Alx
Member
... he's still doing it though, BGE2 in the morning, Wild in the afternoon.
Interview by French newspaper Le Monde :
Original article
Google translation
Selected quotes to follow, but the whole article is interesting.
About BGE2 :
About No Man's Sky (discussed for sharing aspects with BGE2) :
Apparently no clear release date for either project.
Other info (thanks to LordKano for parsing and translating it) :
Interview by French newspaper Le Monde :
Original article
Google translation
Selected quotes to follow, but the whole article is interesting.
About BGE2 :
"What is certain is that bge2 is a fantastic project. Space, planets, travelling at 15 000 km / h ... It's something crazy. All of this can run on current consoles, and it works. With this kind of project, we can show video gaming is some crazy stuff, that still has a bright future, ".
Michel Ancel works in the morning on bge2, an adventure game with a comics atmosphere in a science fiction world populated by pigs and talking rhinos. In the afternoon, he switches to Wild and its prehistoric shamanic world, populated by wild animals and large natural areas.
About No Man's Sky (discussed for sharing aspects with BGE2) :
"They have made huge efforts to hide the models, yet the people eventually see them.Just by watching the videos, we who are facing the same kind of problems, we see the mathematic models. It's like seeing the matrix. "
Apparently no clear release date for either project.
Other info (thanks to LordKano for parsing and translating it) :
The article is really long so I couldn't translate everything, but here are the bullet points :
- It's Yves Guillemot who called Michel Ancel to make Beyond Good & Evil 2. He was going to leave after Rayman Legends (the article says Origins but it's probably a mistake) in 2013, since he just co-founded his new studio Wildsheep, but he just couldn't say anything else than "yes" to the Yves Guillemot's proposal.
- The original project started in 2007, and was abandoned in 2009, at Michel Anciel's will. They started to work on it again in 2012-2013, and he feels like he still needs three to four years to finish it, but even then he's not sure.
- He call it a "fabulous project". It's really ambitious, but possible with the actual consoles.
- He still works on Wild during the afternoon of everyday, and the morning he works on Beyond Good & Evil 2. Both games are open-world.
- In Wild, the nature is the center of the experience. He talks about how Rockstar perfectly understood it in GTA, with the landscapes, the colors, the rain. He promises an "essential" experience, partly because his studio, Wildsheep, has a limited budget for the game.
- In BGE2, the heart of the game is the "civilisation". BGE1 talked about mass manipulation and the medias, but this one will be completely different. It will talk about conspiracy and the human aspect. There will be a lot of surprising characters.
Translater's note : If some FrenchGAFers are here, how do you translate "côté grouillant" and "profusion" ? I can't really find the good words here.
- He talks about No Man's Sky, about how they did all they could to hide the models, but people saw them nonethless.
- Something extremely important for him is the pace. If we're moving fast, but the background is large and well-paced, with discovery to make, then we won't get bored.
- Right now, they are creating the world of the game. It's really its heart. Then, they'll start to work on the narrative side.
- There's no release date, both projects are "crazy", they've made significant progression but they still cannot start the communication about them. These are unreasonable projects.
- He's a bit scared that if Vivendi buy Ubisoft, they couldn't finish the game.