my enumeration might be suspect. I'll do a little trimming and swabbing later and let you guys know.

Have you got your spealers set up right, for an uncompressed track its pretty fucking great. Its crisp has depth to it and voice comes across clean and sharp.
 
urk said:
Agreed. There's quite a bit going on that gets lost in stills. Lots of technical muscle in the fabric simulation, smoke and debris effects, and mustache motion capture that you simply can't make out from captured frames.

i HATE screenshots for this very reason.
 
Houston3000 said:
I can't believe some of your are disappointed in the graphics...

no words

Yeah, the graphics are breathtaking. I could hardly believe my eyes at the end of Act 4.
 
Okay........

WTF!?

this is a clusterfuck of a thread

how can anyone even begin to complain, or dispute the graphics of this game, I honestly had moments where i forgot it's a real-time engine, the production values are so fucking skyhigh, that any perceived technical issues (sub-HD), are so completely irrelevant, and totally overshadowed by how absolutely fantastic this game looks as a whole,

please, for once, could we not have the same age old, eternal arguement, nitpicking at every perceived issue

just enjoy the damn game

because I honestly don't think we'll get to play another game like it, not for a long time

and now I'm sad, because I completed it

I have nothing to look forward to now.....:(
 
No question this game could have run at solid 60fps all the time (while streaming) was the engine handled over a western dev like Insomniac or Naughty Dog. There is definetly something wrong about how the whole thing runs. Yet looks awesome tho.
 
This thread is ass. MGS4 is one of the best looking games out there and the frame rate is very acceptable. In fact, Act 4 is probably the best looking map in video game history.
 
andrewfee said:
Wow, the framerate takes a serious hit in Act 2. It's been sub-30fps at least 80% of the time.

I hope Act 2 is just 5% of the game since darkx10 stated the game was rock solid 30fps 95% of the time.

yes I used the word "hope" since I don't have the game yet, fucking road transport strike in Spain scared the sh1t out of Konami and they delayed the game TBA.
 
Never noticed framerate issues, but I guess Konami are aware of them seeing as some of the cutscenes are pre-rendered. The game still looks incredible though, so I don't see what the big fuzz is all about.
 
TTP said:
No question this game could have run at solid 60fps all the time (while streaming) was the engine handled over a western dev like Insomniac or Naughty Dog.

Aren't Resistance and Resistance2 both running at 30fps?
 
does the PS3 have an official VGA adapter. Or even a third party VGA adapter thats good? I do my gaming on my PC monitor.
 
Is this game using pre-rendered scenes?

During my first playthrough, I play it with 1080p enabled and during some of the scenes, my monitor would flicker as if the resolution changed and trying to adjust itself. The same thing happened with NG:S's CG movies since they are 720p.

Second playthrough ,I play it with 720p set as default and the game played smoothly.
 
There's a lot of framerate inconsistency. There are times when there are lots of enemies on screen without a hitch and times when there's only 2 enemies on screen with slowdown. Why is that?
 
Waikis said:
Is this game using pre-rendered scenes?

During my first playthrough, I play it with 1080p enabled and during some of the scenes, my monitor would flicker as if the resolution changed and trying to adjust itself. The same thing happened with NG:S's CG movies since they are 720p.

Second playthrough ,I play it with 720p set as default and the game played smoothly.

Yes, some of the big ones are pre-rendered, using the game engine. You can tell by the artefacts, or the inability to manipulate the camera with the d-pad.
 
Truant said:
Yes, some of the big ones are pre-rendered, using the game engine. You can tell by the artefacts, or the inability to manipulate the camera with the d-pad.

ah cheers! I was confused by some of the comments which say that all scenes are real time. I thought my monitor is dying..
 
dogmaan said:
Okay........

