Grab the demo from the 3DS eShop if you haven't, your progress carries over if you get the full game. Anyway, with it out tomorrow, I guess reviews can start appearing now.
MetaCritic Page (67)
OpenCritic Page (68)
Japanese Nintendo - 9 / 10 (Import Review)
Miitopia's great strengths don't lie in its (lack of) fundamental gaming mechanics but in its absolute quirkiness. The game is TOTALLY out there: from noses that sneeze at you, Mii eating burgers, the Tank class firing another Mii out of his/her turret and then the ‘weapon' falling out with their teammate, Miis missing a turn by laughing in battle and just so much more that I'll let you discover for yourself. Both the graphics (there's stereoscopic 3D!) and soundtrack are absolutely superb and both compliment the game's amazing humour. Miitopia -like Tomodachi Collection- really sees Nintendo take their comedic escapades to a whole new level.
Anyone who can't stand the Mii characters might be put off by Miitopia, just on the basis of its stars. I'd urge those people to reconsider that impulse. Yes, it's imperative to find Miis cute and charming in order to really get into this game — and, frankly, how could you not? — but there's something just as clever underneath the silly script and Mii matchmaking. This RPG won't revolutionize the genre in any sense, but as a breezy riff on a familiar formula, Miitopia is a pure delight.
It may not be for everyone, but for the more creative of players, Miitopia is a dream. It's genuinely funny, utterly engrossing, and worth the asking price just to see yourself striding valiantly through a forest with Professor Layton, Judge Dredd, and Lady Gaga in tow.
A full game of Miis had the potential to be just plain annoying, but I'm pleased to report that I have never been more wrong. The child-like nature of the humour to the way it's all framed exudes a playful nature that's missing from so many titles these days. There's a deceptive amount of depth to the systems at play here that you may not really understand how until you're into double digits of play time, and that's a milestone that just breezes by, despite the sheer quantity of times the game asks you if you'd like to take a rest.
It's a fitting celebration of the Mii concept, perfect for short bursts of play, and an absolute riot with the right group of Miis — if you've ever wanted to take your friends on a grand adventure, complete with silly cosplay and relationship drama, this is a perfect way to do it. Its streamlined take on the genre won't be for everyone, but for players willing to relinquish some control and trust in their Miis, Miitopia is a wonderful ride.
Miitopia has been created to make the most of Tomodachi Life's world, although distances itself from the second to have its own personality thanks to resulting mix of Mii, social relations and RPG elements. It's a cool title that will revitalize your Nintendo 3DS this summer.
With the easy 30-hour campaign behind me, I'm having a great deal of fun with the post-game content. There are new maps to unlock, new classes to discover, and daily quests I can conquer. I could easily stop playing now and dive into something a bit meatier, but the pleasant nature of Miitopia, as well as seeing so many poorly recreated famous faces in random roles, is a curio that deserves to be kept in my 3DS until I see it through to the very end.
I wasn't expecting to like Miitopia as much as I did, but it certainly had me hooked until the end. It's deceptively long despite its rather basic premise and while the first two thirds are somewhat restrictive, the final third is when the game really comes into its own and shows off its true potential with compelling mechanics that are surprisingly deep. Miitopia is an odd duck for sure, but one that is very hard to put down once the hooks are in.
Miitopia will win you over with laughter, but not in the same baffling ways as Tomodachi Life once did. There's little chance that you will play a wackier game this year, but Miitopia‘s undoing lies in how quickly repetition sets in. Quirky but lacking depth, there's untapped potential for a grander adventure if Nintendo choose to revisit the idea.
I like Miitopia, but I can't really recommend it to anyone. Maybe people who still regularly play Miitomo (do people still do that?) but other than that... Just, don't bother. It's a game that plays itself, and you're supposed to derive your entertainment from simply watching things happen. It's a struggle to suggest this even to younger gamers - I can see what Nintendo wanted to do here, but Miitopia is honestly a flop.
No amount of bizarre mash-ups and almost-inappropriate jokes can save Miitopia's repetitive gameplay loop from itself. The early hours of the game are worth the laughs, but laughter quickly turns to tedium and frustration as the game wears on. Despite the enormous potential of the ideas behind its job and relationship systems, Miitopia falls short in almost every department except quirkiness. At least the screenshots will be a good laugh.
Miitopia is ultimately just alright. What drives the experience are its charm and presentation, which continue to be entertaining throughout. Miitopia falters partially with its sense of progression, and how the gameplay is handled. You are stopped more than once and forced to build anew from scratch. Next to that, it turns out that Miitopia is extremely linear as you observe stages and don't really do much else.
Nintendo is clearly not aiming the game at existing role-playing fans, but those that would normally never play traditional video games. But we're not convinced that sort of person really plays a 3DS (or 2DS) anymore. And even if they do they're not idiots, just inexperienced.