VictimOfGrief
Banned
DCharlie said:"DCharlie: XNA ins't an IDE suite: XNA Studio is."
thanks for the correction - i was referring to XNA Studio i guess!
Bah. XNA should be an IDE Suite, but oh well.
DCharlie said:"DCharlie: XNA ins't an IDE suite: XNA Studio is."
thanks for the correction - i was referring to XNA Studio i guess!
element said:I can't see Bungie or Rare being ok with using external tech. Both of those companies pride themselves on the tech and tools.
element said:I can't see Bungie or Rare being ok with using external tech. Both of those companies pride themselves on the tech and tools.
Seems lazy to me.
Surely a new engine built up around the strengths and weaknesses of the next gen consoles would be superior to an old engine ported from PC's?.
op_ivy said:as has been stated by several others in the thread, this is the future of console gaming. get used to it. it should prove quite beneficial to gamers as much more time can be spent on creating content then coding engines for each and every single game. also, those that want to continue as they have (ie, making their own games from scratch) can still do this. its a win win situation IMO
i for am am stoked.
sonycowboy said:The other thing that it opens up is that games could be released with much greater frequency due to a more rapid development. I'm not quite sure if that's a good or bad thing.
I can't see Bungie or Rare being ok with using external tech. Both of those companies pride themselves on the tech and tools.
android said:According to Gamespot the Unreal engine 3.0 is greatly improved over last year. Sounds like MS made a good choice.
http://www.gamespot.com/news/2005/03/09/news_6120126.html
Smilebit said:http://www.1up.com/do/download?cId=3138759
The last vid is the only decent one IMO.
Human Headjett said:JOHN CARMACK AM CRYING. Poor id bastards, is anyone but them using the Doom 3 engine? HAha.
I think Bungie stated their engine was already pretty much ready for the next-gen? I thought that would be one good reason why it was semi-compromised...Doom_Bringer said:I think the whole point of this is to cut costs and time, so that the devs can focus on making a quality games. Looks like all or many MS titles will be using this engine.
The second demo showed off one of the newly-announced features of Unreal Engine 3--seamless level loading. Basically, the engine is capable of loading several levels simultaneously, so the game will analyze where a player is going and load the next level ahead of time. By the time you reach the new level, it will already be in memory. This means that, after the initial load to start a game, players will not experience any level loading at all. To demonstrate this, Epic showed a futuristic dune buggy driving through the streets of what looks like a gritty European city. (If anything, it looked very much like a far more detailed version of Half-Life 2's City 17.) The buggy careened through the empty streets and then cut across a park, and it did so seamlessly. This means that in addition to no level loads, the game will be capable of creating huge, Grand Theft Auto-like worlds to explore. To finish the buggy demo, the camera pulled back to reveal a glimpse of a stunning and crowded cityscape along with the glistening waters of a huge bay.
Jotaro said:Why do you think Carmack is doing a whole new engine for the next ID game?
The Armadillo work has been very rewarding from a learning-lots-of-new-stuff perspective, and Im still committed to the vehicle development, even post X-Prize, but the work at Id is back to a high level of interest now that we are working on a new game with new technology.
goomba said:Seems lazy to me.
Surely a new engine built up around the strengths and weaknesses of the next gen consoles would be superior to an old engine ported from PC's?.