WTF!?

this is a clusterfuck of a thread

how can anyone even begin to complain, or dispute the graphics of this game, I honestly had moments where i forgot it's a real-time engine, the production values are so fucking skyhigh, that any perceived technical issues (sub-HD), are so completely irrelevant, and totally overshadowed by how absolutely fantastic this game looks as a whole,

please, for once, could we not have the same age old, eternal arguement, nitpicking at every perceived issue

just enjoy the damn game

because I honestly don't think we'll get to play another game like it, not for a long time

and now I'm sad, because I completed it

I have nothing to look forward to now.....:(


yeah idk what to do now, all my games seem obsolete.
 
dark10x said:
More to do with the developers than the hardware, I'd imagine. Japanese developers just haven't been able to get a grip on current hardware (outside of Capcom).

I think MGS4 looks really nice, but it is nowhere near as impressive (technically) as various other PS3 games currently available. Uncharted blows the hell out of MGS4 with more complex visuals, higher resolution, true anti-aliasing, higher quality shadows, etc etc etc.

Still, while actually playing the game, most of the technical issues fade into the background.

The stunning attention to detail in the subtle animations in the cutscenes alone are enough to make this game one of the most impressive looking games I've ever seen.

It's a game and a movie in a good way.
 
supermackem said:
Have you got your spealers set up right, for an uncompressed track its pretty fucking great. Its crisp has depth to it and voice comes across clean and sharp.

I think so. I have them set to vibrant with edge enhancement enabled.
 
1) this game looks stunning. Happy coincidence that its the first game I've played on my new 1080p Sony 40W4000 but it still looks amazing. Different to Uncharted but similarly gorgeous.



2) why 1024x768? If you're going to scale anyway, why not 1024x720, or some other 720 based resolution so you only have to scale horizontally for 720p displays, and it scales more readily to 1080p than 768 does. 1.5x vertical scaling
 
karasu said:
Aren't Resistance and Resistance2 both running at 30fps?

Well, Ratchet is 60fps. Given their current knowledge of how the PS3 works and the total lack of any serious next gen visual "trick" in MGS4 it's fair to suppose they could do it for MGS4 as well.

Still, as someone noted, game seldom slows down when there is nothing heavy going on. Which is to me an indication that something is not right with the engine.
 
TTP said:
Which ones?

End of Act 3, plus a big battle in Act 5.

Btw, the graphics in the cutscenes take a big dump on all other games, IMO. It's the most CG-like real-time graphics I've ever seen.
 
stealthieOne said:
so the fact you can shake the controller to change the camo..and it reacts instantly..doesn't that means its real time?

Yes. That, zooming on, and Snake still having a costume from when you were playing on all basically mean its in game. Any kind of interaction or randomization in the cutscenes means its real time.
 
Technically, they could still let you zoom in on a video if they wanted to. Seeing as the game is rendering 1024x768, they could use a 1080p video and still let you zoom in while keeping things as sharp as the rest of the game.

I finished Act 2 earlier, and there's a cutscene there that lets you zoom in but doesn't let you shake the camo back to normal. Now I'm not saying that it wasn't realtime, but it was strange.
 
I played act 1 and half of act 2 last night. The graphics are pretty damned good. Yes, there are better looking games out there, but this is nothing worth complaining over.

Where the game is unsurpassed, though, is in the quality of the cutscene animation, the sound design, and in the use of rumble.
 
TTP said:
No question this game could have run at solid 60fps all the time (while streaming) was the engine handled over a western dev like Insomniac or Naughty Dog. There is definetly something wrong about how the whole thing runs. Yet looks awesome tho.

I doubt it. Uncharted runs at 30 or less, Ratchet runs at 45-60, and Resistance runs at 30.
 
Azelover said:
we're doing the HD thing in gaming too soon.

Not really. Current games, even if some are scaled, look tons better on high-def sets than 480p games do. People have been buying HDTVs for a decade and there should be game systems that look better than SD for them.
 
