While Flight Simulator's Xbox One release appears a while out, it's already aided with PC optimizations.
Microsoft recently hosted a virtual press briefing for its upcoming Flight Simulator release, and while the Xbox One version was off-limits, we did learn more about how it relates to PC. The group Q&A touched on its Xbox One development, and whether the near decade-old hardware has held back the scope of the project.
"No. We are trying to have the best visuals on every single platform, and it's another layer of optimization," said Martial Bossard, lead software engineer at Asobo Studio. "By the way, the Xbox will help us to optimize the product, so it will also be a benefit for PC. There is nothing PC will lose from the Xbox. It's basically the opposite. We're doing the work to have a better experience on the Xbox family, then we will improve the PC version at the same time."
It suggests a comparable core simulation headed to Xbox, treating its old console akin to a low-end PC. It follows almost one year of closed-alpha community testing on PC, intending to nail optimizations for launch.