TTP said:
No question this game could have run at solid 60fps all the time (while streaming) was the engine handled over a western dev like Insomniac or Naughty Dog.
No way IMHO. With the amount of stuff going on in some of the scenes Insomniac may have been able to get it to run at a solid 30 fps (which it's already close to most of the time), but never locked 60.

Ceb said:
Btw, the graphics in the cutscenes take a big dump on all other games, IMO. It's the most CG-like real-time graphics I've ever seen.
I agree with this. It's the perfect combination of lighting, immaculate character models and superb animation.

andrewfee said:
Technically, they could still let you zoom in on a video if they wanted to. Seeing as the game is rendering 1024x768, they could use a 1080p video and still let you zoom in while keeping things as sharp as the rest of the game.
That's not entirely true. If you zoom and use the stick to move the camera it doesn't just pan, the projection matrix actually changes. There's no way to do that with a video. I noted only 2 scenes that are video in the game, and those are pretty obvious. Though there were quite a few were I couldn't believe it was realtime until I moved the camera :D
 
last-gen the trick was cutting the framerate in half so developers could render prettier games (MGS3)... what's the trick now?
 
Durante said:
That's not entirely true. If you zoom and use the stick to move the camera it doesn't just pan, the projection matrix actually changes. There's no way to do that with a video. I noted only 2 scenes that are video in the game, and those are pretty obvious. Though there were quite a few were I couldn't believe it was realtime until I moved the camera :D
Like I said, I don't think they're doing that. I'm just saying it would be possible to though.

Lince said:
last-gen the trick was cutting the framerate in half so developers could render prettier games (MGS3)... what's the trick now?
Cutting the resolution and the framerate it seems.
 
Esperado said:
I doubt it. Uncharted runs at 30 or less, Ratchet runs at 45-60, and Resistance runs at 30.

But they do honestly do much more than MGS4 IMO. Uncharted has some crazy textures and shaders. Ratchet has incredible vistas and lots of stuff on screen. Resistance... well that was their first go on the PS3 hardware. And originally the multiplayer game did run at 60fps. I'm pretty sure if they had to redo it today, they could achieve 60fps easily.

Heck, I'd put Guerrilla into this as KZ2 is the most impressive shit I've ever seen and runs at 30fps.
 
What matters for player experience is the end result. And the end result with MGS4 is fantastic image quality, applied to well-modelled and well-directed materials. Some of the concerns in this thread are very exaggerated, like the limp color. It's not the most vibrant game, but it's not desaturated like Resistance. It's actually a lot more colorful than the pre-release screenshots indicated; nighttime blues and sunset oranges are there, just uncommon. The subdued coloration is not a technical issue. It's clearly a chosen style, just as Saving Private Ryan chose to use a similar effect.

As for the upscaling, the feared flicker and shimmer that often go with this are absolutely nowhere to be seen. Coupled with the total absence of tearing, this results in some of the most solid, believeable, you-are-there rendering around. And with the scale of some of the gameplay segments, that's quite impressive.

The game isn't running on a god box, though, and thus isn't perfect. Some of the textures are less detailed than others; there's clipping; animation blending is pretty absent. All this, though, gets mostly overwhelmed by the overall effect. (Some folks will be more sensitive to these things, of course.) The only gripe that I think is justified is the framerate. Andrewfee exaggerates, but chugging isn't very rare. The game spends the vast majority of its time at 30fps, but drops to 20fps far outnumber jumps to 60.

However, I think that without Uncharted people would be hard-pressed to name a more graphically impressive title on PS3. And while I can easily see the superiority of Naughty Dog's tech (streaming!), my personal hatred of screen tearing means that I prefer MGS4's overall appearance. Some may disagree. Placing the game in the absolute top tier of graphical experiences available on consoles is a no-brainer, though.
 
The game looks jawdropping on my set (51" RPTV 1080i). Everything looks crisp and clean. The opening cutscene was pretty intense, and when you realized that you were actually playing that, without any cutscenes or anything, I was really impressed.

One of the major things I like about MGS4 is the ability to change the overscan. Something that I wish more games would utilize *cough GTA4 cough*

Also, for the life of me, I couldn't figure out if that
workout video
at the very beginning of the game was real or CG.
 
Just hit Act IV. While it doesn't boast the textures of Uncharted, everything else is far and away better. It's really a beautiful game. Crisp, clear, and amazingly directed. My only gripe would be the numerous loads. It's really a shame that the action is broken up so frequently where it needs to be seamless.
 
Liabe Brave said:
What matters for player experience is the end result. And the end result with MGS4 is fantastic image quality, applied to well-modelled and well-directed materials. Some of the concerns in this thread are very exaggerated, like the limp color. It's not the most vibrant game, but it's not desaturated like Resistance. It's actually a lot more colorful than the pre-release screenshots indicated; nighttime blues and sunset oranges are there, just uncommon. The subdued coloration is not a technical issue. It's clearly a chosen style, just as Saving Private Ryan chose to use a similar effect.
I agree with you here — the art is second-to-none. It's the technical side that lets things down. And yes, there was something wrong with those screenshots as they did not do a good job representing the game.

Liabe Brave said:
As for the upscaling, the feared flicker and shimmer that often go with this are absolutely nowhere to be seen. Coupled with the total absence of tearing, this results in some of the most solid, believeable, you-are-there rendering around. And with the scale of some of the gameplay segments, that's quite impressive.
I guess you don't know what to look for, or you're just not seeing it then. Things like wire fences, grass and other fine details/textures all suffer from it.

Unfortunately this is not a good picture (just a quick snap) but look at how rough everything is here:
http://i27.tinypic.com/dnd4bo.jpg - This is a shot from Act 2, it shows off some of the locale, but no spoilers.

All those edges flicker/shimmer as the camera moves, particularly the fence at the bottom. (ignore the scanline) Notice how there are lots of sections that don't draw the cables at the top at all. As the camera moves, they flicker in/out. And there's pretty obvious aliasing caused by the lower resolution as well.

Liabe Brave said:
The only gripe that I think is justified is the framerate. Andrewfee exaggerates, but chugging isn't very rare. The game spends the vast majority of its time at 30fps, but drops to 20fps far outnumber jumps to 60.
The first half of Act 2 was sub-30fps for me, with some places going even lower.

urk said:
Just hit Act IV. While it doesn't boast the textures of Uncharted, everything else is far and away better. It's really a beautiful game. Crisp, clear, and amazingly directed. My only gripe would be the numerous loads. It's really a shame that the action is broken up so frequently where it needs to be seamless.
The installs are worse. I loaded up the wrong save yesterday and had to install Act 1, then Act 2 again.
 
a bit OT but are all the cutscenes rendered in real time? I'm sure that cutscene at the end of act 3 I could see graininess in the sky making it look like a streaming movie like Xenosaga.
 
boco77 said:
a bit OT but are all the cutscenes rendered in real time? I'm sure that cutscene at the end of act 3 I could see graininess in the sky making it look like a streaming movie like Xenosaga.
Some rare cutscenes are prerendered with the game's engine.
 
andrewfee said:
Unfortunately this is not a good picture (just a quick snap) but look at how rough everything is here:
http://i27.tinypic.com/dnd4bo.jpg - This is a shot from Act 2, it shows off some of the locale, but no spoilers.

All those edges flicker/shimmer as the camera moves, particularly the fence at the bottom. (ignore the scanline) Notice how there are lots of sections that don't draw the cables at the top at all. As the camera moves, they flicker in/out. And there's pretty obvious aliasing caused by the lower resolution as well.
So you're playing the game on a CRT SD-TV? That might have alot to do with dissaperaing wires...

I played the game on my projector 720p @ 80" and 3 meters away and the game truly looks spectacular all the way. Sure there are som minor flaws but the overall picture is stunning.
 
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